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OUR TEAM<br />

KIMONA GORDON<br />

A very talented and creative communications<br />

professional that always aim to surpass every<br />

expectation and shatter all the boxes that fail<br />

to contain her.<br />

She has taken on the role as one of the editors<br />

for this magazine and brings her personal flair<br />

and appreciation for colours and imagery to<br />

the fore.<br />

NICHOLAS SAMUELS<br />

There is an air of mystery surrounding Nicholas<br />

and his abilities. He is a technologist by day, a<br />

caring and dedicated father by night but finds<br />

time to continue to innovate and find solutions<br />

to all sundry of problems he encounters.<br />

He has also taken on the role as one of the<br />

editors for this magazine paying special attention<br />

to details.<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


ASHA-DAE ALERT<br />

Relatively new to assisting executives in the<br />

corporate world, Asha Dae decided to take the<br />

leap in the world of communications.<br />

Her experience in the field has captivated<br />

her to share creative ideas and get involved<br />

in outreach activities within the field of Public<br />

Relations.<br />

CHRISTOPHER LAMBERT<br />

Christopher has a technology background<br />

being one of the company’s gatekeepers and<br />

has an eye for design which he hones from the<br />

maintenance of the company’s website.<br />

He is enthused to take on a variety of different<br />

challenges each day which is always an<br />

opening to grow his skill set in web design and<br />

graphic design.<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

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CONTENTS<br />

02. OUR TEAM<br />

06. MESSAGE FROM THE CHIEF EXECUTIVE OFFICER (ACTG.)<br />

07. UPDATE ON THE STATUS OF THE TABLETS IN SCHOOLS PROJECT<br />

10. ROBOTICS AT JAMAICA COLLEGE: THE NEVERENDING JOURNEY<br />

14. VIRTUAL FIELD TRIPS IN THE CLASSROOM<br />

15. TECHNOLOGY - THE FOURTH INDUSTRIAL REVOLUTION<br />

16. ENTER KRISTOFFERSON – UCA’S VISIONARY<br />

18. JOBS OF THE FUTURE<br />

20. BRAIN TWISTA<br />

21. AUGMENTED REALITY – THE NEXT BIG THING<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

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MESSAGE FROM THE CHIEF<br />

EXECUTIVE OFFICER (ACTG.)<br />

Over the past 12 years,<br />

e-Learning Jamaica<br />

Company Limited<br />

(e-LJam) has played its<br />

part in transforming<br />

the teaching and learning environments<br />

in Jamaican public educational<br />

institutions through the use<br />

of Information and Communication<br />

Technologies (ICT’s).<br />

To keep our stakeholders informed,<br />

e-LJam is relaunching our Newsletter<br />

entitled ‘eFocus’.<br />

eFocus is a technology-based online<br />

magazine that will highlight the company’s<br />

activities which have impacted<br />

the educational system through the<br />

use of technology. It will also have<br />

a mix of other interesting features<br />

and provide a platform to showcase<br />

talents and accomplishments<br />

of individuals, groups with special<br />

emphasis on teachers and students<br />

that have been making a profound<br />

contribution to the field.<br />

It is our earnest hope that you<br />

find encouragement, comfort and<br />

inspiration as you peruse our online<br />

presence.<br />

Enjoy!!<br />

Izett McCalla<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


UPDATE ON THE STATUS OF THE<br />

TABLETS IN SCHOOLS PROJECT<br />

Teachers were immersed in hands-on activities which had them engaged as<br />

content creators<br />

At the request of the Ministry<br />

of Science and Technology<br />

(MSET), e-Learning Jamaica<br />

Company Limited (e-LJam) is<br />

collaborating with the Ministry<br />

of Education, Youth and Information<br />

(MOEYI) along with the Universal<br />

Service Fund (USF) to implement the<br />

Tablets in Schools (TIS) Project in<br />

selected public educational institutions<br />

over the next eleven years. The rollout<br />

of the TIS project will see the use of<br />

tablets as the major support strategy<br />

in the teaching and learning process.<br />

The Government of Jamaica will be<br />

providing tablets to selected public<br />

schools which serve pre-primary and<br />

primary aged students throughout<br />

Jamaica as well as the ten (10) teachers<br />

colleges, and twenty-two (22) State<br />

Care facilities for a total of 1,106<br />

institutions.<br />

e-Learning Jamaica Company Limited’s<br />

(e-LJam) training unit has been<br />

providing support in the delivery of<br />

Mind Set Change training for School<br />

Administrators, specifically principals,<br />

vice principals and senior teachers,<br />

during the period November 21, 2017,<br />

to February 8, 2018. These intensive<br />

3-day sessions were conducted in<br />

partnership with the National College<br />

for Educational Leadership (NCEL).<br />

These sessions were geared towards<br />

equipping school administrators with<br />

the skill set necessary to lead/guide the<br />

transformation process and facilitate<br />

the wide-scale use of technology<br />

within their institutions. Participants<br />

were exposed to content covering six<br />

modules:<br />

• Mind Set Change for ICT Integration<br />

• Visionary Leadership for ICT<br />

Integration<br />

• Instructional Leadership for ICT<br />

Integration<br />

• Professional Leadership for ICT<br />

Integration<br />

• Organizational Leadership for ICT<br />

Integration<br />

• Ethical Leadership for ICT Integration.<br />

The Ministry of Education Youth and<br />

Information (MOEYI) supported the<br />

sessions through Education Officers<br />

from the various regions whom<br />

engaged the participants in robust<br />

discussions as they created policies<br />

to support the use of Information<br />

Communication Technology (ICT) in<br />

their respective schools. Over 360<br />

Administrators successfully completed<br />

this training exercise.<br />

Having successfully completed<br />

the Mind Set Change training,<br />

administrators were tasked with<br />

the delivery of a revised Mind Set<br />

Change training to include all teachers<br />

in each school. This has exposed<br />

approximately 3500 teachers to the<br />

following topics for over eight hours:<br />

• Mind Set Change for ICT Integration<br />

• Instructional Leadership for ICT<br />

Integration<br />

• ICT Integration and Professional<br />

Leadership<br />

• Digital Citizenship for ICT Integration<br />

The completion of the Mind Set Change<br />

teacher training saw heightened<br />

preparations for the delivery of Basic<br />

ICT training to over 2400 teachers<br />

in all project institutions excluding<br />

the Teachers’ Colleges. The Basic<br />

ICT training saw us engaging the<br />

Institute of International Recognized<br />

Qualifications (IIRQ), the local<br />

representatives of City and Guilds, to<br />

train just over 150 Trainer of Trainers<br />

to deliver ‘Start IT User Level 3’ across<br />

the project institutions. The trainers<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

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were drawn from a pool of IT Teachers<br />

at the secondary level or primary level<br />

teachers displaying key competencies<br />

indicating that they could deliver Basic<br />

ICT training to their colleagues with<br />

further training. This training was<br />

conducted over a period of six weeks<br />

for a total of 45 hours of face-to-face<br />

interaction with an assigned trainer<br />

and another 15 hours of independent<br />

work. The course was competencybased<br />

and teachers were required to<br />

submit a physical portfolio comprising<br />

8 key tasks to their trainers for grading<br />

and certification by City & Guilds.<br />

The completion of the Basic ICT<br />

training was a prerequisite for the<br />

Technology Integration Training<br />

which all teachers need to complete.<br />

The week of July 2-6, 2018 saw<br />

approximately 90 teachers from<br />

Regions Four (Hanover, St. James<br />

& Westmoreland) and Region Six<br />

(Clarendon & St. Catherine) being<br />

trained over three days in the<br />

Technology Integration content<br />

covering:<br />

• Getting Started<br />

• ICT & Pedagogy<br />

• Digital Citizenship<br />

• Designing and Producing<br />

• Communication and Collaboration<br />

• Research, Critical Thinking and<br />

Problem Solving.<br />

Teachers were immersed in hands-on<br />

activities which had them engaged<br />

as content creators while they<br />

explored different components of<br />

the Technology Integration Training<br />

manual. Having successfully completed<br />

the three days of training, these<br />

trainers were tasked to deliver an initial<br />

two days of training involving the use<br />

of existing technological tools (laptops,<br />

desktops and smartphones) to their<br />

colleagues for 12 hours. Teachers<br />

were exposed to content covering ICT<br />

& Pedagogy and Digital Citizenship<br />

over days one and two respectively.<br />

An additional four days of training<br />

involving the use of tablet computers<br />

is to be completed by all teachers from<br />

Regions Four and Six in late August of<br />

2018.<br />

The training team will provide ongoing<br />

coaching and support to the teachers<br />

as they integrate technology into<br />

their lessons. The team will also host<br />

meetings with the Curriculum team to<br />

discuss the operation of the project<br />

in the schools. They will also be given<br />

6 hours of troubleshooting training<br />

to deal with issues relating to the<br />

equipment they will receive.<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

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ROBOTICS AT JAMAICA COLLEGE:<br />

THE NEVERENDING JOURNEY<br />

There is a space for all our members irrespective of their skillsets<br />

The main aim of The Robotics<br />

Club is to inspire creative<br />

young minds to build<br />

work-efficient robots to assist<br />

humans in work and play. As<br />

well as building an innovative team to<br />

surpass previous members and<br />

elevate to the World Championship<br />

overcoming any obstacle which we<br />

will face in the process.<br />

The Mission of the Jamaica College<br />

(JC) Robotics Club is to entrust our<br />

knowledge to the future members of<br />

our club in order to maintain sustainability.<br />

In addition, strive to achieve<br />

excellence in all aspects of the<br />

competitions.<br />

As a science-driven institution, JC<br />

seeks to embrace the best practices<br />

while integrating technology and<br />

realizing value from the resources<br />

available. Appropriate use of technology<br />

encourages achievement and<br />

student success. Projects embarked<br />

upon by JC include the implementation<br />

of the Information Communication<br />

and Technology (ICT) Steering<br />

Committee, integration of a school<br />

management system, subscription to<br />

an electronic library, upgrades to the<br />

core networks infrastructure and the<br />

training of all staff members in the<br />

relevant technology as desired.<br />

The Jamaica College Robotics Club<br />

was formed in 2009 as an initiative to<br />

inspire high school students to be<br />

science and technology leaders in<br />

their pursuit of higher education and<br />

ultimately their careers. It also<br />

engages students to cultivate<br />

engineering and technological skills<br />

through innovative thinking. Since its<br />

inception, The Robotics Club has<br />

been an active part of the school’s<br />

community giving club attendees/<br />

members, and to a lesser extent the<br />

rest of the school’s population, an<br />

opportunity to apply what is being<br />

taught in the classrooms. This<br />

programme has reignited an interest<br />

in science, technology, engineering<br />

and mathematics (STEM) based<br />

courses in accordance with the way<br />

the world is currently focused.<br />

There is no specific requirement for<br />

students to join the club. However, a<br />

requirement to be a part of the<br />

competitions is that you have to be<br />

an affiliate of a US organization. The<br />

Jamaica College Old Boys Association<br />

(JCOBA) New York Chapter registered<br />

our JC through their company in New<br />

York. They (Old Boys) brought the<br />

idea to the then Principal, currently,<br />

Senator the Hon. Ruel Reid, Minister<br />

of Education, Youth and Information.<br />

Some outcomes we hope to achieve<br />

through participation for the lower<br />

school members is exposure,<br />

networking and building rapport with<br />

persons outside of Jamaica. For the<br />

upper school members, it is the same<br />

with the added opportunity to secure<br />

scholarships for colleges and universities<br />

overseas.<br />

Over a nine-year period, the team<br />

has entered competitions to not only<br />

challenge themselves but to prove to<br />

the world that talent exists right here<br />

in Jamaica and have won approximately<br />

twenty awards. The competitions<br />

typically are not about who<br />

comes first, second or third but<br />

rather to showcase talent. This<br />

season the team won over five<br />

awards and last season over four<br />

awards. The Inspire award was won<br />

in 2013 and 2018 which is a top<br />

10<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


award given to a team demonstrating<br />

multiple criteria outlined in the chart<br />

to the right.<br />

One of these competitions is the<br />

FIRST Tech Challenge which is a world<br />

championship competition for<br />

students in grades 7-12 to develop<br />

lifelong skills such as problem-solving,<br />

organization, and team-building by<br />

designing, building, and programming<br />

robots to perform prescribed tasks.<br />

FIRST Tech Challenge is more than a<br />

robot competition; in addition to<br />

robot matches, teams are also<br />

eligible to win judged awards.<br />

Choosing award winners is a difficult<br />

task. The judged awards represent a<br />

positive way to recognize teams who<br />

embody important values like<br />

gracious professionalism, teamwork,<br />

creativity, innovation, and the value of<br />

the engineering design process.<br />

As a result of the experiences shared<br />

during these competitions, the<br />

majority of the boys remain a part of<br />

the club and the team. Some of the<br />

coaches are past members of the<br />

team like the programming coach,<br />

technical coach and advisors from<br />

the 2013 team who won the 1st<br />

inspire award. The support for the<br />

club is overwhelming as is the<br />

number of persons wanting to join<br />

the club. As a result of this, there are<br />

now two meeting times, one for lower<br />

school and one for upper school as<br />

the space in the lab doesn’t allow for<br />

one meeting. Members of the club<br />

are boys with interest in technology.<br />

However, how the club is structured,<br />

there are different departments,<br />

namely, Engineering, Technical,<br />

Technical Writing, Marketing and<br />

Public Relations Departments. This<br />

means that there is a space for all<br />

our members irrespective of their<br />

skillsets as they cover quite a range<br />

for all with interest in the club, even<br />

those that might not have been<br />

originally thought to be associated<br />

with the disciplines typically associated<br />

with a technology-based club.<br />

There are four main areas of expertise<br />

required for competitions which<br />

are the actual building of the robots,<br />

the programming which enables the<br />

robot to move, drivers for the bots<br />

that navigate the courses to complete<br />

the required tasks and the Computer<br />

Aided Design (CAD) which is the<br />

creation of the 3D Design of the<br />

robot in soft copy. These are all<br />

requirements and must be submitted<br />

prior to competitions. Initially,<br />

everyone wants to be a driver of<br />

course, but engineers and programmers<br />

are excluded as they have their<br />

own tasks to do while the driving is in<br />

progress. As a result, members have<br />

in-house competitions to pick the two<br />

best drivers for competitions. The<br />

team matures significantly with the<br />

challenges provided at these competitions<br />

as the boys are allowed leverage<br />

to explore. Coaches cannot be seen<br />

interacting with the members of the<br />

team during this time and if there is a<br />

problem they have to fix it on their<br />

own. Prior to the competition, however,<br />

assistance is provided with the<br />

programming aspect as the language<br />

taught in the syllabus is not the<br />

language used in the competition.<br />

They are given homework and provided<br />

with different links to expand<br />

their knowledge.<br />

A challenge faced by the club though,<br />

is that there are not enough resources<br />

to facilitate learning and interaction<br />

with a very hands-on approach. Due to<br />

lack of space and components, the<br />

resources are only used by the<br />

competition team. In light of this fact,<br />

the bots created cannot be retired/<br />

preserved at the end of competitions.<br />

A disassembling ceremony is held at<br />

the end of the year where the robots<br />

are disassembled and the parts that<br />

can be reused for the next competition<br />

are safely stored until the next<br />

competition. Unfortunately, the robots<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

11


get damaged during each competition<br />

and we lose components. When<br />

this happens, it diminishes the<br />

available resources and components<br />

for the next time we compete. It is<br />

the hope, however, to get to a point<br />

where the robots can be retired so<br />

that the club can look back and see<br />

how far they have grown and how<br />

much has been achieved through the<br />

hard work and dedication of its<br />

members.<br />

As a testament to the work and<br />

achievements of the club, there have<br />

been placements in TTech as they<br />

have taken some of our boys for<br />

internships. The Gore Foundation, on<br />

the other hand, wants to start a<br />

robotics camp and has asked some<br />

of our members to be a part of the<br />

camp and assist with training. The<br />

Liguanea Sports Club also invited the<br />

members to be facilitators of a<br />

Robotics programme/summer camp.<br />

Other members have been speakers/<br />

presenters at conferences such as<br />

the Jamaica Teacher’s Association<br />

(JTA) Annual Conference, e-Learning<br />

Jamaica Company Limited’s Technology<br />

Day, TTech, Excel Community<br />

College etc.<br />

On a lighter note, a fun part of the<br />

process is getting to name the bots<br />

before they are entered into the<br />

competition. The names of the robots<br />

for this year were Scorpion and The<br />

Butcher. They were decorated with<br />

vinyl with the logos of our sponsors.<br />

The Scorpion was given the name<br />

after building the robot for the super<br />

regionals in Pennsylvania, it started to<br />

look like a scorpion. The Butcher is<br />

named after Mr Butch Hendrickson,<br />

owner of the National Baking Company,<br />

our major sponsor.<br />

Sponsorship is a vital part of achieving<br />

what we have done year after<br />

year. Ability alone can only take us so<br />

far, but without the financial assistance<br />

and support from sponsors, we<br />

would not have been able to turn up<br />

and represent our school or nation at<br />

these events. In all the years we have<br />

been competing, this year, in particular,<br />

we really felt the love and support.<br />

We felt the support from JC as<br />

they helped with fundraising and in<br />

cases where the boys were pulled<br />

from classes, they were given<br />

supplemental papers to make up for<br />

test and exams.<br />

With regards to corporate Jamaica,<br />

this year we had a few companies<br />

willing to come on board. This year<br />

one of our biggest contributors was<br />

the National Baking Company and<br />

Gary ‘Butch’ Hendrickson has also<br />

committed to refurbishing the JC<br />

Robotics Lab which should be<br />

completed by mid-September of this<br />

year. Others include the Gore<br />

Foundation that provided the airline<br />

tickets, TTech for helping to prepare<br />

the team for interviews, Burger King<br />

for providing food at the airport, the<br />

JCOBA for providing transportation<br />

and registration, the Port Authority<br />

and Jamaica Broilers as well. The<br />

Engineering Department of the<br />

University of the West Indies has<br />

helped to coach the members of the<br />

team.<br />

Additional funding will always be appreciated<br />

as we compete against first<br />

world countries. Our competition has<br />

the advantage of better support from<br />

their school and interest groups,<br />

funding and access to a greater<br />

variety and quality of parts and other<br />

components needed to build the<br />

robots, practice with and test them<br />

prior to competing in events. We<br />

acknowledge the love and support<br />

received to get the team to the competitions,<br />

house and feed the team<br />

keeping us healthy and well cared for.<br />

But we also recognize that if we had<br />

better equipment and components,<br />

we could build a better robot and<br />

compete head-on with our first world<br />

counterparts.<br />

Going forward we are committed to<br />

continuous growth in the development<br />

of the boys with the honing<br />

of their skills, like problem-solving<br />

and critical thinking, as they learn<br />

and develop while playing their roles<br />

in the projects, fostering a greater<br />

involvement of STEM in Jamaica and<br />

the exposure of our members to<br />

first-world technology.<br />

Again, we love and appreciate all the<br />

support from which we have benefitted.<br />

As we grow, as we develop and<br />

as we hone our skills and recognize<br />

that competing in these events is<br />

not just about the JC Robotics Club<br />

but that we represent our nation,<br />

Jamaica, we thrive to consistently improve<br />

our performances and reforge<br />

our dedication in each iteration to<br />

show the world that we are here to<br />

compete as equals!<br />

Much love from us to you as we<br />

continue to look forward to your<br />

continued support in our future<br />

endeavours.<br />

12<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

13


VIRTUAL FIELD TRIPS IN THE<br />

CLASSROOM<br />

Experiences can be shared without leaving the classroom<br />

Davia Bryan-Campbell<br />

Have you ever wondered<br />

what it would be like to<br />

climb Mount Everest or<br />

to navigate out in space?<br />

What about exploring<br />

inside a volcano or taking a trip to<br />

the Great Wall of China? All of this<br />

is possible in the classroom with<br />

Virtual Field Trips. A Virtual Field<br />

Trip is a collection of images, videos<br />

and websites or other digital media<br />

which enhances students learning<br />

through the interaction of content.<br />

It is also a guided exploration in<br />

which students can participate<br />

in interactive video conferencing.<br />

These field trips enable students<br />

to experience real-life activities in<br />

a simulated environment. It allows<br />

individuals to relive educational<br />

experiences or other memorable<br />

moments. Virtual Field Trip<br />

provides an avenue through which<br />

experiences can be shared without<br />

leaving the classroom. This results in<br />

a reduction of the costs and logistics<br />

that would have become necessary<br />

when planning a trip for a group of<br />

students or individuals.<br />

Virtual Field Trips can provide a<br />

host of experiences for students<br />

across various disciplines or<br />

subject matters. Students can<br />

use applications on their mobile<br />

technology to take or view 360<br />

photos taken at a specific place such<br />

as Green Grotto Cave. Students can<br />

also participate in more interactive<br />

Virtual Field Trips that includes<br />

audio and video using 360 view, for<br />

example, a trip to Mars. Interactive<br />

video conferences is another way<br />

in which students can gain new<br />

learning experiences like interacting<br />

with other students from other<br />

countries to learn about their<br />

culture and participate in street view<br />

activities. They can also conduct<br />

interviews with professionals in<br />

different fields across the world.<br />

Students and teachers can benefit<br />

from Virtual Field Trips given the<br />

ease of manipulation, which makes<br />

classroom activities more fun and<br />

interactive. It also allows for more<br />

creativity and innovation to be<br />

displayed in a classroom setting.<br />

These field trips can be created then<br />

shared between classes or even<br />

worldwide. Access to Virtual Field<br />

Trips created by others has been<br />

made easy through YouTube and<br />

other websites or social media.<br />

There are a number of websites<br />

and applications that can be used<br />

to create and view 360 panoramas<br />

and 360 virtual reality content with<br />

teachers and students across the<br />

globe. Examples of some of these<br />

sites and applications are Google<br />

Expeditions, Google Street View,<br />

Google Cardboard and Cardboard<br />

Camera, Discovery Education,<br />

YouTube and 360 videos. Students<br />

and teachers can also design and<br />

make VR Cardboards to view 360<br />

videos on their phones and to have<br />

immersive experiences in a simple<br />

and affordable way. Templates and<br />

instructions are available online<br />

to assist teachers and students to<br />

create their own VR Cardboard.<br />

The learners of the 21st century<br />

are able to engage in experiences<br />

otherwise seen as impossible<br />

because of prohibitive costs or<br />

other logistical issues by using<br />

Virtual Field Trips to engage the<br />

learners. The learning opportunities<br />

afforded through Virtual Field Trips<br />

allows for boundaries and barriers<br />

to be removed by incorporating<br />

technology in the classroom using<br />

the gamut of basic resources<br />

available.<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


TECHNOLOGY - THE FOURTH<br />

INDUSTRIAL REVOLUTION<br />

The technology era is being labelled ‘The Fourth Industrial Revolution’<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

Melissa Warner<br />

Technology is changing the<br />

employment, entrepreneurial,<br />

and career landscape<br />

across the globe. Recent<br />

statistics indicate that 65%<br />

of children entering primary schools<br />

today will work in career fields that<br />

currently don’t exist. Changes within<br />

the job market are expected to<br />

accelerate by 2020, where office<br />

and administrative functions, along<br />

with manufacturing and production<br />

roles, will see dramatic declines.<br />

Conversely, business and financial<br />

operations along with digital computing<br />

power, biochemistry and mathematical<br />

functions will experience an<br />

incline. The central driver for many of<br />

these transformations is technology.<br />

Artificial intelligence, 3D printing, resource-efficient<br />

sustainable production,<br />

and robotics will factor into the<br />

ways we currently make, manage and<br />

mend products or deliver services.<br />

There has also been a notable<br />

transition from the traditional office<br />

format, to remote working, co-working<br />

spaces and teleconferencing as<br />

the principal driver of change. Concurrently,<br />

advances in mobile and<br />

cloud technologies that allow remote<br />

and instant access have been singled<br />

out as the most important techno-<br />

logical driver of the changes. These<br />

have been enabling the rapid spread<br />

of Internet-based service models that<br />

facilitate interconnected workspaces<br />

not tied to one place, but many.<br />

There will also be an influx of new job<br />

descriptions within the workforce, i.e.<br />

Data Scientist and Business Intelligence<br />

Analyst, which will require<br />

new skills in digital technologies<br />

from cloud architecture to social<br />

media. Many jobs will be automated<br />

or supplanted by machines. People,<br />

however, will always be the organizing<br />

force behind technology, bringing<br />

together technological resources and<br />

the direction of those resources to<br />

solve business problems while creating<br />

opportunities.<br />

The technology era is being labelled<br />

‘The Fourth Industrial Revolution’,<br />

as it will enable traditionally closed<br />

business models to decentralize<br />

economies and transition towards a<br />

more inclusive and accessible model,<br />

where personally owned assets, from<br />

cars to spare bedrooms, will expand<br />

entrepreneurship while diversifying<br />

revenue streams. This model will<br />

reshape how we do business either<br />

individually, or as companies globally<br />

as the increased connectivity to<br />

power, innovation and economic opportunities<br />

will create a more energy<br />

efficient, and connected world.<br />

Share your Technology articles<br />

with us for your chance to get<br />

published in the NEXT e-Focus<br />

issue by submitting them<br />

to: info@warner-co.com Share your<br />

technology<br />

articles<br />

with us<br />

for your<br />

chance<br />

to get<br />

published<br />

in the NEXT<br />

e-Focus<br />

issue by<br />

submitting<br />

them to:<br />

info@warner-co.com<br />

15


ENTER KRISTOFFERSON –<br />

UCA’S VISIONARY<br />

Technology will indefinitely have a great impact on the UCA<br />

Hello, my name is<br />

Kristofferson Nunes<br />

and I am a Millennial.<br />

I’m saying this to help<br />

readers understand that<br />

having a career in technology for<br />

me, personally, is something I saw<br />

as inevitable. I was born into an age<br />

where technology was just started<br />

to advance, still is advancing and will<br />

continue to advance. Technology will<br />

indefinitely have a great impact on<br />

University & College Ambassadors<br />

(UCA) and its clientele because<br />

we are currently existing in this<br />

age of technology. When UCA first<br />

began, it was created with a target<br />

audience in mind. These people<br />

whom my company are geared<br />

towards are all millennials who<br />

were born or matured into this age.<br />

Although face to face interactions<br />

are not a cancelled alternative to<br />

reaching people, technology is key<br />

in promoting UCA, attaining the<br />

audience and keeping them there<br />

(especially with regards to the age<br />

bracket of our student market).<br />

I have noticed that once someone<br />

likes an idea, they tell someone, who<br />

tells someone and soon enough<br />

everyone will know. People will<br />

follow us on social media pages<br />

because they want to be a part of<br />

our community. This is the best way<br />

to engage with them and include<br />

them in our community. Through<br />

these media, we use various aspects<br />

of technology that people respond<br />

to besides having to read text on<br />

a screen and so we engage them<br />

visually. Consistent engagement<br />

within our community through the<br />

use of technology allows them to see<br />

us and when they see us they will<br />

know us. It is similar to you not being<br />

able to forget an image you have<br />

already seen.<br />

UCA constantly uses technology to<br />

allow people to see us and allows us<br />

to register our brand in their minds.<br />

As such, they think about us and<br />

keep us in their thoughts. If they<br />

think about us then they will talk<br />

about us. When they talk about us<br />

they indirectly promote our brand<br />

and communicate to others what we<br />

represent.<br />

Technology not only helps with our<br />

promotion, but it also aids in our<br />

innovation. Whenever there is a new<br />

idea or method to reach or further<br />

expand our market, one of the<br />

first things we need to ask is “How<br />

can the technology we have at our<br />

disposal make it better, different or<br />

unique?” Our access to information<br />

through this allows us to reduce<br />

replication and sew more seeds of<br />

originality. This keeps us aligned<br />

with our vision and takes UCA as<br />

a brand above and beyond. When<br />

people see the difference, originality,<br />

unorthodoxness and innovation in<br />

our approach they pay attention.<br />

That attention gives us more than<br />

just promotion, it takes us to another<br />

level of branding. UCA and its use<br />

of technology won’t stop here. As it<br />

advances, we must also advance.<br />

- Kristofferson Nunes<br />

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<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

17


JOBS OF THE FUTURE<br />

Demand for tech workers continues to grow at a pace that’s unmatched...<br />

Nicholas Samuels<br />

Technology plays such a<br />

significant role in our everyday<br />

lives that it is almost impossible<br />

to picture going even a<br />

day without it, let alone a<br />

whole weekend dedicated to spending<br />

time with the family. Today a simple<br />

thing like our cell phones are so<br />

powerful and keeps us so connected to<br />

our apps, social presence and getting<br />

our news and updates that we tend to<br />

forget the original purpose of a cellular<br />

phone in the first place, to keep in<br />

touch with people.<br />

Given all these advances, it is only<br />

logical that there must be people to<br />

support, develop and continue to<br />

create these technologies and devices<br />

that we are so accustomed to using.<br />

Apart from that is the management<br />

and maintenance of all the software<br />

and platforms that we have grown so<br />

accustomed to that drive our businesses<br />

and personal lives.<br />

Due to the importance of technology,<br />

we find that companies are all undergoing<br />

a form of digital transformation<br />

which inevitably increases their use and<br />

dependence on technology. Some of<br />

the technologies further driving the<br />

technologies of the future are artificial<br />

intelligence (AI), augmented and virtual<br />

reality and the Internet of Things (IoT).<br />

“Demand for tech workers continues to<br />

grow at a pace that’s unmatched in<br />

other industries, (Rayome, 2017)” said<br />

Raj Mukherjee, senior vice president of<br />

product at job search site Indeed.<br />

According to CompTIA chief technology<br />

evangelist James Stanger, “We’re going<br />

to see a lot of defined job roles either<br />

being radically redefined, or even just<br />

go away. I think an IT skillset will remain<br />

valuable, but it has to be in regards to<br />

business. Too long, those things have<br />

been kept in siloes. (Rayome, 2017)”<br />

It is interesting to hear this commentary<br />

and even scarier to realize just<br />

how true it is. Think about it, our<br />

children going to school now are being<br />

prepared for jobs that won’t exist by<br />

the time they are ready to enter the<br />

world of work, they will have to learn<br />

new skills. “As whole industries adjust<br />

and new ones are born, many occupations<br />

will undergo a fundamental<br />

transformation, says the World<br />

Economic Forum in its 2016 report, The<br />

Future of Jobs. It continues to say that<br />

“Technological trends such as the<br />

Fourth Industrial Revolution will create<br />

many new cross-functional roles for<br />

which employees will need both<br />

technical and social and analytical<br />

skills… (World Economic Forum, 2016)”.<br />

This drives home the point that<br />

technology is a part of our lives now<br />

and will be the driving force of our<br />

future. It is important that we recognize<br />

this and it is for this reason that the<br />

Government of Jamaica (GoJ), the<br />

Ministry of Science and Technology<br />

(MSET), the Ministry of Education Youth<br />

and Information (MOEYI), e-Learning<br />

Jamaica Company Limited (e-LJam) and<br />

the Universal Service Fund (USF) are all<br />

partnered to enable the teachers of<br />

our nation to use and integrate<br />

technology in their lessons. This allows<br />

the children the opportunity to<br />

interface directly with the different<br />

technologies and in so doing make<br />

technology a part of their everyday lives<br />

while reinforcing that our way of<br />

thinking and problem solving should<br />

incorporate the use of technology to<br />

enhance our solutions, create opportunities<br />

and make them better. There is<br />

no future in which technology will not<br />

be included in every job that will exist.<br />

“By 2020, more than a third of the core<br />

skill sets required for most jobs will<br />

include skills that aren’t considered<br />

crucial today. Nearly nine in 10 workers<br />

anticipate having to develop new skills<br />

all throughout their lives to keep up<br />

with the changes. And the most crucial<br />

skills they’ll need, according to many<br />

experts, are cross-disciplinary ones.<br />

(Krueger, 2017)” The reality of this is<br />

that fields that had nothing to do with<br />

each other before may now start to<br />

collide and begin to complement each<br />

other on the way to creating the new<br />

solutions of the future. A specialist in<br />

Artifical Intelligence might be required<br />

to team up with specialist doctors or<br />

farmers to create applications, robotic<br />

arms that perform complex surgeries<br />

or even miniature bots that will enter<br />

the body by swallowing a pill for<br />

example that will perform complex<br />

operations without ever having to cut<br />

the skin or do invasive procedures. The<br />

same is true for every industry that<br />

exists including biochemists, engineers,<br />

information systems experts, medical<br />

specialist, agricultural specialist,<br />

geospatial engineers, etc.<br />

Is there a future for you? Will you be<br />

employed or replaced by a robot? What<br />

skill sets should you consider acquiring<br />

for the future? Fortunately, there is a<br />

list of future jobs that you might want<br />

to consider below to help you figure<br />

out which career path might best suit<br />

you as described by ZDNet and the IT<br />

Career Finder.<br />

Computer Vision Engineer<br />

These professionals build and improve<br />

computer vision and machine learning<br />

algorithms and analytics to detect,<br />

classify, and track objects.<br />

Machine Learning Engineer<br />

Machine learning engineers are<br />

advanced programmers who develop<br />

AI machines and systems that can learn<br />

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and apply knowledge. These professionals<br />

perform sophisticated programming,<br />

working with complex<br />

datasets and algorithms to train these<br />

systems.<br />

Network Analyst<br />

Network analysts in the coming years<br />

will combine their technical skill set<br />

with an understanding of how to apply<br />

it to provide real-time trending<br />

information on network traffic, and<br />

what those insights mean for the<br />

business.<br />

Security Analyst | IT Security Specialists<br />

Cybersecurity professionals are already<br />

in great demand, and that will continue<br />

into the future, as attacks grow more<br />

sophisticated and technologies to fight<br />

them advance.<br />

Cloud Engineer<br />

Cloud engineers will develop solutions<br />

at scale that are a mix of both in-house<br />

technology and outside systems going<br />

beyond Amazon engineers working on<br />

AWS or Microsoft engineers working<br />

on Azure.<br />

Mobile Application Developer<br />

Across both end users and vendors,<br />

app developers will be in large demand<br />

in 2020, Meneer said. “It’s really the<br />

intersection of where technical<br />

capability comes to face the business<br />

need, (Greenspan, 2018)” he added.<br />

This could be a higher level role than<br />

simply coding, according to Forrester<br />

analyst Andrew Bartels: The developer<br />

may be someone who identifies a need<br />

and designs what the code would look<br />

like, and sends it off to someone else<br />

to do the actual coding.<br />

Business Intelligence (BI) Analyst<br />

BI analysts gather data from a number<br />

of sources, including internal software,<br />

competitor information, and industry<br />

trends, to develop a sense of where<br />

the company stands in the industry<br />

and how they can both grow and cut<br />

costs.<br />

DevOps Lead<br />

As more app developers and business<br />

analysts come on board, DevOps<br />

teams will also need to be expanded to<br />

oversee and coordinate work between<br />

those groups, Bartels said.<br />

These professionals bring skills in<br />

development and project management<br />

that are required in many companies,<br />

even outside the context of software<br />

development, Meneer said. They may<br />

be found under different titles in the<br />

future, but the skillsets will continue to<br />

be in demand.<br />

Database Administrator<br />

Database administrators will become<br />

more in-demand by 2020, particularly<br />

as companies move toward more<br />

software offerings that include AI, and<br />

the ability to create AI-powered models<br />

User Support Specialist<br />

As technology becomes deeply<br />

integrated into the operations of<br />

business units, more employees will<br />

need assistance from support specialists,<br />

especially as the workforce<br />

transitions, Meneer said. “As companies<br />

go through digital transformations,<br />

suddenly they find their operations<br />

increasingly interwoven into these<br />

systems,” he added. “You’re going to<br />

need the professionals who can<br />

support that (Rayome, 2017).”<br />

Software Engineer<br />

The demand for software engineers will<br />

rise along with technological advancements<br />

and the proliferation of<br />

emerging network technologies. As the<br />

sophistication and adoption of<br />

electronic data-processing systems<br />

continue to rise, the need to implement<br />

and upgrade to these new<br />

computer systems will fuel job creation<br />

for systems software engineers.<br />

Video Game Designer<br />

Beyond the booming market for<br />

traditional console and PC games, the<br />

increased popularity, processing power<br />

and graphics capabilities of mobile<br />

devices have unlocked a new world of<br />

employment opportunities for game<br />

designers, artists and programmers.<br />

Video game designers with mobile<br />

software development expertise will be<br />

especially sought after as smartphones<br />

& tablets, such as the iPhone and iPad,<br />

continue to change how video games<br />

are accessed and played.<br />

Web Developer<br />

As the number of products and<br />

services available online continues to<br />

grow, web developers and designers<br />

will enjoy increased job opportunities.<br />

The proliferation of social media, social<br />

networking and other Web 2.0<br />

communities will boost demand for<br />

web developers as businesses look to<br />

engage a new generation of customers<br />

and spur a competitive advantage in<br />

these rapidly growing platforms.<br />

The future is so bright it is blinding.<br />

There are so many opportunities and<br />

so many different paths to take. The<br />

best part about it is that there is a path<br />

for everyone. I hope this article helps<br />

you along your path.<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

19


BRAIN<br />

TWISTA<br />

Are you smart<br />

enough to solve<br />

these puzzles?<br />

20<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong>


AUGMENTED REALITY<br />

– THE NEXT BIG THING<br />

It is a good way to render real-world information and present it in an interactive way<br />

We all grew up playing<br />

games at some point in<br />

our lives be it board, card,<br />

imaginary or console<br />

games. The one thing that<br />

the industry has never failed to do is to<br />

keep innovating and ensure that there<br />

are many new ways for us to entertain<br />

ourselves. I remember when the Atari<br />

was originally released, followed by the<br />

consoles released by Nintendo and<br />

Sega. As kids, those blew our minds<br />

and captivated us. Microsoft and Sony<br />

entered the gaming realm as well and<br />

blew our minds. The point is, with<br />

each successive innovation, the level<br />

of interaction, detail and immersion<br />

increase significantly.<br />

Virtual Reality (VR) has been around for<br />

some time now and there have been a<br />

few applications of the technology. In<br />

most cases, VR was implemented for<br />

a self-contained system, application<br />

or game. It has been great for training<br />

simulators as well as applications<br />

for the military, healthcare, fashion,<br />

business, sports, construction,<br />

education, media and the list goes on.<br />

This was especially great for modelling<br />

and testing prototypes which leads to<br />

huge cost savings compared to having<br />

to build/create them in real life which<br />

uses materials and resources and it<br />

also takes even more time and money<br />

to do. VR, however, takes a long time<br />

to develop, costs and technological<br />

limitations. Virtual reality systems<br />

are expensive and time-consuming<br />

to develop. There are also issues of<br />

ergonomics when it comes to the gear<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong><br />

and equipment used as sometimes<br />

it requires a very large space or so<br />

many pieces and wires to interface<br />

with the system. There is also the<br />

issue of motion sickness that can<br />

be experienced as a result of the VR<br />

application/simulator.<br />

Who remembers Pokemon Go?<br />

Nintendo found a way to release an<br />

app that for a few months took over<br />

the entire world using Augmented<br />

Reality (AR) and had people going<br />

outdoors and having tons of fun. AR<br />

uses computer-based algorithms to<br />

augment sound, video, graphics and<br />

other sensor-based inputs using the<br />

camera of your device on real-world<br />

objects. It is a good way to render realworld<br />

information and present it in an<br />

interactive way so that virtual elements<br />

become part of the real world. “AR<br />

displays superimpose information in<br />

your field of view and can take you<br />

into a new world where the real and<br />

virtual worlds are tightly coupled. It is<br />

not just limited to desktop or mobile<br />

devices. As mentioned, Google Glass,<br />

a wearable computer with an optical<br />

head-mounted display, is a perfect<br />

example” (Aggarwal, n.d.)<br />

Just imagine walking around in the near<br />

future wearing some type of device<br />

that allows you to interface with an<br />

application that uses AR. As you look<br />

at different objects, the application<br />

could be feeding up information on<br />

objects as they are seen or displays its<br />

digital double allowing you to interact<br />

further with them. Some real-world<br />

applications of AR are seen below<br />

from Real-world Applications of AR<br />

(Aggarwal, n.d.)<br />

• AR applications can become the<br />

backbone of the education industry.<br />

Apps are being developed which<br />

embed text, images, and videos, as well<br />

as real-world curriculums.<br />

• Printing and advertising industries<br />

are developing apps to display<br />

digital content on top of real-world<br />

magazines.<br />

• With help of AR, travellers can access<br />

real-time information of historical<br />

places just by pointing their camera<br />

viewfinder to subjects.<br />

• AR is helpful in development of<br />

translation apps that can interpret text<br />

in other languages for you.<br />

• Location-based AR apps are major<br />

forms of AR apps. Users can access<br />

information about nearest places<br />

relative to current location. They can<br />

get information about places and<br />

choose based on user reviews.<br />

• With the help of Unity 3d Engine, AR<br />

is being used to develop real-time 3D<br />

Games.<br />

The possible applications of AR in<br />

health care are huge. Imagine surgeons<br />

in the middle of surgery streaming a<br />

live feed of the operation to medical<br />

students in real time online with the<br />

possibility of superimposing additional<br />

information as the surgery progresses.<br />

“… pharmaceutical companies could<br />

change the way drugs are marketed.<br />

Using AR technology with a tablet or<br />

something similar, one could watch<br />

how the drug works in 3D rather than<br />

reading the drug label (Meskó, 2016).”<br />

Google is currently working toward the<br />

development of a digital contact lens<br />

that would use AR technology. One<br />

feature they are hoping to successfully<br />

create in the lens is the capability to<br />

check blood glucose levels from a<br />

person’s tears, revolutionizing diabetes<br />

care.<br />

The future for Augmented Reality is<br />

bright and it is just a matter of time<br />

before this technology becomes<br />

integrated as a part of our everyday<br />

lives.<br />

- Nicholas Samuels<br />

21


VISIT THE NEW<br />

AND IMPROVED<br />

https://www.elearnja.org<br />

elearnja.org<br />

Address: 36 Trafalgar Rd, Kingston<br />

Phone: (876) 929-4044<br />

22<br />

<strong>eFOCUS</strong> <strong>MAGAZINE</strong>

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