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Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

Star Trek™ Customizable Card Game™ GLOSSARY

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assignment or task to perform, which may<br />

score points or provide other benefits. It<br />

may play on the table, or play on and affect<br />

another card. A seedable objective may<br />

seed during any seed phase unless<br />

otherwise specified.<br />

Playing an Objective card uses your normal<br />

card play.<br />

An objective may require you to target<br />

(select) a ship, planet, personnel, etc. If the<br />

target of the objective is removed from play<br />

or becomes an invalid target, the Objective<br />

card is immediately discarded. Otherwise,<br />

the objective remains in play until nullified,<br />

discarded, or relocated according to its<br />

game text. Once an objective is completed<br />

or resolved and is relocated somewhere to<br />

mark this (e.g., Establish Gateway, Hero of<br />

the Empire), it may no longer be nullified.<br />

Points for an objective with a point box are<br />

scored when the objective is successfully<br />

completed. Performing other listed results<br />

of the objective are additional results and<br />

have no effect on scoring the points.<br />

A Borg player is limited to one Borg Use<br />

Only [BO] current objective at a time. Any<br />

player may have any number of non-[BO]<br />

objectives in play at a time.<br />

Observe Ritual – This mission is not a<br />

homeworld.<br />

Obsidian Order – See skills – using.<br />

occupied ship – Your ship is occupied if<br />

you have any crew aboard. See empty<br />

ship.<br />

Ocett – See Non-Aligned.<br />

Odo – See equipment.<br />

off line – See damage.<br />

Omega Particle – This event may play<br />

only on your outpost, even if downloaded<br />

with Harness Particle 010.<br />

on planet – <strong>Card</strong>s which are in a planet<br />

facility or aboard a ship landed on a planet<br />

are also “on planet.”<br />

on table – A card that “seeds on table” or<br />

“plays on table” is placed in a special area<br />

on the table away from the spaceline. <strong>Card</strong>s<br />

on the spaceline are not considered to be<br />

“on table.”<br />

once each (every) turn – See once per<br />

turn.<br />

once in play – When a card has an effect<br />

“once in play,” that effect continues for the<br />

rest of the game, even after the card is no<br />

longer in play (unless another card<br />

specifically cancels the effect). For example,<br />

Mortal Q’s restriction box says, “Once in<br />

play, your Q-Continuum is inactive.” Even if<br />

Mortal Q is killed, your Q-Continuum<br />

remains inactive for the rest of the<br />

game. However, if you nullify (discard) your<br />

Mortal Q with Immortal Again, your Q-<br />

Continuum is reactivated, as stated on<br />

Immortal Again. See rest of game.<br />

once per game – When a card has an<br />

effect that may be used “once per game”<br />

(including special downloads), you may use<br />

that card’s effect only once during a game,<br />

no matter how many copies of that card<br />

you have in play during that game (even<br />

universal cards). For example, you may<br />

download Reflection Therapy only once per<br />

game with Suna’s skill, even if you play<br />

multiple copies of Suna. You and your<br />

opponent may each use such text once per<br />

game if you each control a copy of that<br />

card. If the same “once per game” skill is<br />

included on different cards, you may use<br />

the skill once for each card; for example,<br />

you may use the ability to destroy seed<br />

cards once per game for Ajur and once per<br />

game for Boratus.<br />

“Twice per game” and “thrice per game”<br />

work similarly – you may use such an effect<br />

only two or three times per game,<br />

regardless of how many copies of the card<br />

you have in play.<br />

once per turn – A card whose effect is<br />

limited to use “once per turn,” “once each<br />

turn,” or “once every turn” can be used<br />

only once during a turn regardless of the<br />

number of copies of that card you have in<br />

play, except for cards with a universal ❖<br />

icon and cumulative cards. Each copy of a<br />

❖ or cumulative card may use a “once per<br />

turn” effect once during a turn.<br />

One – This personnel shares skills from<br />

other Borg present (but they do not share<br />

his skills). See skill-sharing.<br />

He has built-in transporters, as stated in his<br />

lore, and needs no ship or facility<br />

transporters to beam. Like all personnel, he<br />

may carry equipment when beaming.<br />

Oof! – Erratum:<br />

This card has the [Ref] icon, and the<br />

following erratum:<br />

Nullifies Fightin’ Words. OR Place each<br />

Amanda Rogers, Kevin Uxbridge, and<br />

Q2 in opponent’s point area out of<br />

play; opponent loses 5 points for each.<br />

(Immune to Amanda Rogers.)<br />

Open Diplomatic Relations – Each<br />

seeded copy of this objective allows you to<br />

seed one treaty during the doorway seed<br />

phase.<br />

Operate Wormhole Relays – See<br />

wormholes – movement through.<br />

Ophidian Cane – This artifact is played as<br />

a response to saying “Devidian Door,”<br />

allowing three Personnel and/or Equipment<br />

cards to be reported to the same<br />

destination.<br />

opponent’s choice – See selections.<br />

opposing – An opposing personnel, ship,<br />

or facility is one controlled by your<br />

opponent and which is not cloaked, phased,<br />

disabled, or in stasis. See unopposed,<br />

Patrol Neutral Zone.<br />

opposite – See persona, mirror<br />

universe.<br />

Ops – The affiliation of a personnel or ship<br />

downloaded to any site using this site’s text<br />

must match the affiliation of the Nor. A<br />

treaty makes cards compatible but not<br />

matching affiliation. You are not<br />

required to have a personnel in Ops in<br />

order to download a card to any site. Only<br />

the destination site must be unopposed.<br />

A “card which may play there” is one which<br />

is allowed to play there by the text of the<br />

destination site (e.g., Security Office,<br />

“SECURITY-classification personnel and<br />

hand weapons may report here”), or by its<br />

own text (e.g., Weapons Locker “plays on<br />

... Security Office”). If an additional card is<br />

required to allow the card to play there, it<br />

may not be downloaded (even if the<br />

additional card is present). For example,<br />

you may not download a non-SECURITY<br />

Bajoran to Security Office even if The<br />

Emissary is there; you may not download a<br />

Breen CRM114 to the Security Office even if<br />

a Breen or arms dealer is there.<br />

Orb Negotiations – You may seed any<br />

number of different Orb artifacts (no<br />

duplicates) under this mission, in place of<br />

the single artifact normally allowed at a<br />

mission.<br />

Orb of Prophecy and Change – On this<br />

artifact, “Insert it anywhere within your<br />

draw deck” refers to the top card of your<br />

draw deck that you just looked at, not the<br />

Orb itself.<br />

orbiting – See in orbit.<br />

Ore Processing Unit – If you<br />

commandeer your opponent’s DS9 with<br />

Klingons, it is under Klingon control. You<br />

may process ore (using the Process Ore<br />

objective) even if you have Bajorans aboard<br />

and a Klingon/Bajoran treaty in play, but<br />

only with a [Klg] ENGINEER or SECURITY<br />

personnel at this site. See<br />

commandeering, facility – Control of<br />

facilities.<br />

Organ Theft – See immune.<br />

Original Series icon [OS] – This icon<br />

appears on Personnel, Ship, Facility,<br />

Equipment, and other cards from the<br />

original <strong>Star</strong> Trek series, as well as a few<br />

cards from <strong>Star</strong> Trek: Deep Space Nine. It<br />

is used as a special staffing icon and for<br />

other purposes defined by game text.<br />

out-of-play – When directed to place a<br />

card out-of-play, place it in a pile separate<br />

from the discard pile. A card placed out-ofplay<br />

may not be returned to the game by<br />

any means (except by reversal of a Black

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