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Product Configurator

Creating the product configurator with the

UnrealEngine4 was pivotal to Alex’s role on the project.

The UE4 ‘Blueprinting’ system added a level of visual

clarity to the project with it’s easy to read and write

node-based logic trees. UE4 also has substantial

online documentation that helped him keep the project

moving whenever a roadblock was reached.

With Alex on contract for only 20 hours of work

through an Unreal Engine Grant, having access to an

active online community of developers constantly

sharing their advice and techniques allowed him to

make the most of his time.

UE4 naturally comes with many tools that streamline

working with 3D assets because it is a game creation

platform. Displayed is the logic graph for the function

‘Top Shelf Change’.

Since UE4 can store animations within the engine as a

time line graph that can be referenced in the blueprint

editor, the ‘open’ and ‘close’ actions for any single

component on the product could share the same

function. This would allow for the animation time line

to play normally or in reverse.

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