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The Dark Grimoire

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Striga – 110<br />

This is in the <strong>Dark</strong> Ages Companion and listed as an Infernal Discipline there. We have included it here<br />

as a path of <strong>Dark</strong> Thaumaturgy in order to better reflect the changes that were used in the Revised<br />

Edition.<br />

1. Strix - Perform a Social Challenge against your target, if you are successful, you can hear<br />

whatever your target says for the next 5 minutes as long as they are outside.<br />

2. Scobax - Spend a variable number of Social traits and gain the following effects based on your<br />

expenditure. One Trait, vermin gather and act normally (eating food etc); Two Traits the vermin<br />

begin to swarm in the target area and attack anyone therein, which places them down two traits on<br />

all challenges while defending themselves from the vermin; Three traits <strong>The</strong> vermin attack<br />

everyone (including the infernalist if he is vissible) dealing two levels of bashing damage per<br />

round within the target area. A target area may be of no greater size than a normal house or<br />

apartment.<br />

3. Masca - Drink the blood of an animal, and spend a blood trait you may take on the form of that<br />

animal. You are still a vampire and thus your bite and claw attacks will do aggravated damage as<br />

appropriate. You retain any Celerity, Fortitude or Potence you possess but lose access to all other<br />

disciplines while in this form. <strong>The</strong> change takes three rounds, but may be sped up by spending<br />

additional blood as with the Protean power “Form of the Beast”.<br />

4. Hexe - Spend a blood trait and two physical traits (by spitting on your target and requiring a<br />

Physical test retest athletics) if you succeed you deal two Aggravated Damage or give your target<br />

two Negative traits of your choice (not to exceed five negative traits for a single adjective).<br />

5. Fractura - Spend a variable number of Blood Traits limited by your actual generation. For each<br />

Blood Trait spent grows one six foot long tentacle of Blood from your body. Each tentacle has six<br />

Physical Traits and you may spend blood on a one for one basis to increase those traits. <strong>The</strong><br />

tentacles each hit for two lethal damage due to it’s slashing action and barbed nature. Each<br />

tentacle has four health levels. <strong>The</strong> infernalist does not get the blood back when this power<br />

expires at the end of the scene or if ended early. <strong>The</strong> tentacles receive the Infernalists Potence and<br />

uses the infernalists retests.<br />

12

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