Star Trek™ Customizable Card Game™ GLOSSARY
Star Trek™ Customizable Card Game™ GLOSSARY
Star Trek™ Customizable Card Game™ GLOSSARY
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starting at mission A will use 7 RANGE to<br />
reach mission C, and 6 RANGE to return<br />
from C to A.<br />
A ship does not have to move all of its<br />
RANGE on a turn. A ship can stop at each<br />
location as it moves, or it can “warp past”<br />
locations without stopping there (but still<br />
using RANGE). A ship flying by a location<br />
cannot affect, and is not affected by, cards<br />
at that location (unless the card says it<br />
affects ships passing by), even if an action<br />
suspends play at the moment the ship is<br />
passing the location. For example, if play is<br />
suspended when a ship is passing the<br />
❖Nebula mission and the opponent scores<br />
points while play is suspended, that ship<br />
does not face a dilemma.<br />
You may move any number of ships on<br />
your turn, but they must move one at a<br />
time (not as a “fleet”). See movement<br />
between quadrants.<br />
movement between quadrants – Any<br />
game text which allows or requires a card<br />
to move directly from one location to<br />
another may potentially relocate or allow<br />
that card to move to a different quadrant.<br />
Examples of cards that can work across<br />
quadrants include Bajoran Wormhole,<br />
Mysterious Orb, Iconian Gateway,<br />
Transwarp Network Gateway, Go Back<br />
Whence Thou Camest, Where’s Guinan?,<br />
and Wormhole.<br />
However, if game text uses the word<br />
spaceline or a reference to distance (e.g.,<br />
nearest or farthest location, or a span) in<br />
this context, the movement is restricted to<br />
the current spaceline. In other words, “to<br />
any other spaceline location” means “to any<br />
other location on this spaceline,” “farthest<br />
planet” means “farthest planet on this<br />
spaceline,” etc. Examples of cards that are<br />
limited in this way include The Traveler,<br />
Where No One Has Gone Before, Magic<br />
Carpet Ride OCD, Dr. Q, Medicine Entity,<br />
Gomtuu, and Love Interest dilemmas. See<br />
Hippocratic Oath.<br />
movement between time location and<br />
spaceline – See time travel.<br />
Mr. Scott (The Motion Pictures) – This<br />
personnel’s special skill allows him to meet<br />
two staffing requirements: one using a<br />
staffing icon found on his card ([Cmd],<br />
[AU], or [CF]), and any other staffing<br />
requirement (whether he has that icon or<br />
not).<br />
multi-affiliation cards – Multi-affiliation<br />
cards have two or more affiliation icons.<br />
Their skills and other features may differ<br />
according to their current affiliation “mode.”<br />
Declare the affiliation of a multi-affiliation<br />
card when you seed or play it face-up<br />
(personnel or ship affiliation must be<br />
compatible with the facility where it<br />
reports; an outpost’s affiliation must match<br />
an affiliation icon on the mission) or when<br />
you earn it (if seeded under a mission).<br />
A multi-affiliation card (including a dualpersonnel<br />
card) may use only one<br />
affiliation at a time, but you may change its<br />
affiliation at any time (between other<br />
game actions), any number of times during<br />
the course of the game. For example, Lursa<br />
on the Sisters of Duras cannot be [Klg]<br />
while B’Etor is [Rom]; if Major Rakal<br />
encounters Zaldan while in [Fed] mode, she<br />
cannot change to [Rom] mode during the<br />
mission attempt.<br />
When a multi-affiliation personnel is aboard<br />
your ship or facility, you may not change<br />
the affiliation of either the Personnel card<br />
or the ship/facility if it would cause that<br />
personnel to be placed under house<br />
arrest. You must remove the personnel<br />
from the ship/facility before changing its<br />
affiliation. You may not<br />
simultaneously change the affiliations of<br />
one or more Personnel cards, ships, and/or<br />
facilities; each change is a separate game<br />
action. Thus, if the Sisters of Duras are<br />
aboard the Cha’Joh, both in Romulan mode,<br />
you may not change either the Sisters of<br />
Duras or the Cha’Joh to Klingon mode<br />
without removing the Sisters first.<br />
If a multi-affiliation personnel, whose<br />
features are dependent on their affiliation<br />
mode, is assimilated or made Non-Aligned<br />
(e.g., by Memory Wipe), they may still<br />
switch “modes” as a game action.<br />
In the Voyager and later expansion sets,<br />
dual-affiliation cards are printed with two<br />
different border colors, one for each<br />
affiliation. The affiliation icon matching the<br />
border color appears on the left in each<br />
case. A card with one border color is a<br />
copy of the same card title with the other<br />
border color, and they have identical<br />
gameplay.<br />
If a report or download requires a<br />
personnel’s affiliation to match a ship or<br />
facility, you must report or download the<br />
personnel in matching affiliation mode<br />
(without creating a house arrest<br />
situation). For example, to use Dominion<br />
War Efforts to download Dar without<br />
discarding Assign Support Personnel,<br />
you must download him in [Dom] mode to<br />
a [Dom] ship or facility. If you download<br />
him in [Hir] mode to a [Hir] ship or facility,<br />
you must discard Assign Support Personnel.<br />
Multidimensional Transport Device –<br />
This equipment may be beamed along with<br />
the personnel it is affecting, or left behind.<br />
See corresponding, mirror universe.<br />
multiple targets – See battle – ship.<br />
Multiplexor Drone (Nine of Seventeen)<br />
– This personnel’s skill allows its ship to fire<br />
WEAPONS against multiple targets during a<br />
battle, if a current objective or other card<br />
(e.g., Gowron of Borg) allows targeting of<br />
multiple ships, or if returning fire or<br />
counter-attacking. For example, if your<br />
opponent attacked any of your forces on<br />
the previous turn, and he has two ships and<br />
an outpost at the location of that attack,<br />
your Borg Cube with a Multiplexor Drone<br />
and two other [Def] Borg aboard may<br />
attack both ships and the outpost with 24<br />
WEAPONS against each of the three<br />
targets. See battle – ship – multiple<br />
targets.<br />
must do nothing but – See actions –<br />
required.<br />
Mutation – This interrupt is discarded after<br />
you shuffle the top two cards of your<br />
discard pile into your draw deck or discard<br />
a card to draw two. See actions – step 3:<br />
results.<br />
Mysterious Orb – See HQ: Return Orb<br />
to Bajor, anywhere, Assimilate<br />
Counterpart.<br />
Naomi Wildman – This personnel doubles<br />
the first-listed skill of other personnel only if<br />
it a regular skill. See skills, skills –<br />
modifying.<br />
Naprem – See affiliation and ship<br />
origin.<br />
native quadrant – All personnel, ships,<br />
and facilities are native to the Alpha<br />
Quadrant, except those that have a gamma<br />
Γ, delta Δ, or mirror M icon. See report,<br />
facility.<br />
native to this timeline – See time<br />
location.<br />
Navigate Plasma Storms – This<br />
objective’s probe result applies to each<br />
Badlands Region where there is a ship.<br />
Thus, for example, a facility in the mirror<br />
Badlands Region is not affected by a flareup<br />
or maelstrom unless there is a ship<br />
there. A cloaked ship (but not a phased<br />
ship) in the Badlands triggers probing for,<br />
and may be damaged or destroyed by, this<br />
objective. See cloaking and phasing.<br />
Near-Warp Transport – You may use this<br />
interrupt to transport through a Q-Net, but<br />
it does not allow you to overcome any<br />
obstacles to beaming. It may not target a<br />
docked ship.<br />
nearest planet, etc. – See ties.<br />
nebula – A location is a nebula if it has the<br />
word “nebula” in its card title or lore.<br />
❖Nebula – This mission may seed only in<br />
the Alpha Quadrant and is not attemptable<br />
(it has no mission requirements).<br />
If you play Scan to initiate a ship battle at<br />
this mission location, you do not also get to<br />
scan a mission’s seed cards.<br />
Dilemmas may be seeded under this<br />
mission.<br />
If you have an undocked, uncloaked,<br />
unphased ship at the location with any crew