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Smart-phone augmented reality for public participation in urban ...

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feature which proved to be too complicated to use, so the<br />

system was reduced to a selectable set of predef<strong>in</strong>ed 3D<br />

features.<br />

The hardware used was an ultra-mobile PC implement<strong>in</strong>g<br />

a version of Studierstube (Schmalstieg et al., 2002), a<br />

GPS antenna and a camera, housed <strong>in</strong> a custom-made<br />

base with handles. Three factors were recognised <strong>for</strong> a<br />

system of practical value: it must have sufficient<br />

comput<strong>in</strong>g power, it must be ergonomic, and it must have<br />

six degrees of freedom (i.e. able to be moved <strong>in</strong> the three<br />

perpendicular axes, along with pitch, yaw, and roll<br />

rotations) (Schall, Mendez et al., 2009).<br />

RESEARCH FOCUS<br />

It can be seen from these major studies that the<br />

technology used <strong>in</strong> the designed systems, such as head<br />

mounted displays, wearable computers, and stationary<br />

tools with<strong>in</strong> a tent, while provid<strong>in</strong>g appropriate<br />

accessibility and functionality to select stakeholders at<br />

prearranged meet<strong>in</strong>gs, are not likely to be as accessible to<br />

the <strong>public</strong> as other possible plat<strong>for</strong>ms such as smart<strong>phone</strong>s.<br />

<strong>Smart</strong>-<strong>phone</strong>s are becom<strong>in</strong>g an <strong>in</strong>creas<strong>in</strong>gly used<br />

plat<strong>for</strong>m <strong>for</strong> <strong>augmented</strong> <strong>reality</strong> (Wagner and Schmalstieg,<br />

2009) and based on the <strong>in</strong>creas<strong>in</strong>g sale figures, the<br />

popularity of smart-<strong>phone</strong>s is <strong>in</strong>creas<strong>in</strong>g (Wagner, 2009).<br />

This research focussed on us<strong>in</strong>g smart <strong>phone</strong>s and<br />

<strong>augmented</strong> <strong>reality</strong> to provide the general <strong>public</strong> with an<br />

accessible and user friendly way to participate <strong>in</strong> <strong>urban</strong><br />

plann<strong>in</strong>g events. With our prototype system, users would<br />

be able to view new <strong>urban</strong> designs accurately <strong>in</strong> the<br />

context of their environment, reduc<strong>in</strong>g the nonprofessionalism<br />

barrier, and <strong>in</strong>creas<strong>in</strong>g the proliferation<br />

and potential of better <strong>in</strong><strong>for</strong>med feedback from members<br />

of the <strong>public</strong>.<br />

Compared with the previous <strong>augmented</strong> <strong>reality</strong> <strong>urban</strong><br />

plann<strong>in</strong>g case studies mentioned <strong>in</strong> this paper, our<br />

prototype system would seek to give anybody with access<br />

to a smart <strong>phone</strong> the ability to participate <strong>in</strong> <strong>urban</strong><br />

plann<strong>in</strong>g events, <strong>in</strong> their own time, and without the need<br />

to attend <strong>for</strong>mal or prearranged meet<strong>in</strong>gs or presentations.<br />

It would serve as a front end to the <strong>urban</strong> development<br />

process, allow<strong>in</strong>g members of the <strong>public</strong> to view easily<br />

<strong>in</strong>terpretable <strong>augmented</strong> <strong>reality</strong> visualisations of proposed<br />

<strong>urban</strong> developments, and to conveniently provide<br />

feedback to event organisers.<br />

Hypotheses<br />

Hypothesis One: The use of smart-<strong>phone</strong> <strong>augmented</strong><br />

<strong>reality</strong> <strong>in</strong> a <strong>public</strong> <strong>urban</strong> plann<strong>in</strong>g event <strong>in</strong>creases <strong>public</strong><br />

will<strong>in</strong>gness to participate <strong>in</strong> the <strong>urban</strong> plann<strong>in</strong>g process.<br />

Hypothesis Two: The users of the proposed system are<br />

satisfied with the level of their perceived <strong>participation</strong> <strong>in</strong><br />

the plann<strong>in</strong>g process.<br />

Research variables<br />

The <strong>in</strong>dependent variable of this study is the presence of<br />

the proposed smart <strong>phone</strong> <strong>augmented</strong> <strong>reality</strong> system,<br />

13<br />

<strong>in</strong>clud<strong>in</strong>g its components.<br />

The dependent variables of the study are:<br />

• User perceived <strong>participation</strong>: the degree to which<br />

users perceive that their contribution and<br />

<strong>participation</strong> <strong>in</strong> the <strong>urban</strong> plann<strong>in</strong>g event is<br />

significant towards the outcome of the event.<br />

• User will<strong>in</strong>gness to participate <strong>in</strong> <strong>urban</strong> plann<strong>in</strong>g<br />

projects: the extent to which the user has been<br />

will<strong>in</strong>g, or is will<strong>in</strong>g, to participate <strong>in</strong> <strong>urban</strong> plann<strong>in</strong>g<br />

events.<br />

The prototype mobile AR system<br />

The system, as referred to <strong>in</strong> this article, consists of a<br />

smart-<strong>phone</strong> and the software and content required <strong>for</strong><br />

per<strong>for</strong>m<strong>in</strong>g the <strong>urban</strong> plann<strong>in</strong>g <strong>augmented</strong> <strong>reality</strong><br />

visualisation task used <strong>in</strong> this study. A graphical user<br />

<strong>in</strong>terface was implemented as the front end to the<br />

StudierStubeES software (Schmalstieg and Wagner,<br />

2007), an <strong>augmented</strong> <strong>reality</strong> plat<strong>for</strong>m <strong>for</strong> embedded<br />

systems. The StudierStubeES (StbES) software provides<br />

the <strong>augmented</strong> <strong>reality</strong> track<strong>in</strong>g and visualisation<br />

framework that this project required. A panorama tracker<br />

(Langlotz, 2011) was implemented as the track<strong>in</strong>g<br />

method <strong>for</strong> the system, where the camera is used to sweep<br />

the scene of <strong>in</strong>terest, thereby creat<strong>in</strong>g a panoramic image<br />

of the scene to which the visualisations are calibrated. A<br />

requirement of this track<strong>in</strong>g method is that the user<br />

rema<strong>in</strong>s stationary dur<strong>in</strong>g system use. 3D architectural<br />

models were designed by students of the DESI313<br />

Environmental Design course at the University of Otago,<br />

and used as the visualisation content of the system. A<br />

heuristic evaluation of the system was per<strong>for</strong>med to<br />

assess its usability be<strong>for</strong>e be<strong>in</strong>g used <strong>in</strong> the field user<br />

study.<br />

Toshiba TG01 <strong>Smart</strong>-Phone<br />

The Toshiba TG01 smart-<strong>phone</strong> was chosen <strong>for</strong> this<br />

project. It has a 1GHz SnapDragon processor, 256 MB<br />

RAM and 512 MB ROM, a large touch-screen, a camera<br />

capable of tak<strong>in</strong>g reasonable quality stills and videos<br />

(3.15 MP, 2048x1536 pixels, with autofocus; VGA video<br />

at 30 frames per second), and its W<strong>in</strong>dows Mobile 6.1<br />

operat<strong>in</strong>g system is supported by the StbES framework.<br />

System Content: 3D Architectural Models<br />

The 3D architectural models had to be processed and<br />

calibrated <strong>for</strong> use <strong>in</strong> the system. This required follow<strong>in</strong>g a<br />

strict process pipel<strong>in</strong>e to successfully convert the models<br />

from their orig<strong>in</strong>al 3D Studio Max <strong>for</strong>mats <strong>in</strong>to the<br />

Virtual Reality Mark-up Language <strong>for</strong>mat supported by<br />

StbES conversion software, and also to realign the<br />

models <strong>in</strong> virtual space to have them correctly aligned<br />

with the real architecture.<br />

Firstly, the models had to be loaded <strong>in</strong>to the Deep<br />

Exploration 3D model conversion software. Us<strong>in</strong>g this<br />

software, each model could be repositioned and scaled <strong>in</strong><br />

order to overlay with the real architecture. These output<br />

files were then converted to the StbES XML <strong>for</strong>mat us<strong>in</strong>g<br />

the VRML To StbES Converter software. F<strong>in</strong>ally, the<br />

XML files could be added to the data directory of the<br />

StbES application and viewed upon runn<strong>in</strong>g the

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