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Q1 2020 Texas CEO Magazine

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THE ESPORTS

INDUSTRY IS VALUED

AT ABOUT $1.1 BILLION

WITH EXPECTATIONS OF IT

REACHING PROBABLY $1.8

OR $2 BILLION BY 2022.

How did you get into esports to start with? I grew up as a

football player who was also a video game player. Back in the

1980s, that was kind of a unique thing. You were either a jock

or a nerd. But I was a bit of both. I discovered esports around

2002 and saw that competitive video gaming was a thing, and it

was the perfect synergy for me. I founded Complexity 16 years

ago, in 2003, so I’ve been in esports since the beginning.

How do you think about esports? How do you see it fitting into

the current landscape? Esports is essentially competitive video

gaming. It takes the form of organized multiplayer video game

competitions between professional players. All esports are video

games but not all video games are esports. So the age-old debate

has been: “Is this activity a sport?” Personally, I’m not really

super interested in that debate. Any time there’s an activity that

billions of people around the world enjoy, there’s going to be a

certain percentage of those people who like to watch excellence

in that activity. Esports is no different. Video games have

become ubiquitous to virtually all cultures around the world, so

watching excellence in those games is the natural progression.

I think a lot of our CEOs would be surprised about the size

and scope of the esports market and the amount of money

involved. Esports is growing quite rapidly. Currently, it’s

estimated there’s over 450 million active global fans of

esports. Seventy-nine percent of those are under the age of

35. Some estimates have that number ballooning to over 600

million globally in the next couple of years. As far as dollar

signs, the esports industry is valued at about $1.1 billion

with expectations of it reaching probably $1.8 or $2 billion

by 2022. It’s becoming quite mainstream in the digital era,

due to the evolution of technology and the growing consumer

preference toward new forms of competitive events.

We see traditional rock stars like Post Malone doing different

activations with esports teams. You see a cross-collaboration

with a lot of notable athletes who all grew up playing

video games and admire their professional counterparts

in the esports world. You see influencers like Ninja going

on Jimmy Fallon regularly. I think esports is becoming

ingrained into the sports and media and entertainment

culture all around the world. It’s fascinating to be a part of.

Is the US the leading esports market or are there bigger ones?

Esports was originally founded in the Korean market, then

caught fire in Europe before it really started to grow in the US.

If you had to pick one market that’s probably going to be the

world’s largest over the next decade, that would be China.

You’ve recently associated with a major sports franchise in the

Dallas Cowboys. Tell me what that’s been like. It’s been fantastic.

Complexity was acquired by Jerry Jones and John Goff in

2017. We’re really one of the first ever esports teams to truly be

integrated with a sister traditional sports team. Both Complexity

and the Cowboys are headquartered at The Star in Frisco,

Texas, and that enables us to have seamless coordination and

integration with that organization. We work with the legal team,

the marketing team, the accountants, the social media team, the

coaches, the health and welfare departments, and the charity

departments of the Cowboys. We’re really quite integrated across

the operations. We have a gaming zone in AT&T Stadium. We set

up a gaming trailer at training camp out in Oxnard, California,

for the players. Players come through our new headquarters

quite often and pick up a hoodie and play video games with us.

So I think we’re by far the esports team that’s most integrated

with a traditional sports franchise anywhere in the world.

Obviously we’ve had esports for a long time, as you mentioned.

What do you think is driving the dramatic growth in the last few

years? Great question. The exponential growth really started

with the rise of Twitch, which is a streaming platform that

enabled anyone to turn on their mobile device or computer

and watch these events live from anywhere in the world. Once

that took off and the viewership data was filtering in, we saw

an influx of investor cash, which really propelled the industry

to a much larger level than it was just five years ago. That

exponential growth makes this sector one of the more interesting

of any sports entertainment product anywhere in the world.

As the world changes and young people become more

sophisticated with what ads they want to consume and what

activities they’ve chosen to spend their discretionary income

on, gaming time and time again tops those lists. As advertisers

and marketers have a harder and harder time reaching new

generations through traditional methods of marketing, many of

them have found esports to be a quite compelling way to do that.

Is there anything particular about Texas that is hot for esports?

Definitely. Dallas is arguably the second-hottest city for

esports in North America next to Los Angeles. For us, the

partnership with the Cowboys makes Texas the perfect place.

There’s so many synergies. Complexity is able to leverage the

existing brand partnerships of the Cowboys and to create a

mutually beneficial relationship. We’ve signed top endemic

brands [which sell products used directly in esports, such

as gaming equipment and energy drinks] and non-endemic

brands like MillerCoors, GameStop, Baylor Scott & White,

Mamba Sports Academy, and others—and we couldn’t have

done that as quickly without the support of the Dallas Cowboys

across the street. There are other organizations that have

TexasCEOMagazine.com

69

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