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Product Configurator
Creating the product configurator with the
UnrealEngine4 was pivotal to Alex’s role on the project.
The UE4 ‘Blueprinting’ system added a level of visual
clarity to the project with it’s easy to read and write
node-based logic trees. UE4 also has substantial
online documentation that helped him keep the project
moving whenever a roadblock was reached.
With Alex on contract for only 20 hours of work
through an Unreal Engine Grant, having access to an
active online community of developers constantly
sharing their advice and techniques allowed him to
make the most of his time.
UE4 naturally comes with many tools that streamline
working with 3D assets because it is a game creation
platform. Displayed is the logic graph for the function
‘Top Shelf Change’.
Since UE4 can store animations within the engine as a
time line graph that can be referenced in the blueprint
editor, the ‘open’ and ‘close’ actions for any single
component on the product could share the same
function. This would allow for the animation time line
to play normally or in reverse.
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