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LIVE LimoZine November 2019

Featuring a new Limo and Shuttle service offering transportation and concierge for good times in Palm Springs and beyond. Created and offered by LIVE Magazine TV

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Defrost takes place in 2045 and revolves around<br />

the experiences of Joan, who was cryogenically<br />

frozen after suffering from a stroke and woke up<br />

after three decades. Instead of being happy for<br />

her reunion with family, she was weak, confused<br />

and at the mercy of a dubious doctor who cares<br />

more about showcasing her as a successful<br />

medial experiment than her well-being.<br />

Donning VR goggles, the audience assumes the<br />

perspective of Joan, witnessing her encounters<br />

with her relatives and medical personnel firsthand.<br />

Kleiser says each of the five-minute episodes<br />

was done in one take with no cuts. “I got the<br />

actors to rehearse how to move within the five<br />

minutes. It’s like a small play for each episode.<br />

When we rehearse for each episode, we have<br />

an actress in the wheelchair, so the other actors<br />

can interact with her.<br />

“When we are shooting, we put her out and put<br />

in a dummy [with a VR camera in the place of a<br />

head] instead. That’s how we are able to create<br />

the emotions [felt by Joan, which are in turn felt<br />

by the audience].”<br />

In 2015, Kleiser directed his first play The Penis<br />

Chronicles, about the uncertainties of eight New<br />

York men over their sexuality and masculinity.<br />

He says that experience has helped him with<br />

making Defrost.<br />

“If I hadn’t done that play I would not have been<br />

able to do Defrost very well. I learned how to<br />

direct the audience’s attention without having a<br />

camera or lens or [film] editing. [I learn how to]<br />

just do it all in one wide shot.”<br />

In spite of the huge resources tech titans like<br />

Samsung and Facebook poured into developing<br />

VR headsets and the heated hype regarding the<br />

potential of the technology, VR is still a niche<br />

industry with only techies and hard core video<br />

game fans willing to buy the expensive headsets.<br />

Kleiser says for VR to revolutionalise the filmmaking<br />

industry, the technology has to overcome<br />

hurdles regarding definition and user comfort.<br />

“Each episode of Defrost is only five minutes<br />

long because people who use VR only like to<br />

be in it for five minutes at a time. Right now, the<br />

headsets are kind of clunky and uncomfortable.<br />

As the technology of the head mounted displays<br />

get better, lighter and easier, people might probably<br />

want to stay in it longer.<br />

“Right now, we are at [only] 4K [definition].<br />

[However], 16K is [the level of definition] which<br />

is supposed to be close to the way the human<br />

eyes see. So we have a long way to go to make<br />

it look totally real.”<br />

Defrost is not Kleiser’s first brush with cutting-edge<br />

technology. Working in 70mm 3D, he<br />

directed Honey, I Shrunk the Audience, which<br />

ran for over 10 years at the Disney Parks in Anaheim,<br />

Orlando, Tokyo and Paris.<br />

Kleiser has also developed a virtual-reality<br />

simulator for the US government to train soldiers<br />

to handle improvised explosive devices in the<br />

Middle East.<br />

“I really enjoyed doing that project,” he says. “I<br />

have met one of the soldiers that went through<br />

the training. He went to Afghanistan and he<br />

was blown up in a Humvee and the training<br />

helped him survive.<br />

It was very exciting to know that I have actually<br />

helped people survive an explosion. The<br />

simulator is still being used. All the people<br />

going to Afghanistan have to go through this<br />

training before they leave.”<br />

In spite of VR’s current shortcomings, Kleiser<br />

is full confidence in its future potential. He<br />

is also ready to make the second season of<br />

Defrost if he can find investors.<br />

“There’s nothing like VR. You feel like you’ve<br />

really been there and experience the movie,<br />

rather than watch it. I like the idea of [the<br />

audience being the first-person immersive<br />

viewer]. There’s no other medium which<br />

does it.”<br />

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