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D MY
Animal Vegetable Mineral
Not really a game, sorta educational in some respects, let me explain… The idea behind
Animal Vegetable Mineral is for the user to “teach” the computer to guess the right word
after it asks a few questions. Now, that's all well and good, but, like, I never really
understood the point of it even back then, even when I was little, because I was the one
pumping the thing with questions and answers, and, I was hardly surprised when it
would churn out the right answer after it asked the questions I gave it, which I answered
because I know what the answers are because I… Never mind!!!
Anyway, yeah, it was a text based application so not very exciting to look at, you could
save the data you were putting in and reload it later, but, I had no reason to do so,
maybe in a class room this would have been better suited, it got used once, then put
back in its cassette case and we never spoke of that thing again… Until now!
Timeman One
Another educational one from Amsoft, which, I only
loaded up the once for a peek. As you can guess, the
premise behind this one is to teach kids the time, this is
achieved by playing little setting/reading the time games,
when playing, if you get any timing whatsits correct, a
little bloke climbs up the ladder while the big arsed
emoticon pops a smile, get it wrong, and said emoticon
goes all sad on you and you drop down the ladder. Once
you get to the top, it belts out a jaunty little jingle, geezer
does a little jig and you get a flag and rinse repeat. So,
not the best, I can see the point of it (More then Animal
Vegetable Mineral), does what it says on the tin and I
reckon kids would of learnt to tell the time using this.
Replay value if you can tell the time? Absolutely none!
Oh Mummy
A maze game that isn't
very mazey really, but,
actually quite good
back then and another one
that I used to play a lot
when I got my CPC. The
basic premise was that you
walked around the pyramid
floor being chased by
mummy’s. If you walked all
the way around a room on
the floor you would open
up the item contained in
that room. These items
contained stuff like a key, a
tombstone, scroll or even
another baddie mummy.
You could keep track of
where you hadn't been on
the level pretty easily, as
when walking on new
areas, you’d leave foot
prints on the ground, a bit
like an inverted Pacman
setup really. To exit the
level you needed to find a
key and tombstone in the
rooms. The
scroll let you
wipe a
mummy out
by running
into it.
Graphical
wise, again,
basic but it
all works very
nice, the
sound is
pretty good,
nice little effects and we
have music here too, which
is a nice rendition of “The
Streets of Cairo”, which
becomes a little bit of an
ear worm after a while! :D