eFOCUS MAGAZINE _issue1o
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OUR TEAM<br />
KIMONA GORDON<br />
A very talented and creative communications<br />
professional that always aim to surpass every<br />
expectation and shatter all the boxes that fail<br />
to contain her.<br />
She has taken on the role as one of the editors<br />
for this magazine and brings her personal flair<br />
and appreciation for colours and imagery to<br />
the fore.<br />
NICHOLAS SAMUELS<br />
There is an air of mystery surrounding Nicholas<br />
and his abilities. He is a technologist by day, a<br />
caring and dedicated father by night but finds<br />
time to continue to innovate and find solutions<br />
to all sundry of problems he encounters.<br />
He has also taken on the role as one of the<br />
editors for this magazine paying special attention<br />
to details.<br />
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ASHA-DAE ALERT<br />
Relatively new to assisting executives in the<br />
corporate world, Asha Dae decided to take the<br />
leap in the world of communications.<br />
Her experience in the field has captivated<br />
her to share creative ideas and get involved<br />
in outreach activities within the field of Public<br />
Relations.<br />
CHRISTOPHER LAMBERT<br />
Christopher has a technology background<br />
being one of the company’s gatekeepers and<br />
has an eye for design which he hones from the<br />
maintenance of the company’s website.<br />
He is enthused to take on a variety of different<br />
challenges each day which is always an<br />
opening to grow his skill set in web design and<br />
graphic design.<br />
<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />
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CONTENTS<br />
02. OUR TEAM<br />
06. MESSAGE FROM THE CHIEF EXECUTIVE OFFICER (ACTG.)<br />
07. UPDATE ON THE STATUS OF THE TABLETS IN SCHOOLS PROJECT<br />
10. ROBOTICS AT JAMAICA COLLEGE: THE NEVERENDING JOURNEY<br />
14. VIRTUAL FIELD TRIPS IN THE CLASSROOM<br />
15. TECHNOLOGY - THE FOURTH INDUSTRIAL REVOLUTION<br />
16. ENTER KRISTOFFERSON – UCA’S VISIONARY<br />
18. JOBS OF THE FUTURE<br />
20. BRAIN TWISTA<br />
21. AUGMENTED REALITY – THE NEXT BIG THING<br />
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MESSAGE FROM THE CHIEF<br />
EXECUTIVE OFFICER (ACTG.)<br />
Over the past 12 years,<br />
e-Learning Jamaica<br />
Company Limited<br />
(e-LJam) has played its<br />
part in transforming<br />
the teaching and learning environments<br />
in Jamaican public educational<br />
institutions through the use<br />
of Information and Communication<br />
Technologies (ICT’s).<br />
To keep our stakeholders informed,<br />
e-LJam is relaunching our Newsletter<br />
entitled ‘eFocus’.<br />
eFocus is a technology-based online<br />
magazine that will highlight the company’s<br />
activities which have impacted<br />
the educational system through the<br />
use of technology. It will also have<br />
a mix of other interesting features<br />
and provide a platform to showcase<br />
talents and accomplishments<br />
of individuals, groups with special<br />
emphasis on teachers and students<br />
that have been making a profound<br />
contribution to the field.<br />
It is our earnest hope that you<br />
find encouragement, comfort and<br />
inspiration as you peruse our online<br />
presence.<br />
Enjoy!!<br />
Izett McCalla<br />
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UPDATE ON THE STATUS OF THE<br />
TABLETS IN SCHOOLS PROJECT<br />
Teachers were immersed in hands-on activities which had them engaged as<br />
content creators<br />
At the request of the Ministry<br />
of Science and Technology<br />
(MSET), e-Learning Jamaica<br />
Company Limited (e-LJam) is<br />
collaborating with the Ministry<br />
of Education, Youth and Information<br />
(MOEYI) along with the Universal<br />
Service Fund (USF) to implement the<br />
Tablets in Schools (TIS) Project in<br />
selected public educational institutions<br />
over the next eleven years. The rollout<br />
of the TIS project will see the use of<br />
tablets as the major support strategy<br />
in the teaching and learning process.<br />
The Government of Jamaica will be<br />
providing tablets to selected public<br />
schools which serve pre-primary and<br />
primary aged students throughout<br />
Jamaica as well as the ten (10) teachers<br />
colleges, and twenty-two (22) State<br />
Care facilities for a total of 1,106<br />
institutions.<br />
e-Learning Jamaica Company Limited’s<br />
(e-LJam) training unit has been<br />
providing support in the delivery of<br />
Mind Set Change training for School<br />
Administrators, specifically principals,<br />
vice principals and senior teachers,<br />
during the period November 21, 2017,<br />
to February 8, 2018. These intensive<br />
3-day sessions were conducted in<br />
partnership with the National College<br />
for Educational Leadership (NCEL).<br />
These sessions were geared towards<br />
equipping school administrators with<br />
the skill set necessary to lead/guide the<br />
transformation process and facilitate<br />
the wide-scale use of technology<br />
within their institutions. Participants<br />
were exposed to content covering six<br />
modules:<br />
• Mind Set Change for ICT Integration<br />
• Visionary Leadership for ICT<br />
Integration<br />
• Instructional Leadership for ICT<br />
Integration<br />
• Professional Leadership for ICT<br />
Integration<br />
• Organizational Leadership for ICT<br />
Integration<br />
• Ethical Leadership for ICT Integration.<br />
The Ministry of Education Youth and<br />
Information (MOEYI) supported the<br />
sessions through Education Officers<br />
from the various regions whom<br />
engaged the participants in robust<br />
discussions as they created policies<br />
to support the use of Information<br />
Communication Technology (ICT) in<br />
their respective schools. Over 360<br />
Administrators successfully completed<br />
this training exercise.<br />
Having successfully completed<br />
the Mind Set Change training,<br />
administrators were tasked with<br />
the delivery of a revised Mind Set<br />
Change training to include all teachers<br />
in each school. This has exposed<br />
approximately 3500 teachers to the<br />
following topics for over eight hours:<br />
• Mind Set Change for ICT Integration<br />
• Instructional Leadership for ICT<br />
Integration<br />
• ICT Integration and Professional<br />
Leadership<br />
• Digital Citizenship for ICT Integration<br />
The completion of the Mind Set Change<br />
teacher training saw heightened<br />
preparations for the delivery of Basic<br />
ICT training to over 2400 teachers<br />
in all project institutions excluding<br />
the Teachers’ Colleges. The Basic<br />
ICT training saw us engaging the<br />
Institute of International Recognized<br />
Qualifications (IIRQ), the local<br />
representatives of City and Guilds, to<br />
train just over 150 Trainer of Trainers<br />
to deliver ‘Start IT User Level 3’ across<br />
the project institutions. The trainers<br />
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were drawn from a pool of IT Teachers<br />
at the secondary level or primary level<br />
teachers displaying key competencies<br />
indicating that they could deliver Basic<br />
ICT training to their colleagues with<br />
further training. This training was<br />
conducted over a period of six weeks<br />
for a total of 45 hours of face-to-face<br />
interaction with an assigned trainer<br />
and another 15 hours of independent<br />
work. The course was competencybased<br />
and teachers were required to<br />
submit a physical portfolio comprising<br />
8 key tasks to their trainers for grading<br />
and certification by City & Guilds.<br />
The completion of the Basic ICT<br />
training was a prerequisite for the<br />
Technology Integration Training<br />
which all teachers need to complete.<br />
The week of July 2-6, 2018 saw<br />
approximately 90 teachers from<br />
Regions Four (Hanover, St. James<br />
& Westmoreland) and Region Six<br />
(Clarendon & St. Catherine) being<br />
trained over three days in the<br />
Technology Integration content<br />
covering:<br />
• Getting Started<br />
• ICT & Pedagogy<br />
• Digital Citizenship<br />
• Designing and Producing<br />
• Communication and Collaboration<br />
• Research, Critical Thinking and<br />
Problem Solving.<br />
Teachers were immersed in hands-on<br />
activities which had them engaged<br />
as content creators while they<br />
explored different components of<br />
the Technology Integration Training<br />
manual. Having successfully completed<br />
the three days of training, these<br />
trainers were tasked to deliver an initial<br />
two days of training involving the use<br />
of existing technological tools (laptops,<br />
desktops and smartphones) to their<br />
colleagues for 12 hours. Teachers<br />
were exposed to content covering ICT<br />
& Pedagogy and Digital Citizenship<br />
over days one and two respectively.<br />
An additional four days of training<br />
involving the use of tablet computers<br />
is to be completed by all teachers from<br />
Regions Four and Six in late August of<br />
2018.<br />
The training team will provide ongoing<br />
coaching and support to the teachers<br />
as they integrate technology into<br />
their lessons. The team will also host<br />
meetings with the Curriculum team to<br />
discuss the operation of the project<br />
in the schools. They will also be given<br />
6 hours of troubleshooting training<br />
to deal with issues relating to the<br />
equipment they will receive.<br />
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ROBOTICS AT JAMAICA COLLEGE:<br />
THE NEVERENDING JOURNEY<br />
There is a space for all our members irrespective of their skillsets<br />
The main aim of The Robotics<br />
Club is to inspire creative<br />
young minds to build<br />
work-efficient robots to assist<br />
humans in work and play. As<br />
well as building an innovative team to<br />
surpass previous members and<br />
elevate to the World Championship<br />
overcoming any obstacle which we<br />
will face in the process.<br />
The Mission of the Jamaica College<br />
(JC) Robotics Club is to entrust our<br />
knowledge to the future members of<br />
our club in order to maintain sustainability.<br />
In addition, strive to achieve<br />
excellence in all aspects of the<br />
competitions.<br />
As a science-driven institution, JC<br />
seeks to embrace the best practices<br />
while integrating technology and<br />
realizing value from the resources<br />
available. Appropriate use of technology<br />
encourages achievement and<br />
student success. Projects embarked<br />
upon by JC include the implementation<br />
of the Information Communication<br />
and Technology (ICT) Steering<br />
Committee, integration of a school<br />
management system, subscription to<br />
an electronic library, upgrades to the<br />
core networks infrastructure and the<br />
training of all staff members in the<br />
relevant technology as desired.<br />
The Jamaica College Robotics Club<br />
was formed in 2009 as an initiative to<br />
inspire high school students to be<br />
science and technology leaders in<br />
their pursuit of higher education and<br />
ultimately their careers. It also<br />
engages students to cultivate<br />
engineering and technological skills<br />
through innovative thinking. Since its<br />
inception, The Robotics Club has<br />
been an active part of the school’s<br />
community giving club attendees/<br />
members, and to a lesser extent the<br />
rest of the school’s population, an<br />
opportunity to apply what is being<br />
taught in the classrooms. This<br />
programme has reignited an interest<br />
in science, technology, engineering<br />
and mathematics (STEM) based<br />
courses in accordance with the way<br />
the world is currently focused.<br />
There is no specific requirement for<br />
students to join the club. However, a<br />
requirement to be a part of the<br />
competitions is that you have to be<br />
an affiliate of a US organization. The<br />
Jamaica College Old Boys Association<br />
(JCOBA) New York Chapter registered<br />
our JC through their company in New<br />
York. They (Old Boys) brought the<br />
idea to the then Principal, currently,<br />
Senator the Hon. Ruel Reid, Minister<br />
of Education, Youth and Information.<br />
Some outcomes we hope to achieve<br />
through participation for the lower<br />
school members is exposure,<br />
networking and building rapport with<br />
persons outside of Jamaica. For the<br />
upper school members, it is the same<br />
with the added opportunity to secure<br />
scholarships for colleges and universities<br />
overseas.<br />
Over a nine-year period, the team<br />
has entered competitions to not only<br />
challenge themselves but to prove to<br />
the world that talent exists right here<br />
in Jamaica and have won approximately<br />
twenty awards. The competitions<br />
typically are not about who<br />
comes first, second or third but<br />
rather to showcase talent. This<br />
season the team won over five<br />
awards and last season over four<br />
awards. The Inspire award was won<br />
in 2013 and 2018 which is a top<br />
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award given to a team demonstrating<br />
multiple criteria outlined in the chart<br />
to the right.<br />
One of these competitions is the<br />
FIRST Tech Challenge which is a world<br />
championship competition for<br />
students in grades 7-12 to develop<br />
lifelong skills such as problem-solving,<br />
organization, and team-building by<br />
designing, building, and programming<br />
robots to perform prescribed tasks.<br />
FIRST Tech Challenge is more than a<br />
robot competition; in addition to<br />
robot matches, teams are also<br />
eligible to win judged awards.<br />
Choosing award winners is a difficult<br />
task. The judged awards represent a<br />
positive way to recognize teams who<br />
embody important values like<br />
gracious professionalism, teamwork,<br />
creativity, innovation, and the value of<br />
the engineering design process.<br />
As a result of the experiences shared<br />
during these competitions, the<br />
majority of the boys remain a part of<br />
the club and the team. Some of the<br />
coaches are past members of the<br />
team like the programming coach,<br />
technical coach and advisors from<br />
the 2013 team who won the 1st<br />
inspire award. The support for the<br />
club is overwhelming as is the<br />
number of persons wanting to join<br />
the club. As a result of this, there are<br />
now two meeting times, one for lower<br />
school and one for upper school as<br />
the space in the lab doesn’t allow for<br />
one meeting. Members of the club<br />
are boys with interest in technology.<br />
However, how the club is structured,<br />
there are different departments,<br />
namely, Engineering, Technical,<br />
Technical Writing, Marketing and<br />
Public Relations Departments. This<br />
means that there is a space for all<br />
our members irrespective of their<br />
skillsets as they cover quite a range<br />
for all with interest in the club, even<br />
those that might not have been<br />
originally thought to be associated<br />
with the disciplines typically associated<br />
with a technology-based club.<br />
There are four main areas of expertise<br />
required for competitions which<br />
are the actual building of the robots,<br />
the programming which enables the<br />
robot to move, drivers for the bots<br />
that navigate the courses to complete<br />
the required tasks and the Computer<br />
Aided Design (CAD) which is the<br />
creation of the 3D Design of the<br />
robot in soft copy. These are all<br />
requirements and must be submitted<br />
prior to competitions. Initially,<br />
everyone wants to be a driver of<br />
course, but engineers and programmers<br />
are excluded as they have their<br />
own tasks to do while the driving is in<br />
progress. As a result, members have<br />
in-house competitions to pick the two<br />
best drivers for competitions. The<br />
team matures significantly with the<br />
challenges provided at these competitions<br />
as the boys are allowed leverage<br />
to explore. Coaches cannot be seen<br />
interacting with the members of the<br />
team during this time and if there is a<br />
problem they have to fix it on their<br />
own. Prior to the competition, however,<br />
assistance is provided with the<br />
programming aspect as the language<br />
taught in the syllabus is not the<br />
language used in the competition.<br />
They are given homework and provided<br />
with different links to expand<br />
their knowledge.<br />
A challenge faced by the club though,<br />
is that there are not enough resources<br />
to facilitate learning and interaction<br />
with a very hands-on approach. Due to<br />
lack of space and components, the<br />
resources are only used by the<br />
competition team. In light of this fact,<br />
the bots created cannot be retired/<br />
preserved at the end of competitions.<br />
A disassembling ceremony is held at<br />
the end of the year where the robots<br />
are disassembled and the parts that<br />
can be reused for the next competition<br />
are safely stored until the next<br />
competition. Unfortunately, the robots<br />
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get damaged during each competition<br />
and we lose components. When<br />
this happens, it diminishes the<br />
available resources and components<br />
for the next time we compete. It is<br />
the hope, however, to get to a point<br />
where the robots can be retired so<br />
that the club can look back and see<br />
how far they have grown and how<br />
much has been achieved through the<br />
hard work and dedication of its<br />
members.<br />
As a testament to the work and<br />
achievements of the club, there have<br />
been placements in TTech as they<br />
have taken some of our boys for<br />
internships. The Gore Foundation, on<br />
the other hand, wants to start a<br />
robotics camp and has asked some<br />
of our members to be a part of the<br />
camp and assist with training. The<br />
Liguanea Sports Club also invited the<br />
members to be facilitators of a<br />
Robotics programme/summer camp.<br />
Other members have been speakers/<br />
presenters at conferences such as<br />
the Jamaica Teacher’s Association<br />
(JTA) Annual Conference, e-Learning<br />
Jamaica Company Limited’s Technology<br />
Day, TTech, Excel Community<br />
College etc.<br />
On a lighter note, a fun part of the<br />
process is getting to name the bots<br />
before they are entered into the<br />
competition. The names of the robots<br />
for this year were Scorpion and The<br />
Butcher. They were decorated with<br />
vinyl with the logos of our sponsors.<br />
The Scorpion was given the name<br />
after building the robot for the super<br />
regionals in Pennsylvania, it started to<br />
look like a scorpion. The Butcher is<br />
named after Mr Butch Hendrickson,<br />
owner of the National Baking Company,<br />
our major sponsor.<br />
Sponsorship is a vital part of achieving<br />
what we have done year after<br />
year. Ability alone can only take us so<br />
far, but without the financial assistance<br />
and support from sponsors, we<br />
would not have been able to turn up<br />
and represent our school or nation at<br />
these events. In all the years we have<br />
been competing, this year, in particular,<br />
we really felt the love and support.<br />
We felt the support from JC as<br />
they helped with fundraising and in<br />
cases where the boys were pulled<br />
from classes, they were given<br />
supplemental papers to make up for<br />
test and exams.<br />
With regards to corporate Jamaica,<br />
this year we had a few companies<br />
willing to come on board. This year<br />
one of our biggest contributors was<br />
the National Baking Company and<br />
Gary ‘Butch’ Hendrickson has also<br />
committed to refurbishing the JC<br />
Robotics Lab which should be<br />
completed by mid-September of this<br />
year. Others include the Gore<br />
Foundation that provided the airline<br />
tickets, TTech for helping to prepare<br />
the team for interviews, Burger King<br />
for providing food at the airport, the<br />
JCOBA for providing transportation<br />
and registration, the Port Authority<br />
and Jamaica Broilers as well. The<br />
Engineering Department of the<br />
University of the West Indies has<br />
helped to coach the members of the<br />
team.<br />
Additional funding will always be appreciated<br />
as we compete against first<br />
world countries. Our competition has<br />
the advantage of better support from<br />
their school and interest groups,<br />
funding and access to a greater<br />
variety and quality of parts and other<br />
components needed to build the<br />
robots, practice with and test them<br />
prior to competing in events. We<br />
acknowledge the love and support<br />
received to get the team to the competitions,<br />
house and feed the team<br />
keeping us healthy and well cared for.<br />
But we also recognize that if we had<br />
better equipment and components,<br />
we could build a better robot and<br />
compete head-on with our first world<br />
counterparts.<br />
Going forward we are committed to<br />
continuous growth in the development<br />
of the boys with the honing<br />
of their skills, like problem-solving<br />
and critical thinking, as they learn<br />
and develop while playing their roles<br />
in the projects, fostering a greater<br />
involvement of STEM in Jamaica and<br />
the exposure of our members to<br />
first-world technology.<br />
Again, we love and appreciate all the<br />
support from which we have benefitted.<br />
As we grow, as we develop and<br />
as we hone our skills and recognize<br />
that competing in these events is<br />
not just about the JC Robotics Club<br />
but that we represent our nation,<br />
Jamaica, we thrive to consistently improve<br />
our performances and reforge<br />
our dedication in each iteration to<br />
show the world that we are here to<br />
compete as equals!<br />
Much love from us to you as we<br />
continue to look forward to your<br />
continued support in our future<br />
endeavours.<br />
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VIRTUAL FIELD TRIPS IN THE<br />
CLASSROOM<br />
Experiences can be shared without leaving the classroom<br />
Davia Bryan-Campbell<br />
Have you ever wondered<br />
what it would be like to<br />
climb Mount Everest or<br />
to navigate out in space?<br />
What about exploring<br />
inside a volcano or taking a trip to<br />
the Great Wall of China? All of this<br />
is possible in the classroom with<br />
Virtual Field Trips. A Virtual Field<br />
Trip is a collection of images, videos<br />
and websites or other digital media<br />
which enhances students learning<br />
through the interaction of content.<br />
It is also a guided exploration in<br />
which students can participate<br />
in interactive video conferencing.<br />
These field trips enable students<br />
to experience real-life activities in<br />
a simulated environment. It allows<br />
individuals to relive educational<br />
experiences or other memorable<br />
moments. Virtual Field Trip<br />
provides an avenue through which<br />
experiences can be shared without<br />
leaving the classroom. This results in<br />
a reduction of the costs and logistics<br />
that would have become necessary<br />
when planning a trip for a group of<br />
students or individuals.<br />
Virtual Field Trips can provide a<br />
host of experiences for students<br />
across various disciplines or<br />
subject matters. Students can<br />
use applications on their mobile<br />
technology to take or view 360<br />
photos taken at a specific place such<br />
as Green Grotto Cave. Students can<br />
also participate in more interactive<br />
Virtual Field Trips that includes<br />
audio and video using 360 view, for<br />
example, a trip to Mars. Interactive<br />
video conferences is another way<br />
in which students can gain new<br />
learning experiences like interacting<br />
with other students from other<br />
countries to learn about their<br />
culture and participate in street view<br />
activities. They can also conduct<br />
interviews with professionals in<br />
different fields across the world.<br />
Students and teachers can benefit<br />
from Virtual Field Trips given the<br />
ease of manipulation, which makes<br />
classroom activities more fun and<br />
interactive. It also allows for more<br />
creativity and innovation to be<br />
displayed in a classroom setting.<br />
These field trips can be created then<br />
shared between classes or even<br />
worldwide. Access to Virtual Field<br />
Trips created by others has been<br />
made easy through YouTube and<br />
other websites or social media.<br />
There are a number of websites<br />
and applications that can be used<br />
to create and view 360 panoramas<br />
and 360 virtual reality content with<br />
teachers and students across the<br />
globe. Examples of some of these<br />
sites and applications are Google<br />
Expeditions, Google Street View,<br />
Google Cardboard and Cardboard<br />
Camera, Discovery Education,<br />
YouTube and 360 videos. Students<br />
and teachers can also design and<br />
make VR Cardboards to view 360<br />
videos on their phones and to have<br />
immersive experiences in a simple<br />
and affordable way. Templates and<br />
instructions are available online<br />
to assist teachers and students to<br />
create their own VR Cardboard.<br />
The learners of the 21st century<br />
are able to engage in experiences<br />
otherwise seen as impossible<br />
because of prohibitive costs or<br />
other logistical issues by using<br />
Virtual Field Trips to engage the<br />
learners. The learning opportunities<br />
afforded through Virtual Field Trips<br />
allows for boundaries and barriers<br />
to be removed by incorporating<br />
technology in the classroom using<br />
the gamut of basic resources<br />
available.<br />
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TECHNOLOGY - THE FOURTH<br />
INDUSTRIAL REVOLUTION<br />
The technology era is being labelled ‘The Fourth Industrial Revolution’<br />
<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />
Melissa Warner<br />
Technology is changing the<br />
employment, entrepreneurial,<br />
and career landscape<br />
across the globe. Recent<br />
statistics indicate that 65%<br />
of children entering primary schools<br />
today will work in career fields that<br />
currently don’t exist. Changes within<br />
the job market are expected to<br />
accelerate by 2020, where office<br />
and administrative functions, along<br />
with manufacturing and production<br />
roles, will see dramatic declines.<br />
Conversely, business and financial<br />
operations along with digital computing<br />
power, biochemistry and mathematical<br />
functions will experience an<br />
incline. The central driver for many of<br />
these transformations is technology.<br />
Artificial intelligence, 3D printing, resource-efficient<br />
sustainable production,<br />
and robotics will factor into the<br />
ways we currently make, manage and<br />
mend products or deliver services.<br />
There has also been a notable<br />
transition from the traditional office<br />
format, to remote working, co-working<br />
spaces and teleconferencing as<br />
the principal driver of change. Concurrently,<br />
advances in mobile and<br />
cloud technologies that allow remote<br />
and instant access have been singled<br />
out as the most important techno-<br />
logical driver of the changes. These<br />
have been enabling the rapid spread<br />
of Internet-based service models that<br />
facilitate interconnected workspaces<br />
not tied to one place, but many.<br />
There will also be an influx of new job<br />
descriptions within the workforce, i.e.<br />
Data Scientist and Business Intelligence<br />
Analyst, which will require<br />
new skills in digital technologies<br />
from cloud architecture to social<br />
media. Many jobs will be automated<br />
or supplanted by machines. People,<br />
however, will always be the organizing<br />
force behind technology, bringing<br />
together technological resources and<br />
the direction of those resources to<br />
solve business problems while creating<br />
opportunities.<br />
The technology era is being labelled<br />
‘The Fourth Industrial Revolution’,<br />
as it will enable traditionally closed<br />
business models to decentralize<br />
economies and transition towards a<br />
more inclusive and accessible model,<br />
where personally owned assets, from<br />
cars to spare bedrooms, will expand<br />
entrepreneurship while diversifying<br />
revenue streams. This model will<br />
reshape how we do business either<br />
individually, or as companies globally<br />
as the increased connectivity to<br />
power, innovation and economic opportunities<br />
will create a more energy<br />
efficient, and connected world.<br />
Share your Technology articles<br />
with us for your chance to get<br />
published in the NEXT e-Focus<br />
issue by submitting them<br />
to: info@warner-co.com Share your<br />
technology<br />
articles<br />
with us<br />
for your<br />
chance<br />
to get<br />
published<br />
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them to:<br />
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15
ENTER KRISTOFFERSON –<br />
UCA’S VISIONARY<br />
Technology will indefinitely have a great impact on the UCA<br />
Hello, my name is<br />
Kristofferson Nunes<br />
and I am a Millennial.<br />
I’m saying this to help<br />
readers understand that<br />
having a career in technology for<br />
me, personally, is something I saw<br />
as inevitable. I was born into an age<br />
where technology was just started<br />
to advance, still is advancing and will<br />
continue to advance. Technology will<br />
indefinitely have a great impact on<br />
University & College Ambassadors<br />
(UCA) and its clientele because<br />
we are currently existing in this<br />
age of technology. When UCA first<br />
began, it was created with a target<br />
audience in mind. These people<br />
whom my company are geared<br />
towards are all millennials who<br />
were born or matured into this age.<br />
Although face to face interactions<br />
are not a cancelled alternative to<br />
reaching people, technology is key<br />
in promoting UCA, attaining the<br />
audience and keeping them there<br />
(especially with regards to the age<br />
bracket of our student market).<br />
I have noticed that once someone<br />
likes an idea, they tell someone, who<br />
tells someone and soon enough<br />
everyone will know. People will<br />
follow us on social media pages<br />
because they want to be a part of<br />
our community. This is the best way<br />
to engage with them and include<br />
them in our community. Through<br />
these media, we use various aspects<br />
of technology that people respond<br />
to besides having to read text on<br />
a screen and so we engage them<br />
visually. Consistent engagement<br />
within our community through the<br />
use of technology allows them to see<br />
us and when they see us they will<br />
know us. It is similar to you not being<br />
able to forget an image you have<br />
already seen.<br />
UCA constantly uses technology to<br />
allow people to see us and allows us<br />
to register our brand in their minds.<br />
As such, they think about us and<br />
keep us in their thoughts. If they<br />
think about us then they will talk<br />
about us. When they talk about us<br />
they indirectly promote our brand<br />
and communicate to others what we<br />
represent.<br />
Technology not only helps with our<br />
promotion, but it also aids in our<br />
innovation. Whenever there is a new<br />
idea or method to reach or further<br />
expand our market, one of the<br />
first things we need to ask is “How<br />
can the technology we have at our<br />
disposal make it better, different or<br />
unique?” Our access to information<br />
through this allows us to reduce<br />
replication and sew more seeds of<br />
originality. This keeps us aligned<br />
with our vision and takes UCA as<br />
a brand above and beyond. When<br />
people see the difference, originality,<br />
unorthodoxness and innovation in<br />
our approach they pay attention.<br />
That attention gives us more than<br />
just promotion, it takes us to another<br />
level of branding. UCA and its use<br />
of technology won’t stop here. As it<br />
advances, we must also advance.<br />
- Kristofferson Nunes<br />
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17
JOBS OF THE FUTURE<br />
Demand for tech workers continues to grow at a pace that’s unmatched...<br />
Nicholas Samuels<br />
Technology plays such a<br />
significant role in our everyday<br />
lives that it is almost impossible<br />
to picture going even a<br />
day without it, let alone a<br />
whole weekend dedicated to spending<br />
time with the family. Today a simple<br />
thing like our cell phones are so<br />
powerful and keeps us so connected to<br />
our apps, social presence and getting<br />
our news and updates that we tend to<br />
forget the original purpose of a cellular<br />
phone in the first place, to keep in<br />
touch with people.<br />
Given all these advances, it is only<br />
logical that there must be people to<br />
support, develop and continue to<br />
create these technologies and devices<br />
that we are so accustomed to using.<br />
Apart from that is the management<br />
and maintenance of all the software<br />
and platforms that we have grown so<br />
accustomed to that drive our businesses<br />
and personal lives.<br />
Due to the importance of technology,<br />
we find that companies are all undergoing<br />
a form of digital transformation<br />
which inevitably increases their use and<br />
dependence on technology. Some of<br />
the technologies further driving the<br />
technologies of the future are artificial<br />
intelligence (AI), augmented and virtual<br />
reality and the Internet of Things (IoT).<br />
“Demand for tech workers continues to<br />
grow at a pace that’s unmatched in<br />
other industries, (Rayome, 2017)” said<br />
Raj Mukherjee, senior vice president of<br />
product at job search site Indeed.<br />
According to CompTIA chief technology<br />
evangelist James Stanger, “We’re going<br />
to see a lot of defined job roles either<br />
being radically redefined, or even just<br />
go away. I think an IT skillset will remain<br />
valuable, but it has to be in regards to<br />
business. Too long, those things have<br />
been kept in siloes. (Rayome, 2017)”<br />
It is interesting to hear this commentary<br />
and even scarier to realize just<br />
how true it is. Think about it, our<br />
children going to school now are being<br />
prepared for jobs that won’t exist by<br />
the time they are ready to enter the<br />
world of work, they will have to learn<br />
new skills. “As whole industries adjust<br />
and new ones are born, many occupations<br />
will undergo a fundamental<br />
transformation, says the World<br />
Economic Forum in its 2016 report, The<br />
Future of Jobs. It continues to say that<br />
“Technological trends such as the<br />
Fourth Industrial Revolution will create<br />
many new cross-functional roles for<br />
which employees will need both<br />
technical and social and analytical<br />
skills… (World Economic Forum, 2016)”.<br />
This drives home the point that<br />
technology is a part of our lives now<br />
and will be the driving force of our<br />
future. It is important that we recognize<br />
this and it is for this reason that the<br />
Government of Jamaica (GoJ), the<br />
Ministry of Science and Technology<br />
(MSET), the Ministry of Education Youth<br />
and Information (MOEYI), e-Learning<br />
Jamaica Company Limited (e-LJam) and<br />
the Universal Service Fund (USF) are all<br />
partnered to enable the teachers of<br />
our nation to use and integrate<br />
technology in their lessons. This allows<br />
the children the opportunity to<br />
interface directly with the different<br />
technologies and in so doing make<br />
technology a part of their everyday lives<br />
while reinforcing that our way of<br />
thinking and problem solving should<br />
incorporate the use of technology to<br />
enhance our solutions, create opportunities<br />
and make them better. There is<br />
no future in which technology will not<br />
be included in every job that will exist.<br />
“By 2020, more than a third of the core<br />
skill sets required for most jobs will<br />
include skills that aren’t considered<br />
crucial today. Nearly nine in 10 workers<br />
anticipate having to develop new skills<br />
all throughout their lives to keep up<br />
with the changes. And the most crucial<br />
skills they’ll need, according to many<br />
experts, are cross-disciplinary ones.<br />
(Krueger, 2017)” The reality of this is<br />
that fields that had nothing to do with<br />
each other before may now start to<br />
collide and begin to complement each<br />
other on the way to creating the new<br />
solutions of the future. A specialist in<br />
Artifical Intelligence might be required<br />
to team up with specialist doctors or<br />
farmers to create applications, robotic<br />
arms that perform complex surgeries<br />
or even miniature bots that will enter<br />
the body by swallowing a pill for<br />
example that will perform complex<br />
operations without ever having to cut<br />
the skin or do invasive procedures. The<br />
same is true for every industry that<br />
exists including biochemists, engineers,<br />
information systems experts, medical<br />
specialist, agricultural specialist,<br />
geospatial engineers, etc.<br />
Is there a future for you? Will you be<br />
employed or replaced by a robot? What<br />
skill sets should you consider acquiring<br />
for the future? Fortunately, there is a<br />
list of future jobs that you might want<br />
to consider below to help you figure<br />
out which career path might best suit<br />
you as described by ZDNet and the IT<br />
Career Finder.<br />
Computer Vision Engineer<br />
These professionals build and improve<br />
computer vision and machine learning<br />
algorithms and analytics to detect,<br />
classify, and track objects.<br />
Machine Learning Engineer<br />
Machine learning engineers are<br />
advanced programmers who develop<br />
AI machines and systems that can learn<br />
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and apply knowledge. These professionals<br />
perform sophisticated programming,<br />
working with complex<br />
datasets and algorithms to train these<br />
systems.<br />
Network Analyst<br />
Network analysts in the coming years<br />
will combine their technical skill set<br />
with an understanding of how to apply<br />
it to provide real-time trending<br />
information on network traffic, and<br />
what those insights mean for the<br />
business.<br />
Security Analyst | IT Security Specialists<br />
Cybersecurity professionals are already<br />
in great demand, and that will continue<br />
into the future, as attacks grow more<br />
sophisticated and technologies to fight<br />
them advance.<br />
Cloud Engineer<br />
Cloud engineers will develop solutions<br />
at scale that are a mix of both in-house<br />
technology and outside systems going<br />
beyond Amazon engineers working on<br />
AWS or Microsoft engineers working<br />
on Azure.<br />
Mobile Application Developer<br />
Across both end users and vendors,<br />
app developers will be in large demand<br />
in 2020, Meneer said. “It’s really the<br />
intersection of where technical<br />
capability comes to face the business<br />
need, (Greenspan, 2018)” he added.<br />
This could be a higher level role than<br />
simply coding, according to Forrester<br />
analyst Andrew Bartels: The developer<br />
may be someone who identifies a need<br />
and designs what the code would look<br />
like, and sends it off to someone else<br />
to do the actual coding.<br />
Business Intelligence (BI) Analyst<br />
BI analysts gather data from a number<br />
of sources, including internal software,<br />
competitor information, and industry<br />
trends, to develop a sense of where<br />
the company stands in the industry<br />
and how they can both grow and cut<br />
costs.<br />
DevOps Lead<br />
As more app developers and business<br />
analysts come on board, DevOps<br />
teams will also need to be expanded to<br />
oversee and coordinate work between<br />
those groups, Bartels said.<br />
These professionals bring skills in<br />
development and project management<br />
that are required in many companies,<br />
even outside the context of software<br />
development, Meneer said. They may<br />
be found under different titles in the<br />
future, but the skillsets will continue to<br />
be in demand.<br />
Database Administrator<br />
Database administrators will become<br />
more in-demand by 2020, particularly<br />
as companies move toward more<br />
software offerings that include AI, and<br />
the ability to create AI-powered models<br />
User Support Specialist<br />
As technology becomes deeply<br />
integrated into the operations of<br />
business units, more employees will<br />
need assistance from support specialists,<br />
especially as the workforce<br />
transitions, Meneer said. “As companies<br />
go through digital transformations,<br />
suddenly they find their operations<br />
increasingly interwoven into these<br />
systems,” he added. “You’re going to<br />
need the professionals who can<br />
support that (Rayome, 2017).”<br />
Software Engineer<br />
The demand for software engineers will<br />
rise along with technological advancements<br />
and the proliferation of<br />
emerging network technologies. As the<br />
sophistication and adoption of<br />
electronic data-processing systems<br />
continue to rise, the need to implement<br />
and upgrade to these new<br />
computer systems will fuel job creation<br />
for systems software engineers.<br />
Video Game Designer<br />
Beyond the booming market for<br />
traditional console and PC games, the<br />
increased popularity, processing power<br />
and graphics capabilities of mobile<br />
devices have unlocked a new world of<br />
employment opportunities for game<br />
designers, artists and programmers.<br />
Video game designers with mobile<br />
software development expertise will be<br />
especially sought after as smartphones<br />
& tablets, such as the iPhone and iPad,<br />
continue to change how video games<br />
are accessed and played.<br />
Web Developer<br />
As the number of products and<br />
services available online continues to<br />
grow, web developers and designers<br />
will enjoy increased job opportunities.<br />
The proliferation of social media, social<br />
networking and other Web 2.0<br />
communities will boost demand for<br />
web developers as businesses look to<br />
engage a new generation of customers<br />
and spur a competitive advantage in<br />
these rapidly growing platforms.<br />
The future is so bright it is blinding.<br />
There are so many opportunities and<br />
so many different paths to take. The<br />
best part about it is that there is a path<br />
for everyone. I hope this article helps<br />
you along your path.<br />
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19
BRAIN<br />
TWISTA<br />
Are you smart<br />
enough to solve<br />
these puzzles?<br />
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AUGMENTED REALITY<br />
– THE NEXT BIG THING<br />
It is a good way to render real-world information and present it in an interactive way<br />
We all grew up playing<br />
games at some point in<br />
our lives be it board, card,<br />
imaginary or console<br />
games. The one thing that<br />
the industry has never failed to do is to<br />
keep innovating and ensure that there<br />
are many new ways for us to entertain<br />
ourselves. I remember when the Atari<br />
was originally released, followed by the<br />
consoles released by Nintendo and<br />
Sega. As kids, those blew our minds<br />
and captivated us. Microsoft and Sony<br />
entered the gaming realm as well and<br />
blew our minds. The point is, with<br />
each successive innovation, the level<br />
of interaction, detail and immersion<br />
increase significantly.<br />
Virtual Reality (VR) has been around for<br />
some time now and there have been a<br />
few applications of the technology. In<br />
most cases, VR was implemented for<br />
a self-contained system, application<br />
or game. It has been great for training<br />
simulators as well as applications<br />
for the military, healthcare, fashion,<br />
business, sports, construction,<br />
education, media and the list goes on.<br />
This was especially great for modelling<br />
and testing prototypes which leads to<br />
huge cost savings compared to having<br />
to build/create them in real life which<br />
uses materials and resources and it<br />
also takes even more time and money<br />
to do. VR, however, takes a long time<br />
to develop, costs and technological<br />
limitations. Virtual reality systems<br />
are expensive and time-consuming<br />
to develop. There are also issues of<br />
ergonomics when it comes to the gear<br />
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and equipment used as sometimes<br />
it requires a very large space or so<br />
many pieces and wires to interface<br />
with the system. There is also the<br />
issue of motion sickness that can<br />
be experienced as a result of the VR<br />
application/simulator.<br />
Who remembers Pokemon Go?<br />
Nintendo found a way to release an<br />
app that for a few months took over<br />
the entire world using Augmented<br />
Reality (AR) and had people going<br />
outdoors and having tons of fun. AR<br />
uses computer-based algorithms to<br />
augment sound, video, graphics and<br />
other sensor-based inputs using the<br />
camera of your device on real-world<br />
objects. It is a good way to render realworld<br />
information and present it in an<br />
interactive way so that virtual elements<br />
become part of the real world. “AR<br />
displays superimpose information in<br />
your field of view and can take you<br />
into a new world where the real and<br />
virtual worlds are tightly coupled. It is<br />
not just limited to desktop or mobile<br />
devices. As mentioned, Google Glass,<br />
a wearable computer with an optical<br />
head-mounted display, is a perfect<br />
example” (Aggarwal, n.d.)<br />
Just imagine walking around in the near<br />
future wearing some type of device<br />
that allows you to interface with an<br />
application that uses AR. As you look<br />
at different objects, the application<br />
could be feeding up information on<br />
objects as they are seen or displays its<br />
digital double allowing you to interact<br />
further with them. Some real-world<br />
applications of AR are seen below<br />
from Real-world Applications of AR<br />
(Aggarwal, n.d.)<br />
• AR applications can become the<br />
backbone of the education industry.<br />
Apps are being developed which<br />
embed text, images, and videos, as well<br />
as real-world curriculums.<br />
• Printing and advertising industries<br />
are developing apps to display<br />
digital content on top of real-world<br />
magazines.<br />
• With help of AR, travellers can access<br />
real-time information of historical<br />
places just by pointing their camera<br />
viewfinder to subjects.<br />
• AR is helpful in development of<br />
translation apps that can interpret text<br />
in other languages for you.<br />
• Location-based AR apps are major<br />
forms of AR apps. Users can access<br />
information about nearest places<br />
relative to current location. They can<br />
get information about places and<br />
choose based on user reviews.<br />
• With the help of Unity 3d Engine, AR<br />
is being used to develop real-time 3D<br />
Games.<br />
The possible applications of AR in<br />
health care are huge. Imagine surgeons<br />
in the middle of surgery streaming a<br />
live feed of the operation to medical<br />
students in real time online with the<br />
possibility of superimposing additional<br />
information as the surgery progresses.<br />
“… pharmaceutical companies could<br />
change the way drugs are marketed.<br />
Using AR technology with a tablet or<br />
something similar, one could watch<br />
how the drug works in 3D rather than<br />
reading the drug label (Meskó, 2016).”<br />
Google is currently working toward the<br />
development of a digital contact lens<br />
that would use AR technology. One<br />
feature they are hoping to successfully<br />
create in the lens is the capability to<br />
check blood glucose levels from a<br />
person’s tears, revolutionizing diabetes<br />
care.<br />
The future for Augmented Reality is<br />
bright and it is just a matter of time<br />
before this technology becomes<br />
integrated as a part of our everyday<br />
lives.<br />
- Nicholas Samuels<br />
21
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AND IMPROVED<br />
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Phone: (876) 929-4044<br />
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