PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX
PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX
PLAY ALONG: VIDEO GAME MUSIC AS METAPHOR ... - CiteSeerX
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34<br />
phenomenological difference between what happens when we watch movies and when<br />
we play video games. Much work in film studies already assume the kind of correlation<br />
that Cohen and her colleagues found to be a cognitive function, and a system of<br />
conventions have developed these pre-existing schemas for musical narration. 23<br />
Applying similar findings to specific video games in the context of metaphoric and<br />
metonymic functions of music will show the semantic operations of music and sound in<br />
video games.<br />
Examples<br />
In this section, I will analyze specific video games that exemplify metaphoric and<br />
metonymic functions of music, but it is important to note that these examples are not<br />
meant to implicate all genres and classes of video games. The three games I will focus<br />
on here, Super Mario Brothers (SMB), Legend of Zelda: Ocarina of Time (LZ:OT), and<br />
Silent Hill(SH) were chosen for their strong narrative component and because they<br />
provide ready examples of the types of correlations I intend to draw with cinematic<br />
conventions of music. However, as my intent is not to develop a totalizing view of video<br />
game sound, certain game genres will not lend themselves as easily to this present<br />
analysis. 24 Furthermore, while the first two examples are a bit dated, they are not meant<br />
23 Historically (at least since the 19 th century) there has been a divide in classical music between “Absolute”<br />
and “Program” Music. Program music like Smetana’s The Moldau depict non-musical pictorial settings or<br />
events; The Moldau musically traces the journey of the Moldau river in the Czech republic, and Berlioz’s<br />
Symphonie Fantastique is an autobiography of sorts. By contrast, absolute composed as music for music’s<br />
sake or “music composed with no extra musical implications” (Alfred’s Pocket Dictionary of Music 9).<br />
Nattiez argues that the semantic possibilities and temporal frame of music permit narrative approaches to<br />
music (Nattiez 244), but such approaches must recognize that music alone relies primarily on syntagmatic<br />
continuity.<br />
24 I am thinking here of the “sim” category of video games (SimCity; The Sims), but the rhythm genre of<br />
games (Dance Dance Revolution) poses similar challenges for opposite reasons.