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PlayOn! Bulletin, Issue One, June 2022

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HOPE CONFERENCE

BRINGING THEATRE MAKERS AND TECHNOLOGISTS TOGETHER

In 2021 and 2022 PlayOn! created an innovative online conference bringing together

leading creatives and technologists exploring immersive technology and storytelling.

Sourcing speakers from all over the world audiences were able to register for free to

engage with the activities. From AR scavenger hunts to large scale installations the

work showcased also traversed artforms including opera, theatre and our favourite

subject ‘utopias’: Content is also available to stream online for free.

https://play-on.eu/creative-forums/

HOPE 2021 | RELAUNCHING THEATRES ON THE TRANSMEDIA STAGE

Still from Hope Conference 2022 Pola Weiß

HOPE 2022 | IMMERSIVE THEATRE IN EXPANDED SPACES

TWITTER THEATRE –

MOTHER HOPE AND

HER CHILDREN

co-production: Burgtheater Wien (AT),

Berliner Ensemble (DE),

Teatr Ludowy (PL) and PlayOn!

This was a performance that took

place in the imaginations of the audience.

Using the hashtag #HopeVorstellung

Hope conference attendees gathered

on twitter collectively creating the

experience of travelling to the theatre to

sitting down and watching the play. The

audience were supported and fired up

on Twitter by actors from the three coproducing

theatres as well as the other

PlayOn! companies. This was a communal

experience that enabled people to

travel (not) to Berlin and Krakow and

visit (not) a guest performance – and

all in one evening!

macro and micro movements of different

bodies. The workshop demonstrated

how a performers movement could trigger

a whole range of on-stage effects.

BERLIN@PLAY –

AN INTERACTIVE

AR-THEATRE GAME.

A joint adventure by Akademie

für Theater und Digitalität (DE),

Landesbühnen Sachsen (DE),

Platypus Theatre Berlin (DE)

Berlin@Play is an AR theatre game that

takes place in urban space. It asks the

questions: What is the city around me?

What role do I play in it? The staging

of the piece in public space with digital

technology aims to reinterpret each

place the audience encounter, turning

the spectators into players and putting

them in Kafkaesque situations.

SEKLAKI

HANDS ON WORKSHOP

Claudius Lazzeroni,

professor for Interface Design at

Folkwang University Essen (DE)

Audience interact with their environment

using a tablet exploring a narrative

based on Kafka’s novel “The Castle”, the

audience are told stories, have to find

places, evaluate them and make their

Berlin @ play

own decisions.

In his workshop, Claudius presented

Watch the trailer.

SEKLAKI, a system of different sensor

Through AR, they experience a digitally

watch?v=PhYU_e1nPS4

and tracking possibilities adapted for

staged space. The beauty of this project

an easy use on stage with little techno-

is the potential for it to be played in

You can play the game in Berlin in

logical knowhow. The goal is an easy

other cities, using technology to bring

summer 2022

control of sound, light and visuals with

the storytelling into the urban space.

https://games.platypus-theater.de

Continued from page 3

CHILD OF NOW - Imagining the next century

through the life of a child born today

Child of Now Prototype

recording moving holograms and audio

experience to immerse visitors within

messages addressing the future. We

the archive. In the coming years we will

have just finished the first prototype of

develop the Gathering to collect 14,400

Laila Finnish National Opera

‘Gathering’ at Arts Centre Melbourne.

holographic and audio portraits.

Once we have collected 1000s of

holograms we are ready to perform

The embryonic, almost impossibly large

Laila Finnish National Opera

AI AS A STORYTELLING

CO-CREATOR

Guy Gadney (UK)

Guy is co-founder and CEO of the

ground-breaking storytelling platform

charisma.ai, a toolkit for creating

interactive stories with believable virtual

characters. How can artificial intelligence

become the co-creator of new storytelling

formats? Guy’s technology

allows characters and audiences

to communicate in dynamic and

compelling ways.

https://charisma.ai

MAÑANALAND: AN

AR STORYTELLING

SCAVENGER HUNT.

Lorne Svarc (The TANK NYC, USA)

Mañanaland is an interactive transmedia

piece that explores a utopian alternate

universe where the social and political

conflicts of today are a thing of the past.

The story is experienced in a hybrid virtual-physical

world through a virtual news

network and a series of AR hunts across

three of the five boroughs of New York.

The piece made good use of the existing

AR game app Scavengar for theatrical

storytelling. Seeing new applications for

existing technologies was particularly

interesting with this project.

https://thetanknyc.org/

mananaland

REIMAGINING

DIGITAL STAGES

Annastina Haaparsaari (FI)

As project manager of Opera Beyond

Annastina presented a unique

and ambitious project for the Finnish

National Opera and Ballet, based on

their recent production Laila, an immersive,

interactive installation, which won

the 2020 FEDORA Digital Prize. By combining

arts and technology without prejudice

or preconceptions, Opera Beyond

builds an ecosystem of independent

actors that gives rise to unusual combinations.

The Laila installation changes

and moulds its music and visuals when

audiences interact with the piece. “In

Laila, you are not the audience, but

one of many actors shaping reality.”

https://operabeyond.com

part two, ‘Existence’, a ten day public

performance ritual. We shuffle the holograms

into age order from 1-101 years,

and replay them 1 minute at a time over

10 days on top of Hamer Hall, the city's

largest stage. Each day this collective

portrait ages by a decade. After 10 days

the Child of Now dies in a life affirming

vigil with fireworks and festivities.

It is in this way that the project embodies

the art of speculative thinking

– generating a portrait of the current

population engaged in the act of

imagining the next century. Our utopian

aim is to create a portrait that

reflects the diversity of current and

future Naarm, Melbourne. It is therefore

critical to consider who contributes to

the archive of portraits to ensure the

project captures the diversity of the

current population and also reflects our

estimation of the future population.

scale, public art project Child of Now will

be many things: a sculpture, an experience,

a publicly and personally owned

mass ethnography, a work of performance

art, an archive.

We have an impulse towards utopia and

a certain knowledge that only through

examining the past (the now that has

happened) can we improve the future

(the now to come). The project itself is

utopic by nature, founded on the belief

that with enough collaborators the near

impossible can be performed.

This is in the true tradition of utopia

as Thomas More perhaps saw it, an

impulse towards something that might

be impossible, towards a world that is

better than the one we live in, towards

an archive and an ethnography that is

decolonised, owned by its subjects and,

finally, free of the racist impulses of insti-

and pluralistic, so it could be delivered

anywhere the human species are found,

anywhere people dream, anywhere we

can imagine. We are looking for collaborators.

New cities, new populations, new

children of now.

Please get in contact if you would like

to join us on this adventure.

Find out more:

http://robertwalton.net/project/

child-of-now/

The technology required to make Child

of Now did not exist when we started

work on the project in 2017. Over the

years we have worked with our collaborators

at University of Melbourne

and Phoria to create a holographic

portraiture system, 3D models of 10,000

years of past and future life along our

tutional collecting.

We desire to create a new type of art,

knowing it might be impossible and

knowing we might change the discourse

if we can indeed achieve our aims. In

this way we are defining the artistic

impulse as a striving towards a place

that does not exist, knowing perhaps,

that it’s better than here. Child of Now

FINAL THOUGHTS AND HOPES

HOPE 2021 and 2022 were attended by over 1550 people taking part in workshops,

talks and socialising in our online networking bar. What began as a need to go online

out of necessity due to the pandemic became an opportunity to engage with theatre

makers, technologists and creatives all over the world.

Perhaps there is scope for a Hope Conference 2023? Watch this space.

city’s river, interactive systems and a VR

was born in Melbourne but it is myriad

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