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Sufyan Muzaffar IKON Gallery Exhibition Booklet

Collaboration with IKON Gallery. This was an opportunity to display a mixture of skill, a variety of model making alongside film work was exhibited. That being the exhibition there was also a live performance by myself which related to past memory and the Building 111 in Spain. It showed a sequence of how past memory can be revived and shown within rearrangeable models. All models were crafted by hand and out of plaster.

Collaboration with IKON Gallery. This was an opportunity to display a mixture of skill, a variety of model making alongside film work was exhibited. That being the exhibition there was also a live performance by myself which related to past memory and the Building 111 in Spain. It showed a sequence of how past memory can be revived and shown within rearrangeable models. All models were crafted by hand and out of plaster.

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N E G O T I A T E D P R A C T I C E

X

I K O N G A L L E R Y


S T A T E M E N T

T H E I N I C I A L T A U G H T S

INITIAL IDEAS STARTED TO FORM AFTER WATCHING THE BUILDING 111 FILM FROM FLORES & PRATS, IN DEPTH RESEARCH AL-

IT REMINDED ME OF WHEN I USED TO COME HOME FROM SCHOOL, A SIMILAR CONCEPT WAS USED IN

LOWED ME TO UNDERSTAND THE RELATIONSHIP BETWEEN THE COMMUNITY AND THE ARCHITECTURE. THE FILM CAPTURES

JAQUES TATI – MON ONCLE. STARTING FROM THE FILM, I COMBINED MY OWN MEMORIES WITH THE PER-

THE APARTMENTS AS A PUBLIC SQUALOR ON THE SURFACE, SIMULTANEOUSLY SHOWING HOW THE RESIDENTS ARE SO

SONAL NARRATIVES OVER TIME, TO GIVE A PHYSICAL REPRESENTATION TO THE EMOTIONAL CONFESSIONS,

SUBSTANTIAL CONNECTED, CREATING A WELCOMING SPACE. SOME SCENES FROM THE MOVIE INSPIRED ME TO CREATE

BY SHAPE, FORM, AND MATERIAL. THE CASTED ELEMENTS ARE RUINS OF A PARTIALLY DESTROYED AND FOR-

A PHYSICAL COLLAGE TO SHOW THE COMMUNICATION AND INTERACTION BETWEEN INDIVIDUALS, TAKING ARCHITEC-

GOTTEN EXPERIENCES THAT PROJECT SPIRITUAL VALUE TO EACH USER APART. CAST WORK ALLOWED ME TO

TURAL ELEMENTS LIKE THE GLASS DETAIL, BALCONY DESIGN, GENERAL LAYOUT, AND MODULAR FIGURATIVE SHAPES. THE

DISPLAY DIFFERENT MATERIALS AND TEXTURES THAT RESEMBLED MULTIPLE LAYERS TO MEMORIES. THIS CON-

FRAMEWORK THAT I HAVE CRAFTED CREATES A MOVING PERSPECTIVE THAT ALLOWS THE AUDIENCE TO SEE THE HIDDEN

CEPT TRAVELS THROUGH LAMBETH AND ITS HOUSING INFRASTRUCTURE BUILDS UPON THE HOUSES I’VE LIVED

AND UNSPOKEN STORIES BEHIND THE INTERPERSONAL AND SOCIAL RELATIONS AS HUMANS SETTLED IN A CO HABITA-

IN. YOU MIGHT NOT BE ABLE TO RELATE BUT THAT’S THE POINT OF MEMORY, THE MODULE PIECES ARE MADE

TION SURROUNDING. THE SPANISH CULTURE, THE LIFESTYLE AND THE FRAGMENTS PRESENTED IN THE MOVIE RELATES

TO BE REARRANGED AND REASSEMBLED TO BECOME AN OBJECT OF PERSONAL IDENTITY, PROVIDING A FLEX-

DIRECTLY TO THE ENVIRONMENT IN WHICH I WAS RAISED. IT GERMINATED FLASHBACKS FROM THE PAST, BRINGING BACK

IBLE AND ADAPTIVE SYSTEM. AFTER LOOKING INTO MY OWN MEMORY AND EXPERIENCE I STARTED MY REA-

GRAINS OF MY CHILDHOOD THROUGH MINOR DETAILS STARTING FROM PEOPLE MOVING OBJECTS AROUND HOUSE-

SEARCH IN PORTUGAL AND FOUND A FAMOUS ARTIST BY THE NAME PAULA REGO. SHE PASSED AWAY TWO

HOLD TO THE JOYFUL ENTERTAINING ACTIVITIES PLAYED BY KIDS IN THE OPEN AREA. THE MOVIES ACTED AS A REACTIVE

YEARS AGO AND I THINK REVIVING HER MEMORIES BY CREATING A MEMORIAL SPACE FOR HER WOULD

SUBSTANCE FOR THE RECREATION OF A LOST EXPERIENCE IN TIME THAT BRINGS THE FEELING OF SAFETY AND EMPOWER-

BE A CREATE CONNECTION BETWEEN PORTUGAL AND ARCHITECTURE. PAULA REGO STOOD FOR FEMINISM

MENT, IN A WORD THE FEELING OF HOME.

AND PAINTS HER MEMORIES AND POLITICAL ISSUES THREW HER ARTWORK. SHE TALKS ABOUT HER OWN

PERSONAL ISSUES BUT ALSO MANY WOMEN OUT THERE. THE CONCEPT WILL BE CONSTRUCTED FROM THE

EXISTING HOUSE OF PAULA REGO, INSPIRING THE DESIGN FROM PLACES LIKE SALA BECKETT, CREATING THIS

REFURBISHMENT FEEL BUT KEEPING EVERYTHING IN ITS HERITAGE WOULD CREATE AN AMAZING DESIGN.



video files:

BEHIND - SCENES - PREPERATION - LAYOUT

image slideshow: various (no audio)

performance 3: image (audio tbc)

performance 3:

single image projected

(roving microphone)

simon & tom bloor bench

Raheem Gilligan

bloor bench

2440

800

video files:

low audio level

1078 1120

2440 2440 2440 2440

IKON GALLERY

Sufyan + Raheem

Simon + Maryam

el

h, Tasharn

r

uchi

Nick + Wiktoria

simon & tom bloor bench

simon & tom bloor bench

800

900

high audio level

Andreea, Hannah, Tasharn

Tim + Harpinder

Paige, Huss, Ruchi

THE LAYOUT

performance 2:

Sufyan

A PRE-ANALYSIS OF IKON GALLERY, CREATING

performance 1:

Nick + Wiktoria

video with audio

800

video with music

live drawing on easel

A LAYOUT FOR ALL WORK TO BE EXHIBITED

1540

ALONGSIDE THE PERFORMANCE SPACES FOR

image slideshow: various (no audio)

performance 1: video with audio

performance 2: video with music

EACH PERFORMANCE TO TAKE PLACE.

Ikon x MArch Showcase

Ikon x MArch Showcase

First Floor Layout

not to scale

03.03.23

First Floor Layout

not to scale

03.03.23



PERFORMANCE - AREA - TABLE - SETUP - COORDINATION



DISCRIPTION - LABEL - OVERALL - CONCEPT

DISCRIPTION OF PERFORMANCE

BHIND THE PERFORMANCE

A discription of the overall meaning behind the performance.

This allowed veiwers to understand the

performance and what the architectural pieces stand

for. The pieces were a combination of my memory,

the building 111, lost fragments and even hybrid pieces.

Combining all pieces together the performance is

creating a vision for rearragable pieces that create

personal memories of living in an apartment.



SECONDS - BEFORE - CAMERAS - LIGHTS - ACTION

THE PERFORMANCE TABLE

THE ARRANGMENT OF MEMORY

The performance table was set up before the opening

of the exhibition. This allowed us to create the

atmosphere for the performance, lighing and table

layout to allow enough space for performing.



THE - ARTIST - ALONGSIDE - THE - ARCHITECT

THE ARTIST

VISUAL REPERSENTATION

Alongside myself i was accompanied by the artist

Nicoleta Rugina. While I was building a creation of

memory with architectural pieces, the artist takes on

the role to bring that vision alive. She draws a painting

that repersents my memory as a child going from

the bottom of my apartment to my room. Painting this

jourrney alongside the architecture arrangement creates

a strong connection between the two.



WHEN - ART - MEETS - ARCHITECTURE



QUOTE - SCENE - FROM - THE - MOVIE

“ THERE IS A CONFUSION BETWEEN

EXPERIENCE & MEMORY ”

” WE ACTUALLY DONT CHOOSE BETWEEN

EXPERIENCES ”

” WE CHOOSE BETWEEN MEMORIES OF

EXPERIENCES ”



” WE THINK OF OUR

FUTURE ”

” AS AN

ANTICIPATED

MEMORY ”



QUOTE - SCENE - FROM - THE - MOVIE

” WE THINK OF OUR FUTURE AS AN ANTICIPATED

MEMORY ”



“ THROUGH TOUGH TIMES ”



QUOTE - SCENE - FROM - THE - MOVIE

” THERES NOT A MOMENT I DONT THINK ABOUT

IT ALL ”



HYBRID - MODEL - CONSTRUCTION



Daniel

Kahneman

16.00

18.08

20.04

Own Qoutes

1.05.15 1.11.09 1.18.05 1.25.03 1.32.00

24.07 31.04 36.19 43.16 50.13 1.00.04

28.17 34.04 40.22 47.23 56.17 1.02.10 1.09.06 1.15.08 1.23.01 1.29.24 1.37.20

IKON MOVIE BREAK DOWN

DANIEL KAHNEMAN EXPERIENCE VS MEMORY

( TED TALK )

22.03

while performing the audio of Daniel Kahnnmen is

Start

0.00

Warning

Introduction

11.22

playing where he explains some aspects of experience

vs memory. This is the start of the movie as the

3.13

10.04

audio then cuts off and leads to my own qoutes.

5.00

Flashing

Images

Daniel

Kahneman

Speech

Daniel Kahneman

Speech

Kanye West

“Run Away”

AUDIO OVERLAP

Overall there is a overlay of an instrumental in the

back.

16.00

Kanye West

“Run Away”

Piano Key

14.14

Music Fade

Down

1.13.16

- Void



CINEMATRIC VIDEO

ANALYSIS. STUDY. COVERAGE.

Stutter Effect Stutter Effect Stutter Effect

Overlayed

Stutter Effect

Rain Effect

After the Daniel Kahnman sequence the movie leads

onto a cinematric scene where you see the architectural

models used in the performance in a more

illustrated way. The video repersents the space becoming

a living space, people and enviroment surrounding

the space to recreate a memory. The first

part of the video is overlayed with Slowthai - Toaster

and the second half takes audio from the fiilm Mon

Oncle by Jaques Tati.

00.00 00.01 00.02 00.04 00.05 00.06 00.08 00.09 00.11

00.16 00.18

00.19 00.23 00.23 00.24 00.25 00.26

Stutter Effect

Overlayed Voice Audio

(Slowthai - Toaster)



THE ARTWORK

ANALYSIS. STUDY. COVERAGE.

The final stage of the video plays the cinematric in

reverse to give an effect of rewinding memory, the

video then is accompanied by some of the model

pictures and personal qoutes to explain the process

of reviving memory. The audio is rerversed in the

Reversed

images section to create a synced effect to almost

give a viewer a past memory effect while creating

something in the future. At the end the beat of the in-

2.39.12

2.53.06

Own Qoutes

3.36.16

3.42.24

Credits

Thank You

3.51.11 4.01.21 4.09.00 4.16.24 4.23.22 4.29.09 4.36.10 4.47.20

strumental drops and the creadits play.

2.10.09 2.16.16 2.23.00

2.35.07

2.40.21 2.47.17 2.58.23 3.04.06 3.09.22 3.22.06 3.30.16 3.38.23

3.45.19

4.22.02 4.28.12

4.34.21

1.43.11

2.11.13 2.17.24 2.17.24

2.36.15

2.43.10

2.56.02

2.50.14

3.07.04

3.01.16

3.14.03 3.25.03

3.12.16 3.20.18 3.26.15

3.33.11 3.41.15

3.48.16

Kanye West

“Run Away”

Piano Key

Reversed

Kanye West

“Run Away”

Piano Key

Music Fades

In

Music Fades

Out

Beat Drop



CENTRAL - TABLE - LAMBETH - MODEL

MIDDLE TABLE

SHOWCASE

In the middle off the gallery there was a long table

set up to exhibite works other then the performance.

Within this exhibition I repersented a rearrangable

house model that repersented Lambeth and a house I

lived in. The model was based on first visit to lambeth

as memory is not as clear seeing things for the first

time, we can see that the model has less architectural

details. Along side this model we repersent a

window detail that is taken from the second visit and

a roof detail from my home in Portugal. We can see

the model has a stage of deteriation has memorry by

time starts to fade away.



A HOUSE - WITHIN - A HOUSE



T H E U N S P O K E N

L A M B E T H F I L M



FLASHBACKS - CHARACTERS - STORY

THE MOVIE

PRODUCTION

A creative movie based in Lambeth taking two concepts

together to create a unique film. The idea of

perspective and memory combined together creates

a conversation for people to see how as humans we

can misjudge situations and people but at the same

time we are looking into two different time periods

that are showing a childhood memory of the people

within the film. The ending scene allows space for

people to judge the film how they perceived it.



PRODUCTION - EXECUTION - EFFECTS - AUDIO

A N A L I T I C A L P R O C E S S

Cinematic Intro

Camera

Angles

A BREAKDOWN ANALYSIS OF THE PROCESS THE VIDEO WAS CREATED

THROUGH. THIS PROCESS SHOWS HOW THE VIDEO STARTS ALL THE WAY TILL

HOW IT FINISHES. IT DOES A STUDY ON THE INDIVIDUAL CLIPS, HOW THEY ARE

CONNECTED WITHIN EACH OTHER, HOW THE EFFECTS HAVE BEEN APPLIED,

HOW NATURAL TRANSITIONS HAVE BEEN USED TO GAIN A MORE NATURAL

“MUSIC VIDEO” FEEL. THEN WE ALSO BREAKDOWN THE WAY THE CAMERA IS

Start

00.00

Time Lapse Effect

Dark

Screen

BEING USED FOR EACH INDIVIDUAL CLIP, THE ANGLE IT WAS SHOT BY AND THE

PAN MOTION AS WELL. ONCE WE HAVE UNDERSTOOD THE TECHNIQUE OF

HOW THE CAMERA IS USED WE THEN ALINE THE VIDEO WITH SUITABLE MU-

00.18

00.33

SIC THAT MATCHES OUR NARRITIVE OF THE VIDEO. BY ALINING VIDEO TRAN-

SITIONS WITH MUSIC INTRUMENTAL DETAIL IT GIVES THE VIDEO A MORE

00.08

00.20 00.22 00.28

00.35

00.37 00.39 00.40

00.42

00.43 00.46

SMOOTH AND CONNECTED FEEL THROUGH OUT. THIS PANEL IS MAINLY

ANALSING THE INTRODUCTION OF THE FILM AND HOW IT WAS PUT TOGETHER.

00.10

00.29 00.31

00.48 00.49 00.53 00.54 00.57

Site Study

Zoom - In/Out

Zoom - Out/In

No Zoom -

No Camera

Movement -

Direction Of

Camera

Movement -

Synced Audio

Reversed Audio

Music Audio

Music Audio

Interview Audio



PRODUCTION - EXECUTION - EFFECTS - AUDIO

Main Body

Outro

AFTER THE INTRODUCTION, WE THEN START TO BREAKDOWN THE MAIN

BODY OF THE CONTENT. IN SIMILAR STYLE IT SHOWS THE TRANSITIONS AP-

PLIED ALONGSIDE THE EFFECTS USED. ALINED WITH THE AUDIO BUT THIS TIME

The

End

WE DO NOT HAVE THE INTERVIEW AUDIO OVERLAYED. THE INTERVIEW AUDIO

FADES AWAY AFTER THE INTRODUCTION IS FINISHED AND THE MAIN MUSIC

Time Lapse Effect

AUDIO TAKES OVER THE VIDEO. THE OUTRO TO THIS VIDEO WAS SHOT OUT OF

THE SITE CONTEXT AS THE SCENE NEEDED TO GIVE A DIFFERENT FEEL TO THE

Traversal Scene

00.57 01.11 01.26 01.40 01.54

02.08 02.15 02.23

Perception Perception Perception Perception

Memory Memory Memory Memory Memory

Journey Journey Journey

Perception

02.37 03.08 04.16

Perception

Memory

Question

REST OF THE FILM. THE SCENE ALMOST IS ADMIRING WHATS HAPPEND FROM

THE OUTSIDE, CREATING THIS CHARACTER THAT MAKES VIEWERS QUESTION

HIS STYLE, MANNERISMS AND ACTIONS. THIS LEAVES ENOUGHT SPACE FOR

RAISING QUESTIONS AND ENDING IT ON A QUOTE TO SUMMERISE OUR

NARRITIVE AS A COMBINED GROUP TASK.

Music Audio

Synced Audio

Original Audio



SCENES - FROM - FILM - SITE





AN ARTIST CAN CREATE EMOTION INTO THE SOLID BLOCK, AS A DESIGNER WE FORGET SOMETIMES TO CREATE A BLOCK

FROM WITHIN OUR EMOTIONS. WHAT I WANTED TO CREATE WAS A THEORY THAT ONE CAN’T SURVIVE

WITHOUT THE OTHER.

SUFYAN MUZAFFAR

O O O


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