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GH MUSTERS II<br />
THE PREVIEW<br />
Back to when Activision<br />
UK was but<br />
I a small branch of<br />
a l large American company.<br />
Back e to when Dave Crane<br />
was t a top leisure programmer.<br />
u<br />
Back to when<br />
Ghostbusting was all the<br />
craze. s<br />
d Five years later, Columbia<br />
r and Activision have done<br />
it i again, but how can either<br />
of f them hope to top the<br />
biggest t grossing comedy of<br />
all b time, and the best selling<br />
computer game? With<br />
a<br />
c<br />
k<br />
.<br />
Large Stiff It<br />
"Cardboard Compo<br />
Ag<br />
To celebrate ir the launchlf<br />
Ghostbusters 2, Activision<br />
are giving away a rather<br />
unique prize.<br />
If you've ever been to the<br />
cinema and have drolled<br />
over the large cardboard 3D<br />
cutouts that advertise<br />
movies, have no far, YC's<br />
here!<br />
You can win the Ghostbusters<br />
2 version of a cutout,<br />
which stands over 3 foot tall,<br />
if you answer these simple<br />
questions...<br />
1.<br />
WMurray's<br />
character in the<br />
movie?<br />
h<br />
a)<br />
a<br />
Peter Nirenkman<br />
b) Paul Plonkman<br />
t<br />
cl Cecil Parkinson<br />
i<br />
s<br />
t<br />
h<br />
Sixty e Four<br />
n<br />
Ghostbusters 2, of course.<br />
Over 2 million units have<br />
been sold since Ghostbusters<br />
came out, and quite rightly<br />
so. It had strategy, arcade<br />
action, and a feel of urgency<br />
just added for good luck. But<br />
the market has changed, the<br />
consumers are now younger,<br />
and the computers have<br />
grown up. Ghostbusters 2<br />
would not have worked had<br />
it been similar to the first.<br />
It would not have worked if<br />
there was too much strategy<br />
and not enough arcade qualities.<br />
Thankfully it does<br />
2. What is the name of the<br />
green, slimey ghost featured<br />
in both films?<br />
a) Blatter<br />
b) Slimer<br />
c) Harvey Proctor<br />
3. Who directed both films?<br />
a) Stephen Spielberg<br />
b) Ivan Reitman<br />
c) Jeffery Archer<br />
Send your entries on the<br />
back of a postcard (or sealed<br />
envelope) to:<br />
Who ya gonna call compo,<br />
YC, Argus House, Boundary<br />
Way, Hemel Hempstead,<br />
HP2 1ST.<br />
The closing date is 31st<br />
December 1989, and the first<br />
work, as it is a game suited<br />
for the 1990s.<br />
It follows the film plot<br />
closely, focusing in particular<br />
on the section where Dan<br />
Akroyd descends into the<br />
bowls of an overrun city, via<br />
the sewers. Along the sewer<br />
walls are several nasties that<br />
try to slime, slice, and dice<br />
him, although he is well<br />
endowed with a photon pack<br />
of his very own. Whilst being<br />
lowered down you must<br />
vapourise the ghoulies,<br />
although this has got to be<br />
done wtihin a time limit.<br />
correct entry pulled out of<br />
the ectoplasm on that date<br />
will receive the cutout.<br />
(Ab)normal Compo<br />
Rules Apply!<br />
Also within your backpack<br />
is an assortment of extras to<br />
aid you in your task.<br />
The game is to be<br />
released in conjunction with<br />
the fi lm, on the 1st<br />
December, and will appear<br />
on C64, and Amiga. A PC<br />
version is imminent. If it<br />
proves half as successful as<br />
its predecessor, hats will be<br />
flying in the Activision office<br />
(what say we're looking at<br />
the Christmas number one?)<br />
4.'0%n IliVa<br />
n<br />
di<br />
YOUR COMMODORE