Star Trek™ Customizable Card Game™ GLOSSARY
Star Trek™ Customizable Card Game™ GLOSSARY
Star Trek™ Customizable Card Game™ GLOSSARY
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
in its lore an Alpha-Hirogen you<br />
already have in play) for free. OR<br />
Plays on your [Hir] ship; its<br />
transporters may be used to beam<br />
through SHIELDS of any damaged ship<br />
here (even if landed).<br />
His Honor, The High Sheriff Of<br />
Nottingham – When you choose the<br />
second option on this Q-icon dilemma<br />
(“return a captive to this location”), you<br />
select one of your personnel held captive by<br />
your opponent to be returned to the<br />
location of your crew or Away Team which<br />
encountered the dilemma. The dilemma<br />
has no effect on any of your opponent’s<br />
personnel whom you are holding captive.<br />
See capturing.<br />
hit – If your ATTACK total is more than<br />
your opponent’s DEFENSE total, you score a<br />
hit on the target ship. “If you hit” means “if<br />
you score a hit or direct hit.” See battle –<br />
ship.<br />
hive – All of one player’s [Borg] affiliation<br />
cards at one location, whether in space, on<br />
a planet, aboard a ship or facility, etc.<br />
holodeck – A type of special equipment,<br />
found on ships and a few facilities, which<br />
permits holographic personnel and<br />
equipment to be used aboard.<br />
Holodeck Door – Erratum:<br />
Seeds (during facility phase) or plays<br />
on your ship (limit one per ship) or<br />
outpost, or on any headquarters. Adds<br />
Holodeck, and your compatible [Holo]<br />
cards may report aboard. OR Plays<br />
once each turn to download a<br />
Holoprogram or any [Holo] or<br />
[Barash] card; place doorway out-ofplay.<br />
OR Plays at any time to prevent<br />
the deactivation of any one [Holo]<br />
personnel; discard doorway.<br />
This doorway in play on a facility allows<br />
your compatible [Holo] cards to report<br />
aboard regardless of quadrant.<br />
holographic personnel and equipment<br />
– Holographic [Holo] personnel and<br />
equipment can only exist aboard ships and<br />
facilities unless a card such as Holoprojectors<br />
allows it to exist elsewhere;<br />
they are deactivated if the ship or facility<br />
they are aboard does not have a Holodeck<br />
they are allowed to use. (A deactivated<br />
personnel is disabled; a deactivated<br />
Equipment card may not be used in any<br />
way.)<br />
However, a hologram who is<br />
wearing a Mobile Holo-Emitter does not<br />
need a Holodeck and is not confined to<br />
ships and facilities. If their Emitter is<br />
removed when they are not aboard a ship<br />
or facility (or on a planet with Holoprojectors),<br />
they are erased (discarded).<br />
A hologram is deactivated when reported,<br />
and may be activated on the same or a<br />
subsequent turn (if aboard a ship or facility<br />
with a Holodeck, or wearing a Mobile Holo-<br />
Emitter) by any of your “unstopped”<br />
personnel present (even another active<br />
hologram). If your hologram is later<br />
deactivated, it may be reactivated in the<br />
same way during one of your subsequent<br />
turns (not on the same turn it deactivates).<br />
• Death and Destruction: When a<br />
holographic personnel would normally<br />
be killed (or a holographic Equipment<br />
card would be destroyed), whether by<br />
battle or by a card, they are instead<br />
deactivated. (A hologram that is<br />
“discarded” or “erased” goes to the<br />
discard pile.) If a ship or facility is<br />
destroyed, any holographic cards<br />
aboard are discarded.<br />
• Dilemmas: If a dilemma (or other<br />
card, such as Escape Pod or Penalty<br />
Box) requires a hologram to leave a<br />
ship, facility, or planet with Holoprojectors,<br />
without immediately<br />
boarding another ship or facility, they<br />
instead deactivate (unless they are<br />
wearing a Mobile Holo-Emitter).<br />
• Battle: “Holographic safety protocols”<br />
normally prevent holograms from<br />
killing other personnel. They may stun<br />
(but not mortally wound) nonholographic<br />
adversaries. If total<br />
STRENGTH at the end of a battle is<br />
entirely derived from holograms, they<br />
may win the battle but may not kill an<br />
opposing personnel.<br />
• Assimilation: Borg do not assimilate<br />
(or target for assimilation) holographic<br />
personnel. Exclude holographic<br />
personnel from any selections for<br />
abduction or assimilation.<br />
• Capturing: A hologram without a<br />
Mobile Holo-emitter may be captured<br />
if it can be relocated to the opponent’s<br />
crew aboard a ship or facility at the<br />
same location; otherwise it deactivates<br />
because the trap card would remove it<br />
from the ship. (A hologram with a<br />
Mobile Holo-emitter is captured<br />
normally.) See capturing.<br />
Except as noted above, holographic<br />
personnel should be treated exactly like<br />
normal personnel. They do not require any<br />
“supervision” from other personnel when<br />
staffing ships, attempting missions, etc.<br />
Regardless of their appearance or lore, the<br />
gameplay species of all holographic<br />
personnel is “hologram.” Thus, Sumek may<br />
not use a Vulcan Nerve Pinch, nor may<br />
Data if a [Holo] icon has been added to him<br />
by Holoprogram: 221B Baker Street.<br />
Holograms may use game text relating to<br />
affiliation. For example, when in [Hir]<br />
mode, Iden may use a Hirogen Talon.<br />
Holoprogram: 221B Baker Street –<br />
When a personnel is placed on this incident,<br />
your copies do not have a [Holo] icon until<br />
they are in play; you may not report them<br />
as [Holo] personnel (e.g., to a ship with a<br />
Holodeck Door).<br />
Holoprogram: The Office of Dixon Hill<br />
– If your opponent chooses the first option<br />
when you use this incident to request “the<br />
item,” and you cannot legally play the card<br />
(or choose not to), you may not draw a<br />
card.<br />
Holo-projectors – Errata:<br />
Plays on a planet mission. [Holo]<br />
cards may exist on this planet.<br />
This event, like a Holodeck, allows [Holo]<br />
cards to be active on a planet surface or<br />
inside any facility or landed ship on that<br />
planet. It affects both players’ [Holo] cards.<br />
If the event is nullified while [Holo] cards<br />
are on the planet without a Mobile Holo-<br />
Emitter, they are erased. See holographic<br />
personnel and equipment.<br />
Holosuite – This site allows only personnel<br />
native to the quadrant to report.<br />
Home Away From Home – See<br />
infiltration icon.<br />
Homefront – This incident has no effect<br />
on headquarters game text allowing<br />
seeding or playing of the headquarters or<br />
co-existence with another facility, or on<br />
normal reporting to the headquarters. A<br />
player without 4 SECURITY on the planet is<br />
prevented only from using text allowing<br />
free card plays and The Great Link’s text<br />
keeping Ketracel-White from counting<br />
down.<br />
A SECURITY personnel downloaded with<br />
this incident may not report for free using<br />
the text of a headquarters or other card.<br />
Your normal card play is an explicit cost of<br />
the download. The personnel must match<br />
both the affiliation and universe of the<br />
homeworld. See mirror universe.<br />
homeworld – Most affiliations have their<br />
own homeworld, as indicated in the lore of<br />
the relevant Mission cards:<br />
Alter Records – “Bajor … Bajoran<br />
homeworld”<br />
Orb Negotiations – “<strong>Card</strong>assia Prime …<br />
<strong>Card</strong>assian homeworld”<br />
Intelligence Operation – “Founders’<br />
homeworld ... Dominion homeworld”<br />
Espionage Mission – “Earth … Federation<br />
homeworld”<br />
Deliver Message – “Ferenginar ... Ferengi<br />
homeworld”<br />
Expose Covert Supply – “Qo’noS …<br />
Klingon homeworld”<br />
Cloaked Mission – “Romulus … Romulan<br />
homeworld”<br />
Disrupt Alliance – “Mirror Universe … Bajor<br />
…Bajoran homeworld”<br />
The affiliation “matching a homeworld”<br />
(e.g., for HQ: Secure Homeworld) is the<br />
affiliation to whom the homeworld belongs,<br />
not the affiliation(s) whose icons may be<br />
printed on the mission. To match a<br />
homeworld affiliation, a personnel or ship<br />
must also match that homeworld’s<br />
universe. See mirror universe.