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PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

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up” to Super Mario, so, as Figure 6b demonstrates, the sound effect of his jumping is<br />

mimicked as the same musical figure an octave below the original. Other movements<br />

and collisions in the game respond to Mario in a way that enhances the impact of the<br />

36<br />

represented on-screen events. In this case, the musical mickey mousing is in tune with<br />

the metaphoric creation of a believable game world, one which is characterized by the<br />

non-diegetic theme music.<br />

A. B.<br />

Figure 5. Regular (small) Mario jumping produces a musical phrase which is repeated<br />

continuously as one plays the game. This effect is clearly derived from<br />

mickey mousing in film and cartoons. A) Mario jumping. B) Approximate<br />

musical notation for Mario’s jump effect. Super Mario Brothers. (Nintendo<br />

Entertainment System ® ) © 1985 Nintendo of America Inc.<br />

Object 3. Sound clip of “small Mario” jump effect. WAV file. (obj3.wav; 3.5 seconds;<br />

708kb)<br />

A. B.<br />

Figure 6. When “Super Mario” jumps, his mickey mousing effect becomes exactly one<br />

octave lower. This illustrates the kinetic, emulated physicality of mickey<br />

mousing which enhances the sense of the character’s body in space. A) Super<br />

Mario jumping. B) Approximate musical notation for Super Mario’s jump<br />

effect. SMB. (NES ® ) © 1985 Nintendo of America Inc.

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