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Just Create Issue 4

Issue 4 of Just Create featuring an interview with Quenty

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just<strong>Create</strong>.<br />

ISSUE 4


| GFX by IDontHaveAUse


just<strong>Create</strong>.<br />

..and our team!<br />

Editorial<br />

Editor-in-Chief Allie_King<br />

Editor Catelife99<br />

Intern Editors Chloeitis, DevAppeared, Officially_MrDev, Voydex<br />

Writers Masquero, Mxstified, Phenomizon, Tycoonlover1359<br />

Intern Writers AutoSparkles, Carter0135, DIMASIK22848,<br />

Double_Dev, FernandoMacLeod, HorrifyingDave<br />

Nerdking2002, VeryRBLX<br />

Design<br />

Page Designer uhKamil<br />

Intern Page Designer Liscuate<br />

Artists KPH529, LILLY51701, XPrime_Z<br />

Intern Artists Blueberry_Brian, DBubblyBubble, MetroPhysics,<br />

VirtuallyGFX, ZiggiousZaggious<br />

©2018 „just<strong>Create</strong>.” All rights reserved. „just<strong>Create</strong>.” is a subsidiary of<br />

Hidden Developers. „just<strong>Create</strong>.” and Hidden Developers are not affiliated<br />

with Roblox Corporation. Any references and logos used belong to their<br />

respective owners.


Editor’s<br />

Allie_King<br />

Editor In-Chief<br />

This month I’m very<br />

excited to introduce someone<br />

whose reputation precedes<br />

them by almost as far as his<br />

experience has taken him:<br />

Quenty. He is undeniably one<br />

of the greatest and most reputable<br />

developers on and to<br />

have ‘graduated’ from Roblox,<br />

moving forward to incorporate<br />

projects out with Roblox to his<br />

extensive CV. I say ‘graduated’<br />

loosely as Quenty is still, and<br />

possibly even more so than<br />

ever before, part of the Roblox<br />

community – lucky for us. A<br />

former Roblox intern, a current<br />

intern for Microsoft and an avid<br />

developer, it is no surprise to<br />

the extents of his fame - fame<br />

which he is so modest with.<br />

Having created models that we<br />

all probably have used, if not<br />

- certainly know of, such as his<br />

own Admin script, and learned<br />

a great deal from; and developer<br />

of his own game Whatever<br />

Floats Your Boat, an incredibly<br />

popular game with over 38<br />

million visits – having been live<br />

for less than a year, it is obvious<br />

why we wanted to talk to him<br />

so desperately. Luckily for us<br />

he agreed and now we have<br />

the rare opportunity to ask him<br />

a range of questions related to<br />

his vast and intriguing experience.<br />

Experience consisting of,<br />

but most definitely not limited<br />

to: the creation of his very own<br />

server-client module loader<br />

called Nevermore, an internship<br />

with Microsoft, and his<br />

very own Roblox toy – which is<br />

purchasable from Amazon.<br />

We also unravel the<br />

mysteries of the Roblox Accelerator<br />

Program, a program that<br />

is unheard of by most unless<br />

you already have made a start<br />

in the Roblox development<br />

world – which in my case<br />

means hurriedly researching<br />

the program, so as to seem<br />

like you understand it whilst<br />

editing. Though, unfortunately,<br />

applications for the program<br />

and its sibling the Incubator<br />

Program, for 2019 have now<br />

closed, you will most definitely<br />

be able to apply next year for<br />

the 2020 program.<br />

Exploring our roots,<br />

where we come from and who<br />

lived in our past, is something<br />

most people will do only once<br />

they have reached old age and<br />

become sentimental, but we’ve<br />

acquired such sentimentality<br />

early and look to see how<br />

Hidden Developers was started<br />

and what journey was taken<br />

to get to where we are now.<br />

If there are any dirty, naughty<br />

secrets – we want to know.<br />

HeadlessHorror is well<br />

known by anyone in the


Letter<br />

Hidden Developers’ community,<br />

but is also an amazing Mesh<br />

Designer and Builder. We’ve<br />

taken a look at one of the<br />

games he is working on: Yard<br />

Work Simulator. Though adverse<br />

to pretty much any form<br />

of exercise, we have trampled<br />

out of the house and into the<br />

yard to see how yard work<br />

again – except to go to RDC.<br />

On the topic of RDC,<br />

Roblox Developer Conference,<br />

we sent one of our Editors out<br />

into the world to experience<br />

RDC in the flesh. We’re hoping<br />

on return they have recovered<br />

from the excitement enough<br />

to tell us everything that happened.<br />

We’ll be bringing you<br />

Developers’ archive we feel<br />

rather at home in dark spaces,<br />

only fitting that we review<br />

Miner’s Haven. A game so<br />

simple in name your really can’t<br />

get confused. Reluctantly, we<br />

left such an exuberant haven<br />

to come back and tell the tale<br />

so you don’t have to bang your<br />

head in the mind shaft – or can,<br />

is done by the professionals,<br />

without the exertion. All we<br />

need now is to get an automated<br />

vacuum and we’ll never<br />

have to get up from our chairs<br />

a review on RDC next issue so<br />

you can decide if you wish to<br />

attend yourself or not.<br />

Having grudgingly<br />

trudged through the Hidden<br />

it’s your choice!<br />

~Allie_King<br />

Get in touch with our magazine!<br />

@<strong>Just</strong><strong>Create</strong>Mag<br />

discord.gg/hd<br />

<strong>Just</strong> <strong>Create</strong>.


contents<br />

Featured game: Miner’s Haven<br />

Exclusive: Interview with Quenty<br />

Tutorial: How to script DataStores?<br />

Main article: Roblox Accelerator Program<br />

E3 2018 Spotlights<br />

UaC game: Yard Work Simulator<br />

Comic<br />

Developer’s questions & our tips<br />

Interview with IvanderC4D<br />

Community creations<br />

Sub Article<br />

War groups and their roleplaying aspects<br />

Cards Against Creation


10<br />

12<br />

22<br />

24<br />

30<br />

38<br />

44<br />

47<br />

48<br />

50<br />

54<br />

56<br />

58


10 just<strong>Create</strong>. ISSUE 4<br />

Featured game: Miner’s Haven<br />

featured game: Miner’s<br />

FernandoMacLeod<br />

Writer<br />

Miner’s Haven was created by the famous developer, known as Berezaa. It is a grand strategy<br />

game, centred on the mining industry, that allows you to build and design how your ores are<br />

upgraded and processed into your credits that you can use to make more! Meet up with friends<br />

as your new ores are organized by your conveyors Collect chests to test your luck, and you might<br />

get a rare item! I promise that as you play this game, you will get more and more addicted to it.<br />

Travel the beautiful Miner’s Haven word, with so much to see. Receive fun and exciting items and<br />

creatures like the „Zwambie” and the „Ninja Diamond Mine.” Explore the item shop; remember to<br />

save your money because you want the best. Compete to get on the leaderboard - that can be<br />

found on the mountain. Don’t get annoyed, it is meant to be a challenge. Get more and more lives<br />

to help with your chances on the leaderboard. While you’re exploring the map, be sure to collect<br />

crates to get free loot! And don’t be scared of not knowing about new updates; check the word of<br />

the day for all news on the latest updates! Don’t be panicked to leave the game, the game automatically<br />

saves and still collects some of the money you’d receive otherwise. Be sure to be


Featured game: Miner’s Haven<br />

ISSUE 4 j ust<strong>Create</strong>. 11<br />

Haven<br />

year created<br />

2015<br />

GAME STATISTICS<br />

visits<br />

111,3M<br />

like percentage<br />

85%<br />

actively checking Twitter where you can receive codes, because you don’t want to miss a secret<br />

code! I asked a player what their favourite part of Miner’s Haven was. „[I love] the building!” And I<br />

can’t help but agree, the building doesn’t take long to master, and it doesn’t have to be arranged<br />

to look good. Collecting items and adding items is fun and easy and I along with many others enjoy<br />

it, and I can’t blame them! So be sure to tell us what your favourite part of Miner’s Haven is too.<br />

So, let’s end the article with a conclusion. Miner’s Haven is an almost impossible game to top. It’s<br />

simple and takes a long time to not have fun.


14 just<strong>Create</strong>. ISSUE 4<br />

Interview with Quenty<br />

Quenty tells us his<br />

exclusive interview wi<br />

In this issue of <strong>Just</strong> <strong>Create</strong>, Phenomizon and<br />

VeryRBLX invited Quenty for an interview, former intern at<br />

Roblox. He told us his roots on Roblox and his developing<br />

experiences.<br />

Quenty<br />

Roblox Developer<br />

When did you start developing on Roblox?<br />

I started developing on Roblox in 2009!<br />

How did you get into developing?<br />

My friend described Roblox as a place where you<br />

could make your own game, and you could do anything. I<br />

always figured that the coolest people on Roblox were the<br />

people who made things, and I wanted to be one of them.<br />

How was your experience working with Roblox?<br />

Working with Roblox has been great!<br />

What words of advice do you have for aspiring<br />

developers?<br />

| Showcase “A critique of fire”<br />

by Quenty. Fire in the forest was<br />

meant to symbolize spread of<br />

hate in social media.<br />

Try to finish something and publish it! I still have<br />

trouble with this, but in the end, if you don’t release your<br />

work, no one will get to see it. You may think something<br />

you’ve made isn’t as great as it could be, but that’s ok.<br />

Someone will love it regardless.


Interview with Quenty<br />

ISSUE 4 j ust<strong>Create</strong>. 15<br />

path through Roblox!<br />

th Quenty<br />

What was your first creation on Roblox?<br />

The first model I published on Roblox was a poorly made spaceship inspired by Avatar. It<br />

wasn’t great.<br />

What motivated you to become a developer on Roblox?<br />

I’ve always liked making things, and Roblox has been a great platform where I could make<br />

something and get instant results. That’s super cool!<br />

Can you describe the process of making a game?<br />

Generally I’ll sit down and figure out what we’re making. I’ll talk about what we’re trying to<br />

achieve and make sure there’s a good monetization strategy, a good idea of what the target audience<br />

is, and what platforms we want to support. Then it generally comes down to coordinating<br />

schedules, finding time to work on the game, and prototyping in a way that makes it easy to test. I<br />

think it’s really important to test your work against other things.<br />

How long did it take you to learn Lua?<br />

9 years! I’m still learning how to write effective Lua. While I have all the basics down pretty<br />

well, there are always things I can do to improve my programming ability. I don’t think I’ll ever<br />

stop learning.<br />

How did you find Roblox?<br />

A friend pointed it out to me on a long car ride home. They made me install it the next day<br />

and I’ve been hooked ever since.<br />

What impact has Roblox had on you? As a member of Roblox since 2009, what are your<br />

thoughts on how the Roblox development community has changed and grown?<br />

Roblox has defined my career and my aspirations. I probably wouldn’t be as good at programming,<br />

or maybe even programming at all, without Roblox.<br />

Be sure to follow Quenty on Twitter!<br />

@Quenty


16 just<strong>Create</strong>. ISSUE 4<br />

Interview with Quenty<br />

I’m interning at Microsoft right now, something that probably wouldn’t have happened<br />

without Roblox on my resume. Roblox has opened so many doors for me! The Roblox development<br />

community has always changed and grown. There’s good and bad things with this sort of<br />

growth, but overall I think the resources available to new Roblox developers have never been<br />

greater. Roblox really is powering imagination, and the development community is key to this.<br />

The DevRel [Developer Relations] team does a great job responding to inquires in a timely manner,<br />

I couldn’t ask for a better set of people.<br />

What has your experience been as a QA tester?<br />

It turns out although I’m technically a QA tester; the amount of QA testing I do is limited.<br />

However, a lot of times the QA testers help me out with various projects. They’re part of the success<br />

behind each Roblox event game, and they don’t get enough recognition.<br />

What is it like to be a Roblox Developer during College, and how do people usually react when<br />

they find out?<br />

Being a Roblox developer is pretty neat while being in College because it means I can apply<br />

what I’ve learning in College to Roblox. Most people are pretty chill about Roblox. I don’t find<br />

many active players, but there’s often times people who know about it (or more often, someone<br />

younger who plays it). All my friends give me trash about it, and I’ll get Roblox memes thrown at<br />

me at random times.<br />

What made you want to create your own engine, Nevermore?<br />

Nevermore is just an attempt to reuse a lot of code on Roblox. I’m glad that other people<br />

are able to take advantage of the code that I’ve written.<br />

Having been one of the select few developers to have their own toy, what has it been like<br />

knowing that your Roblox avatar has become a household item to many people?<br />

It’s really neat, and a bit surreal. My Dad now has a great collection of Roblox toys that he<br />

keeps at work.”<br />

What is it like having such a large influence on the Roblox twitter and Roblox community?<br />

It’s really nice, posting things and having people like them makes you feel really good.<br />

However, the really great thing is forming all these lasting relationships with people in the Roblox<br />

community. It’s been really great.<br />

What inspired you to create Whatever Floats Your Boat?<br />

Someone showed me quick prototype of the basic gameplay. It was a ton of fun, and<br />

so after getting their permission to make the game, I quickly prototyped the game. One of the<br />

thoughts running through my mind at the time was “I’ve done a lot of Roblox development; I<br />

better have something to stick on a college application.” Fortunately, Whatever Floats your Boat<br />

turned out well.”<br />

Do you have any future projects in plan?<br />

Of course! I can’t talk about them at this time (they’re secret!), but I’m working on a lot of<br />

cool projects. Hopefully one will be announced around the time of RDC. I’ll probably never stop<br />

making things.


| “Canyon Heights” showcase by Quenty.


18 just<strong>Create</strong>. ISSUE 4<br />

Interview with Quenty<br />

How was RDC 2018?<br />

RDC 2018 was great. I got to meet a lot of people, hung out with old friends, and got to<br />

make BLAST HOOK!


Interview with Quenty<br />

ISSUE 4 j ust<strong>Create</strong>. 19<br />

Find more about Quenty on the next page!


20 just<strong>Create</strong>. ISSUE 4<br />

Q U E<br />

feat<br />

Quenty is one of many aspiring developers continually creating<br />

on Roblox. His work is varying from terrain, 3D models, scenery, and<br />

even plugins! Through Quenty’s career as a Roblox developer, he has<br />

used Roblox Studio to the best of his advantage. Including building,<br />

scripting, animating and more.<br />

Alan Fackler says that he is “known for his innovative and creative<br />

portfolio of Roblox creations.” Indeed, Quenty has created, throughout<br />

his time on Roblox, many games, of which many have become popular.<br />

Many of his most recent games use the Nevermore game engine<br />

that he has developed and released under the MIT License on GitHub.<br />

Nevermore is a complete game engine which suffers from incomplete<br />

documentation and provides modules that can be useful in many kinds<br />

of games: Quenty has developed it while developing his various games,<br />

many of which have remained incomplete, which explains why the features<br />

offered by Nevermore are so diverse.<br />

He has made many amazing creations on Roblox shocking to the<br />

eyes. One of many of his creations is the custom USS Monitor complete<br />

with 2x triple barreled howitzers and turrets! Taking sail in the USS Monitor<br />

keeping the seas safe with a correctly modeled USS monitor. Red<br />

and Gray were giving plenty of contrast and complimenting the build<br />

itself. Making use of Roblox Studio’s cutting parts and union, it has a stable<br />

shape and smooth edges.<br />

Quenty created a lot of games, but definitely, his most famous<br />

creation is game called “Whatever Floats Your Boat” with over 37 million<br />

visits and 118k+ thumbs up! It was created back in 2014, and it is still


ISSUE 4 j ust<strong>Create</strong>. 21<br />

N T Y<br />

ure<br />

being updated. Whatever Floats Your Boat is a unique blend of PvP,<br />

flood survival, and building. Players are given time to build a boat, and<br />

when the water rises, players are given weapons and can attack each<br />

other and destroy other each other’s ships. You get rewarded with money<br />

and Experience Points every time you survive a flood. Earn Experience<br />

points to level up to unlock more Props for more features! Building<br />

Mode is the period in the game cycle where water is not present on the<br />

map and players can safely build ships without fear of being attacked.<br />

It is highly recommended to only build and construct during this period<br />

as the threat of being attacked and bombed is excellent during the<br />

Flood. However, building time is short, as it only lasts for 150 seconds. As<br />

a final result, combat is disabled with ship cannons and players are not<br />

equipped with weapons.<br />

During the short time between building mode and the time when<br />

guns can finally fire, swords can do damage and can kill players. Weapons<br />

are the heart of the game, second to that of Building Props. Arms<br />

provide the method of killing the player only during the Flood, as it’s not<br />

possible to die during the Building Mode. Whether it be hand-to-hand<br />

combat, ranged firefights, or ship bombardments, the satisfaction of<br />

getting a kill for XP or destroying a ship is great fun.<br />

Quenty made a lot of useful plugins too. One of his latest plugins<br />

is allowing you to add terrain water without destroying terrain underneath<br />

or to convert parts to the terrain which can be useful. He created<br />

a lot of models too like ships, bridges, negative things, buildings, etc.<br />

~ feature by Mxstified ~


22 just<strong>Create</strong>. ISSUE 4<br />

DataStores Tutorial<br />

what’s DataStores?<br />

..and how to script them!<br />

Voydex<br />

Writer<br />

To script DataStores, the Roblox Wiki has a trove of information. However, if you are new,<br />

you need to break the problem down. For example, if you want to store two items, and how<br />

many of each item a player has, and the corresponding item IDs then the only type of data structure<br />

that can store 2 values per one entry would be a multidimensional array, or a dictionary. In our<br />

case, using a dictionary will make the code easier to read and interpret, because for each Value (in<br />

our case the number) there is a Key (in our case “copies” or “id”).<br />

local baseData = {<br />

Hamburger = {<br />

copies = 1,<br />

ids = {<br />

1<br />

}}}<br />

Now we have our initial data structure. But, what do we do when a player joins? We need<br />

to check their data! If they have data, we use that, but if they do not, we use the initial data. To do<br />

so, we need to know two things about the location of the data. To “find” a DataStore, we use a<br />

key, and a scope. The Key is like a house name, and the Scope a road. You choose a road to go<br />

down, until you find the Key’s corresponding house. This house will be where you dump or have<br />

dumped all your data!<br />

However, we aren’t done yet! Once we have the house (Key), we need to find the exact<br />

room where we have all our data on the player. For this, we always use the player’s UserId property.<br />

Then we can append a string to the end of this UserId to obfuscate it, which is not usually<br />

necessary (here I use “Spaghetti”). By putting the above into a Players.PlayerAdded function, we<br />

can easily do what we need!


DataStores Tutorial<br />

ISSUE 4 j ust<strong>Create</strong>. 23<br />

local dService = game:GetService( “DataStoreService” )<br />

local pService = game:GetService( “Players” )<br />

local dKey = “Storage Slot 1”<br />

local dScope = “Fast Food”<br />

local dStore = dService:GetDataStore( dKey, dScope )<br />

local obfuscator = “Spaghetti”<br />

local playerData = {}<br />

local function playerAdded( player )<br />

local userId = player.UserId -- Never changes, hence why I use it here.<br />

local obfuscatedPlayerKey = obfuscator .. tostring( userId )<br />

local pData = dStore:GetAsync( obfuscatedPlayerKey )<br />

if pData ~= nil and pData ~= “nil” and pData ~= “null” then<br />

playerData[ player ] = pData<br />

else<br />

playerData[ player ] = baseData<br />

end<br />

end<br />

pService.PlayerAdded:Connect( playerAdded )<br />

However, we have only ’gotten’ the data. Saving is shown below! It is linked to a<br />

Players.PlayerRemoving and by using this we can make the data only save when needed: when<br />

the Player leaves. However, it is recommended that you save more often than this, because this<br />

method may not work in all cases.<br />

local function saveData( player )<br />

if playerData[ player ] then<br />

local obfuscatedPlayerKey = obfuscator .. tostring( player.UserId )<br />

dStore:SetAsync( obfuscatedPlayerKey, playerData[ player ] )<br />

end<br />

end<br />

pService.PlayerRemoving:Connect( saveData )<br />

Got any questions? Feel free to ask us on our<br />

Twitter.<br />

@<strong>Just</strong><strong>Create</strong>Mag


Roblox Accelera<br />

26 just<strong>Create</strong>. ISSUE 4<br />

Roblox Accelerator Program<br />

Officially_MrDev<br />

Writer<br />

If you have been on Roblox for a while, you might have noticed that Roblox runs a program<br />

called the Roblox Accelerator Program. You may be wondering, like us, what on earth this is!<br />

The Roblox Accelerator Program is a unique program that Robloxians can sign up to each<br />

year. In the program, it gives Roblox developers a chance to earn money for making Roblox<br />

games. Roblox says that the Accelerator Program is ideal for people who are a knowledgeable<br />

Roblox developer who would like an exciting, fast-paced and intense, paid development program<br />

at Roblox’s HQ in San Mateo, California. They also state that this program is useful if you seek<br />

experience as a paid game developer or you want guidance from their production staff on an


Roblox Accelerator Program<br />

tor Program<br />

~ Edited by DevAppeared, Allie_King<br />

OISSUE 4 j ust<strong>Create</strong>. 27<br />

existing project that you’re working on. They say that to join the accelerator program you have to<br />

be a hardworking individual or as part of a team and you strive to make incredible Roblox games.<br />

Two fantastic games that took part in the accelerator program are MeepCity Racing and<br />

Prison Royale. These games are both fully immersive and have incredible features in the game that<br />

other game developers have not been able to add to their game in the past. This reinforces the<br />

idea that the accelerator program is terrific. It brings out the best in Roblox developers and the<br />

Roblox staff themselves. It pushes them both to the limits. It also shows us that anything is possible<br />

when we work as part of a team.<br />

In an interview for the Roblox Blog, the Roblox staff and the developers of Prison Royale


28 just<strong>Create</strong>. ISSUE 4<br />

Roblox Accelerator Program<br />

both agreed that making the game was a real challenge. This was because they wanted to add a<br />

unique feature to the game that no other Roblox game had been able to have before. This feature<br />

was one hundred people in a server at one time. The developers wanted to make a one hundred<br />

player server where a hundred players could battle it out in an open world environment trying to<br />

find weapons to defend themselves and find food and drink to survive.<br />

The Roblox Accelerator program doesn’t just help you with developing Roblox games. It<br />

gives you a massive in sight to a lot more! It shows you what it is like to work at Roblox as a fulltime<br />

employee and gives you the chance to talk to some Roblox employees and see Roblox from<br />

their perspective. It also shows you what it is like to be a full time game developer. This could be<br />

a priceless opportunity if you are thinking of going down that career path. Not many people get<br />

that chance. Finally, if you are set on being a game developer, it will look amazing if you have it on<br />

your CV. It could be the tipping point to you getting your dream job.<br />

The Roblox Accelerator program is a fantastic program, and I would recommend it to any<br />

Roblox Developer who is serious about making an excellent game and is serious about becoming<br />

a game developer in the real world. It gives you the skills and experience no one else has in that<br />

industry and will give you a massive head start.<br />

The lesser known sibling on the Roblox Accelerator Program is the Incubator Program.<br />

Though neither of these programs are particularly new, invitations for the Incubator Program<br />

going out late 2016 and the Roblox Accelerator Program before that, neither are particularly well<br />

known. The Incubator Program is fairly similar to the Accelerator Program; it is a program where<br />

Roblox developers are invited to come along to the Roblox HQ and take an idea “from<br />

inception to completion”. The Incubator is a more elite version of the<br />

Accelerator Program for developers who already have a<br />

strong footing in the development world. If you’re not<br />

quite there, I completely recommend at least applying for<br />

the Accelerator Program.<br />

We’d like to congratulate everyone who<br />

were accepted into 2019 Roblox Accelerator<br />

and Incubator program!


Roblox Accelerator Program<br />

ISSUE 4 j ust<strong>Create</strong>. 29<br />

| Project for Roblox Accelerator Program created by Crykee and MasterOfTheElements.


32 just<strong>Create</strong>. ISSUE 4<br />

E3 2018 Spotlights<br />

SPOTLIGHT<br />

Officially_MrDev<br />

Writer<br />

E3 is the world’s biggest game conference<br />

which is based in the USA. Hundreds<br />

of game development companies from all<br />

around the world including Microsoft, Bethesda,<br />

and Sony go there to announce their<br />

up and coming games and to tell people of<br />

updates to their current games. Some of the<br />

many big companies that did shows this year<br />

at E3 are EA, Microsoft, Bethesda, Ubisoft,<br />

Sony, and Nintendo.<br />

which would consist of many characters including<br />

Anakin and Obi-Wan Kenobi. Not long<br />

after this, they announced that they are working<br />

on a darker Star Wars game called Star<br />

Wars: Fallen Order. Finally, they finished off<br />

At EA’s conference, they started off by<br />

announcing some new sports games. Some<br />

of the many sports games they announced<br />

where FIFA 19 and NBA 19. After that, they<br />

announced to the people listening that there is<br />

going to be an update to Star Wars Battlefront<br />

2. The update included a new clone wars DLC


ISSUE 4 j ust<strong>Create</strong>. 33<br />

S<br />

| Nintendo booth at E3 2018.


34 just<strong>Create</strong>. ISSUE 4<br />

E3 2018 Spotlights<br />

| Snapshot from game Star Wars: Battlefront II.


E3 2018 Spotlights<br />

ISSUE 4 j ust<strong>Create</strong>. 35<br />

that Sea of Thieves was getting two new expansion packs. This news<br />

was quickly followed by Microsoft announcing a new Forza game<br />

called Forza Horizon 4. After that, Microsoft showed a trailer for a<br />

new Tomb Raider game and a trailer for a new skateboard game<br />

called Session. Finally, Microsoft finished their ridiculously long conference<br />

with a trailer for another exciting match called <strong>Just</strong>Cause 4.<br />

This is the 4th installment in a fantastic game series. <strong>Just</strong>Cause 3 was<br />

terrific compared to <strong>Just</strong>Cause 2, so a lot of people are expecting a<br />

lot from this game.


36 just<strong>Create</strong>. ISSUE 4<br />

E3 2018 Spotlights<br />

In Bethesda’s conference, they told people that they are working on making an Elder Scrolls<br />

mobile game. This was quickly followed by a trailer for a new Doom game called Doom Eternal.<br />

This was followed by a joke trailer for Skyrim Special Edition. Shortly after showing that trailer they<br />

spoke more about Fallout 76 and what the game will include. This was quickly followed by a short<br />

trailer for a space game called Starfield. Finally, they announced the production of the new Elder<br />

Scrolls VI.<br />

Next, I will talk about Ubisoft’s conference. Ubisoft started with a stage performance<br />

to announce the release of <strong>Just</strong> Dance 2019. After this, they showed the audience a trailer for the<br />

highly anticipated game called The Crew 2 and announced that it was entering Open Beta that<br />

day. An Assassin’s Creed: Odyssey trailer was shown closely followed by a trailer for the last of us<br />

Part 2. Next was a trailer for a samurai game called the Ghost of Sushima. This is an action-packed<br />

battle game, and the trailer showed a lot of interesting concepts for the game. A Resident Evil<br />

2 Remake was then announced, and just after that, they showed some gameplay for a Walking<br />

Dead style game. Finally, they finished off their conference by revealing their new spiderman<br />

game called Marvel’s Spider-Man. Everyone thought the graphics were excellent and the trailer<br />

for it showed Spiderman fighting lots of known villains escaping prison and ended by showing<br />

Spiderman on a roof about to fight what looked like the villain’s leader.<br />

Finally, Nintendo did a short conference. They started off by announcing that many games,<br />

which includes Fortnite, are coming to the Nintendo Switch. They also showed a trailer for an anime<br />

game and a trailer for Emblem 3.<br />

There was so much shown this year at E3 including so many great games. It’s such a great<br />

game conference and it is always so exciting. Did you watch it? Why not try watching it next year.<br />

It’s worth it and it is delightful!


E3 2018 Spotlights<br />

ISSUE 4 j ust<strong>Create</strong>. 37<br />

| Snapshot from game Assasin’s Creed: Odyssey.


up and com<br />

Double<br />

Wri<br />

38 just<strong>Create</strong>. ISSUE 4<br />

Weather you hate or love the simulator g<br />

ly they have been dominating top spots on our<br />

tor games will come and go, most will last a wee<br />

some make it. I however am not here today to ta<br />

have been shown to all on the front page alread<br />

a particularly different simulator that is different<br />

Whilst this game has never been shown t<br />

time of its release the game had gained intense<br />

5 Million+ visits at the time of this article. The gam<br />

ers at any given time, which has risen since only<br />

any given time was around 200. Yard Work Simu<br />

around a simplistic game build but addictive con<br />

you the player being a miniature small being in a<br />

like the back yard of a house. You the player gra<br />

to look like simplistic low-Polly gardening tools.<br />

lawn mowers all the way to complexed amazing<br />

mers and even flame throwers!<br />

Although to some the idea of having to d<br />

real life in Roblox too sounds like hell, the actual<br />

dictive. Within the game the player uses the too<br />

layers of grass and materials in the map. Players<br />

which there grass fills up. Once full the content c<br />

coins the player can upgrade either there sack to


ISSUE 4 j ust<strong>Create</strong>. 39<br />

ing game<br />

_Dev<br />

ter<br />

enre, we all have to agree that lategame<br />

pages. Allot of these simulak<br />

or two some even just a day, but<br />

lk about one of these games that<br />

y, I however am here to talk about<br />

to most in many ways.<br />

o allot of the community in a short<br />

popularity, and now has clocked in<br />

e also averages 500 active playa<br />

few weeks ago the average at<br />

lator, like many simulators, is based<br />

cept. The game revolves around<br />

huge world, designed to look<br />

b tools that are uniquely designed<br />

These tools can range from basic<br />

ly designed, tools like grass trimo<br />

there least favourite chore from<br />

game is actually highly fun and adls<br />

they have to cut away at different<br />

will carry a sack on their back in<br />

an be sold for coins. Using these<br />

store more materials within, or<br />

| A gun used by admins of the game.<br />

| Jetpack render.<br />

they may pick to upgrade their tool instead, as to be able to collect<br />

materials faster and for more coins. The user can spend their coins<br />

alternately on cosmetic items. This game may sound too many like<br />

other games and you may see this as a rather mediocre sort of<br />

game that has been made before, but whilst some will compare it<br />

with other top games like mining simulator, this game is far from a<br />

copy. Hidden Developers very own HeadlessHorror is a Developer<br />

within Mining Simulator and Yard Work Simulator. The rest


40 just<strong>Create</strong>. ISSUE 4 up and coming game: Yard Work Simulator<br />

of the team are also very respectable developers, meaning that with a team as such the game is<br />

of a high quality in build and code.<br />

Another great thing about the game is how it is highly reasonable. With most games on the<br />

site now, developer products and game passes are often set to high prices in which are not always<br />

affordable and those that are, not particularly worth what you actually get with them. In Yard<br />

Work Simulator the main developers, HeadlessHorror and YT_IntelPlayz, have thought very<br />

smartly giving people the best for their money within the game.<br />

I managed to catch a small interview with the development team of the game.<br />

I<br />

So people think these simulator games are easy to build, but<br />

are they really?<br />

MrAsync<br />

They really aren’t. There’s more to it than meets the eye. For example, the system<br />

that’s sets the player up with his or her backpack and tools and stats when they<br />

join the game is 560 lines of code.<br />

II<br />

What’s different about Yard Work Simulator?<br />

The difference between YWS and other simulators is all our updates are fan<br />

driven. We strive to make the fan base / community around the game happy!<br />

YT_IntelPlayz<br />

| Collection of bag meshes used in Yard Work Simulator created by HeadlessHorror.


up and coming game: Yard Work Simulator<br />

III<br />

ISSUE 4 j ust<strong>Create</strong>. 41<br />

Is there anything that we should be looking out for to be added<br />

HeadlessHorror<br />

to the game any time soon?<br />

The games future is very promising, what you see in the current live version is<br />

without any doubt undergoing major change, although I don’t want to spoil all<br />

the fun I’ll definitely give out some of the things we’re bringing in the near and far<br />

future.<br />

In the next few updates we want to get:<br />

• A new area/zone out for players to explore and adventure through<br />

• Script optimisation to allow for better performance and major improvements<br />

with the current game such as User Interface improvements (such as prompts<br />

for rebirthing and selling when your backpack is full)<br />

• Particles + sounds when doing actions such as selling, farming, entering portals<br />

and other interactive areas of the game.<br />

IV<br />

The game is relatively new and already attracted 1million visits!<br />

Where do you see the game and its community going in the<br />

HeadlessHorror<br />

future?<br />

The game is definitely doing well, a massive thanks for Tofuu’s support with the<br />

video he created on our game where he was given our ‘admin tool’; which is<br />

a super bright and vibrant tool that not many users will and have ever seen ingame.<br />

The future of YWS is very promising in our eyes. As we are listening to our


42 just<strong>Create</strong>. ISSUE 4 up and coming game: Yard Work Simulator<br />

player base and strive to provide weekly updates, to make sure the game covers<br />

the market. A massive help is from MrAsync where he visited Roblox’s Headquarters<br />

in California to visit, he spoke to multiple Roblox Staff members, one of which<br />

was Roblox’s stream team manager which means we may be seeing our game<br />

played on stream in the near future and the person in charge of featured games.<br />

V<br />

What was the hardest and the most fun part of this project?<br />

MrAsync<br />

The hardest part of the development Yard Work Simulator is making the mechanics.<br />

It’s not easy to do the things we do. There’s always going to be bugs. Some<br />

are easy some are hard to patch. It’s frustrating when you hear about someone<br />

with a pretty bad bug, and patching it takes a while. The most fun part of developing<br />

is seeing the end game. After we spend countless hours developing, it’s<br />

nice to see the final product.<br />

VI<br />

Any last statements you would like to make about the game?<br />

If I had to give a last statement I would say I feel like part of the Roblox community<br />

frowns upon simulators but give us a try who know ya might like it!<br />

YT_IntelPlayz


up and coming game: Yard Work Simulator<br />

ISSUE 4 j ust<strong>Create</strong>. 43<br />

| Variety of pets in Poppy’s pets store, meshes were also created by HeadlessHorror.


Developer’s questions<br />

ISSUE 4 j ust<strong>Create</strong>. 47<br />

Developer's questions!<br />

and our tips<br />

Question 1 answered by DBrambo<br />

„ What are some tips you have for people when planning out a build,<br />

and/or doing a build with a team of people? ”<br />

One major thing you’ll need to know about teamwork [is that]. It doesn’t<br />

just always work.” Expect problems in your team, [as] not everyone will agree with you or each<br />

other. This usually causes a delay in development. So if you have a goal that you want to achieve<br />

and need some support, try to make sure that everyone is on the same line first: Get the plan on<br />

the table, and change it together so it fits everyone’s own vision of the project. Want to design a<br />

new vehicle? Make some concept art, send it to your team, let them discuss it, and see the reviews<br />

flowing in. So work on your communication skills, this way it will all go smoothly (unless you<br />

have got a really stubborn lad in your team).<br />

Question 2 answered by Weebo (gomenasaiOniiChan)<br />

„ How much time does an average developer take to learn Lua?”<br />

You never really stop learning, but you will eventually learn how to use the basics of the language<br />

(and API for Roblox) and how they work, me personally it took me a few months to even get<br />

to a point where I could script without constantly looking back on whatever wiki page or YouTube<br />

video I was learning from. The time it takes depends on the person.<br />

Still hungry? Feel free to ask us more on<br />

Twiiter!<br />

@<strong>Just</strong><strong>Create</strong>Mag


| Graphic by IvanderC4D


Interview with IvanderC4D<br />

ISSUE 4 j ust<strong>Create</strong>. 49<br />

We sat down with IvanderC4D for coffee and a small chat to ask him a few questions.<br />

What inspired you to start graphics?<br />

IvanderC4D<br />

Graphic Aritist<br />

I was in a Facebook group when my friend (nanda000) started making amazing graphics. I<br />

tried to ask him of how to do it and he taught me a lot of stuff.<br />

When did you make your first graphic? Who was it for?<br />

I made my first graphic for myself as a test, but my first real commissioned graphic was for<br />

one of my friends in a Facebook group who was interested in my stuff.<br />

What was it like designing for the first time?<br />

It was really hard so I always had to ask my friend, how to that and how to do this.<br />

What do you do when you’re not making graphics?<br />

I play games like such as Roblox, CS:GO, Overwatch, etc.<br />

What software do you use when designing graphics?<br />

When I first started, I used blender for about the first six months then I got frustrated of how<br />

it works and why am I not improving, so I moved to Cinema4D because I have friends who use it<br />

and told me its way easier to use than blender.<br />

How long do you normally spend on one graphic?<br />

I spend up to two days; my quickest render ever only took probably about two<br />

minutes.<br />

Do you only design Roblox themed Graphics?<br />

I only do Roblox graphics if it involves 3D rendering, but I do well when I try other types of<br />

graphics as well.<br />

All in all, how has your experience been ever since you started doing graphics?<br />

I have met a lot of great friends, either whom I met from twitter or through one of my commissioners.<br />

I have felt the feeling of how it feels to be decent at graphics which was my aim when<br />

I first saw my friend’s graphics.<br />

@ IvanderKEK


50 just<strong>Create</strong>. ISSUE 4<br />

C O M M<br />

creat<br />

| Falort’s graphic, the best community creation of <strong>Issue</strong> 4. Congratulations!<br />

Carter0135<br />

Writer<br />

Hello everyone and<br />

today we are going to look at<br />

a graphics design by Falort.<br />

Falort is an incredibly talented<br />

member of the Hidden Developer<br />

community. This design<br />

is fantastic in my opinion, and<br />

I can tell a lot of work was put<br />

into it. I know this may sound<br />

petty, but I love how much detail was<br />

put into the floor of the design. It just<br />

shows how much time was set into<br />

the smallest of areas. The fireballs in<br />

above the character model look fantastic<br />

with the blur effect. Each fireball<br />

has a different fire angle in its way. I<br />

can see Falort being an inspiration to<br />

new graphic designers. The Character


ISSUE 4 j ust<strong>Create</strong>. 51<br />

U N I T Y<br />

ions<br />

design blends perfectly into the plan, the<br />

simplistic design of where the hands and legs<br />

make it look perfect. The Character model is<br />

only one color yet with the effects it seems<br />

excellent with only one color. The weapons<br />

are dull and unfortunately not blending in<br />

with the blur effects. Before we finish, let’s<br />

look at the background behind this design.<br />

This design was for Falort’s friend who<br />

wanted herself recreated into an anime character.<br />

This explains the fireballs and fighting sticks.<br />

In the end, this is a great article, which fits the<br />

anime art style perfectly. Even though this design<br />

has some downsides, that’s only my opinion, and<br />

to be honest, every design has a disadvantage.<br />

We've also chosen one more community<br />

creation! Check it out on the next page.


| Physx’s graphic “Illustrious” was the best from all 15 submissions we’ve received for the additional comm


unity creation. The color blending and mirrors are just astonishing! Excellent job!


masq<br />

Wri<br />

54 just<strong>Create</strong>. ISSUE 4<br />

HIDDEN DEVELOPERS HAS REACHED HEIGHTS, AND THANKS TO EVERY SING<br />

SKYSCRAPER HIGH, BUT HAVE YOU EVER THOUGHT OF IT WHEN IT DID NOT HA<br />

ZINE DIDN'T EXIST AND THE DISCORD WASN'T MADE? TODAY, WE ARE<br />

HIDDEN DEVELOPERS STARTED WITH SOMEONE YOU ALL KNOW, THE WONDER<br />

2015 WHEN HEADLESS DECIDED TO MAKE A GROUP. WE ASK<br />

"AT THE TIME THERE WAS A LACK OF GROUPS THAT WERE ABLE TO PROVIDE F<br />

DEVELOPERS NOT ONLY TO COMMUNICATE BUT RELATE AND CREATE DEALS W<br />

BEING INSIDE OF O<br />

HE THEN CREATED THE GROUP UNACCOMPANIED, WHICH DEVELOPED INTO W<br />

SHARE THEIR WORK AND GO THROUGH HARDSHIPS TOGETHER. AN EXAMPLE<br />

BY CREATING A "LAYER OF PROTE<br />

FURTHERMORE, BEFORE THE CREATION OF THE WEBSITE CURRENTLY IN USE T<br />

RECATED ROBLOX FORUMS IN SEARCH OF<br />

DURING THIS TIME, WHAT STARTED AS A ONE-PERSON COMMUNITY TU<br />

WITH THE TOPIC OF HISTORY COVERED, I WOULD LIKE TO INTRODUCE YOU TO<br />

DARK THEME IS SET TO BE ADDED, AND MANY FUTURE UPDATES W<br />

ALL IN ALL, HIDDEN DEVELOPERS HAS COME A LONG WAY, UNDER THE NURTU<br />

TO THE CREATION OF THE GROUP WE HAVE TODAY. HOWEVER, IT STILL HAS A<br />

PROGRESS<br />

ALL YOU HAVE TO DO I


ISSUE 4 j ust<strong>Create</strong>. 55<br />

uero<br />

ter<br />

LE MEMBER IN THIS COMMUNITY, WE HAD REACHED AN ELEVATION THAT IS<br />

VE SO MANY MEMBERS? DID YOU EVER THINK OF A TIME WHERE THIS MAGA-<br />

NOT TALKING ABOUT THE PRESENT NOR THE FUTURE, BUT THE PAST.<br />

FUL FOUNDER, HEADLESSHORROR. IT WAS CONCEIVED ON THE 21ST OF JULY,<br />

ED HIM WHY AND HE SAID THE FOLLOWING IN RESPONSE:<br />

OR THE COMMUNITY AND ALLOW YOUNG AND NEW, OLD AND EXPERIENCED<br />

ITHIN A COMMUNITY TOGETHER WHERE THEY HAVE A CLOSER BOND JUST BY<br />

NE COMMUNITY."<br />

HAT WE SEE TODAY, A FAMILY AND COMMUNITY WHERE DEVELOPERS CAN<br />

OF THIS IS FROM ROGUE STAFF MEMBERS, WHICH HEADLESS RESPONDED TO<br />

CTION AGAINST THESE ISSUES"<br />

ODAY, HEADLESS WOULD RETURN FROM SCHOOL to SCOUR THE SADLY DEP-<br />

APPLICATIONS FOR ROLES IN THE GROUP.<br />

RNED INTO THE CURRENT MAMMOTH GROUP THAT WE HAVE TODAY.<br />

HIDDEN DEVELOPER'S FUTURE, IN THE FORM OF WEBSITE UPDATES! A NEW<br />

ILL MAKE THE WEBSITE SEEM MUCH MORE "HUGE AND SLEEK."<br />

RE AND GUIDANCE OF HEADLESSHORRROR, WHO HAS DEVOTED MUCH TIME<br />

LONG WAY TO GO, AND BY HELPING US TODAY, YOU CAN BE A PART OF THAT<br />

ION TOO!<br />

S KEEP DEVELOPING!


56 just<strong>Create</strong>. ISSUE 4<br />

War groups and their RP aspects<br />

from Rome to Coru<br />

war groups and their ro<br />

Nerdking2002<br />

Writer<br />

The appeal of war groups in Roblox.<br />

| “Roman Iberia” is a place<br />

where you can roleplay as a<br />

Barbarian, join the Roman Senate<br />

or be a Spartan.<br />

Why are they so popular? I, myself, enjoy these war<br />

groups more than I enjoy standard Roblox Games from<br />

the front page.<br />

The attraction to most is the Roleplay aspect behind such<br />

groups. An example would be DoomForger’s Imperium of<br />

Man, where you can choose to be a Guardsman and attempt<br />

to work up the ranks, a member of the Law enforcement<br />

Adeptus Arbites, or a legendary Space Marine.<br />

There is a strict hierarchy in such groups, with promotional<br />

systems and organization to allow for a streamlined<br />

system. I will be using DoomForger’s IoM and Marcus-<br />

NervaAugustus’ Senate and the People of Rome as examples.<br />

Going through these groups and spending time<br />

in both gives exceptionally different experiences. In the<br />

IoM, you are a soldier working for the Emperor. What are<br />

known as raids are called against other groups, where<br />

both groups pit their fighters against each other. Most likely<br />

in a Sci-Fi setting.<br />

If you go to Rome, you meet a more Diverse group. You<br />

may join a Legion which has its Hierarchy, each Legion is<br />

running independently with a different organization, and<br />

you can fight for Rome against Barbarians. You can join<br />

one of the two political bodies, and write laws to establish<br />

a better community or run for a political office.<br />

You can join Colleges, such as the Gladiators. Become a<br />

Judge, or work as a Slave.


War groups and their RP aspects<br />

ISSUE 4 j ust<strong>Create</strong>. 57<br />

scant..<br />

leplaying aspects<br />

All the groups I have mentioned give that Rare Roleplay aspect that is entirely free and<br />

immersive. These groups test your command ability, your discipline, your combat skills, all you can<br />

develop by spending time in these groups.<br />

They are not just limited to the Warhammer 40’000 universe or Rome. You have Starwar’s<br />

Groups, all Era’s and Factions. World War Army’s with over one-hundred-thousand members. You<br />

can even become a Knight fighting for the Templars.<br />

Such is the appeal of War groups. They are interactive, fun, character building, and I endorse<br />

them heavily.<br />

| Star Wars colony army roleplay place.


Cards Again<br />

@Jus<br />

And now, a<br />

word from<br />

our sponsor<br />

_________.<br />

Brought<br />

by ______<br />

Cards Against Creation<br />

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y”. Permission to distribute is allowed under CC BY-NC-SA 2.0 license.


GOODBYE<br />

that’s all for <strong>Issue</strong> 4 (:<br />

Au Revoir<br />

keep on developing!<br />

Teanastëllën<br />

here’s an inspirational quote for now.


“Sometimes life is going to hit you<br />

in the head with a brick. Don’t lose<br />

faith.”<br />

Steve Jobs


2018

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