15.12.2012 Views

PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

34<br />

phenomenological difference between what happens when we watch movies and when<br />

we play video games. Much work in film studies already assume the kind of correlation<br />

that Cohen and her colleagues found to be a cognitive function, and a system of<br />

conventions have developed these pre-existing schemas for musical narration. 23<br />

Applying similar findings to specific video games in the context of metaphoric and<br />

metonymic functions of music will show the semantic operations of music and sound in<br />

video games.<br />

Examples<br />

In this section, I will analyze specific video games that exemplify metaphoric and<br />

metonymic functions of music, but it is important to note that these examples are not<br />

meant to implicate all genres and classes of video games. The three games I will focus<br />

on here, Super Mario Brothers (SMB), Legend of Zelda: Ocarina of Time (LZ:OT), and<br />

Silent Hill(SH) were chosen for their strong narrative component and because they<br />

provide ready examples of the types of correlations I intend to draw with cinematic<br />

conventions of music. However, as my intent is not to develop a totalizing view of video<br />

game sound, certain game genres will not lend themselves as easily to this present<br />

analysis. 24 Furthermore, while the first two examples are a bit dated, they are not meant<br />

23 Historically (at least since the 19 th century) there has been a divide in classical music between “Absolute”<br />

and “Program” Music. Program music like Smetana’s The Moldau depict non-musical pictorial settings or<br />

events; The Moldau musically traces the journey of the Moldau river in the Czech republic, and Berlioz’s<br />

Symphonie Fantastique is an autobiography of sorts. By contrast, absolute composed as music for music’s<br />

sake or “music composed with no extra musical implications” (Alfred’s Pocket Dictionary of Music 9).<br />

Nattiez argues that the semantic possibilities and temporal frame of music permit narrative approaches to<br />

music (Nattiez 244), but such approaches must recognize that music alone relies primarily on syntagmatic<br />

continuity.<br />

24 I am thinking here of the “sim” category of video games (SimCity; The Sims), but the rhythm genre of<br />

games (Dance Dance Revolution) poses similar challenges for opposite reasons.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!