Chapter 1
Chapter 1
Chapter 1
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1. The Frame of Reference 15<br />
aesthetic autonomy from its source. Even when bizarrely elaborate parallel<br />
universes display outlandish menageries of creatures, the anime will succeed<br />
in accomplishing that task as long as it is capable of intimating that its characters<br />
inhabit a fundamentally universal human drama.<br />
In an anime’s translation of its source’s settings into a distinctive world<br />
of its own, backgrounds are of cardinal significance. In virtually all animation,<br />
and indeed cinema generally, backgrounds contribute crucially to establishing<br />
and maintaining a particular ambience and a palpable genius loci. In anime,<br />
however, they rise to the ranks of vibrantly animate actors in their own right<br />
in the representation of both the natural habitat and architecture. Typically,<br />
anime’s backgrounds are intricately detailed and most liberal in the adoption<br />
of artistic—especially painterly—effects such as watercolor-style washes,<br />
crayon-like marks, pigment swathes and gradients. At the same time, they do<br />
not merely augment the lifelikeness of the drama’s characters by enfolding<br />
their personalities and actions in distinctive atmospheres but also draw vigor<br />
from them, acquiring novel connotations and traits at every turn in consonance<br />
with the actors’ shifting emotions. A meticulous approach to product design<br />
ensures that settings are consistently populated by correspondingly convincing<br />
props and accessories. At the adaptational level, an original’s transposition to<br />
the anime screen is often individualized precisely by the depiction of objects<br />
intended to allude metonymically to entire cultures and lifestyles. Lighting<br />
and coloration play a key part in enhancing a background’s richness, combin -<br />
ing particular orchestrations of the play of light and shadow with appropriate<br />
chromatic palettes, modulations and gradations intended to convey distinctive<br />
moods and levels of pathos.<br />
One of the most interesting challenges posed by the anime here examined<br />
has to do with the responses they elicit from viewers who, if they are familiar<br />
with the sources, will have already visualized certain characters and settings<br />
through imaginative picturing—a process that is always, inexorably, partial,<br />
subjective and influenced by specific cultural, historical and discursive circumstances.<br />
In seeing new versions of people we have previously visualized<br />
inside our heads leaping, trundling and dancing across a screen in the basic<br />
shapes of highly stylized figures set against gorgeously rendered scenery paintings<br />
may be experienced by some not merely as an amusing surprise but as a<br />
shock. In any case, notwithstanding the variable severity of individual reactions<br />
to the anime adaptation at hand, it is undeniable that with each alternative<br />
visualization reaching the screen, our pictorial memory will be<br />
challenged, jogged or stretched in innumerable and unexpected ways.<br />
In the specifically cinematographical arena, it is from the repeated<br />
employment of a range of classic camera operations that anime derives much<br />
of its distinctiveness and its adaptations of disparate sources, relatedly, come