LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
LINE THREE 0898 555 538 WIN A SEGA MEGA - Commodore Is ...
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wilmonamor FrY,TYY,<br />
UA NAUT<br />
UPDATE<br />
BY ADDICTIVE<br />
O oh excitement! The<br />
Earths being invaded<br />
(again), but this time the bugeyed<br />
space creatures have<br />
moved into the lost city of Atlantis<br />
from where they're planning<br />
to launch their final devastating<br />
attack on humankind,<br />
Luckily for us, there's<br />
one man who knows NO<br />
FEAR(I) and that man is ace<br />
aquanaut, Ric Flair.<br />
In the first section Ric plunges<br />
into the murky, sidewaysscrolling<br />
ocean depths.<br />
Swimming right, Ric has to<br />
dodge or rocket numerous hazards,<br />
including homing<br />
swordfish, tentacled jellyfish,<br />
barrels of nuclear waste and<br />
depth charges. A kindly quartermaster<br />
has dropped off<br />
some equipment pods, containing<br />
the tools you need to<br />
complete the game.<br />
Graphically, this section is<br />
great. loads of big, well-animated<br />
sprites - and it's a<br />
pretty good blast too. My one<br />
complaint is that once a<br />
swordfish or a shark gets on<br />
your flippers you can have<br />
real problems getting rid of it<br />
because by the time Ric's<br />
turned around to shoot, he's<br />
been skewered.<br />
The next section is a hunt<br />
through submarine caverns<br />
for the entrance to Atlantis.<br />
Useful items are scattered<br />
hither and thither, and it's up<br />
to you to work out what to<br />
use where.<br />
The final load is set in the<br />
corridors of Atlantis, which<br />
are positively swarming with<br />
Ramanishi aliens. As well as<br />
torching the Ramanishi<br />
spaceship, Ric has to find<br />
and release the four remain-<br />
A Don't touch the nuclear waste!<br />
ing Atlanteans. Again, its a<br />
case of finding objects and<br />
using them in the right<br />
places, but this time he has<br />
Ramanishi guards to deal<br />
with. Unless he finds a better<br />
weapon, this means chucking<br />
knives at them before they<br />
can touch him. Again, this<br />
section is made tougher by<br />
the fact that Ric can't turn<br />
and fire instantaneously, so<br />
aliens simultaneously approaching<br />
from btith sides<br />
can be extremely tricky to<br />
deal with. The puzzles are<br />
fairly logical, but some of the<br />
objects are so alien that it's<br />
V Beware of ths, er, dog?<br />
Si<br />
Versions for the Amiga<br />
and PC are in the pipeline<br />
and they should<br />
emerge early on in 1990.<br />
anyone's guess what purpose<br />
they could possibly<br />
serve. Still, I suppose it all<br />
adds to the mystery.<br />
Although it•s not without its<br />
faults, Aquanaut is an entertaining<br />
sort of game. Each<br />
section has enough to keep<br />
you immersed ("immersed" -<br />
geddit?) for a good few<br />
months, and there's even a<br />
handy game save to save<br />
you from swimming over old<br />
ground. If you're after something<br />
out of the ordinary,<br />
check it out_<br />
PAUL GLANCEY<br />
v A transporter clam<br />
E24.99<br />
GRAPHICS 80%<br />
SOUND 6 0 %<br />
VALUE 8 0 %<br />
PLAYABILITY 75%<br />
An enjoyable combination<br />
of exploring and<br />
blasting games, made a<br />
bit over-difficult by one<br />
or two flaws.<br />
OVERALL 76%