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PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

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category on popular gaming websites. Generic labels such as “demo” and “abstract,”<br />

furthermore, do not seem that informative. Therefore, I propose that alternatives to<br />

models which avoid totalizing discourse are more appropriate for game studying.<br />

10<br />

Analyzing specific games in light of a specific game phenomenon, music, and in terms of<br />

a cognitive approach to reception allows for a richer understanding of what happens<br />

when we play games and why they are so important to us. Clearly, the seduction of the<br />

text in video games has everything to do with the enjoyment of the text, and this state of<br />

enjoyment or “flow” has everything to do with the music that accompanies the visual and<br />

kinesthetic components.<br />

In short, video game music allows for an analysis which borrows from elements of<br />

a narrative theory to argue for a re-evaluation of the video game as a technical apparatus<br />

which actively positions the viewer/user to respond to and interact with a system. This<br />

thesis will build on a rather small body of writing on video game music including<br />

Mathew Belinkie’s useful history of game music online at the Video Game Music<br />

Archive (www.vgmusic.com), David Bessell’s chapter in Screenplay, and Paul Weir’s<br />

dissertation on sound design and structural approaches to music in games. Robert Bowen<br />

has also provided an insightful analysis of Atari 2600 games as musical products<br />

themselves, mapping musical structure onto the sound effects and programming<br />

capabilities of the console. Belinkie’s paper is a rich history of the most influential<br />

composers working in video games, and though Bessell’s chapter provides an interesting<br />

analysis of several games, his approach fails to take game type into consideration and<br />

instead compares and contrasts three games of wildly different type and structure.<br />

Questions of game type are necessarily elusive, but Bessell’s comparison of the games

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