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Hourglass Issue I 2022-23 Revised 10 14

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october 2022 NEWS | 03

Struggling With Getting Back

Into the Swing of Studying?

Upperclassmen and Ms. Beirne share their advice after 3 years of

less-than-normal learning

CARLEY TAYLOR ‘23

Staff Writer

As we transition into a new school

year, one question plagues many students:

How do I learn to study again?

Our seniors, along with Baldwin’s

learning specialist, Ms. Beirne, offer

their best advice to concerned students.

During virtual learning, Ms. Beirne recalled the challenges

many students faced, saying, “While some students

enjoyed the endless time to study, others struggled emotionally

with the lack of structure, making studying difficult.”

Now the issue changes, as students worry

about returning to juggling both extracurriculars

and schoolwork as they did before the pandemic.

As far as basic study tips go, Ms. Beirne said that

it’s most important to use strategies that are active rather

than passive. For example, instead of simply reviewing

old notes, Ms. Beirne suggests redoing old homework

before assessments or using notes to create a mock test.

However, it’s important to remember that everyone

processes information differently, so exploring a variety

of methods is instrumental to successful study sessions.

“The more strategies you try, the more likely

you are to find what works for you,” Ms. Beirne said.

Ms. Beirne also said that one of the most important

parts of learning is remembering to take care of yourself.

While everyone wants good grades, sleep is just

as important, and studies done by Harvard show that

the material you study is best applied with proper rest.

For students interested in exploring new methods

of learning, our seniors offer some useful suggestions.

Penelope Furnas ‘23 said that one of her favorite ways

to get work done is setting a timer for an “unrealistic time”

to motivate her to finish faster. If history homework normally

takes you 45 minutes to complete, set a timer for 30 to

motivate you to move faster. Ms. Beirne supports students

using timers but added that it’s important to take a short active

break in between the timed sessions. This might mean

moving around, having a snack, or spending time with a pet.

Several seniors recommended prioritizing paying

attention to what teachers actually say, as opposed

to just writing down what they put on the board.

Annabelle McDonald ‘23 said, “Sometimes teachers

s a y

things in class that you

wouldn’t be able to find on their Canvas pages.”

Other seniors pointed out that it’s incredibly

important to spread study sessions out over a few

days, to avoid anxious cramming the night before.

Whether it’s finding the perfect music for your

study routine or completely rewriting your notes like

Izzy Thompson ‘23, the secret to learning varies from

person to person. And while the rumor that blue pen

helps memory is “definitely just a myth” according

to Ms. Beirne, it’s important to remember that learning

is a personal journey of trial and error for all.

Videogames’ Impact on

Mental Health

Could video games represent the future of mental health treatment?

NIKOLETTA KUVAEVA ‘25

Staff Writer

Can a video game help someone

struggling with depression

or other mental health issues?

According to the World

Health Organization, there has been

a 25% increase in anxiety and depression

worldwide since the start of

COVID-19. The issue is more prevalent

than ever, calling for more creative and

innovative ways to approach treatment.

Currently, psychiatrists have various

effective methods to help treat those

struggling with mental illness, including

therapy and medication, but research

is always ongoing. Recently, a surprising

new approach has become the focus

of treatment research: video games.

In the past, video games have been dismissed

because previous research has shown

that they can expose children to violence

and lead to increased sedentary screen time.

Baldwin’s new guidance counselor,

Ms. Davis, said, “It felt intuitive to think

[video games] had a negative impact on

attention span and aggression,” but “play

therapy has been around for a very long

time, [and although] you usually think of

it more with board and card games, why

can’t this same concept go to videogames?”

Studies from East Carolina University

(ECU) have shown that puzzle games like

“Bejeweled 2,” “Peggle,” and “Bookworm

Adventures” can significantly reduce

the severity of depression and anxiety,

leading to new interest in the treatment.

Researchers from ECU asked study

participants to play these games regularly

over the course of a month for 30

minutes at a time, and at the end of the

month, they screened the participants

for depression using a questionnaire.

Across the board, participants reported

decreased depression and anxiety.

Video games were originally created

to engage people. As Glenn Platt, a professor

from Miami University, said in an article

on VeryWellMind, “A critical quality of

a game—what makes it a game—is that it

is played voluntarily. Research has repeatedly

validated the importance of intrinsic

motivation for effective behavior change.”

Ms. Davis said, “[Games] engage

critical thinking and problem-solving

skills that can actually have a lot of positive

effects on mental health, like building

community, perseverance, and resilience.”

In addition, video games provide a

therapeutic distraction that allows users

to momentarily take their minds off their

worries. And, best of all, they are a lowcost,

easily-accessible treatment option for

those who are deterred from seeking mental

health care because of potential costs.

Video games are in no way a singular

solution to mental health issues, and

those who are struggling should always

speak to a medical expert. However, it’s

possible that video games could “disrupt

[mental] healthcare,” and provide a

valuable supplement to therapeutic sessions

and medical treatment in the future.

Design and graphics by Cynthia Zhang ‘24

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