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SpaceClaim 2011 Release Notes

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<strong>SpaceClaim</strong> <strong>2011</strong><br />

<strong>Release</strong> <strong>Notes</strong>


Table of Contents<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

<strong>SpaceClaim</strong> <strong>2011</strong> Enhancements Overview ............................................................................................ 4<br />

Sheet Metal .............................................................................................................................................. 4<br />

Concept Modeling .................................................................................................................................... 4<br />

Simulation preparation ............................................................................................................................ 4<br />

Detailing ................................................................................................................................................... 4<br />

Interoperability and API ........................................................................................................................... 4<br />

General ................................................................................................................................................. 5<br />

Lightweight assembly components .......................................................................................................... 5<br />

Visibility control in custom views ............................................................................................................. 5<br />

<strong>SpaceClaim</strong> options .................................................................................................................................. 6<br />

Flex license borrowing .............................................................................................................................. 6<br />

Selection ............................................................................................................................................... 7<br />

Power selecting face areas ....................................................................................................................... 7<br />

Selecting objects using a boundary .......................................................................................................... 7<br />

Selecting edge loops ................................................................................................................................. 8<br />

Designing .............................................................................................................................................. 8<br />

Sketch tools .............................................................................................................................................. 8<br />

Mesh objects ..................................................................................................................................... 9<br />

Move tool ............................................................................................................................................... 10<br />

Symmetric move ............................................................................................................................. 10<br />

Pattern along a trajectory ............................................................................................................... 12<br />

Pull tool .................................................................................................................................................. 12<br />

Pull direction for curves .................................................................................................................. 14<br />

Blending .......................................................................................................................................... 15<br />

Other editing tools ................................................................................................................................. 17<br />

TraceParts Web ...................................................................................................................................... 18<br />

Assembly conditions ............................................................................................................................... 19<br />

Origins .................................................................................................................................................... 20<br />

Sheet metal ......................................................................................................................................... 21<br />

Sketching ................................................................................................................................................ 22<br />

Selecting ................................................................................................................................................. 22<br />

Edge reliefs and corner reliefs ................................................................................................................ 22<br />

Junctions, notches, hems, beads, and forms ......................................................................................... 24<br />

Pull tool .................................................................................................................................................. 26<br />

Move tool ............................................................................................................................................... 27<br />

Bend tool ................................................................................................................................................ 28<br />

Convert and Identify tools ...................................................................................................................... 30<br />

Unfold tool ............................................................................................................................................. 31<br />

Detailing ............................................................................................................................................. 32<br />

Visibility control in drawing sheets ........................................................................................................ 32<br />

Multiple component and assembly views .............................................................................................. 33<br />

Drawing sheets ....................................................................................................................................... 33<br />

Cross-section views ................................................................................................................................ 34<br />

Modular grid ........................................................................................................................................... 34<br />

Symbols .................................................................................................................................................. 35<br />

Page 2


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Graphics Styles .................................................................................................................................... 36<br />

Measuring ........................................................................................................................................... 36<br />

Repairing ............................................................................................................................................. 36<br />

Preparing ............................................................................................................................................ 36<br />

Importing and exporting ...................................................................................................................... 37<br />

Multitouch .......................................................................................................................................... 38<br />

API enhancements .............................................................................................................................. 39<br />

www.spaceclaim.com<br />

Page 3


<strong>SpaceClaim</strong> <strong>2011</strong> Enhancements Overview<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

<strong>SpaceClaim</strong> <strong>2011</strong> provides product enhancements designed for large manufacturing organizations who<br />

want to move to upfront concept modeling to save time and money, and continue to drive innovation.<br />

<strong>SpaceClaim</strong> <strong>2011</strong> – the Company’s seventh release of its software – builds on features that enable<br />

engineers to leverage 3D for concept modeling, bid modeling, and model preparation.<br />

Sheet Metal<br />

� New forms, corner reliefs, bend reliefs, and junctions<br />

� Identify tool<br />

� Hems<br />

� Joggles<br />

� Beads<br />

� Bumped bends<br />

� Improved selection highlighting<br />

Concept Modeling<br />

� Improved surface modeling and lofting<br />

� Symmetric Move<br />

� Mesh objects and snapping<br />

� Free TraceParts part library<br />

� Hand drawn curves<br />

� Make loaded components lightweight<br />

� Stored visibility states<br />

Simulation preparation<br />

� Face area power select<br />

� Volume extraction multiple loop discovery<br />

� Beam topology associativity with ANSYS 13<br />

Detailing<br />

� Multi-model drawings<br />

� Enhanced visibility controls<br />

� Publish cross-section views to 3D<br />

� Symbol placement improvements<br />

Interoperability and API<br />

� CATIA V5 R20, Parasolid v23, Pro/ENGINEER Wildfire 5, SolidWorks 2010, and Siemens NX 7.5<br />

� Embedding of windows in other applications<br />

� Remote access<br />

� Access to assembly conditions<br />

� UI customization<br />

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General<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Several improvements were made, including lightweight assembly components, better control of visibility<br />

in custom views, and flex license borrowing.<br />

There is now a Purge button in the Undo drop-down menu. This allows you to save on memory use by<br />

clearing all previous actions during the <strong>SpaceClaim</strong> session.<br />

When you tile multiple windows, the active window is now indicated with a yellow border.<br />

There is now a new icon in the Structure tree that represents whether an external part is an assembly.<br />

Old icon: New icon:<br />

When you right-click a named solid in the Structure tree and select Move to New Component, the new<br />

component now has the same name as the solid.<br />

You can set the visibility of an individual curve in the Structure tree even when the curve is within a<br />

dependent copy of a component.<br />

Lightweight assembly components<br />

There is now a Make Lightweight option for external assembly components. This option is not available<br />

for internal components. To make an external component lightweight, right-click the component in the<br />

Structure tree and select Make Lightweight from the context menu. Making an assembly component<br />

lightweight uses less memory than when the geometry information is fully loaded and able to be modified<br />

by the user. To return the component to a fully loaded state, right-click the component and select Load<br />

Component.<br />

Visibility control in custom views<br />

When you create a view using the View tab in the Structure panel, new functionality allows you to save<br />

object visibility states with the view. When you create the view, you can enter a Name, Shortcut, and<br />

information to be stored with the view including Orientation, Object Visibility and Visibility behavior for<br />

new objects. The following is how to use each section of the dialog box:<br />

� Name – enter a unique name for the view state, which will appear in the Structure panel.<br />

� Shortcut – (optional) select hotkeys (Ctrl+ a number 0-9) to apply the view via the keyboard.<br />

� Orientation – specify whether the current window orientation should be saved with the view<br />

state.<br />

� Object Visibility – checking this box stores what is visible currently in the design window. For<br />

example, if two out of three objects are hidden/unchecked in the Structure tree at creation of<br />

this view state, selecting this view state in the future will show you the view with two out of<br />

three objects hidden. Visibility is applicable to all types of geometry, planes, and curves.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

� Visibility behavior for new objects – specifies how to treat objects created after the view state<br />

was established. The three options are Unchanged, Visible, and Hidden. For example, you could<br />

create a box and a sphere, hide the sphere, and create a view state which shows only the box.<br />

Then you could create a cylinder and a cone, and then restore the “box” view state. If you<br />

selected Unchanged, the visibility of the cylinder and the cone will be unchanged based on the<br />

current view in the design window. If you selected Visible, the cylinder and the cone will always<br />

be visible. If you selected Hidden, the cylinder and the cone will be hidden when you select that<br />

view state.<br />

You can now right-click a view and select Apply View, Replace, Rename, and Properties from the context<br />

menu.<br />

� Apply view – reorients the object(s) and sets object visibilities to that view state.<br />

� Replace – replaces the stored view state with the current visibility state and view orientation of<br />

the objects in the design window. For example, if you have a view state with two out of three<br />

total objects visible, but your design window currently has all objects visible, and you right-click<br />

and select Replace, this view state will now be stored with all three objects visible.<br />

� Rename – enter a new name for the view state.<br />

� Properties – allows you to change any information originally specified for the view.<br />

You can double-click an established view in the list to change to that particular view.<br />

Changing the view state now animates during the change if the Animate changes to view projection is set<br />

to true in the Advanced <strong>SpaceClaim</strong> options.<br />

<strong>SpaceClaim</strong> options<br />

There is now a Reset All User Settings button in the top right corner of Advanced <strong>SpaceClaim</strong> Options.<br />

Clicking this button changes all the user settings to their default states.<br />

You no longer need to restart <strong>SpaceClaim</strong> when you select a different language in Advanced <strong>SpaceClaim</strong><br />

options.<br />

When you select Zoom with mouse wheel: Always (hold Ctrl to Query Select) in the Navigation <strong>SpaceClaim</strong><br />

options, scrolling the mouse wheel upwards (away from you) zooms out and scrolling the mouse wheel<br />

downwards (towards you) zooms in. When you select the Zoom with mouse wheel: In Spin/Pan/Zoom<br />

mode, you can zoom with the mouse wheel when the Spin, Pan, or Zoom tool is active.<br />

If your graphics card cannot support anti-aliasing, the Anti-aliasing option in the Popular <strong>SpaceClaim</strong><br />

options is not displayed.<br />

Show status messages in design window in the Popular <strong>SpaceClaim</strong> options is now enabled by default.<br />

You can now change the Appearance <strong>SpaceClaim</strong> option to a Black Office 2010 color scheme.<br />

Flex license borrowing<br />

Flex license borrowing was implemented in the License <strong>SpaceClaim</strong> options. Flex license borrowing allows<br />

you to check out a flex license on a specific computer and go off the network and continue to use the<br />

borrowed license. You can borrow a license for a specified period of time, after which it is returned to the<br />

server on the date and time you specify.<br />

To borrow the license:<br />

1. In the Borrow License section, do one of the following:<br />

www.spaceclaim.com<br />

Check Specific Borrow Length and enter the number of days you want to borrow the license.<br />

The maximum number of days is determined when <strong>SpaceClaim</strong> is purchased.<br />

Check Specify return date/time and enter the exact date and time. Use this option if the<br />

borrow time is shorter than one day.<br />

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2. Select the Translator licenses to borrow.<br />

3. Click Borrow License.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When the license if successfully borrowed, Borrow License is disabled (grayed out) and title bar shows the<br />

expiration date or the time remaining.<br />

To return the license:<br />

Click Return License and click OK. Restart <strong>SpaceClaim</strong> to complete the return.<br />

Selection<br />

New selection capabilities were added, including power selection for face areas and edge loop selection.<br />

You can now box-select more objects, including wrapped images and videos.<br />

Power selecting face areas<br />

You can use the Selection panel to find all faces within the range of areas between two faces. Select two<br />

faces, then select in the Selection panel. The results list displays all faces with areas within that range:<br />

Selecting objects using a boundary<br />

The procedure used to select all objects within a boundary has changed.<br />

To select all objects within a boundary:<br />

1. Select the Using Boundary option from the Select tool drop-down menu.<br />

The Select Bounds tool guide is enabled.<br />

2. Select the faces or edges that define a boundary.<br />

The Select Bounds tool guide is “sticky” so you do not have to hold the Ctrl key to add to your<br />

selection. Faces remain selected as secondary references in case you need to add or subtract<br />

from the boundary.<br />

3. Click the Select Seed tool guide and click any object within the boundary to use as the seed<br />

object.<br />

You can select multiple seeds. All objects from the seed object to the boundary are selected.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can select edges to define the boundary, but you cannot select a combination of faces and edges. If<br />

you click a face, you will only be able to select faces. If you click an edge, you will only be able to select<br />

edges. Clicking in white space resets your selections.<br />

Selecting edge loops<br />

If Select edge loops using the mouse scroll wheel is selected in Advanced <strong>SpaceClaim</strong> options, scrolling<br />

through edge loop choices pre-highlights the selection, as shown in the following figure. You can click a<br />

pre-highlighted edge loop to select it. If you are connected to a multitouch monitor, this option is on by<br />

default even if the option is not checked.<br />

Designing<br />

Several enhancements were made to the modeling tools, including snapping for mesh objects, symmetric<br />

moving, improved assembly conditions, and access to the TraceParts content library as a free online<br />

service to <strong>SpaceClaim</strong> users.<br />

Sketch tools<br />

The Sketch tools were rearranged:<br />

You can now create a spline by dragging with the Draw continuous spline tool option.<br />

You can now draw a line from its center point outward. Select on the line tool, and then check the Define<br />

Line From Center box.<br />

When using the Create Corner tool, splines can now extend to the intersection with another sketch curve,<br />

as shown in the figure.<br />

In Project to Sketch, the options are now enabled even when the Body Select tool guide is not enabled.<br />

This allows you to select bodies from the Structure tree when using these options.<br />

www.spaceclaim.com<br />

Page 8


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When sketching on a drawing sheet, you can create sketch curves that appear only in the active view by<br />

selecting the Create curves shown only in current view sketch tool option. This function is useful if you<br />

want to show multiple design possibilities using the views on your drawing sheet. If you want to work with<br />

the sketch curves as design elements, make them visible in your design document.<br />

Sketch curves outside the current sketch plane appear faded if the Fade Scene Under Grid option tool in<br />

the Grid ribbon group is selected. Selecting this option has no affect on layout curves.<br />

Mesh objects<br />

You can now import STL files in such a way that they are lightweight (facets only), with the ability to snap<br />

to the facets, as shown in the figure. To display the facet edges, select the Mesh option in the Edges dropdown<br />

menu in the Style group on the Display tab.<br />

A new icon in the Structure tree identifies a mesh object. You can drag and drop a mesh object into a<br />

component and move a mesh object with the Move tool. You can also change the color, layer<br />

membership, and visibility.<br />

You can sketch lines, splines, and points on mesh objects in 3D mode. Click the sketch tool, switch to 3D<br />

mode, then sketch on the STL model. The cursor snaps to the facet vertices, edges, and faces on the<br />

model, as shown in the figure below.<br />

You can sketch on a cross section plane of a mesh object, which allows snapping<br />

to facets that intersect the plane.<br />

You can use the line, rectangles, circles, splines, ellipse, 3 point arc, polygon,<br />

sweep arc, and point sketch tools to create curves that snap to geometry<br />

intersecting the plane, as shown in the figure on the right. Other sketch tools do<br />

not snap to the geometry intersecting the plane, but you can use these tools to<br />

create geometry off of newly drawn curves.<br />

When you select placement points on a mesh object, a circle around the point of<br />

the cursor helps you to identify facet faces, edges, and points. The following<br />

images show the types of selections you can make:<br />

www.spaceclaim.com<br />

Page 9


Type of Selection Image<br />

Double circle (normal to the<br />

screen) is displayed when cursor<br />

point is snapped to a facet’s<br />

vertex.<br />

Single circle is displayed and<br />

facet’s edge is highlighted when<br />

cursor point is snapped to a<br />

facet’s edge. The circle lies in the<br />

plane at the average of the two<br />

neighboring facet faces.<br />

Single large circle is displayed and<br />

a facet is highlighted when cursor<br />

point is on a facet. The circle lies<br />

in the plane of the facet face.<br />

Move tool<br />

You can now move a circular edge along a surface, as shown in the<br />

figure on the right.<br />

Modifying stored ruler dimensions created from an edge in the Move<br />

tool are now more stable. Previously, modifying the surrounding<br />

faces of these groups deleted the saved group information from the<br />

Groups panel.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When rotating an object 90 degrees by double-clicking a rotational Move handle, you can now hold Ctrl<br />

while double-clicking to create a copy at the 90 degree angle.<br />

Symmetric move<br />

A Symmetric Move button has been added to the options panel within the Move tool. Use this to<br />

move objects relative to each other about a plane, as if they are mirrored objects but without the need to<br />

create a mirror association. Unlike the Mirror tool, the Symmetric move option can be used to move<br />

dissimilar geometry as well as similar.<br />

You can use this option with an automatically determined virtual mirror plane based on the Move handle<br />

location or you can use the Fulcrum tool guide to establish a fixed mirror plane.<br />

With a fulcrum-selected mirror plane, geometry that is the same on both sides of the plane is found and<br />

moved automatically when geometry is moved on one side of the plane. The center of each selected<br />

object determines which side of the plane the geometry lies on.<br />

To move objects symmetrically about a virtual mirror plane:<br />

1. Select two or more objects.<br />

2. Click the Move tool.<br />

3. Click Symmetric Move in the Move Options panel.<br />

Page 10


4. Click one of the translation arrows and drag.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

As you drag, a ghost mirror plane appears at the center of the Move handle, perpendicular to the<br />

direction you are dragging. Movements are mirrored about this plane. A ghost move handle is<br />

displayed on the other side of the virtual mirror plane to indicate the mirrored translation or<br />

rotation. Selected objects are moved symmetrically about the indicated plane.<br />

To reset the virtual mirror plane, change selection or toggle the Symmetric Move option.<br />

To move objects symmetrically with a fulcrum-selected mirror plane:<br />

1. Create a plane or planar face.<br />

2. Select one or more objects.<br />

3. Click the Move tool.<br />

4. Click Symmetric Move in the Move Options panel.<br />

5. Click the Fulcrum tool guide.<br />

6. Click the plane or planar face to specify the symmetry plane.<br />

Objects on the other side of the fulcrum plane with matching geometry are automatically<br />

detected and moved symmetrically about the plane.<br />

7. Drag a rotation or translation arrow on the move handle to modify the geometry symmetrically<br />

about the fulcrum-selected mirror plane.<br />

Page 11


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can symmetrically move objects that partially overlap a symmetry plane. The Symmetric Move tool<br />

uses the center of each object’s bounding box to determine which side of the symmetry plane it lies on. In<br />

the example below, the angled faces are symmetric to each other, but lie partially on either side of the<br />

mirror plane. Since the center of each of the objects’ bounding boxes is on either side of the plane, the<br />

Symmetric Move tool is still able to detect the symmetric geometry.<br />

Pattern along a trajectory<br />

You can now select a curve to use as a trajectory when you create a pattern, as shown in the figures.<br />

To create a pattern along a trajectory:<br />

Pull tool<br />

1. Select an object you want to pattern with the Move tool.<br />

2. Select the curve with the Move Along Trajectory tool guide.<br />

3. Select Create Patterns in the Move options.<br />

www.spaceclaim.com<br />

You can also hold Alt and double-click the curve.<br />

4. Pull the trajectory arrow.<br />

5. <strong>Release</strong> the mouse button to display pattern dimensioning options. Enter values by tabbing<br />

through the options.<br />

6. (Optional) Check the Maintain Orientation box to keep the patterned objects in the same<br />

orientation as the original object from which you made the pattern.<br />

New Pull mode icons have been added to the options panel, which show the current pull mode and the<br />

options that are available based on your selection and ALT selection.<br />

When using the Pull tool to extend a sketched spline, you can now use the Up To tool guide to extend the<br />

spline to the selected reference.<br />

When you use the Pull tool to change the length of a sketch curve, the dimension is displayed.<br />

Page 12


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When you are pulling a point on a surface in a direction, such as towards an Alt+clicked vertex, as shown<br />

in the figure, the Pull tool no longer switches from the Direction tool guide to the Scale tool guide.<br />

You can pivot multiple separate, planar edges simultaneously, as shown in the following figure.<br />

Baseline faces now remain contiguous when you make rounds on a shelled solid:<br />

To create a round across a gap, select the Pull tool, select two faces that would meet at a corner, then<br />

click the Round tool option to preview the round, as shown in the figure. Pull to create the round.<br />

Previously, the size of the gap that could be spanned was limited by the size of the edge round that could<br />

be created on one of the edges.<br />

On geometry similar to that shown in the figure, you can now pull the rounds in the selected tangent<br />

chain without changing the round shown in blue:<br />

www.spaceclaim.com<br />

Page 13


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Sweep is now selected automatically when a circular path is the Alt-selected trajectory for a perpendicular<br />

start selection face:<br />

The tab key now works to change direction of pull handles while creating slots.<br />

When you select the No Merge option while sweeping, the new swept geometry will no longer be merged<br />

with the original geometry. Previously, the new geometry would cut into the original geometry instead of<br />

just adding duplicate geometry in the same space.<br />

Previously, if you had two cylindrical surfaces, one inside the other, and you selected the inside one with<br />

the Pull tool and tried to pull Up To the outside surface, the inside surface would offset to the outside<br />

surface. Now, that surface will thicken and display a solid ring instead of offsetting the geometry:<br />

Pull direction for curves<br />

When pulling curves, there is now different logic that determines the direction of the extrusion:<br />

The default direction to<br />

pull a curve is along<br />

the Z axis.<br />

www.spaceclaim.com<br />

If you select a curve that touches<br />

another curve, the pull arrow points<br />

in the direction perpendicular to the<br />

plane of the two curves.<br />

Page 14


If a curve lies on the Z<br />

axis, the pull arrow<br />

points in the Y direction.<br />

Previously, the pull<br />

arrow would point in<br />

the Z direction and you<br />

could not pull to create<br />

any further geometry.<br />

Blending<br />

www.spaceclaim.com<br />

If you select two curves on the same<br />

plane, the pull arrow points in the<br />

direction that is perpendicular to the<br />

plane of the curves. For example, if<br />

you have a curve on the X axis, and a<br />

selected neighboring curve that lies<br />

on the Y axis, then the pull arrow will<br />

point in the Z direction.<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

The keyboard shortcut “B” is now mapped to the Blend tool option in the Pull tool. Previously, this<br />

keyboard shortcut was mapped to the Bend tool in the sketch ribbon group.<br />

When blending between objects, new/blended geometry takes on the color of the object which was<br />

selected first.<br />

Blends can now be made between faces or edges of separate components. Previously, you were not able<br />

to blend between components.<br />

You can make a rotational blend between two planar faces that lie on the same plane. The following<br />

figures show blends that are possible with the Rotational Blend option.<br />

Blended faces automatically simplify to analytic geometry when possible. For example, if you blend<br />

between two circular surfaces of the same diameter, one directly above the other, the Shape property<br />

becomes Cylinder in the Face Type section of the Properties panel.<br />

You can now create a blend surface tangent to two faces along a given direction, as shown in the<br />

following figure. Select two curved faces and Alt+click a linear object such as an axis, sketch curve, or edge<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

to set a direction for the two tangent locations. Where you click when selecting the surface determines<br />

the approximate location of the edge of the surface. The Pull tool previews the resulting blend, as shown<br />

in the figure. Pull the handle, click the Full Pull option, or press Enter to create the blend surface.<br />

You can also create a blend surface tangent to one face and through one curve (or edge) along a given<br />

direction, as shown in the figure below. Select a face and a curve and Alt+click a linear object to set the<br />

direction. Then pull the handle, click the Full Pull option, or press Enter to create the blend surface.<br />

You can now blend using two loops. You can select a loop surface and blend to another loop surface. You<br />

can select curve loops to blend, or blend between one loop at a time to get different results. You can also<br />

ALT select to alter the system-default tangency reference direction. See examples below:<br />

The Local Guides option in the Blend options group has been updated. If this option is unchecked, the<br />

entirety of the blend will follow your chosen ALT selected guide curve. If the option is checked, only the<br />

portion of the blend that intersects this ALT selected guide curve will be influenced by this curve, with the<br />

rest of the influence fading away according to the distance along the profiles. In the following figure, the<br />

image on the left is with the option unchecked and the image on the right is with the option checked.<br />

www.spaceclaim.com<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can now blend from segmented edge to segmented edge along a non-segmented guide edge.<br />

Previously, the software did not recognize the segmented curves as one curve and the blend would fail.<br />

Other editing tools<br />

You can now select a split face to replace:<br />

When you use the Split Face tool, both x and y dimensions are now displayed when you dimension from a<br />

midpoint. Prior to this, only one dimension was displayed. To dimension from a midpoint using the Split<br />

Face tool, hover over a midpoint of an edge and hold down the Shift key until you see the midpoint with a<br />

purple parenthesis around it. You will now see two dimensions from that midpoint.<br />

You can now use the Fill tool to fill a chamfer on a surface.<br />

You can now select the Extend intersections option in the<br />

Combine tool to calculate partially intersecting surfaces as<br />

intersection curves, and then extend these curves to the next<br />

likely edge so that the underlying surface is completely split,<br />

as shown in the figure on the right. The setting for this option<br />

is maintained throughout your <strong>SpaceClaim</strong> session.<br />

When using the Combine tool, the Keep cutter option is selected by default.<br />

When creating a shell with the Shell tool, click the new Complete Shell tool guide to create the shell and<br />

automatically reactivate the Remove Faces tool guide. This change allows you to create multiple shells<br />

within one Shell tool session.<br />

A Complete tool guide was added to the Project tool.<br />

You can now Project a cylindrical surface and the end faces of a cylinder onto a<br />

face. Select the Project tool, and then click the edge or face you would like to<br />

project. You will see a purple line as a preview, shown in the figure on the right.<br />

Depending on what you select, you may need to choose the Select Direction tool<br />

guide to display the preview in the correct place.<br />

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Page 17


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

In the Tweak Face tool, you can now modify a control curve by creating a group with the Move tool. The<br />

group you create will display a ruler dimension which you can edit to modify your curve, as shown in the<br />

following figure.<br />

You can now use the Mirror tool to mirror any geometry that can be moved freely with the Move tool.<br />

This includes curves, points, and axes. You can also mirror a sketch curve without leaving sketch or cross<br />

section mode. Once mirrored, changing the geometry does not propagate to the other side like changing<br />

a face or body would. Previously, you could only mirror a body, face or component.<br />

TraceParts Web<br />

The TraceParts content library is now provided as a free online service to <strong>SpaceClaim</strong> users. Select<br />

TraceParts Web from the drop-down menu on the File tool in the Insert group on the Design tab. Clicking<br />

the link directs you to the TraceParts web page, where you can choose from millions of modeled parts to<br />

download.<br />

Select from the categories on the left side of the web page and choose a part. A technical drawing is<br />

displayed along with a description, PDF documentation, and the available sizes. Select a part to download,<br />

then choose a CAD format (2D AutoCAD, 3D ACIS 6.3, or 3D <strong>SpaceClaim</strong>) and click Add to Caddy. You are<br />

then redirected to a page with your caddy displayed at the top of the page. When the caddy finishes<br />

grabbing the part, click Download.<br />

Before downloading, you have the option to open the part with “version for CAD direct export” or 2009+.<br />

After clicking download, a dialog box for opening or saving a zip file appears. Choose an option then click<br />

OK to get a zip file with an scdoc and text file of the part loaded onto your machine. You can then open<br />

this part in <strong>SpaceClaim</strong>. This service is free of charge with a valid <strong>SpaceClaim</strong> license.<br />

www.spaceclaim.com<br />

Page 18


The following image shows a sample part page from the website:<br />

Assembly conditions<br />

When you select an assembly condition in the Structure tree, the faces<br />

affected by the condition are highlighted, as shown on the right.<br />

When you create an assembly condition, the condition appears under both<br />

affected components in the Structure tree.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can delete an assembly condition by selecting the condition in the<br />

Structure tree and pressing the Delete key or right-clicking and selecting<br />

Delete Assembly Condition. If you want to delete all assembly conditions, click Select all conditions in the<br />

Options panel when an assembly tool is enabled or select a single assembly condition in the Structure tree<br />

and press Ctrl+A.<br />

The Tangent, Align, and Orient tools are now full tools with tool guides and tool options. These tools used<br />

to work only on selected objects.<br />

You can now use the Tangent, Align, and Orient tools to move solids that are not part of a component.<br />

(Solids still must be within components before you can assign assembly conditions.)<br />

You can now use the Tangent, Align, and Orient tools to position components without assigning assembly<br />

conditions in the Structure tree. To move components with the Assembly tools, select the tool and<br />

uncheck the Create conditions tool option.<br />

When you move a solid or component with the Tangent, Align, and Orient tools, the move animates based<br />

on the Animate Full Pull option in the Advanced <strong>SpaceClaim</strong> options.<br />

You can now Ctrl+click to select multiple objects in the Tangent, Align, and Orient tools. Multiple assembly<br />

conditions are created.<br />

You can now assemble mirrored components.<br />

You can now select a component to enable the Anchor tool, and select two components to enable the<br />

Rigid tool.<br />

When a component with an Anchor condition is selected, and you select the Move tool, the Move handle<br />

appears disabled.<br />

You can now right-click an Align condition and select Reverse Sense to align selected faces on opposite<br />

sides of the alignment plane, as shown in the figure:<br />

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You can now reverse an assembly alignment in more cases.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When you select two faces, then select the Align tool, only the component selected first is moved.<br />

You can now uncheck the box next to an Anchor assembly condition in the Structure tree to disable that<br />

condition.<br />

Origins<br />

You can now align origins with no problems. Previously, if the origins were located far from each other<br />

and/or one origin was rotated away from the other, the align condition would not be satisfied.<br />

If you Alt-select an origin when creating a new component, opening this component in a new design<br />

window displays the world origin in the location it was placed on the object in the previous document.<br />

The following figure shows the component before and after it was opened in a new design window.<br />

To define a newly created component’s origin:<br />

1. (Optional) Create an origin.<br />

2. Alt-select an origin, in another component, or in the same component.<br />

3. Right click a solid and select Move to New Component<br />

4. Right-click the component and open it in a new design window.<br />

5. Turn on the display for the world origin. You will see that the ALT selected origin from the<br />

previous document is now the permanent world origin and that it is displayed in the same<br />

location as in the previous document.<br />

You can now select a placed origin and have a sketch plane automatically positioned to this origin’s x and<br />

y axis when entering sketch mode. You can then use this added origin as the world origin for a new design<br />

window. Previously, a sketch plane would be located on the existing world origin’s x and y axis, which<br />

would skew the component.<br />

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Sheet metal<br />

www.spaceclaim.com<br />

Origin Skewed Origin Skewed origin selected<br />

prior to sketch mode<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Sheet metal capabilities were significantly expanded, including the ability to sketch profiles; more options<br />

for edge reliefs, corners reliefs, junctions, notches, hems, beads, forms, bends, and joggles; and more<br />

control when converting parts to sheet metal.<br />

Select the options in the Highlight ribbon group to highlight junctions, reliefs, forms, joggles, hems, and<br />

beads when working with sheet metal designs. The highlighting is more muted than the highlighting used<br />

in the Convert tool.<br />

You can now select the highlighting colors used on sheet metal designs from the <strong>SpaceClaim</strong> sheet metal<br />

options, as shown in the figure. The Convert tool uses a more saturated version of these colors.<br />

You can no longer split a bend face using the Split tool.<br />

The Create ribbon group on the Sheet Metal tab was rearranged:<br />

You can now use the Fill tool on sheet metal objects, including beads, notches, and forms to remove<br />

them. Select the sheet metal object you want to remove using the Select tool in the Edit group on the<br />

Sheet Metal tab, then click the Fill tool in the Edit group on the Design tab.<br />

You can now create lightweight text notes, which can be edited and moved in 3D. Previously, you were<br />

only able to create a lightweight note, and move and edit the Engraved or Cutout text in an unfolded<br />

sheet metal part.<br />

If you place a note that extends across neighboring bends, the note will automatically wrap around the<br />

part when you click out of the operation. If you create a note on a bent part, you cannot move the note to<br />

a different face.<br />

To create a lightweight text note on a sheet metal part:<br />

1. Select the Note tool in the Annotation Group on the Detail tab.<br />

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2. Place the note on a sheet metal face.<br />

3. Type the text.<br />

4. Right-click the note and select Convert To Lightweight > Cutout or Engraving.<br />

Sketching<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can now sketch polylines to extrude walls in sheet metal. Previously, you had to sketch a line, and<br />

then start your next line from the end point of your first line. Sketching in sheet metal is now consistent<br />

with sketching in a standard design window.<br />

You can choose between sketching a flat wall or a wall which is perpendicular to the sketch plane, as<br />

shown in the figure. You can choose the Auto, Flat, or Profile option. If you are sketching profiles, bends<br />

will automatically be added to sharp corners.<br />

� Auto - if you are sketching an open profile (series of lines), a perpendicular wall will be created. If<br />

you are sketching a closed profile (square, circle, etc.), a flat wall will be created.<br />

� Flat - any closed sketch will create a flat wall.<br />

� Profile - any sketch will create a wall that is perpendicular to the sketch grid.<br />

Selecting<br />

It is now easier to select notches, edge reliefs, and corner reliefs.<br />

You will now see a mini-toolbar when selecting multiple notches, corner reliefs, bend reliefs and<br />

junctions. Previously, a mini-toolbar was only available when selecting on one notch, corner relief, etc.<br />

If you box-select all of the faces of a sheet metal object (such as a corner relief), the object is selected. If<br />

you box-select any of the faces from right to left, the entire sheet metal object is also selected, even if you<br />

have not fully enclosed the object within the selection box.<br />

Edge reliefs and corner reliefs<br />

When you select a Bend relief type in the Sheet Metal <strong>SpaceClaim</strong> options, that relief type is used by<br />

default when creating sheet metal parts. This default can be overridden by selecting a different option<br />

from the Relief tool.<br />

Corner reliefs can now be displayed in a different color than edge reliefs by selecting a different color<br />

from the Edge Relief or Corner Relief drop-down in the Sheet Metal <strong>SpaceClaim</strong> options.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Circular and Smooth Edge Reliefs are now available from the Edge Relief option tool in the Modify ribbon<br />

group and from the mini-toolbar. The geometry is fully visible in an unfolded state.<br />

There is no longer a bend relief depth or width property for circular or smooth edge reliefs.<br />

The Corner Relief tool was removed from the Create ribbon group because corner reliefs are created<br />

automatically while creating sheet metal or when converting to sheet metal with the Convert tool. The<br />

Corner Relief option tool allows you to modify the default corner relief type.<br />

You can now select multiple corner reliefs to change them all to another type.<br />

If the bends neighboring a corner relief are equal, you can select the bends, then select the Smooth<br />

option from the Corner Relief tool to modify the corner relief.<br />

The properties of a corner relief now reflect the type of corner relief except that the Smooth type is not<br />

shown for unequal radius or angles, and the Diagonal type is not shown for equal radius or angles. (Largeangle<br />

corners also do not work.)<br />

You can now select the Smooth option from the Corner Relief option tool for unequal radius bends and<br />

non-90-degree corners:<br />

You can now select Laser Symmetric from the Corner Relief option tool when you select an existing corner<br />

relief to change its type:<br />

The Default corner relief was added to the mini-toolbar. The None corner relief type was renamed to<br />

Filled.<br />

You can now return a corner relief from the Filled type to the Default type by selecting the vertex where<br />

the corner relief would be, then selecting the Default option from the Corner Relief option tool.<br />

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Page 23


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can now select a corner relief, then select the None option from the Corner Relief option tool in the<br />

Modify ribbon group (or from the mini-toolbar) to remove the corner relief object but leave the<br />

geometry. The geometry will just be gray instead of yellow.<br />

There is also a Reference option in the properties panel, Corner or Middle, which you can toggle, based on<br />

how you would like your corner relief to be positioned. Each type of corner relief has different properties<br />

that you can edit; for example, Smooth has a Diameter property, Square has an Offset and a Width<br />

property, Circular has an Offset and Diameter property, Triangular has an Offset, Width, and Height<br />

property, etc. Changes to these properties are best understood by viewing a flattened sheet metal part.<br />

The examples below show a circular and square corner relief with either a corner or middle reference<br />

property.<br />

Junctions, notches, hems, beads, and forms<br />

A None junction option was added to the Junction tool in the Modify ribbon group and to the minitoolbar.<br />

To enable this option, you must select an existing full overlap, partial overlap, or no overlap bend.<br />

The Reverse tool no longer appears in the Create ribbon group. To reverse a partial overlap or full overlap<br />

sheet metal junction, right-click the junction and select Reverse from the context menu.<br />

You can now create a notch by selecting a vertex or thickness edge and<br />

selecting a notch type from the Notch option tool. Notch objects are<br />

highlighted, as shown in the figure on the right. You cannot yet place<br />

notches in the middle of an edge.<br />

To modify a notch, select a notch, then select a notch type from the Notch<br />

option tool in the Modify ribbon group or mini-toolbar to change the notch type. You can also change<br />

notch types by modifying the Notch Type value in the Sheet Metal group in the Properties panel, and<br />

change the geometry of the notch by modifying the other property values such as Width, L1, L2, and<br />

Radius.<br />

You can now select a notch, then select the None option from the Notch tool in the Modify ribbon group<br />

(or from the mini-toolbar) to remove the notch object but leave the geometry. This enables you to<br />

manipulate the geometry freely, consistent with Junctions, Corner Reliefs and Hems.<br />

You are now able to make hems. You can choose from a variety of hem types including Simple, U-bend,<br />

Teardrop, and Rolled from the Hem option tool or from the mini tool bar.<br />

You can only make hems on straight edges which have squared straight thickness edges.<br />

You can change hem geometry using the Properties panel. Previously you needed to directly change the<br />

geometry in the design window.<br />

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Page 24


You can now make a partial hem on an edge:<br />

1. Click on an edge in the Pull tool.<br />

2. Adjust the edge points.<br />

3. Tab between the arrows to select direction.<br />

4. Pull to create the hem.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Pull arrows are no longer displayed as an option for pulling an edge that is part of a teardrop hem.<br />

Previously, you were able to pull a wall from an edge of a teardrop hem which would intersect other<br />

geometry unrealistically.<br />

There is now a None option in the Hem option tool which allows the user to create a regular wall instead<br />

of a hem if they so choose.<br />

To convert a hem to a regular wall:<br />

1. Click a hem.<br />

2. Select the None option from the Hem option tool.<br />

A wall with regular sheet metal colors is now displayed.<br />

The positions of the Bead and Bend buttons have been swapped in the Sheet Metal ribbon.<br />

Use the Bead tool in the Create ribbon group on the Sheet Metal tab to create beads on sheet metal<br />

designs.<br />

To create a bead:<br />

1. Click the Bead tool.<br />

2. Select the curves you want to use to create the bead.<br />

3. (Optional) Modify the radius of the bead in the Bead radius option in the Options panel.<br />

The minimum bead radius limit is 0.25xT (thickness).<br />

4. Click the Create Bead tool guide to create the bead.<br />

The height of the bead will be the same as the radius of the bead.<br />

Do it faster: Use the Select tool to select the curve, then click the Bead tool to create the bead.<br />

You can also create a bead with the Bend tool by selecting the Create<br />

Bead option.<br />

You are now able to make beads that extend across an entire face, as<br />

shown in the figure on the right. You can do this using the Bend tool<br />

options or with the Bead tool itself.<br />

Bead dimensions can be modified in the Options panel. You can now<br />

change the Round Radius of a Bead in the options panel, which is the round at the base of the bead that<br />

intersects with the part. You can also change a Bead Radius or Round Radius using the Properties panel.<br />

Page 25


The default round radius at the base of a bead is now 1mm.<br />

Beads unfold the same way that Forms unfold.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can no longer make a bead in between joggles. Previously, you could make a bead but the joggle<br />

would break.<br />

Items in the Forms tool drop-down menu have been consolidated to make list shorter. Groups which only<br />

had one item have been merged.<br />

The Forms tool’s Create rounds tool option is now selected by default for the relevant forms (such as<br />

Bridge).<br />

There is now a Thread Punch form type in the countersink group of the Forms drop-down menu. The D2<br />

property was removed and only Thread size remains.<br />

To create a Thread Punch:<br />

Pull tool<br />

1. Select Thread Punch from the countersink group in the Forms drop<br />

down menu.<br />

2. Select a thread size in the Options panel.<br />

3. Hover over the part until you see a blue outline on the part face.<br />

4. Click to create the thread punch.<br />

Cursor hints and pull handles appear in blue when pulling sheet metal or performing a sheet metal<br />

operation:<br />

When you pull multiple walls simultaneously, a selectable corner relief object is created.<br />

If you select a thickness edge with the sheet metal Pull<br />

tool, the Round and Chamfer options are now available<br />

from the Pull options and in the simplified mini tool bar.<br />

The figure on the right shows a sheet metal chamfer.<br />

When pulling a sheet metal edge to create a new wall,<br />

you can enter a Bend angle in the Sheet Metal options to set the angle between the two walls and you<br />

can enter a Bend radius value to set the inside radius of the bend. The Bend angle option measures the<br />

angle from the flat state of the sheet, which is now consistent with the Bend tool’s Bend angle option.<br />

When you specify the bend angle, the pull handle immediately changes to indicate the specified direction.<br />

Previously, the handle changed only after the drag action.<br />

If you have multiple flat sheet metal parts with different thicknesses, when you pull an edge of any of the<br />

parts, the properties menu will reflect the correct Bend radius thickness. The thickness is determined at<br />

creation, for the part with that particular thickness. Thickness can only be changed in the properties<br />

menu. Previously, the bend radius value did not reflect the correct value of the selected object.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

If you pull an edge parallel to the top of the sheet with the Pull tool, it now creates a joggle, as shown in<br />

the following figure.<br />

Pulling a thickness face up to another sheet metal face no longer makes a separate solid.<br />

When you pull a wall up to an angled wall, the wall now merges correctly to the<br />

walls from which it extends, as shown in the figure on the right. This action no<br />

longer creates two separate walls. Note that the extension and angled wall do<br />

not merge – a small gap is maintained.<br />

You can now create a swept sheet metal wall by selecting a tangent chain of<br />

edges and pulling them perpendicular to the chain, as shown in the following<br />

figure. These swept sheet metal walls can be unfolded.<br />

When you pull an angled sheet metal wall, the neighboring wall is no longer skewed. Instead, it is<br />

modified so that it does not maintain the junction, as shown in the figure.<br />

You can now use the Revolve tool guide in the sheet metal Pull tool to make angled end faces.<br />

Move tool<br />

Moving a wall with edge reliefs no longer distorts the reliefs.<br />

You can now move joggles and edge reliefs with the Move tool. (The Move<br />

handle is not displayed for notches or corner reliefs because they cannot be<br />

moved.)<br />

You can now move the walls between joggles, as shown in the figure on the<br />

right.<br />

You can now rotate walls that are split on an edge about the bend junction. You<br />

can also use the Move tool to translate the wall shared by the each of the walls.<br />

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Page 27


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

In the following example, two walls are split at an edge, both bent at a 90 degree angle from the base face<br />

and pulled in opposite directions. You can now rotate these walls and translate the base face with the<br />

Move tool.<br />

You can now translate a wall that has four adjacent joggles with the Move tool:<br />

When you move a wall with a hem, the hem used to disappear and create just a bend instead in its place.<br />

Now the hem follows the translation of its parent wall.<br />

Bend tool<br />

You can create a bead with the Bend tool by selecting the Create Bead option.<br />

A new Select Anchor Point tool guide was added to the<br />

Bend tool. Select this tool guide to select the face to<br />

remain fixed when the body is bent, as shown on the<br />

right.<br />

The Bend tool can now create joggles.<br />

To create a joggle:<br />

1. Select the Bend tool.<br />

2. Use the Select Cutter Point or Select Two Cutter Points tool guides to create the bottom bend of<br />

the joggle.<br />

3. Select the Create joggle tool option.<br />

4. Enter values in the tool options:<br />

www.spaceclaim.com<br />

Bend angle sets the angle for both bends of the joggle<br />

Bend radius sets the inside radius for both bends of the joggle<br />

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www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

Joggle height is the measurement between the top of the sheet going into the bottom<br />

bend and the top of the sheet coming out of the top bend<br />

5. Use the Select Anchor Point tool guide to select the face to remain fixed when the rest of the<br />

body is bent to create the joggle.<br />

The second joggle line is previewed when you select the anchored face.<br />

6. Click the Complete tool guide to create the joggle.<br />

To create a joggle from existing bends:<br />

1. Select two bends with a face between them.<br />

2. Right-click and select Create Joggle From Bends.<br />

The face between the two bends is added to the joggle, and the highlighting color changes from<br />

purple to magenta.<br />

3. Set the joggle options.<br />

4. Click the Complete tool guide to create the joggle.<br />

To return a joggle to two independent bends:<br />

1. Right-click the joggle.<br />

2. Select Explode Joggle from the context menu.<br />

A status message verifies that the selection is a joggle. The bends remain selected so that you<br />

can right-click and select Create Joggle From Bends again to immediately return them to a joggle.<br />

You can create the joggles shown in the following figures:<br />

You can no longer create an invalid joggle from junctions that are separated from each other.<br />

When creating a joggle, you can now anchor the face between the joggle’s two bends.<br />

When using the Joggle or Bend tools, if you click an empty location in the Design window while the Select<br />

Anchor Point tool guide is active, all previous work is cleared and the Select Cutter Point tool guide is<br />

activated.<br />

You can now select a bend and modify the Bend Steps value in the Sheet Metal section of the Properties<br />

panel to instruct the operator and machine to create a large radius bend by bumping. A bumped bend is<br />

Page 29


<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

one that is not “rolled” smoothly. Instead it is hit with a sharp tool, making a number of closely spaced<br />

sharp bends that together create a large bend.<br />

When you unfold a bumped bend, you can display the bend steps and bend dimension properties of the<br />

bend in the Unfolded window by making the Bends and Bend Dimensions layers visible in the layer dropdown<br />

in the Style group on the Display tab or in the Layers panel.<br />

Convert and Identify tools<br />

The Convert tool was split into two tools, Convert and Identify. The Convert tool is used when importing<br />

regular geometry into SC to convert the geometry into sheet metal geometry. Once this has been done,<br />

the Identify tool can be used to call out forms, joggles, hems etc. appropriately.<br />

When converting a solid to sheet metal with the Convert tool, when you click a vertex and create a corner<br />

relief. You can then select that corner relief and view and change its properties in the Properties panel.<br />

When converting to sheet metal, face pairs are now only shown in blue. Previously, faces were<br />

highlighted in green and cyan.<br />

You can now CTRL select more than one body to convert to sheet metal parts.<br />

The Convert tool now detects end faces that are not square, as shown on<br />

the right. The edges of these sharp faces are displayed in red so that they<br />

can be squared or classified as a junction. Click the edges to square them<br />

or create a junction, as appropriate. When a thickness face needs to be<br />

squared, the edge you click determines the length of the sheet metal wall.<br />

You can now find joggles with the Convert tool. To find and identify a<br />

joggle:<br />

1. Select the sheet metal body you want to convert.<br />

2. Click the Select Joggles tool guide.<br />

3. Click a bend of the joggle.<br />

4. Ctrl+click the second bend of the joggle.<br />

5. Click the Create Joggles tool guide to create a joggle object.<br />

When working in the Convert tool, you can now create a notch by clicking a vertex or thickness edge<br />

when the Assign Objects tool guide is active.<br />

The Identify tool allows the identification of beads, forms, hems, joggles, notches, and gussets. Certain<br />

geometry is automatically identified and highlighted in red. You will have to manually select the faces to<br />

identify hems and notches. The following table summarizes the current capabilities for automatic<br />

selection:<br />

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Page 30


Type Automatic Manual<br />

Beads X X (Select faces)<br />

Forms X X (Select faces)<br />

Hems X (Select bend)<br />

Joggles X X (Select two bends)<br />

Notches X (Select faces)<br />

Gussets X X (Select Faces)<br />

To use the Identify tool:<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

1. Convert geometry to a Sheet Metal part by using the Convert tool in the Import Group on the<br />

Sheet Metal tab.<br />

2. Click the Identify tool in the Import Group on the Sheet Metal tab.<br />

Identifiable geometry is highlighted in red.<br />

3. Choose the Forms, Hems, Joggles, Beads, Notches, or Gussets tool guide, depending on the kind<br />

of geometry you want to identify.<br />

Some geometry is automatically identified and other geometry must be manually selected and<br />

set to the geometry type using the Complete tool guide.<br />

4. The geometry is highlighted in the appropriate color based on the geometry type (form, relief,<br />

gusset, etc.).<br />

When using the Identify tool, you can now complete the creation of identified objects by pressing the<br />

Enter key or double-clicking the object.<br />

You can now identify gussets, as shown in the<br />

figure on the right. Indicate the gusset with a<br />

single click on one of the faces. Multiple<br />

gussets can be created at the same time by<br />

CTRL selecting one of the faces for each gusset.<br />

You no longer have to click the Complete tool<br />

guide in between each gusset.<br />

Unfold tool<br />

The default Home view in the unfolded part window is now the Top view instead of the Trimetric view.<br />

You can no longer drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with<br />

the Select tool.<br />

If a chamfer is recognized as a form, it now unfolds based on the Flatten form as property for the sheet<br />

metal design.<br />

You can now unfold flange forms, as shown in the following figure.<br />

When you create a flange form on an inner loop by pulling the edge of the inner loop, edge reliefs are<br />

created automatically, as shown in the figure above. The edge reliefs are specified by the Edge Relief tool<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

in the Modify ribbon group. The relief is not yet classified as an edge relief; notice that there is no<br />

highlighting on the edge reliefs shown above.<br />

Identified gussets can now be unfolded.<br />

If there is not already a view of an unfolded sheet metal part in a drawing sheet and you unfold the part in<br />

the sheet, the General View tool is selected and a view of the flat part is previewed so that you can place<br />

it on the sheet, as shown below.<br />

Detailing<br />

New features were added for drawing sheets, including better visibility control of components within<br />

views and attachable symbols.<br />

The Structure tree in a drawing now displays assemblies and components under each drawing view, as<br />

shown in the figure. Previously, the design was a top level component and the drawing views existed<br />

under the model.<br />

Visibility control in drawing sheets<br />

You can now control the visibility of individual curves in component instances by right-clicking the curve<br />

and selecting Hide from the context menu or by checking or unchecking the box next to the curve in the<br />

Structure tree. Previously, the visibility setting applied to the curve in all component instances.<br />

You can now control the visibility of curves individually for each view on a drawing sheet by right-clicking<br />

the curve in the view and selecting Hide in Selected View from the context menu. Previously, the visibility<br />

setting applied to the curve in all views.<br />

Toggling the view state on a particular component in a drawing only hides or shows that component in<br />

that particular view.<br />

You can now right-click an object in a drawing sheet view in the Structure tree and select:<br />

� Show in all views to show that object in all views<br />

� Hide in all views to hide that object in all views<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

You can now choose Isolate in selected view from the context menu for drawing views from either the<br />

Structure tree or the view in the design window. When you click this option in the context menu, all of<br />

your geometry will disappear from that particular view and leave you with the one object you chose to<br />

isolate. All other views will remain with all objects shown. In the structure tree, you have to right click on<br />

a solid for this option to be available. In the design window, you can click on a face of the body you want<br />

to isolate and click the option. This option is not available for components.<br />

When you create a new view (general view, projected view, cross section, or detailed view) in a drawing<br />

sheet from another view in your drawing sheet which is already there, the visibility of objects is copied to<br />

the new view.<br />

Visibility of a model in a drawing sheet is independent from the visibility of a model in the design window.<br />

So if you hide an object in your design window you will still be able to see that object in your drawing<br />

sheet and vice versa. Also, if you insert a model into a new document, then the model appears with the<br />

visibility saved in the document. After inserting the model, the visibility of objects will be independent of<br />

the visibility of the saved document. Previously, inserting a model set all objects to visible.<br />

Multiple component and assembly views<br />

You can now create a drawing sheet that contains views of multiple internal components as well as an<br />

assembly view.<br />

To create a view of a component on a drawing sheet:<br />

1. Select the General View tool.<br />

2. Select the component from the Options panel.<br />

www.spaceclaim.com<br />

As you move your cursor over the drawing sheet to place the view, the model you selected is<br />

previewed at the cursor location.<br />

3. Click to place the view of the selected component on the drawing sheet.<br />

To create a view of the assembly in a drawing sheet that includes only a view of a component:<br />

1. Select the General View tool.<br />

2. Select the assembly from the Options panel.<br />

3. Click to place the view of the assembly on the drawing sheet.<br />

The assembly appears in the Structure tree as a root node.<br />

You can move the view of a component from one drawing sheet to another by dragging the view in the<br />

Structure tree.<br />

Once there is a view of a component on the drawing sheet, when you select the Bill of Materials tool, you<br />

can select the component in the Options panel to create a BOM for just that component.<br />

You can now right-click a root node in the Structure panel of a drawing sheet and select Open Root Part to<br />

display the design document for the component or assembly. In a drawing sheet opened from a<br />

component-only design document, right-click the component root node and select this option to display<br />

the design document for the full assembly. In a drawing sheet without any views, right-click the Drawing<br />

Sheets root node and select this option to display the design document for the assembly.<br />

When working in a drawing sheet that contains multiple components shown as root nodes in the<br />

Structure tree, you cannot combine or split geometry that is shown in different root nodes, since there is<br />

no relative placement defined between them.<br />

Drawing sheets<br />

You can now delete a drawing sheet that is currently displayed in a window. If you delete the drawing<br />

sheet from the Structure tree, the window closes. If the drawing sheet is no longer referenced by any<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

other open design document, it is removed from active memory. It is not deleted from other documents<br />

that reference the drawing sheet.<br />

When you externalize a subcomponent of your design, and your document includes a drawing sheet,<br />

<strong>SpaceClaim</strong> now saves a drawing sheet in the new, external document and modifies the drawing sheet in<br />

the original document as shown below:<br />

If the original drawing sheet Then the new, external document And the original drawing<br />

had…<br />

has…<br />

sheet…<br />

No views No drawing sheet Has no changes<br />

Views only of the externalized<br />

subcomponent<br />

Views, but none of only the<br />

externalized subcomponent<br />

Some views of the externalized<br />

subcomponent<br />

A drawing sheet with all the views Is deleted<br />

No drawing sheet Has no changes<br />

A drawing sheet with just the views<br />

of the externalized subcomponent<br />

Has no views of the<br />

externalized subcomponent<br />

If your drawing sheet view is skewed in the drawing window, and you have nothing selected, you can click<br />

Plan View to orient the drawing sheet to the drawing window.<br />

You can now right-click a view in a drawing sheet and select Use Last Sketch Plane.<br />

Cross-section views<br />

You can now publish 2D section views from drawings to 3D. To publish a 2D view<br />

to 3D, right-click the cross section view or cross-section indicators on the drawing<br />

sheet, or click the view in the Structure tree and select Publish to 3D. Published<br />

sections appear as a root node in the Structure tree. You can right-click the<br />

published cross-section in a Design window and select Clip with plane, as shown<br />

in the figure on the right.<br />

You can use the Move tool to move a published cross-section.<br />

The size of the arrow heads for the 3D section plane are now sized correctly<br />

when the view scale is something other than 1:1, as shown in the figure on the<br />

right.<br />

Sketch points not on the section plane no longer appear in a Cross Section view<br />

when you select Area from the Section Type property.<br />

Modular grid<br />

You can now select from several options for displaying a modular grid for all new views in drawing sheets:<br />

� Automatically show modular grid when two grid directions are parallel to the sheet: Two of the<br />

X, Y, or Z axes in the view must be parallel to the drawing sheet to display the modular grid.<br />

� Automatically show modular grid when at least one grid directions are parallel to the sheet: The<br />

X, Y, or Z axis in the view must be parallel to the drawing sheet to display the modular grid.<br />

� Do not automatically show the modular grid<br />

You can also modify the Modular grid properties in the Properties panel.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When the grid is displayed, mouse over or click a grid label to display the handles, and then drag the<br />

handles to expand or shrink the grid dynamically, as shown in the following figure.<br />

Symbols<br />

You can now copy and paste inserted symbols within the same drawing sheet.<br />

When you enter a value in any symbol’s Rotation property, it now rotates counterclockwise.<br />

When inserting a symbol, you can now attach it to a geometry reference and set<br />

the orientation of the symbol in relation to that reference. When creating the<br />

symbol with the Create Symbol tool, a small origin handle appears, as shown on<br />

the right. Move this origin handle to set the origin of the symbol. Then, select one<br />

or more of the following new tool options:<br />

www.spaceclaim.com<br />

Allow attaching placements to geometry to attach the origin point of the symbol to 3D edges and<br />

curves. You must select this option to create an attachable symbol.<br />

Orient placements normal to geometry to orient the symbol perpendicular to the selected curve<br />

or face.<br />

Maintain an upward orientation for placements to automatically position a symbol oriented<br />

normal to geometry so that it is never upside down. This option is useful for annotation symbols,<br />

such as surface finishes, that should be perpendicular to their reference geometry and also right<br />

side up relative to the reading direction of the model.<br />

Click to attach the symbol to the highlighted geometry. The symbol will move with that geometry as it<br />

changes. To flip the attached symbol to the opposite side of the selected geometry, set the Flipped<br />

attachment property to True.<br />

Examples of attached symbols are shown below.<br />

Symbols attached<br />

to geometry using<br />

new options<br />

Same symbols with<br />

Flipped Attachment<br />

property set to True<br />

Same symbols<br />

moving with changed<br />

geometry<br />

Attaching symbols to<br />

the intersection of<br />

two curves<br />

You can now box-select section curves of a solid when creating a symbol in sketch mode.<br />

When editing a symbol, hovering over a sketch curve with your cursor/origin only finds intersections along<br />

the highlighted sketch curve. Previously, hovering over a sketch curve with your cursor/origin would find<br />

all intersections between all curves, making symbol-editing significantly slower.<br />

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Graphics Styles<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

The Color drop-down in the Style ribbon group of the Display tab now has a new section named Target:<br />

This Target section only appears when a face or edge is selected, and the fields depend on what you<br />

selected. Selecting a target allows you to change the color of bodies in your model more easily, because<br />

you only need to select a face. When you change the target, the value stays for the duration of the<br />

<strong>SpaceClaim</strong> session.<br />

Measuring<br />

The measuring tool now has its own precision settings that override those in the Units <strong>SpaceClaim</strong><br />

options.<br />

The angle between a sketch curve and a face is now measured by extending<br />

the sketch curve until it intersects the face and measuring the angle between<br />

the sketch curve and a line that is perpendicular to the surface at the<br />

intersection point. This angle is displayed by the Measure tool with the Angle<br />

to surface normal label. The angle between the extended curve and a plane<br />

tangent to the surface at the intersection point is displayed with the Angle to<br />

surface label, as shown in the figure on the right.<br />

You can now override the precision specified with the Primary precision<br />

option in the Units <strong>SpaceClaim</strong> options when using the Measure tool. Select<br />

the Precision option and enter new values in the Precision and Angular Precision fields. The precision<br />

value is stored permanently as a user setting.<br />

If you measure two objects that touch, the Measure tool displays the distance as zero and displays<br />

(Coincident) next to that value. If you measure two parallel objects, the tool displays the angle between<br />

the lines or planes as zero and displays (Parallel). If the value is zero, but one of these labels is not<br />

displayed, then the objects are not actually touching or parallel; the value is displayed as zero due to the<br />

precision setting used to measure the distance or angle.<br />

You can now measure the combined length of multiple selected sketch curves, edges, or faces (measures<br />

the combined length of the faces’ perimeters). The Measure tool displays the combined length with the<br />

Overall Length label.<br />

Repairing<br />

When using the Small Faces tool, you can now select the Select Sample Face tool guide to select a face<br />

and set the value in the Maximum area field to the area of the selected face.<br />

Preparing<br />

Beam Section properties can now be edited in the Properties panel by highlighting values and changing<br />

them accordingly. This allows for beams to be created which have different geometry characteristics from<br />

their profile sketches.<br />

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When using the Volume Extract tool, you can now hover over a face with<br />

internal edge loops to pre-highlight the edge loops for selection, as shown in<br />

the figure on the right. Click to select the pre-highlighted edge loops.<br />

When selecting edges in the Volume Extract tool, you can click a selected edge<br />

to de-select it.<br />

You can now query-select edge loops on faces obscured by other geometry<br />

when using the Volume Extract tool.<br />

Importing and exporting<br />

<strong>SpaceClaim</strong> <strong>2011</strong> has added interoperability with the following formats:<br />

� CATIA V5 R20<br />

� Parasolid v23<br />

� Pro/ENGINEER Wildfire 5 support*<br />

� SolidWorks 2010 support*<br />

� Siemens NX 7.5 support<br />

� Enhanced VRML colors and control<br />

� DXF and DWG translators support more entity types<br />

� STL import as mesh<br />

*Originally released with <strong>SpaceClaim</strong> 2010 SP1.<br />

www.spaceclaim.com<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When you are spinning an STL model, the center of the STL faceted data is used for Spin-on center.<br />

The Create multiple documents when importing assemblies <strong>SpaceClaim</strong> file option is no longer selected<br />

by default. When this option is not selected, if you import an assembly from one or more files, they<br />

remain in one <strong>SpaceClaim</strong> file instead of being split into multiple files, one for each external component.<br />

<strong>SpaceClaim</strong> now stores graphics data (facets) in an open binary format to avoid the compression and<br />

decompression steps required by the previous XML format. This change increased the performance of<br />

graphic calculation and display for changed or loaded models by a factor of 11. The speed at which large<br />

documents are loaded and displayed increased by a factor of 1.7 as a result.<br />

Face colors are now saved when you export a VRML file.<br />

There are now new print resolution options to set tolerances when you export a VRML file, as shown in<br />

the figure below. Set these options on the <strong>SpaceClaim</strong> Options > File Options > VRML page. The Deviation<br />

and Angle sliders allow you to set the resolution of the VRML mesh. In a VRML model, the deviation is the<br />

distance between a chord drawn through a curved cross-section of the model and the curve’s most distal<br />

point. The angle is the angle that the chord line makes with a line tangent to the cross-section curve.<br />

You can now change the triangle faceting ratio by setting the Facet Aspect Ratio option when you export a<br />

VRML file.<br />

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<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

When you export a design to DXF, curves created from solids and surfaces are now placed on the correct<br />

layer.<br />

When you export a design to DXF, the Save as Black and White option is unselected by default.<br />

There is now a new option for exporting CATIA V5 files called Simplify Spline Surface Data. The default<br />

setting is ON.<br />

Teigha 3.4.0 libraries have been added for importing and exporting AutoCAD files. There used to be two<br />

options: OpenDWG and Autodesk RealDWG. Now it has changed so that the options are Teigha and<br />

Autodesk RealDWG.<br />

There is now an option in the AutoCAD file settings called Insert hatch entities as. The default is Nothing.<br />

The option only works with Teigha but will be implemented for RealDWG in the future.<br />

JTOpen 5.3 libraries have been added to allow reading and writing of JT files which were created with that<br />

version.<br />

ID’s are now maintained for beam endpoints and segments when transferring to ANSYS.<br />

Multitouch<br />

You can now Ctrl+tap to remove query-selected edge loops with multitouch.<br />

The radial menu now supports secondary selection. For example, you can select one of the Pull tool<br />

guides, and then select loops of edges with the radial menu, whether or not a primary reference was<br />

selected.<br />

When the radial menu is displayed, touch input is processed only within the menu to minimize accidental<br />

dismissal of the menu.<br />

The Snap View tool was implemented for multitouch. Use a three-finger hold to activate the Snap View<br />

tool. Once the tool is active, tap for a left mouse click. Flick for a left mouse flick. Use a three-finger hold<br />

again to inactivate the Snap View tool.<br />

The four-finger box select tolerance was increased to allow your fingers to move while selecting.<br />

Previously, a very slight movement by any one of your four fingers interrupted the pre-highlighting.<br />

In the Pull tool, if you drag with one finger, starting on whitespace, then hover over an edge and doubletap<br />

with another finger, you can query select through the available edge loops. This behavior is the same<br />

as a simple double-tap.<br />

In the Pull tool, if you drag with one finger, starting on whitespace, then hover over a face and triple-tap<br />

with another finger, all the faces of the body are selected. This behavior is the same as a simple triple-tap.<br />

Two taps that occur within 600 milliseconds are now recognized as a double-tap to make it easier to<br />

display the radial menu on N-trig devices.<br />

When you connect a multitouch computer to a projector and then clone the display, the multitouch signal<br />

now adapts to the change and compresses the area of the screen so that it is useable for touch<br />

interaction.<br />

When a <strong>SpaceClaim</strong> session has windows on multiple multitouch displays, you can now sequentially use<br />

one or the other display for multitouch interaction.<br />

When you first open <strong>SpaceClaim</strong> on a multitouch display, you can identify the display to <strong>SpaceClaim</strong> with<br />

a single tap. (Previously, multiple taps were sometimes required.)<br />

www.spaceclaim.com<br />

Page 38


API enhancements<br />

© Copyright <strong>2011</strong> <strong>SpaceClaim</strong> Corporation. <strong>SpaceClaim</strong> and the <strong>SpaceClaim</strong> logo are trademarks of <strong>SpaceClaim</strong> Corporation. All other<br />

names mentioned herein are either trademarks or registered trademarks of their respective owners.<br />

<strong>SpaceClaim</strong> <strong>2011</strong> <strong>Release</strong> <strong>Notes</strong><br />

API v7 Final <strong>Release</strong>, with all other API versions still supported. Version 7 of the <strong>SpaceClaim</strong> API contains<br />

the following additions to previous versions:<br />

� Headless operation<br />

� <strong>SpaceClaim</strong> windows can be embedded in client applications<br />

� Remote access to communicate with <strong>SpaceClaim</strong> on another computer<br />

� Customizable properties panels, open and save dialogs, tool options, tool guides, mini-toolbars,<br />

and application options panels<br />

� Move tool support for custom objects<br />

� Access to custom symbols (blocks)<br />

� Hidden line image support<br />

� Access to assembly relationships<br />

� Access to much more sheet metal functionality<br />

See the API <strong>Release</strong> <strong>Notes</strong> for more detailed information.

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