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wilmonamor FrY,TYY,<br />

UA NAUT<br />

UPDATE<br />

BY ADDICTIVE<br />

O oh excitement! The<br />

Earths being invaded<br />

(again), but this time the bugeyed<br />

space creatures have<br />

moved into the lost city of Atlantis<br />

from where they're planning<br />

to launch their final devastating<br />

attack on humankind,<br />

Luckily for us, there's<br />

one man who knows NO<br />

FEAR(I) and that man is ace<br />

aquanaut, Ric Flair.<br />

In the first section Ric plunges<br />

into the murky, sidewaysscrolling<br />

ocean depths.<br />

Swimming right, Ric has to<br />

dodge or rocket numerous hazards,<br />

including homing<br />

swordfish, tentacled jellyfish,<br />

barrels of nuclear waste and<br />

depth charges. A kindly quartermaster<br />

has dropped off<br />

some equipment pods, containing<br />

the tools you need to<br />

complete the game.<br />

Graphically, this section is<br />

great. loads of big, well-animated<br />

sprites - and it's a<br />

pretty good blast too. My one<br />

complaint is that once a<br />

swordfish or a shark gets on<br />

your flippers you can have<br />

real problems getting rid of it<br />

because by the time Ric's<br />

turned around to shoot, he's<br />

been skewered.<br />

The next section is a hunt<br />

through submarine caverns<br />

for the entrance to Atlantis.<br />

Useful items are scattered<br />

hither and thither, and it's up<br />

to you to work out what to<br />

use where.<br />

The final load is set in the<br />

corridors of Atlantis, which<br />

are positively swarming with<br />

Ramanishi aliens. As well as<br />

torching the Ramanishi<br />

spaceship, Ric has to find<br />

and release the four remain-<br />

A Don't touch the nuclear waste!<br />

ing Atlanteans. Again, its a<br />

case of finding objects and<br />

using them in the right<br />

places, but this time he has<br />

Ramanishi guards to deal<br />

with. Unless he finds a better<br />

weapon, this means chucking<br />

knives at them before they<br />

can touch him. Again, this<br />

section is made tougher by<br />

the fact that Ric can't turn<br />

and fire instantaneously, so<br />

aliens simultaneously approaching<br />

from btith sides<br />

can be extremely tricky to<br />

deal with. The puzzles are<br />

fairly logical, but some of the<br />

objects are so alien that it's<br />

V Beware of ths, er, dog?<br />

Si<br />

Versions for the Amiga<br />

and PC are in the pipeline<br />

and they should<br />

emerge early on in 1990.<br />

anyone's guess what purpose<br />

they could possibly<br />

serve. Still, I suppose it all<br />

adds to the mystery.<br />

Although it•s not without its<br />

faults, Aquanaut is an entertaining<br />

sort of game. Each<br />

section has enough to keep<br />

you immersed ("immersed" -<br />

geddit?) for a good few<br />

months, and there's even a<br />

handy game save to save<br />

you from swimming over old<br />

ground. If you're after something<br />

out of the ordinary,<br />

check it out_<br />

PAUL GLANCEY<br />

v A transporter clam<br />

E24.99<br />

GRAPHICS 80%<br />

SOUND 6 0 %<br />

VALUE 8 0 %<br />

PLAYABILITY 75%<br />

An enjoyable combination<br />

of exploring and<br />

blasting games, made a<br />

bit over-difficult by one<br />

or two flaws.<br />

OVERALL 76%

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