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The Taylor Wess<strong>in</strong>g e-journal<br />
<strong>Issue</strong> <strong>#24</strong><br />
<strong>Recent</strong> <strong>Developments</strong> <strong>in</strong><br />
<strong>the</strong> <strong>European</strong> Gam<strong>in</strong>g<br />
<strong>Industry</strong>
EDITORIAL<br />
The gam<strong>in</strong>g <strong>in</strong>dustry is a fast paced <strong>in</strong>dustry, which is cont<strong>in</strong>uously undergo<strong>in</strong>g major development. In this<br />
fast evolv<strong>in</strong>g bus<strong>in</strong>ess, it's crucial that <strong>the</strong> legal framework is keep<strong>in</strong>g pace. In this <strong>PlugIn</strong> issue, our experts<br />
from all over Europe highlight recent legal developments <strong>in</strong> <strong>the</strong> <strong>European</strong> gam<strong>in</strong>g <strong>in</strong>dustry and how to<br />
manage <strong>the</strong>m, whe<strong>the</strong>r it be new game subsidies <strong>in</strong> Germany, f<strong>in</strong>ancial support for cultural video games <strong>in</strong><br />
Poland, gam<strong>in</strong>g addiction concerns <strong>in</strong> <strong>the</strong> UK, <strong>the</strong> widely discussed framework affect<strong>in</strong>g Loot Boxes <strong>in</strong><br />
France, or how <strong>the</strong> GDPR affects <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry.
CONTENT<br />
Dr. Gregor Schmid, LL.M.<br />
Partner, Berl<strong>in</strong><br />
Game Subsidies <strong>in</strong> Germany – <strong>Recent</strong> <strong>Developments</strong> 4<br />
Laura Huck<br />
Associate, Paris<br />
Games-Law – <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> France: <strong>the</strong> Position of <strong>the</strong> French Regulator<br />
Regard<strong>in</strong>g Loot Boxes<br />
5<br />
Mat<strong>the</strong>w Ives<br />
Associate, London<br />
Addicted to Loot: <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> Gam<strong>in</strong>g Addiction and Gambl<strong>in</strong>g Concerns <strong>in</strong><br />
<strong>the</strong> UK<br />
6<br />
Przemysław Walasek<br />
Partner, Warschau<br />
F<strong>in</strong>ancial Support for Cultural Video Games <strong>in</strong> Poland 7<br />
Anneliese Hartlaub, LL.M.<br />
Associate, Hamburg<br />
Benjam<strong>in</strong> Stach, LL.M.<br />
Associate, Hamburg<br />
Data Protection and Games 8<br />
<strong>Issue</strong> <strong>#24</strong><br />
3
Game Subsidies <strong>in</strong> Germany – <strong>Recent</strong> <strong>Developments</strong><br />
Germany offers a system of state (“Länder”) and federal level subsidies for computer<br />
games. The amount of subsidies has often been criticized as be<strong>in</strong>g far too low<br />
compared to o<strong>the</strong>r <strong>in</strong>dustries (such as film) and o<strong>the</strong>r countries (such as public fund<strong>in</strong>g<br />
available <strong>in</strong> Canada, France or <strong>the</strong> UK). F<strong>in</strong>ally <strong>in</strong> 2018 <strong>the</strong> federal government<br />
<strong>in</strong>troduced plans to implement a EUR 50m subsidy per year for <strong>the</strong> game <strong>in</strong>dustry.<br />
Details are expected to be published <strong>in</strong> autumn 2019. In <strong>the</strong> meantime, game<br />
companies can now apply for a de-m<strong>in</strong>imis subsidy until 30 August 2019. The follow<strong>in</strong>g<br />
article briefly outl<strong>in</strong>es <strong>the</strong> expected new subsidy regime, as well as o<strong>the</strong>r currently<br />
available subsidy mechanisms.<br />
AUTHOR<br />
The Expected EUR 50m “Large Volume” Subsidy and <strong>the</strong> Cultural Test<br />
The German government has announced plans to <strong>in</strong>troduce an annual EUR 50m<br />
subsidy for computer game development <strong>in</strong> 2018. <strong>Recent</strong>ly, <strong>the</strong> government has<br />
declared that <strong>the</strong> rules will be published and enter <strong>in</strong>to force after notification to <strong>the</strong><br />
<strong>European</strong> Commission <strong>in</strong> autumn 2019. So far, only a few details have emerged.<br />
However, <strong>the</strong> prerequisites of <strong>the</strong> large volume subsidy are expected to be ma<strong>in</strong>ly<br />
based on <strong>the</strong> “German Game Fund”, a subsidy model presented by <strong>the</strong> German game<br />
<strong>in</strong>dustry association <strong>in</strong> April 2018.<br />
Dr. Gregor Schmid, LL.M.<br />
Partner, Berl<strong>in</strong><br />
PROFILE<br />
READ MORE<br />
<strong>Issue</strong> <strong>#24</strong><br />
4
Games-Law – <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> France: <strong>the</strong> Position<br />
of <strong>the</strong> French Regulator Regard<strong>in</strong>g Loot Boxes<br />
Loot boxes are boxes that offer random content <strong>in</strong> some video games. They can be<br />
distributed free of charge when <strong>the</strong> player reaches a certa<strong>in</strong> milestone <strong>in</strong> <strong>the</strong> game or<br />
can be purchased by <strong>the</strong> player <strong>in</strong> a virtual store <strong>in</strong>cluded <strong>in</strong> <strong>the</strong> game, ei<strong>the</strong>r with a<br />
k<strong>in</strong>d of digital currency (collected over time and games) or with real money.<br />
AUTHOR<br />
The phenomenon of loot boxes, although not completely new, was not controversial<br />
until recently, as <strong>the</strong>se boxes made it possible to f<strong>in</strong>ance free games available.<br />
However, this model was strongly criticized when <strong>in</strong> 2017 some video game publishers<br />
<strong>in</strong>tegrated loot boxes <strong>in</strong>to paid games and made <strong>the</strong> purchase of such boxes almost<br />
mandatory <strong>in</strong> order to fully enjoy <strong>the</strong> game.<br />
The gambl<strong>in</strong>g regulators of several countries <strong>the</strong>n exam<strong>in</strong>ed <strong>the</strong> issue of loot boxes to<br />
determ<strong>in</strong>e whe<strong>the</strong>r <strong>the</strong>y could be considered as disguised gambl<strong>in</strong>g.<br />
In France, to be characterized as gambl<strong>in</strong>g and to be sanctioned if it has not been<br />
allowed, <strong>the</strong> gambl<strong>in</strong>g game must meet a def<strong>in</strong>ition based on <strong>the</strong> comb<strong>in</strong>ation of three<br />
criteria: an offer made to <strong>the</strong> public, <strong>in</strong>volv<strong>in</strong>g a f<strong>in</strong>ancial sacrifice granted <strong>in</strong> <strong>the</strong><br />
expectation of a ga<strong>in</strong>.<br />
Laura Huck<br />
Associate, Paris<br />
PROFILE<br />
READ MORE<br />
<strong>Issue</strong> <strong>#24</strong><br />
5
Addicted to Loot: <strong>Recent</strong> <strong>Developments</strong> <strong>in</strong> Gam<strong>in</strong>g<br />
Addiction and Gambl<strong>in</strong>g Concerns <strong>in</strong> <strong>the</strong> UK<br />
The video games <strong>in</strong>dustry cont<strong>in</strong>ues to see strong growth, both through proliferation of<br />
mobile gam<strong>in</strong>g as well as a robust traditional gam<strong>in</strong>g and console market. However,<br />
UK lawmakers are cont<strong>in</strong>u<strong>in</strong>g to voice <strong>the</strong>ir concerns, particularly around <strong>the</strong> potential<br />
for video game addiction and <strong>the</strong> perceived l<strong>in</strong>k between gam<strong>in</strong>g and gambl<strong>in</strong>g.<br />
AUTHOR<br />
The ongo<strong>in</strong>g <strong>in</strong>quiry <strong>in</strong>to immersive and addictive technologies run by a Digital, Culture,<br />
Media, and Sport committee has been hear<strong>in</strong>g evidence from a range of <strong>in</strong>dustry<br />
players, from developers to regulators. So far, its chair, Damian Coll<strong>in</strong>s MP has been<br />
sceptical of <strong>the</strong> level of care taken by <strong>the</strong> <strong>in</strong>dustry, which he accused of merely „pay<strong>in</strong>g<br />
lip service“ to <strong>the</strong> issues of gam<strong>in</strong>g addiction and gambl<strong>in</strong>g.<br />
Loot boxes, which provide players with <strong>the</strong> opportunity to pay to open a ‘box’ and<br />
acquire an unknown quantity and quality of <strong>in</strong>-game items for use with<strong>in</strong> <strong>the</strong> game,<br />
have drawn particular scrut<strong>in</strong>y.<br />
The UK Gambl<strong>in</strong>g Commission has <strong>in</strong> <strong>the</strong> past identified loot boxes as a potential risk<br />
to children and young people. However, for <strong>the</strong> purposes of UK gambl<strong>in</strong>g laws, a key<br />
factor <strong>in</strong> decid<strong>in</strong>g whe<strong>the</strong>r a gam<strong>in</strong>g practice crosses <strong>the</strong> l<strong>in</strong>e of what is and is not<br />
gambl<strong>in</strong>g and presents a risk to people is whe<strong>the</strong>r <strong>in</strong>-game items acquired “via a game<br />
of chance” can be considered „money or money’s worth“.<br />
Mat<strong>the</strong>w Ives<br />
Associate, London<br />
PROFILE<br />
READ MORE<br />
<strong>Issue</strong> <strong>#24</strong><br />
6
F<strong>in</strong>ancial Support for Cultural Video Games <strong>in</strong> Poland<br />
The Polish M<strong>in</strong>istry of Culture is currently work<strong>in</strong>g on <strong>the</strong> draft law on f<strong>in</strong>ancial support<br />
for cultural video games. The draft law is supposed to be completed <strong>in</strong> <strong>the</strong> fourth<br />
quarter of this year at which po<strong>in</strong>t it will be forwarded to <strong>the</strong> Polish Parliament where<br />
<strong>the</strong> ma<strong>in</strong> stage of <strong>the</strong> legislative process will take place. The new law is supposed to<br />
come <strong>in</strong>to force <strong>in</strong> 2020 and may be one of <strong>the</strong> major factors which may positively<br />
impact on <strong>the</strong> Polish gam<strong>in</strong>g <strong>in</strong>dustry.<br />
AUTHOR<br />
The basic idea<br />
The rationale beh<strong>in</strong>d <strong>the</strong> new law is to <strong>in</strong>troduce tax relief for <strong>the</strong> production of cultural<br />
video games <strong>in</strong> order to support <strong>the</strong> competitiveness of <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry <strong>in</strong> Poland,<br />
to compete with o<strong>the</strong>r jurisdictions and thus also to counteract <strong>the</strong> capital outflow and<br />
emigration of qualified specialists.<br />
The draft law is strongly <strong>in</strong>spired by similar legislation <strong>in</strong> o<strong>the</strong>r countries, <strong>in</strong> particular <strong>in</strong><br />
France, <strong>the</strong> UK, F<strong>in</strong>land but also <strong>in</strong> o<strong>the</strong>r countries, which have had positive<br />
experiences with similar tax relief schemes. In France similar tax relief was <strong>in</strong>troduced<br />
<strong>in</strong> 2007 and <strong>in</strong> <strong>the</strong> UK <strong>the</strong> Video Game Tax Relief (VGTR) was <strong>in</strong>troduced <strong>in</strong> 2014 –<br />
<strong>the</strong>se countries have already analysed <strong>the</strong> effects of <strong>the</strong> new laws and concluded that<br />
<strong>the</strong> relevant legislation brought <strong>the</strong> expected advantages….<br />
Przemysław Walasek<br />
Partner, Warschau<br />
PROFILE<br />
READ MORE<br />
<strong>Issue</strong> <strong>#24</strong><br />
7
Data Protection and Games<br />
The EU General Data Protection Regulation (GDPR) regulates and restricts <strong>the</strong><br />
process<strong>in</strong>g of personal data, mean<strong>in</strong>g any <strong>in</strong>formation relat<strong>in</strong>g to an identified or<br />
identifiable person.<br />
The GDPR generally applies to any company located <strong>in</strong> <strong>the</strong> EU or one that provides its<br />
services to people with<strong>in</strong> <strong>the</strong> EU. As <strong>the</strong> EU is a big market for <strong>the</strong> gam<strong>in</strong>g <strong>in</strong>dustry, this<br />
applies to nearly every games provider. However, <strong>the</strong> GDPR is not applicable to<br />
software developers or hardware producers <strong>in</strong>volved <strong>in</strong> <strong>the</strong> games bus<strong>in</strong>ess that do not<br />
process personal data <strong>the</strong>mselves, but merely enable o<strong>the</strong>rs to host and operate by<br />
us<strong>in</strong>g <strong>the</strong>ir software <strong>in</strong>frastructure.<br />
Games providers generally collect and store a lot of personal data, especially if <strong>the</strong>y<br />
offer browser-based or multiplayer games: registration or payment <strong>in</strong>formation,<br />
metadata on usage such as times, possibly durations and locations of log<strong>in</strong>s,<br />
behavioral data on <strong>the</strong> <strong>in</strong>teraction of <strong>the</strong> player with<strong>in</strong> <strong>the</strong> game, communication data<br />
and video footage from <strong>in</strong>ternal chat applications and so on.<br />
READ MORE<br />
AUTHOR<br />
Anneliese Hartlaub, LL.M.<br />
Associate, Hamburg<br />
PROFILE<br />
PROFILE<br />
PROFILE<br />
Benjam<strong>in</strong> Anneliese Stach, LL.M.<br />
Hartlaub, LL.M.<br />
Associate, Hamburg<br />
Associate ,<br />
Hamburg<br />
<strong>Issue</strong> <strong>#24</strong><br />
8
ISSUES<br />
#23 Real Estate<br />
#22 Aerospace #21 Competition #20 AutoTech<br />
#19 Commercial #18 Digitis<strong>in</strong>g Disputes #17 Laws of AI #16 Recap 2018<br />
#15 F<strong>in</strong>ance #14 IoT Licence #13 Maritime <strong>Industry</strong> #12 Asia 4.0<br />
#11 InsurTech #10 Venture Capital #09 Energy #08 Logistics & Retail<br />
<strong>Issue</strong> <strong>#24</strong><br />
9
VIDEO<br />
<strong>Issue</strong> <strong>#24</strong><br />
10
The Taylor Wess<strong>in</strong>g e-journal<br />
<strong>Issue</strong> <strong>#24</strong><br />
Reth<strong>in</strong>k<strong>in</strong>g <strong>the</strong> laws of<br />
<strong>the</strong> digital future