LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
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It was alter a brave paladin<br />
I had been hung, drawn and<br />
quartered for slaying the last<br />
living dragon that the worlds<br />
spellcasters found their<br />
magic failing. Since that day,<br />
turmoil had erupted with a<br />
multitude of disasters ravaging<br />
the kingdom, In the mean•<br />
time, the good ship Shadrak,<br />
while on a trading mission,<br />
had become separated from<br />
its escort vessels when its<br />
powerless wind-wizard could<br />
not summon a breeze to fill<br />
the sails. Vet the ship was<br />
drawn northward by an unknown<br />
force, until it finally<br />
grounded on the shores of an<br />
uncharted island. Before the<br />
crew could investigate further,<br />
they were attacked and<br />
almost wiped-out by an army<br />
of creatures, half man, half lizard,<br />
the Drakkhen.<br />
The survivors of the battle<br />
were led to a huge palace<br />
where they were told of a<br />
Drakkhen plan to wipe out<br />
the human race and instigate<br />
a new age of dragons.<br />
But the resourceful band<br />
escaped their captors, returned<br />
to the Shadrak and<br />
sailed back to their homeland<br />
to alert their people of the<br />
plight which would soon befall<br />
them. The nation's lour<br />
bravest adventurers were<br />
given the task of sailing back<br />
to the Drakkhen island and<br />
wiping Out the whole race.<br />
Doing so would be difficult.<br />
The only clue was in the<br />
wind-wizards tale - while at<br />
the Drakkhen's palace, he no-<br />
statue, it's eyes shedding<br />
eight tears for the dragon<br />
race, During the conversation<br />
with the Drakkhen High Priest<br />
though. it was discovered<br />
that nine tears were shed, the<br />
last one for the humans who<br />
were to suffer at the claws of<br />
the dragons. This tear, in the<br />
form of a jewel, would have<br />
to be found by the adventurers<br />
it mankind were to<br />
stand any chance of survival.<br />
Starting on a path not far<br />
from a castle, you have to<br />
take the party across the<br />
length and breadth of the 3D<br />
landscape, finding clues and<br />
killing monsters in your<br />
search for the Ninth Tear.<br />
Each member of the team be-<br />
gins with pretty puny weapons<br />
and armour, but these<br />
can be beefed up during the<br />
journey. As the dragons emit<br />
a massive amount of magical<br />
energy, a limited number of<br />
spells are available to the<br />
characters ranging from bolts<br />
of lightning to healing spells.<br />
ticed an immense reptilian A s with the weapons, extra<br />
Morganna passes a dagger to her compatriot.<br />
20<br />
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..--<br />
V Outside the first dungeon, watching for sharks.<br />
71<br />
•• am om• an a• a<br />
am an ail • • • • •<br />
A 1.1h-oh! What was that noise?<br />
spells, are hidden in spellbooks<br />
which lie in castles<br />
and palaces. While the four<br />
characters are usually controlled<br />
one at a time, they can be<br />
moved around as one group<br />
when outside, making for fast<br />
travel around the island's different<br />
areas which include<br />
grasslands, deserts and<br />
swamps.<br />
The landscape is fraught<br />
with terrors. Drakkhen forces<br />
are everywhere, in all sorts of<br />
• I I manses 111 •<br />
unspeakable shapes and<br />
sizes. Spending the night outdoors<br />
is very dangerous, as<br />
there's always the likelihood<br />
of attack from nocturnal<br />
winged creatures But not all<br />
enemies are so obvious.<br />
What at first may appear to<br />
be an innocent, inanimate object<br />
such as a door or a fountain,<br />
could be a cleverly disguised<br />
demon, lying in wait to<br />
gobble up even the most fearless<br />
of adventurers.