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Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

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in its lore an Alpha-Hirogen you<br />

already have in play) for free. OR<br />

Plays on your [Hir] ship; its<br />

transporters may be used to beam<br />

through SHIELDS of any damaged ship<br />

here (even if landed).<br />

His Honor, The High Sheriff Of<br />

Nottingham – When you choose the<br />

second option on this Q-icon dilemma<br />

(“return a captive to this location”), you<br />

select one of your personnel held captive by<br />

your opponent to be returned to the<br />

location of your crew or Away Team which<br />

encountered the dilemma. The dilemma<br />

has no effect on any of your opponent’s<br />

personnel whom you are holding captive.<br />

See capturing.<br />

hit – If your ATTACK total is more than<br />

your opponent’s DEFENSE total, you score a<br />

hit on the target ship. “If you hit” means “if<br />

you score a hit or direct hit.” See battle –<br />

ship.<br />

hive – All of one player’s [Borg] affiliation<br />

cards at one location, whether in space, on<br />

a planet, aboard a ship or facility, etc.<br />

holodeck – A type of special equipment,<br />

found on ships and a few facilities, which<br />

permits holographic personnel and<br />

equipment to be used aboard.<br />

Holodeck Door – Erratum:<br />

Seeds (during facility phase) or plays<br />

on your ship (limit one per ship) or<br />

outpost, or on any headquarters. Adds<br />

Holodeck, and your compatible [Holo]<br />

cards may report aboard. OR Plays<br />

once each turn to download a<br />

Holoprogram or any [Holo] or<br />

[Barash] card; place doorway out-ofplay.<br />

OR Plays at any time to prevent<br />

the deactivation of any one [Holo]<br />

personnel; discard doorway.<br />

This doorway in play on a facility allows<br />

your compatible [Holo] cards to report<br />

aboard regardless of quadrant.<br />

holographic personnel and equipment<br />

– Holographic [Holo] personnel and<br />

equipment can only exist aboard ships and<br />

facilities unless a card such as Holoprojectors<br />

allows it to exist elsewhere;<br />

they are deactivated if the ship or facility<br />

they are aboard does not have a Holodeck<br />

they are allowed to use. (A deactivated<br />

personnel is disabled; a deactivated<br />

Equipment card may not be used in any<br />

way.)<br />

However, a hologram who is<br />

wearing a Mobile Holo-Emitter does not<br />

need a Holodeck and is not confined to<br />

ships and facilities. If their Emitter is<br />

removed when they are not aboard a ship<br />

or facility (or on a planet with Holoprojectors),<br />

they are erased (discarded).<br />

A hologram is deactivated when reported,<br />

and may be activated on the same or a<br />

subsequent turn (if aboard a ship or facility<br />

with a Holodeck, or wearing a Mobile Holo-<br />

Emitter) by any of your “unstopped”<br />

personnel present (even another active<br />

hologram). If your hologram is later<br />

deactivated, it may be reactivated in the<br />

same way during one of your subsequent<br />

turns (not on the same turn it deactivates).<br />

• Death and Destruction: When a<br />

holographic personnel would normally<br />

be killed (or a holographic Equipment<br />

card would be destroyed), whether by<br />

battle or by a card, they are instead<br />

deactivated. (A hologram that is<br />

“discarded” or “erased” goes to the<br />

discard pile.) If a ship or facility is<br />

destroyed, any holographic cards<br />

aboard are discarded.<br />

• Dilemmas: If a dilemma (or other<br />

card, such as Escape Pod or Penalty<br />

Box) requires a hologram to leave a<br />

ship, facility, or planet with Holoprojectors,<br />

without immediately<br />

boarding another ship or facility, they<br />

instead deactivate (unless they are<br />

wearing a Mobile Holo-Emitter).<br />

• Battle: “Holographic safety protocols”<br />

normally prevent holograms from<br />

killing other personnel. They may stun<br />

(but not mortally wound) nonholographic<br />

adversaries. If total<br />

STRENGTH at the end of a battle is<br />

entirely derived from holograms, they<br />

may win the battle but may not kill an<br />

opposing personnel.<br />

• Assimilation: Borg do not assimilate<br />

(or target for assimilation) holographic<br />

personnel. Exclude holographic<br />

personnel from any selections for<br />

abduction or assimilation.<br />

• Capturing: A hologram without a<br />

Mobile Holo-emitter may be captured<br />

if it can be relocated to the opponent’s<br />

crew aboard a ship or facility at the<br />

same location; otherwise it deactivates<br />

because the trap card would remove it<br />

from the ship. (A hologram with a<br />

Mobile Holo-emitter is captured<br />

normally.) See capturing.<br />

Except as noted above, holographic<br />

personnel should be treated exactly like<br />

normal personnel. They do not require any<br />

“supervision” from other personnel when<br />

staffing ships, attempting missions, etc.<br />

Regardless of their appearance or lore, the<br />

gameplay species of all holographic<br />

personnel is “hologram.” Thus, Sumek may<br />

not use a Vulcan Nerve Pinch, nor may<br />

Data if a [Holo] icon has been added to him<br />

by Holoprogram: 221B Baker Street.<br />

Holograms may use game text relating to<br />

affiliation. For example, when in [Hir]<br />

mode, Iden may use a Hirogen Talon.<br />

Holoprogram: 221B Baker Street –<br />

When a personnel is placed on this incident,<br />

your copies do not have a [Holo] icon until<br />

they are in play; you may not report them<br />

as [Holo] personnel (e.g., to a ship with a<br />

Holodeck Door).<br />

Holoprogram: The Office of Dixon Hill<br />

– If your opponent chooses the first option<br />

when you use this incident to request “the<br />

item,” and you cannot legally play the card<br />

(or choose not to), you may not draw a<br />

card.<br />

Holo-projectors – Errata:<br />

Plays on a planet mission. [Holo]<br />

cards may exist on this planet.<br />

This event, like a Holodeck, allows [Holo]<br />

cards to be active on a planet surface or<br />

inside any facility or landed ship on that<br />

planet. It affects both players’ [Holo] cards.<br />

If the event is nullified while [Holo] cards<br />

are on the planet without a Mobile Holo-<br />

Emitter, they are erased. See holographic<br />

personnel and equipment.<br />

Holosuite – This site allows only personnel<br />

native to the quadrant to report.<br />

Home Away From Home – See<br />

infiltration icon.<br />

Homefront – This incident has no effect<br />

on headquarters game text allowing<br />

seeding or playing of the headquarters or<br />

co-existence with another facility, or on<br />

normal reporting to the headquarters. A<br />

player without 4 SECURITY on the planet is<br />

prevented only from using text allowing<br />

free card plays and The Great Link’s text<br />

keeping Ketracel-White from counting<br />

down.<br />

A SECURITY personnel downloaded with<br />

this incident may not report for free using<br />

the text of a headquarters or other card.<br />

Your normal card play is an explicit cost of<br />

the download. The personnel must match<br />

both the affiliation and universe of the<br />

homeworld. See mirror universe.<br />

homeworld – Most affiliations have their<br />

own homeworld, as indicated in the lore of<br />

the relevant Mission cards:<br />

Alter Records – “Bajor … Bajoran<br />

homeworld”<br />

Orb Negotiations – “<strong>Card</strong>assia Prime …<br />

<strong>Card</strong>assian homeworld”<br />

Intelligence Operation – “Founders’<br />

homeworld ... Dominion homeworld”<br />

Espionage Mission – “Earth … Federation<br />

homeworld”<br />

Deliver Message – “Ferenginar ... Ferengi<br />

homeworld”<br />

Expose Covert Supply – “Qo’noS …<br />

Klingon homeworld”<br />

Cloaked Mission – “Romulus … Romulan<br />

homeworld”<br />

Disrupt Alliance – “Mirror Universe … Bajor<br />

…Bajoran homeworld”<br />

The affiliation “matching a homeworld”<br />

(e.g., for HQ: Secure Homeworld) is the<br />

affiliation to whom the homeworld belongs,<br />

not the affiliation(s) whose icons may be<br />

printed on the mission. To match a<br />

homeworld affiliation, a personnel or ship<br />

must also match that homeworld’s<br />

universe. See mirror universe.

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