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Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

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starting at mission A will use 7 RANGE to<br />

reach mission C, and 6 RANGE to return<br />

from C to A.<br />

A ship does not have to move all of its<br />

RANGE on a turn. A ship can stop at each<br />

location as it moves, or it can “warp past”<br />

locations without stopping there (but still<br />

using RANGE). A ship flying by a location<br />

cannot affect, and is not affected by, cards<br />

at that location (unless the card says it<br />

affects ships passing by), even if an action<br />

suspends play at the moment the ship is<br />

passing the location. For example, if play is<br />

suspended when a ship is passing the<br />

❖Nebula mission and the opponent scores<br />

points while play is suspended, that ship<br />

does not face a dilemma.<br />

You may move any number of ships on<br />

your turn, but they must move one at a<br />

time (not as a “fleet”). See movement<br />

between quadrants.<br />

movement between quadrants – Any<br />

game text which allows or requires a card<br />

to move directly from one location to<br />

another may potentially relocate or allow<br />

that card to move to a different quadrant.<br />

Examples of cards that can work across<br />

quadrants include Bajoran Wormhole,<br />

Mysterious Orb, Iconian Gateway,<br />

Transwarp Network Gateway, Go Back<br />

Whence Thou Camest, Where’s Guinan?,<br />

and Wormhole.<br />

However, if game text uses the word<br />

spaceline or a reference to distance (e.g.,<br />

nearest or farthest location, or a span) in<br />

this context, the movement is restricted to<br />

the current spaceline. In other words, “to<br />

any other spaceline location” means “to any<br />

other location on this spaceline,” “farthest<br />

planet” means “farthest planet on this<br />

spaceline,” etc. Examples of cards that are<br />

limited in this way include The Traveler,<br />

Where No One Has Gone Before, Magic<br />

Carpet Ride OCD, Dr. Q, Medicine Entity,<br />

Gomtuu, and Love Interest dilemmas. See<br />

Hippocratic Oath.<br />

movement between time location and<br />

spaceline – See time travel.<br />

Mr. Scott (The Motion Pictures) – This<br />

personnel’s special skill allows him to meet<br />

two staffing requirements: one using a<br />

staffing icon found on his card ([Cmd],<br />

[AU], or [CF]), and any other staffing<br />

requirement (whether he has that icon or<br />

not).<br />

multi-affiliation cards – Multi-affiliation<br />

cards have two or more affiliation icons.<br />

Their skills and other features may differ<br />

according to their current affiliation “mode.”<br />

Declare the affiliation of a multi-affiliation<br />

card when you seed or play it face-up<br />

(personnel or ship affiliation must be<br />

compatible with the facility where it<br />

reports; an outpost’s affiliation must match<br />

an affiliation icon on the mission) or when<br />

you earn it (if seeded under a mission).<br />

A multi-affiliation card (including a dualpersonnel<br />

card) may use only one<br />

affiliation at a time, but you may change its<br />

affiliation at any time (between other<br />

game actions), any number of times during<br />

the course of the game. For example, Lursa<br />

on the Sisters of Duras cannot be [Klg]<br />

while B’Etor is [Rom]; if Major Rakal<br />

encounters Zaldan while in [Fed] mode, she<br />

cannot change to [Rom] mode during the<br />

mission attempt.<br />

When a multi-affiliation personnel is aboard<br />

your ship or facility, you may not change<br />

the affiliation of either the Personnel card<br />

or the ship/facility if it would cause that<br />

personnel to be placed under house<br />

arrest. You must remove the personnel<br />

from the ship/facility before changing its<br />

affiliation. You may not<br />

simultaneously change the affiliations of<br />

one or more Personnel cards, ships, and/or<br />

facilities; each change is a separate game<br />

action. Thus, if the Sisters of Duras are<br />

aboard the Cha’Joh, both in Romulan mode,<br />

you may not change either the Sisters of<br />

Duras or the Cha’Joh to Klingon mode<br />

without removing the Sisters first.<br />

If a multi-affiliation personnel, whose<br />

features are dependent on their affiliation<br />

mode, is assimilated or made Non-Aligned<br />

(e.g., by Memory Wipe), they may still<br />

switch “modes” as a game action.<br />

In the Voyager and later expansion sets,<br />

dual-affiliation cards are printed with two<br />

different border colors, one for each<br />

affiliation. The affiliation icon matching the<br />

border color appears on the left in each<br />

case. A card with one border color is a<br />

copy of the same card title with the other<br />

border color, and they have identical<br />

gameplay.<br />

If a report or download requires a<br />

personnel’s affiliation to match a ship or<br />

facility, you must report or download the<br />

personnel in matching affiliation mode<br />

(without creating a house arrest<br />

situation). For example, to use Dominion<br />

War Efforts to download Dar without<br />

discarding Assign Support Personnel,<br />

you must download him in [Dom] mode to<br />

a [Dom] ship or facility. If you download<br />

him in [Hir] mode to a [Hir] ship or facility,<br />

you must discard Assign Support Personnel.<br />

Multidimensional Transport Device –<br />

This equipment may be beamed along with<br />

the personnel it is affecting, or left behind.<br />

See corresponding, mirror universe.<br />

multiple targets – See battle – ship.<br />

Multiplexor Drone (Nine of Seventeen)<br />

– This personnel’s skill allows its ship to fire<br />

WEAPONS against multiple targets during a<br />

battle, if a current objective or other card<br />

(e.g., Gowron of Borg) allows targeting of<br />

multiple ships, or if returning fire or<br />

counter-attacking. For example, if your<br />

opponent attacked any of your forces on<br />

the previous turn, and he has two ships and<br />

an outpost at the location of that attack,<br />

your Borg Cube with a Multiplexor Drone<br />

and two other [Def] Borg aboard may<br />

attack both ships and the outpost with 24<br />

WEAPONS against each of the three<br />

targets. See battle – ship – multiple<br />

targets.<br />

must do nothing but – See actions –<br />

required.<br />

Mutation – This interrupt is discarded after<br />

you shuffle the top two cards of your<br />

discard pile into your draw deck or discard<br />

a card to draw two. See actions – step 3:<br />

results.<br />

Mysterious Orb – See HQ: Return Orb<br />

to Bajor, anywhere, Assimilate<br />

Counterpart.<br />

Naomi Wildman – This personnel doubles<br />

the first-listed skill of other personnel only if<br />

it a regular skill. See skills, skills –<br />

modifying.<br />

Naprem – See affiliation and ship<br />

origin.<br />

native quadrant – All personnel, ships,<br />

and facilities are native to the Alpha<br />

Quadrant, except those that have a gamma<br />

Γ, delta Δ, or mirror M icon. See report,<br />

facility.<br />

native to this timeline – See time<br />

location.<br />

Navigate Plasma Storms – This<br />

objective’s probe result applies to each<br />

Badlands Region where there is a ship.<br />

Thus, for example, a facility in the mirror<br />

Badlands Region is not affected by a flareup<br />

or maelstrom unless there is a ship<br />

there. A cloaked ship (but not a phased<br />

ship) in the Badlands triggers probing for,<br />

and may be damaged or destroyed by, this<br />

objective. See cloaking and phasing.<br />

Near-Warp Transport – You may use this<br />

interrupt to transport through a Q-Net, but<br />

it does not allow you to overcome any<br />

obstacles to beaming. It may not target a<br />

docked ship.<br />

nearest planet, etc. – See ties.<br />

nebula – A location is a nebula if it has the<br />

word “nebula” in its card title or lore.<br />

❖Nebula – This mission may seed only in<br />

the Alpha Quadrant and is not attemptable<br />

(it has no mission requirements).<br />

If you play Scan to initiate a ship battle at<br />

this mission location, you do not also get to<br />

scan a mission’s seed cards.<br />

Dilemmas may be seeded under this<br />

mission.<br />

If you have an undocked, uncloaked,<br />

unphased ship at the location with any crew

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