Just Create Issue 4
Issue 4 of Just Create featuring an interview with Quenty
Issue 4 of Just Create featuring an interview with Quenty
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just<strong>Create</strong>.<br />
ISSUE 4
| GFX by IDontHaveAUse
just<strong>Create</strong>.<br />
..and our team!<br />
Editorial<br />
Editor-in-Chief Allie_King<br />
Editor Catelife99<br />
Intern Editors Chloeitis, DevAppeared, Officially_MrDev, Voydex<br />
Writers Masquero, Mxstified, Phenomizon, Tycoonlover1359<br />
Intern Writers AutoSparkles, Carter0135, DIMASIK22848,<br />
Double_Dev, FernandoMacLeod, HorrifyingDave<br />
Nerdking2002, VeryRBLX<br />
Design<br />
Page Designer uhKamil<br />
Intern Page Designer Liscuate<br />
Artists KPH529, LILLY51701, XPrime_Z<br />
Intern Artists Blueberry_Brian, DBubblyBubble, MetroPhysics,<br />
VirtuallyGFX, ZiggiousZaggious<br />
©2018 „just<strong>Create</strong>.” All rights reserved. „just<strong>Create</strong>.” is a subsidiary of<br />
Hidden Developers. „just<strong>Create</strong>.” and Hidden Developers are not affiliated<br />
with Roblox Corporation. Any references and logos used belong to their<br />
respective owners.
Editor’s<br />
Allie_King<br />
Editor In-Chief<br />
This month I’m very<br />
excited to introduce someone<br />
whose reputation precedes<br />
them by almost as far as his<br />
experience has taken him:<br />
Quenty. He is undeniably one<br />
of the greatest and most reputable<br />
developers on and to<br />
have ‘graduated’ from Roblox,<br />
moving forward to incorporate<br />
projects out with Roblox to his<br />
extensive CV. I say ‘graduated’<br />
loosely as Quenty is still, and<br />
possibly even more so than<br />
ever before, part of the Roblox<br />
community – lucky for us. A<br />
former Roblox intern, a current<br />
intern for Microsoft and an avid<br />
developer, it is no surprise to<br />
the extents of his fame - fame<br />
which he is so modest with.<br />
Having created models that we<br />
all probably have used, if not<br />
- certainly know of, such as his<br />
own Admin script, and learned<br />
a great deal from; and developer<br />
of his own game Whatever<br />
Floats Your Boat, an incredibly<br />
popular game with over 38<br />
million visits – having been live<br />
for less than a year, it is obvious<br />
why we wanted to talk to him<br />
so desperately. Luckily for us<br />
he agreed and now we have<br />
the rare opportunity to ask him<br />
a range of questions related to<br />
his vast and intriguing experience.<br />
Experience consisting of,<br />
but most definitely not limited<br />
to: the creation of his very own<br />
server-client module loader<br />
called Nevermore, an internship<br />
with Microsoft, and his<br />
very own Roblox toy – which is<br />
purchasable from Amazon.<br />
We also unravel the<br />
mysteries of the Roblox Accelerator<br />
Program, a program that<br />
is unheard of by most unless<br />
you already have made a start<br />
in the Roblox development<br />
world – which in my case<br />
means hurriedly researching<br />
the program, so as to seem<br />
like you understand it whilst<br />
editing. Though, unfortunately,<br />
applications for the program<br />
and its sibling the Incubator<br />
Program, for 2019 have now<br />
closed, you will most definitely<br />
be able to apply next year for<br />
the 2020 program.<br />
Exploring our roots,<br />
where we come from and who<br />
lived in our past, is something<br />
most people will do only once<br />
they have reached old age and<br />
become sentimental, but we’ve<br />
acquired such sentimentality<br />
early and look to see how<br />
Hidden Developers was started<br />
and what journey was taken<br />
to get to where we are now.<br />
If there are any dirty, naughty<br />
secrets – we want to know.<br />
HeadlessHorror is well<br />
known by anyone in the
Letter<br />
Hidden Developers’ community,<br />
but is also an amazing Mesh<br />
Designer and Builder. We’ve<br />
taken a look at one of the<br />
games he is working on: Yard<br />
Work Simulator. Though adverse<br />
to pretty much any form<br />
of exercise, we have trampled<br />
out of the house and into the<br />
yard to see how yard work<br />
again – except to go to RDC.<br />
On the topic of RDC,<br />
Roblox Developer Conference,<br />
we sent one of our Editors out<br />
into the world to experience<br />
RDC in the flesh. We’re hoping<br />
on return they have recovered<br />
from the excitement enough<br />
to tell us everything that happened.<br />
We’ll be bringing you<br />
Developers’ archive we feel<br />
rather at home in dark spaces,<br />
only fitting that we review<br />
Miner’s Haven. A game so<br />
simple in name your really can’t<br />
get confused. Reluctantly, we<br />
left such an exuberant haven<br />
to come back and tell the tale<br />
so you don’t have to bang your<br />
head in the mind shaft – or can,<br />
is done by the professionals,<br />
without the exertion. All we<br />
need now is to get an automated<br />
vacuum and we’ll never<br />
have to get up from our chairs<br />
a review on RDC next issue so<br />
you can decide if you wish to<br />
attend yourself or not.<br />
Having grudgingly<br />
trudged through the Hidden<br />
it’s your choice!<br />
~Allie_King<br />
Get in touch with our magazine!<br />
@<strong>Just</strong><strong>Create</strong>Mag<br />
discord.gg/hd<br />
<strong>Just</strong> <strong>Create</strong>.
contents<br />
Featured game: Miner’s Haven<br />
Exclusive: Interview with Quenty<br />
Tutorial: How to script DataStores?<br />
Main article: Roblox Accelerator Program<br />
E3 2018 Spotlights<br />
UaC game: Yard Work Simulator<br />
Comic<br />
Developer’s questions & our tips<br />
Interview with IvanderC4D<br />
Community creations<br />
Sub Article<br />
War groups and their roleplaying aspects<br />
Cards Against Creation
10<br />
12<br />
22<br />
24<br />
30<br />
38<br />
44<br />
47<br />
48<br />
50<br />
54<br />
56<br />
58
10 just<strong>Create</strong>. ISSUE 4<br />
Featured game: Miner’s Haven<br />
featured game: Miner’s<br />
FernandoMacLeod<br />
Writer<br />
Miner’s Haven was created by the famous developer, known as Berezaa. It is a grand strategy<br />
game, centred on the mining industry, that allows you to build and design how your ores are<br />
upgraded and processed into your credits that you can use to make more! Meet up with friends<br />
as your new ores are organized by your conveyors Collect chests to test your luck, and you might<br />
get a rare item! I promise that as you play this game, you will get more and more addicted to it.<br />
Travel the beautiful Miner’s Haven word, with so much to see. Receive fun and exciting items and<br />
creatures like the „Zwambie” and the „Ninja Diamond Mine.” Explore the item shop; remember to<br />
save your money because you want the best. Compete to get on the leaderboard - that can be<br />
found on the mountain. Don’t get annoyed, it is meant to be a challenge. Get more and more lives<br />
to help with your chances on the leaderboard. While you’re exploring the map, be sure to collect<br />
crates to get free loot! And don’t be scared of not knowing about new updates; check the word of<br />
the day for all news on the latest updates! Don’t be panicked to leave the game, the game automatically<br />
saves and still collects some of the money you’d receive otherwise. Be sure to be
Featured game: Miner’s Haven<br />
ISSUE 4 j ust<strong>Create</strong>. 11<br />
Haven<br />
year created<br />
2015<br />
GAME STATISTICS<br />
visits<br />
111,3M<br />
like percentage<br />
85%<br />
actively checking Twitter where you can receive codes, because you don’t want to miss a secret<br />
code! I asked a player what their favourite part of Miner’s Haven was. „[I love] the building!” And I<br />
can’t help but agree, the building doesn’t take long to master, and it doesn’t have to be arranged<br />
to look good. Collecting items and adding items is fun and easy and I along with many others enjoy<br />
it, and I can’t blame them! So be sure to tell us what your favourite part of Miner’s Haven is too.<br />
So, let’s end the article with a conclusion. Miner’s Haven is an almost impossible game to top. It’s<br />
simple and takes a long time to not have fun.
14 just<strong>Create</strong>. ISSUE 4<br />
Interview with Quenty<br />
Quenty tells us his<br />
exclusive interview wi<br />
In this issue of <strong>Just</strong> <strong>Create</strong>, Phenomizon and<br />
VeryRBLX invited Quenty for an interview, former intern at<br />
Roblox. He told us his roots on Roblox and his developing<br />
experiences.<br />
Quenty<br />
Roblox Developer<br />
When did you start developing on Roblox?<br />
I started developing on Roblox in 2009!<br />
How did you get into developing?<br />
My friend described Roblox as a place where you<br />
could make your own game, and you could do anything. I<br />
always figured that the coolest people on Roblox were the<br />
people who made things, and I wanted to be one of them.<br />
How was your experience working with Roblox?<br />
Working with Roblox has been great!<br />
What words of advice do you have for aspiring<br />
developers?<br />
| Showcase “A critique of fire”<br />
by Quenty. Fire in the forest was<br />
meant to symbolize spread of<br />
hate in social media.<br />
Try to finish something and publish it! I still have<br />
trouble with this, but in the end, if you don’t release your<br />
work, no one will get to see it. You may think something<br />
you’ve made isn’t as great as it could be, but that’s ok.<br />
Someone will love it regardless.
Interview with Quenty<br />
ISSUE 4 j ust<strong>Create</strong>. 15<br />
path through Roblox!<br />
th Quenty<br />
What was your first creation on Roblox?<br />
The first model I published on Roblox was a poorly made spaceship inspired by Avatar. It<br />
wasn’t great.<br />
What motivated you to become a developer on Roblox?<br />
I’ve always liked making things, and Roblox has been a great platform where I could make<br />
something and get instant results. That’s super cool!<br />
Can you describe the process of making a game?<br />
Generally I’ll sit down and figure out what we’re making. I’ll talk about what we’re trying to<br />
achieve and make sure there’s a good monetization strategy, a good idea of what the target audience<br />
is, and what platforms we want to support. Then it generally comes down to coordinating<br />
schedules, finding time to work on the game, and prototyping in a way that makes it easy to test. I<br />
think it’s really important to test your work against other things.<br />
How long did it take you to learn Lua?<br />
9 years! I’m still learning how to write effective Lua. While I have all the basics down pretty<br />
well, there are always things I can do to improve my programming ability. I don’t think I’ll ever<br />
stop learning.<br />
How did you find Roblox?<br />
A friend pointed it out to me on a long car ride home. They made me install it the next day<br />
and I’ve been hooked ever since.<br />
What impact has Roblox had on you? As a member of Roblox since 2009, what are your<br />
thoughts on how the Roblox development community has changed and grown?<br />
Roblox has defined my career and my aspirations. I probably wouldn’t be as good at programming,<br />
or maybe even programming at all, without Roblox.<br />
Be sure to follow Quenty on Twitter!<br />
@Quenty
16 just<strong>Create</strong>. ISSUE 4<br />
Interview with Quenty<br />
I’m interning at Microsoft right now, something that probably wouldn’t have happened<br />
without Roblox on my resume. Roblox has opened so many doors for me! The Roblox development<br />
community has always changed and grown. There’s good and bad things with this sort of<br />
growth, but overall I think the resources available to new Roblox developers have never been<br />
greater. Roblox really is powering imagination, and the development community is key to this.<br />
The DevRel [Developer Relations] team does a great job responding to inquires in a timely manner,<br />
I couldn’t ask for a better set of people.<br />
What has your experience been as a QA tester?<br />
It turns out although I’m technically a QA tester; the amount of QA testing I do is limited.<br />
However, a lot of times the QA testers help me out with various projects. They’re part of the success<br />
behind each Roblox event game, and they don’t get enough recognition.<br />
What is it like to be a Roblox Developer during College, and how do people usually react when<br />
they find out?<br />
Being a Roblox developer is pretty neat while being in College because it means I can apply<br />
what I’ve learning in College to Roblox. Most people are pretty chill about Roblox. I don’t find<br />
many active players, but there’s often times people who know about it (or more often, someone<br />
younger who plays it). All my friends give me trash about it, and I’ll get Roblox memes thrown at<br />
me at random times.<br />
What made you want to create your own engine, Nevermore?<br />
Nevermore is just an attempt to reuse a lot of code on Roblox. I’m glad that other people<br />
are able to take advantage of the code that I’ve written.<br />
Having been one of the select few developers to have their own toy, what has it been like<br />
knowing that your Roblox avatar has become a household item to many people?<br />
It’s really neat, and a bit surreal. My Dad now has a great collection of Roblox toys that he<br />
keeps at work.”<br />
What is it like having such a large influence on the Roblox twitter and Roblox community?<br />
It’s really nice, posting things and having people like them makes you feel really good.<br />
However, the really great thing is forming all these lasting relationships with people in the Roblox<br />
community. It’s been really great.<br />
What inspired you to create Whatever Floats Your Boat?<br />
Someone showed me quick prototype of the basic gameplay. It was a ton of fun, and<br />
so after getting their permission to make the game, I quickly prototyped the game. One of the<br />
thoughts running through my mind at the time was “I’ve done a lot of Roblox development; I<br />
better have something to stick on a college application.” Fortunately, Whatever Floats your Boat<br />
turned out well.”<br />
Do you have any future projects in plan?<br />
Of course! I can’t talk about them at this time (they’re secret!), but I’m working on a lot of<br />
cool projects. Hopefully one will be announced around the time of RDC. I’ll probably never stop<br />
making things.
| “Canyon Heights” showcase by Quenty.
18 just<strong>Create</strong>. ISSUE 4<br />
Interview with Quenty<br />
How was RDC 2018?<br />
RDC 2018 was great. I got to meet a lot of people, hung out with old friends, and got to<br />
make BLAST HOOK!
Interview with Quenty<br />
ISSUE 4 j ust<strong>Create</strong>. 19<br />
Find more about Quenty on the next page!
20 just<strong>Create</strong>. ISSUE 4<br />
Q U E<br />
feat<br />
Quenty is one of many aspiring developers continually creating<br />
on Roblox. His work is varying from terrain, 3D models, scenery, and<br />
even plugins! Through Quenty’s career as a Roblox developer, he has<br />
used Roblox Studio to the best of his advantage. Including building,<br />
scripting, animating and more.<br />
Alan Fackler says that he is “known for his innovative and creative<br />
portfolio of Roblox creations.” Indeed, Quenty has created, throughout<br />
his time on Roblox, many games, of which many have become popular.<br />
Many of his most recent games use the Nevermore game engine<br />
that he has developed and released under the MIT License on GitHub.<br />
Nevermore is a complete game engine which suffers from incomplete<br />
documentation and provides modules that can be useful in many kinds<br />
of games: Quenty has developed it while developing his various games,<br />
many of which have remained incomplete, which explains why the features<br />
offered by Nevermore are so diverse.<br />
He has made many amazing creations on Roblox shocking to the<br />
eyes. One of many of his creations is the custom USS Monitor complete<br />
with 2x triple barreled howitzers and turrets! Taking sail in the USS Monitor<br />
keeping the seas safe with a correctly modeled USS monitor. Red<br />
and Gray were giving plenty of contrast and complimenting the build<br />
itself. Making use of Roblox Studio’s cutting parts and union, it has a stable<br />
shape and smooth edges.<br />
Quenty created a lot of games, but definitely, his most famous<br />
creation is game called “Whatever Floats Your Boat” with over 37 million<br />
visits and 118k+ thumbs up! It was created back in 2014, and it is still
ISSUE 4 j ust<strong>Create</strong>. 21<br />
N T Y<br />
ure<br />
being updated. Whatever Floats Your Boat is a unique blend of PvP,<br />
flood survival, and building. Players are given time to build a boat, and<br />
when the water rises, players are given weapons and can attack each<br />
other and destroy other each other’s ships. You get rewarded with money<br />
and Experience Points every time you survive a flood. Earn Experience<br />
points to level up to unlock more Props for more features! Building<br />
Mode is the period in the game cycle where water is not present on the<br />
map and players can safely build ships without fear of being attacked.<br />
It is highly recommended to only build and construct during this period<br />
as the threat of being attacked and bombed is excellent during the<br />
Flood. However, building time is short, as it only lasts for 150 seconds. As<br />
a final result, combat is disabled with ship cannons and players are not<br />
equipped with weapons.<br />
During the short time between building mode and the time when<br />
guns can finally fire, swords can do damage and can kill players. Weapons<br />
are the heart of the game, second to that of Building Props. Arms<br />
provide the method of killing the player only during the Flood, as it’s not<br />
possible to die during the Building Mode. Whether it be hand-to-hand<br />
combat, ranged firefights, or ship bombardments, the satisfaction of<br />
getting a kill for XP or destroying a ship is great fun.<br />
Quenty made a lot of useful plugins too. One of his latest plugins<br />
is allowing you to add terrain water without destroying terrain underneath<br />
or to convert parts to the terrain which can be useful. He created<br />
a lot of models too like ships, bridges, negative things, buildings, etc.<br />
~ feature by Mxstified ~
22 just<strong>Create</strong>. ISSUE 4<br />
DataStores Tutorial<br />
what’s DataStores?<br />
..and how to script them!<br />
Voydex<br />
Writer<br />
To script DataStores, the Roblox Wiki has a trove of information. However, if you are new,<br />
you need to break the problem down. For example, if you want to store two items, and how<br />
many of each item a player has, and the corresponding item IDs then the only type of data structure<br />
that can store 2 values per one entry would be a multidimensional array, or a dictionary. In our<br />
case, using a dictionary will make the code easier to read and interpret, because for each Value (in<br />
our case the number) there is a Key (in our case “copies” or “id”).<br />
local baseData = {<br />
Hamburger = {<br />
copies = 1,<br />
ids = {<br />
1<br />
}}}<br />
Now we have our initial data structure. But, what do we do when a player joins? We need<br />
to check their data! If they have data, we use that, but if they do not, we use the initial data. To do<br />
so, we need to know two things about the location of the data. To “find” a DataStore, we use a<br />
key, and a scope. The Key is like a house name, and the Scope a road. You choose a road to go<br />
down, until you find the Key’s corresponding house. This house will be where you dump or have<br />
dumped all your data!<br />
However, we aren’t done yet! Once we have the house (Key), we need to find the exact<br />
room where we have all our data on the player. For this, we always use the player’s UserId property.<br />
Then we can append a string to the end of this UserId to obfuscate it, which is not usually<br />
necessary (here I use “Spaghetti”). By putting the above into a Players.PlayerAdded function, we<br />
can easily do what we need!
DataStores Tutorial<br />
ISSUE 4 j ust<strong>Create</strong>. 23<br />
local dService = game:GetService( “DataStoreService” )<br />
local pService = game:GetService( “Players” )<br />
local dKey = “Storage Slot 1”<br />
local dScope = “Fast Food”<br />
local dStore = dService:GetDataStore( dKey, dScope )<br />
local obfuscator = “Spaghetti”<br />
local playerData = {}<br />
local function playerAdded( player )<br />
local userId = player.UserId -- Never changes, hence why I use it here.<br />
local obfuscatedPlayerKey = obfuscator .. tostring( userId )<br />
local pData = dStore:GetAsync( obfuscatedPlayerKey )<br />
if pData ~= nil and pData ~= “nil” and pData ~= “null” then<br />
playerData[ player ] = pData<br />
else<br />
playerData[ player ] = baseData<br />
end<br />
end<br />
pService.PlayerAdded:Connect( playerAdded )<br />
However, we have only ’gotten’ the data. Saving is shown below! It is linked to a<br />
Players.PlayerRemoving and by using this we can make the data only save when needed: when<br />
the Player leaves. However, it is recommended that you save more often than this, because this<br />
method may not work in all cases.<br />
local function saveData( player )<br />
if playerData[ player ] then<br />
local obfuscatedPlayerKey = obfuscator .. tostring( player.UserId )<br />
dStore:SetAsync( obfuscatedPlayerKey, playerData[ player ] )<br />
end<br />
end<br />
pService.PlayerRemoving:Connect( saveData )<br />
Got any questions? Feel free to ask us on our<br />
Twitter.<br />
@<strong>Just</strong><strong>Create</strong>Mag
Roblox Accelera<br />
26 just<strong>Create</strong>. ISSUE 4<br />
Roblox Accelerator Program<br />
Officially_MrDev<br />
Writer<br />
If you have been on Roblox for a while, you might have noticed that Roblox runs a program<br />
called the Roblox Accelerator Program. You may be wondering, like us, what on earth this is!<br />
The Roblox Accelerator Program is a unique program that Robloxians can sign up to each<br />
year. In the program, it gives Roblox developers a chance to earn money for making Roblox<br />
games. Roblox says that the Accelerator Program is ideal for people who are a knowledgeable<br />
Roblox developer who would like an exciting, fast-paced and intense, paid development program<br />
at Roblox’s HQ in San Mateo, California. They also state that this program is useful if you seek<br />
experience as a paid game developer or you want guidance from their production staff on an
Roblox Accelerator Program<br />
tor Program<br />
~ Edited by DevAppeared, Allie_King<br />
OISSUE 4 j ust<strong>Create</strong>. 27<br />
existing project that you’re working on. They say that to join the accelerator program you have to<br />
be a hardworking individual or as part of a team and you strive to make incredible Roblox games.<br />
Two fantastic games that took part in the accelerator program are MeepCity Racing and<br />
Prison Royale. These games are both fully immersive and have incredible features in the game that<br />
other game developers have not been able to add to their game in the past. This reinforces the<br />
idea that the accelerator program is terrific. It brings out the best in Roblox developers and the<br />
Roblox staff themselves. It pushes them both to the limits. It also shows us that anything is possible<br />
when we work as part of a team.<br />
In an interview for the Roblox Blog, the Roblox staff and the developers of Prison Royale
28 just<strong>Create</strong>. ISSUE 4<br />
Roblox Accelerator Program<br />
both agreed that making the game was a real challenge. This was because they wanted to add a<br />
unique feature to the game that no other Roblox game had been able to have before. This feature<br />
was one hundred people in a server at one time. The developers wanted to make a one hundred<br />
player server where a hundred players could battle it out in an open world environment trying to<br />
find weapons to defend themselves and find food and drink to survive.<br />
The Roblox Accelerator program doesn’t just help you with developing Roblox games. It<br />
gives you a massive in sight to a lot more! It shows you what it is like to work at Roblox as a fulltime<br />
employee and gives you the chance to talk to some Roblox employees and see Roblox from<br />
their perspective. It also shows you what it is like to be a full time game developer. This could be<br />
a priceless opportunity if you are thinking of going down that career path. Not many people get<br />
that chance. Finally, if you are set on being a game developer, it will look amazing if you have it on<br />
your CV. It could be the tipping point to you getting your dream job.<br />
The Roblox Accelerator program is a fantastic program, and I would recommend it to any<br />
Roblox Developer who is serious about making an excellent game and is serious about becoming<br />
a game developer in the real world. It gives you the skills and experience no one else has in that<br />
industry and will give you a massive head start.<br />
The lesser known sibling on the Roblox Accelerator Program is the Incubator Program.<br />
Though neither of these programs are particularly new, invitations for the Incubator Program<br />
going out late 2016 and the Roblox Accelerator Program before that, neither are particularly well<br />
known. The Incubator Program is fairly similar to the Accelerator Program; it is a program where<br />
Roblox developers are invited to come along to the Roblox HQ and take an idea “from<br />
inception to completion”. The Incubator is a more elite version of the<br />
Accelerator Program for developers who already have a<br />
strong footing in the development world. If you’re not<br />
quite there, I completely recommend at least applying for<br />
the Accelerator Program.<br />
We’d like to congratulate everyone who<br />
were accepted into 2019 Roblox Accelerator<br />
and Incubator program!
Roblox Accelerator Program<br />
ISSUE 4 j ust<strong>Create</strong>. 29<br />
| Project for Roblox Accelerator Program created by Crykee and MasterOfTheElements.
32 just<strong>Create</strong>. ISSUE 4<br />
E3 2018 Spotlights<br />
SPOTLIGHT<br />
Officially_MrDev<br />
Writer<br />
E3 is the world’s biggest game conference<br />
which is based in the USA. Hundreds<br />
of game development companies from all<br />
around the world including Microsoft, Bethesda,<br />
and Sony go there to announce their<br />
up and coming games and to tell people of<br />
updates to their current games. Some of the<br />
many big companies that did shows this year<br />
at E3 are EA, Microsoft, Bethesda, Ubisoft,<br />
Sony, and Nintendo.<br />
which would consist of many characters including<br />
Anakin and Obi-Wan Kenobi. Not long<br />
after this, they announced that they are working<br />
on a darker Star Wars game called Star<br />
Wars: Fallen Order. Finally, they finished off<br />
At EA’s conference, they started off by<br />
announcing some new sports games. Some<br />
of the many sports games they announced<br />
where FIFA 19 and NBA 19. After that, they<br />
announced to the people listening that there is<br />
going to be an update to Star Wars Battlefront<br />
2. The update included a new clone wars DLC
ISSUE 4 j ust<strong>Create</strong>. 33<br />
S<br />
| Nintendo booth at E3 2018.
34 just<strong>Create</strong>. ISSUE 4<br />
E3 2018 Spotlights<br />
| Snapshot from game Star Wars: Battlefront II.
E3 2018 Spotlights<br />
ISSUE 4 j ust<strong>Create</strong>. 35<br />
that Sea of Thieves was getting two new expansion packs. This news<br />
was quickly followed by Microsoft announcing a new Forza game<br />
called Forza Horizon 4. After that, Microsoft showed a trailer for a<br />
new Tomb Raider game and a trailer for a new skateboard game<br />
called Session. Finally, Microsoft finished their ridiculously long conference<br />
with a trailer for another exciting match called <strong>Just</strong>Cause 4.<br />
This is the 4th installment in a fantastic game series. <strong>Just</strong>Cause 3 was<br />
terrific compared to <strong>Just</strong>Cause 2, so a lot of people are expecting a<br />
lot from this game.
36 just<strong>Create</strong>. ISSUE 4<br />
E3 2018 Spotlights<br />
In Bethesda’s conference, they told people that they are working on making an Elder Scrolls<br />
mobile game. This was quickly followed by a trailer for a new Doom game called Doom Eternal.<br />
This was followed by a joke trailer for Skyrim Special Edition. Shortly after showing that trailer they<br />
spoke more about Fallout 76 and what the game will include. This was quickly followed by a short<br />
trailer for a space game called Starfield. Finally, they announced the production of the new Elder<br />
Scrolls VI.<br />
Next, I will talk about Ubisoft’s conference. Ubisoft started with a stage performance<br />
to announce the release of <strong>Just</strong> Dance 2019. After this, they showed the audience a trailer for the<br />
highly anticipated game called The Crew 2 and announced that it was entering Open Beta that<br />
day. An Assassin’s Creed: Odyssey trailer was shown closely followed by a trailer for the last of us<br />
Part 2. Next was a trailer for a samurai game called the Ghost of Sushima. This is an action-packed<br />
battle game, and the trailer showed a lot of interesting concepts for the game. A Resident Evil<br />
2 Remake was then announced, and just after that, they showed some gameplay for a Walking<br />
Dead style game. Finally, they finished off their conference by revealing their new spiderman<br />
game called Marvel’s Spider-Man. Everyone thought the graphics were excellent and the trailer<br />
for it showed Spiderman fighting lots of known villains escaping prison and ended by showing<br />
Spiderman on a roof about to fight what looked like the villain’s leader.<br />
Finally, Nintendo did a short conference. They started off by announcing that many games,<br />
which includes Fortnite, are coming to the Nintendo Switch. They also showed a trailer for an anime<br />
game and a trailer for Emblem 3.<br />
There was so much shown this year at E3 including so many great games. It’s such a great<br />
game conference and it is always so exciting. Did you watch it? Why not try watching it next year.<br />
It’s worth it and it is delightful!
E3 2018 Spotlights<br />
ISSUE 4 j ust<strong>Create</strong>. 37<br />
| Snapshot from game Assasin’s Creed: Odyssey.
up and com<br />
Double<br />
Wri<br />
38 just<strong>Create</strong>. ISSUE 4<br />
Weather you hate or love the simulator g<br />
ly they have been dominating top spots on our<br />
tor games will come and go, most will last a wee<br />
some make it. I however am not here today to ta<br />
have been shown to all on the front page alread<br />
a particularly different simulator that is different<br />
Whilst this game has never been shown t<br />
time of its release the game had gained intense<br />
5 Million+ visits at the time of this article. The gam<br />
ers at any given time, which has risen since only<br />
any given time was around 200. Yard Work Simu<br />
around a simplistic game build but addictive con<br />
you the player being a miniature small being in a<br />
like the back yard of a house. You the player gra<br />
to look like simplistic low-Polly gardening tools.<br />
lawn mowers all the way to complexed amazing<br />
mers and even flame throwers!<br />
Although to some the idea of having to d<br />
real life in Roblox too sounds like hell, the actual<br />
dictive. Within the game the player uses the too<br />
layers of grass and materials in the map. Players<br />
which there grass fills up. Once full the content c<br />
coins the player can upgrade either there sack to
ISSUE 4 j ust<strong>Create</strong>. 39<br />
ing game<br />
_Dev<br />
ter<br />
enre, we all have to agree that lategame<br />
pages. Allot of these simulak<br />
or two some even just a day, but<br />
lk about one of these games that<br />
y, I however am here to talk about<br />
to most in many ways.<br />
o allot of the community in a short<br />
popularity, and now has clocked in<br />
e also averages 500 active playa<br />
few weeks ago the average at<br />
lator, like many simulators, is based<br />
cept. The game revolves around<br />
huge world, designed to look<br />
b tools that are uniquely designed<br />
These tools can range from basic<br />
ly designed, tools like grass trimo<br />
there least favourite chore from<br />
game is actually highly fun and adls<br />
they have to cut away at different<br />
will carry a sack on their back in<br />
an be sold for coins. Using these<br />
store more materials within, or<br />
| A gun used by admins of the game.<br />
| Jetpack render.<br />
they may pick to upgrade their tool instead, as to be able to collect<br />
materials faster and for more coins. The user can spend their coins<br />
alternately on cosmetic items. This game may sound too many like<br />
other games and you may see this as a rather mediocre sort of<br />
game that has been made before, but whilst some will compare it<br />
with other top games like mining simulator, this game is far from a<br />
copy. Hidden Developers very own HeadlessHorror is a Developer<br />
within Mining Simulator and Yard Work Simulator. The rest
40 just<strong>Create</strong>. ISSUE 4 up and coming game: Yard Work Simulator<br />
of the team are also very respectable developers, meaning that with a team as such the game is<br />
of a high quality in build and code.<br />
Another great thing about the game is how it is highly reasonable. With most games on the<br />
site now, developer products and game passes are often set to high prices in which are not always<br />
affordable and those that are, not particularly worth what you actually get with them. In Yard<br />
Work Simulator the main developers, HeadlessHorror and YT_IntelPlayz, have thought very<br />
smartly giving people the best for their money within the game.<br />
I managed to catch a small interview with the development team of the game.<br />
I<br />
So people think these simulator games are easy to build, but<br />
are they really?<br />
MrAsync<br />
They really aren’t. There’s more to it than meets the eye. For example, the system<br />
that’s sets the player up with his or her backpack and tools and stats when they<br />
join the game is 560 lines of code.<br />
II<br />
What’s different about Yard Work Simulator?<br />
The difference between YWS and other simulators is all our updates are fan<br />
driven. We strive to make the fan base / community around the game happy!<br />
YT_IntelPlayz<br />
| Collection of bag meshes used in Yard Work Simulator created by HeadlessHorror.
up and coming game: Yard Work Simulator<br />
III<br />
ISSUE 4 j ust<strong>Create</strong>. 41<br />
Is there anything that we should be looking out for to be added<br />
HeadlessHorror<br />
to the game any time soon?<br />
The games future is very promising, what you see in the current live version is<br />
without any doubt undergoing major change, although I don’t want to spoil all<br />
the fun I’ll definitely give out some of the things we’re bringing in the near and far<br />
future.<br />
In the next few updates we want to get:<br />
• A new area/zone out for players to explore and adventure through<br />
• Script optimisation to allow for better performance and major improvements<br />
with the current game such as User Interface improvements (such as prompts<br />
for rebirthing and selling when your backpack is full)<br />
• Particles + sounds when doing actions such as selling, farming, entering portals<br />
and other interactive areas of the game.<br />
IV<br />
The game is relatively new and already attracted 1million visits!<br />
Where do you see the game and its community going in the<br />
HeadlessHorror<br />
future?<br />
The game is definitely doing well, a massive thanks for Tofuu’s support with the<br />
video he created on our game where he was given our ‘admin tool’; which is<br />
a super bright and vibrant tool that not many users will and have ever seen ingame.<br />
The future of YWS is very promising in our eyes. As we are listening to our
42 just<strong>Create</strong>. ISSUE 4 up and coming game: Yard Work Simulator<br />
player base and strive to provide weekly updates, to make sure the game covers<br />
the market. A massive help is from MrAsync where he visited Roblox’s Headquarters<br />
in California to visit, he spoke to multiple Roblox Staff members, one of which<br />
was Roblox’s stream team manager which means we may be seeing our game<br />
played on stream in the near future and the person in charge of featured games.<br />
V<br />
What was the hardest and the most fun part of this project?<br />
MrAsync<br />
The hardest part of the development Yard Work Simulator is making the mechanics.<br />
It’s not easy to do the things we do. There’s always going to be bugs. Some<br />
are easy some are hard to patch. It’s frustrating when you hear about someone<br />
with a pretty bad bug, and patching it takes a while. The most fun part of developing<br />
is seeing the end game. After we spend countless hours developing, it’s<br />
nice to see the final product.<br />
VI<br />
Any last statements you would like to make about the game?<br />
If I had to give a last statement I would say I feel like part of the Roblox community<br />
frowns upon simulators but give us a try who know ya might like it!<br />
YT_IntelPlayz
up and coming game: Yard Work Simulator<br />
ISSUE 4 j ust<strong>Create</strong>. 43<br />
| Variety of pets in Poppy’s pets store, meshes were also created by HeadlessHorror.
Developer’s questions<br />
ISSUE 4 j ust<strong>Create</strong>. 47<br />
Developer's questions!<br />
and our tips<br />
Question 1 answered by DBrambo<br />
„ What are some tips you have for people when planning out a build,<br />
and/or doing a build with a team of people? ”<br />
One major thing you’ll need to know about teamwork [is that]. It doesn’t<br />
just always work.” Expect problems in your team, [as] not everyone will agree with you or each<br />
other. This usually causes a delay in development. So if you have a goal that you want to achieve<br />
and need some support, try to make sure that everyone is on the same line first: Get the plan on<br />
the table, and change it together so it fits everyone’s own vision of the project. Want to design a<br />
new vehicle? Make some concept art, send it to your team, let them discuss it, and see the reviews<br />
flowing in. So work on your communication skills, this way it will all go smoothly (unless you<br />
have got a really stubborn lad in your team).<br />
Question 2 answered by Weebo (gomenasaiOniiChan)<br />
„ How much time does an average developer take to learn Lua?”<br />
You never really stop learning, but you will eventually learn how to use the basics of the language<br />
(and API for Roblox) and how they work, me personally it took me a few months to even get<br />
to a point where I could script without constantly looking back on whatever wiki page or YouTube<br />
video I was learning from. The time it takes depends on the person.<br />
Still hungry? Feel free to ask us more on<br />
Twiiter!<br />
@<strong>Just</strong><strong>Create</strong>Mag
| Graphic by IvanderC4D
Interview with IvanderC4D<br />
ISSUE 4 j ust<strong>Create</strong>. 49<br />
We sat down with IvanderC4D for coffee and a small chat to ask him a few questions.<br />
What inspired you to start graphics?<br />
IvanderC4D<br />
Graphic Aritist<br />
I was in a Facebook group when my friend (nanda000) started making amazing graphics. I<br />
tried to ask him of how to do it and he taught me a lot of stuff.<br />
When did you make your first graphic? Who was it for?<br />
I made my first graphic for myself as a test, but my first real commissioned graphic was for<br />
one of my friends in a Facebook group who was interested in my stuff.<br />
What was it like designing for the first time?<br />
It was really hard so I always had to ask my friend, how to that and how to do this.<br />
What do you do when you’re not making graphics?<br />
I play games like such as Roblox, CS:GO, Overwatch, etc.<br />
What software do you use when designing graphics?<br />
When I first started, I used blender for about the first six months then I got frustrated of how<br />
it works and why am I not improving, so I moved to Cinema4D because I have friends who use it<br />
and told me its way easier to use than blender.<br />
How long do you normally spend on one graphic?<br />
I spend up to two days; my quickest render ever only took probably about two<br />
minutes.<br />
Do you only design Roblox themed Graphics?<br />
I only do Roblox graphics if it involves 3D rendering, but I do well when I try other types of<br />
graphics as well.<br />
All in all, how has your experience been ever since you started doing graphics?<br />
I have met a lot of great friends, either whom I met from twitter or through one of my commissioners.<br />
I have felt the feeling of how it feels to be decent at graphics which was my aim when<br />
I first saw my friend’s graphics.<br />
@ IvanderKEK
50 just<strong>Create</strong>. ISSUE 4<br />
C O M M<br />
creat<br />
| Falort’s graphic, the best community creation of <strong>Issue</strong> 4. Congratulations!<br />
Carter0135<br />
Writer<br />
Hello everyone and<br />
today we are going to look at<br />
a graphics design by Falort.<br />
Falort is an incredibly talented<br />
member of the Hidden Developer<br />
community. This design<br />
is fantastic in my opinion, and<br />
I can tell a lot of work was put<br />
into it. I know this may sound<br />
petty, but I love how much detail was<br />
put into the floor of the design. It just<br />
shows how much time was set into<br />
the smallest of areas. The fireballs in<br />
above the character model look fantastic<br />
with the blur effect. Each fireball<br />
has a different fire angle in its way. I<br />
can see Falort being an inspiration to<br />
new graphic designers. The Character
ISSUE 4 j ust<strong>Create</strong>. 51<br />
U N I T Y<br />
ions<br />
design blends perfectly into the plan, the<br />
simplistic design of where the hands and legs<br />
make it look perfect. The Character model is<br />
only one color yet with the effects it seems<br />
excellent with only one color. The weapons<br />
are dull and unfortunately not blending in<br />
with the blur effects. Before we finish, let’s<br />
look at the background behind this design.<br />
This design was for Falort’s friend who<br />
wanted herself recreated into an anime character.<br />
This explains the fireballs and fighting sticks.<br />
In the end, this is a great article, which fits the<br />
anime art style perfectly. Even though this design<br />
has some downsides, that’s only my opinion, and<br />
to be honest, every design has a disadvantage.<br />
We've also chosen one more community<br />
creation! Check it out on the next page.
| Physx’s graphic “Illustrious” was the best from all 15 submissions we’ve received for the additional comm
unity creation. The color blending and mirrors are just astonishing! Excellent job!
masq<br />
Wri<br />
54 just<strong>Create</strong>. ISSUE 4<br />
HIDDEN DEVELOPERS HAS REACHED HEIGHTS, AND THANKS TO EVERY SING<br />
SKYSCRAPER HIGH, BUT HAVE YOU EVER THOUGHT OF IT WHEN IT DID NOT HA<br />
ZINE DIDN'T EXIST AND THE DISCORD WASN'T MADE? TODAY, WE ARE<br />
HIDDEN DEVELOPERS STARTED WITH SOMEONE YOU ALL KNOW, THE WONDER<br />
2015 WHEN HEADLESS DECIDED TO MAKE A GROUP. WE ASK<br />
"AT THE TIME THERE WAS A LACK OF GROUPS THAT WERE ABLE TO PROVIDE F<br />
DEVELOPERS NOT ONLY TO COMMUNICATE BUT RELATE AND CREATE DEALS W<br />
BEING INSIDE OF O<br />
HE THEN CREATED THE GROUP UNACCOMPANIED, WHICH DEVELOPED INTO W<br />
SHARE THEIR WORK AND GO THROUGH HARDSHIPS TOGETHER. AN EXAMPLE<br />
BY CREATING A "LAYER OF PROTE<br />
FURTHERMORE, BEFORE THE CREATION OF THE WEBSITE CURRENTLY IN USE T<br />
RECATED ROBLOX FORUMS IN SEARCH OF<br />
DURING THIS TIME, WHAT STARTED AS A ONE-PERSON COMMUNITY TU<br />
WITH THE TOPIC OF HISTORY COVERED, I WOULD LIKE TO INTRODUCE YOU TO<br />
DARK THEME IS SET TO BE ADDED, AND MANY FUTURE UPDATES W<br />
ALL IN ALL, HIDDEN DEVELOPERS HAS COME A LONG WAY, UNDER THE NURTU<br />
TO THE CREATION OF THE GROUP WE HAVE TODAY. HOWEVER, IT STILL HAS A<br />
PROGRESS<br />
ALL YOU HAVE TO DO I
ISSUE 4 j ust<strong>Create</strong>. 55<br />
uero<br />
ter<br />
LE MEMBER IN THIS COMMUNITY, WE HAD REACHED AN ELEVATION THAT IS<br />
VE SO MANY MEMBERS? DID YOU EVER THINK OF A TIME WHERE THIS MAGA-<br />
NOT TALKING ABOUT THE PRESENT NOR THE FUTURE, BUT THE PAST.<br />
FUL FOUNDER, HEADLESSHORROR. IT WAS CONCEIVED ON THE 21ST OF JULY,<br />
ED HIM WHY AND HE SAID THE FOLLOWING IN RESPONSE:<br />
OR THE COMMUNITY AND ALLOW YOUNG AND NEW, OLD AND EXPERIENCED<br />
ITHIN A COMMUNITY TOGETHER WHERE THEY HAVE A CLOSER BOND JUST BY<br />
NE COMMUNITY."<br />
HAT WE SEE TODAY, A FAMILY AND COMMUNITY WHERE DEVELOPERS CAN<br />
OF THIS IS FROM ROGUE STAFF MEMBERS, WHICH HEADLESS RESPONDED TO<br />
CTION AGAINST THESE ISSUES"<br />
ODAY, HEADLESS WOULD RETURN FROM SCHOOL to SCOUR THE SADLY DEP-<br />
APPLICATIONS FOR ROLES IN THE GROUP.<br />
RNED INTO THE CURRENT MAMMOTH GROUP THAT WE HAVE TODAY.<br />
HIDDEN DEVELOPER'S FUTURE, IN THE FORM OF WEBSITE UPDATES! A NEW<br />
ILL MAKE THE WEBSITE SEEM MUCH MORE "HUGE AND SLEEK."<br />
RE AND GUIDANCE OF HEADLESSHORRROR, WHO HAS DEVOTED MUCH TIME<br />
LONG WAY TO GO, AND BY HELPING US TODAY, YOU CAN BE A PART OF THAT<br />
ION TOO!<br />
S KEEP DEVELOPING!
56 just<strong>Create</strong>. ISSUE 4<br />
War groups and their RP aspects<br />
from Rome to Coru<br />
war groups and their ro<br />
Nerdking2002<br />
Writer<br />
The appeal of war groups in Roblox.<br />
| “Roman Iberia” is a place<br />
where you can roleplay as a<br />
Barbarian, join the Roman Senate<br />
or be a Spartan.<br />
Why are they so popular? I, myself, enjoy these war<br />
groups more than I enjoy standard Roblox Games from<br />
the front page.<br />
The attraction to most is the Roleplay aspect behind such<br />
groups. An example would be DoomForger’s Imperium of<br />
Man, where you can choose to be a Guardsman and attempt<br />
to work up the ranks, a member of the Law enforcement<br />
Adeptus Arbites, or a legendary Space Marine.<br />
There is a strict hierarchy in such groups, with promotional<br />
systems and organization to allow for a streamlined<br />
system. I will be using DoomForger’s IoM and Marcus-<br />
NervaAugustus’ Senate and the People of Rome as examples.<br />
Going through these groups and spending time<br />
in both gives exceptionally different experiences. In the<br />
IoM, you are a soldier working for the Emperor. What are<br />
known as raids are called against other groups, where<br />
both groups pit their fighters against each other. Most likely<br />
in a Sci-Fi setting.<br />
If you go to Rome, you meet a more Diverse group. You<br />
may join a Legion which has its Hierarchy, each Legion is<br />
running independently with a different organization, and<br />
you can fight for Rome against Barbarians. You can join<br />
one of the two political bodies, and write laws to establish<br />
a better community or run for a political office.<br />
You can join Colleges, such as the Gladiators. Become a<br />
Judge, or work as a Slave.
War groups and their RP aspects<br />
ISSUE 4 j ust<strong>Create</strong>. 57<br />
scant..<br />
leplaying aspects<br />
All the groups I have mentioned give that Rare Roleplay aspect that is entirely free and<br />
immersive. These groups test your command ability, your discipline, your combat skills, all you can<br />
develop by spending time in these groups.<br />
They are not just limited to the Warhammer 40’000 universe or Rome. You have Starwar’s<br />
Groups, all Era’s and Factions. World War Army’s with over one-hundred-thousand members. You<br />
can even become a Knight fighting for the Templars.<br />
Such is the appeal of War groups. They are interactive, fun, character building, and I endorse<br />
them heavily.<br />
| Star Wars colony army roleplay place.
Cards Again<br />
@Jus<br />
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GOODBYE<br />
that’s all for <strong>Issue</strong> 4 (:<br />
Au Revoir<br />
keep on developing!<br />
Teanastëllën<br />
here’s an inspirational quote for now.
“Sometimes life is going to hit you<br />
in the head with a brick. Don’t lose<br />
faith.”<br />
Steve Jobs
2018