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LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...

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It was alter a brave paladin<br />

I had been hung, drawn and<br />

quartered for slaying the last<br />

living dragon that the worlds<br />

spellcasters found their<br />

magic failing. Since that day,<br />

turmoil had erupted with a<br />

multitude of disasters ravaging<br />

the kingdom, In the mean•<br />

time, the good ship Shadrak,<br />

while on a trading mission,<br />

had become separated from<br />

its escort vessels when its<br />

powerless wind-wizard could<br />

not summon a breeze to fill<br />

the sails. Vet the ship was<br />

drawn northward by an unknown<br />

force, until it finally<br />

grounded on the shores of an<br />

uncharted island. Before the<br />

crew could investigate further,<br />

they were attacked and<br />

almost wiped-out by an army<br />

of creatures, half man, half lizard,<br />

the Drakkhen.<br />

The survivors of the battle<br />

were led to a huge palace<br />

where they were told of a<br />

Drakkhen plan to wipe out<br />

the human race and instigate<br />

a new age of dragons.<br />

But the resourceful band<br />

escaped their captors, returned<br />

to the Shadrak and<br />

sailed back to their homeland<br />

to alert their people of the<br />

plight which would soon befall<br />

them. The nation's lour<br />

bravest adventurers were<br />

given the task of sailing back<br />

to the Drakkhen island and<br />

wiping Out the whole race.<br />

Doing so would be difficult.<br />

The only clue was in the<br />

wind-wizards tale - while at<br />

the Drakkhen's palace, he no-<br />

statue, it's eyes shedding<br />

eight tears for the dragon<br />

race, During the conversation<br />

with the Drakkhen High Priest<br />

though. it was discovered<br />

that nine tears were shed, the<br />

last one for the humans who<br />

were to suffer at the claws of<br />

the dragons. This tear, in the<br />

form of a jewel, would have<br />

to be found by the adventurers<br />

it mankind were to<br />

stand any chance of survival.<br />

Starting on a path not far<br />

from a castle, you have to<br />

take the party across the<br />

length and breadth of the 3D<br />

landscape, finding clues and<br />

killing monsters in your<br />

search for the Ninth Tear.<br />

Each member of the team be-<br />

gins with pretty puny weapons<br />

and armour, but these<br />

can be beefed up during the<br />

journey. As the dragons emit<br />

a massive amount of magical<br />

energy, a limited number of<br />

spells are available to the<br />

characters ranging from bolts<br />

of lightning to healing spells.<br />

ticed an immense reptilian A s with the weapons, extra<br />

Morganna passes a dagger to her compatriot.<br />

20<br />

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5 shots<br />

shirt<br />

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11<br />

..--<br />

V Outside the first dungeon, watching for sharks.<br />

71<br />

•• am om• an a• a<br />

am an ail • • • • •<br />

A 1.1h-oh! What was that noise?<br />

spells, are hidden in spellbooks<br />

which lie in castles<br />

and palaces. While the four<br />

characters are usually controlled<br />

one at a time, they can be<br />

moved around as one group<br />

when outside, making for fast<br />

travel around the island's different<br />

areas which include<br />

grasslands, deserts and<br />

swamps.<br />

The landscape is fraught<br />

with terrors. Drakkhen forces<br />

are everywhere, in all sorts of<br />

• I I manses 111 •<br />

unspeakable shapes and<br />

sizes. Spending the night outdoors<br />

is very dangerous, as<br />

there's always the likelihood<br />

of attack from nocturnal<br />

winged creatures But not all<br />

enemies are so obvious.<br />

What at first may appear to<br />

be an innocent, inanimate object<br />

such as a door or a fountain,<br />

could be a cleverly disguised<br />

demon, lying in wait to<br />

gobble up even the most fearless<br />

of adventurers.

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