User Experience Design at Sony Ericsson - Introducing the Virtual Pet
User Experience Design at Sony Ericsson - Introducing the Virtual Pet
User Experience Design at Sony Ericsson - Introducing the Virtual Pet
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qualities extracted from personas and design methods, as well as checklists th<strong>at</strong> designers could consult when<br />
contempl<strong>at</strong>ing design of non-task oriented applic<strong>at</strong>ions.<br />
All <strong>the</strong> steps presented above are more or less complex, and <strong>the</strong>re are no ready-made maps on how to proceed<br />
into <strong>the</strong> tempting realm of user experience design. It is definitely clear th<strong>at</strong> usability still has a place in <strong>the</strong> design<br />
process, designing for user experience is by no means excluding usability. R<strong>at</strong>her, it is realizing th<strong>at</strong> usability is<br />
merely one piece of <strong>the</strong> puzzle and to cre<strong>at</strong>e mobile phones th<strong>at</strong> sell, one has to see wh<strong>at</strong> consumers really want,<br />
and not assume th<strong>at</strong> usability is <strong>the</strong>ir number one goal - <strong>the</strong>re are certainly o<strong>the</strong>r use qualities th<strong>at</strong> users desire.<br />
Wh<strong>at</strong> about <strong>the</strong> <strong>Virtual</strong> <strong>Pet</strong>?<br />
The <strong>Virtual</strong> pet concept was introduced mainly to highlight <strong>the</strong> problems associ<strong>at</strong>ed with design for softer use<br />
qualities, and <strong>the</strong> development might or might not be continued <strong>at</strong> <strong>Sony</strong> <strong>Ericsson</strong>. If <strong>Sony</strong> <strong>Ericsson</strong> is interested,<br />
it should be noted th<strong>at</strong> one of <strong>the</strong> advantages of <strong>the</strong> concept is th<strong>at</strong> it could be introduced in steps. Less<br />
complic<strong>at</strong>ed anim<strong>at</strong>ions showing incoming call or new massage received could be <strong>the</strong> first designs, to see if users<br />
appreci<strong>at</strong>e cute pets announcing phone st<strong>at</strong>us. Personally, I believe in <strong>the</strong> concept and think th<strong>at</strong> a virtual pet<br />
could offer added value to mobile phone users and th<strong>at</strong> it would be a good way of making a mobile phone more<br />
personal, engaging and fun. However, until <strong>the</strong>re are better ways of evalu<strong>at</strong>ing user’s desires, it will remain<br />
unknown if <strong>the</strong> concept will be a success until it is put to market for real.<br />
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