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Chapter 1

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Chapter 1

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1. The Frame of Reference 15<br />

aesthetic autonomy from its source. Even when bizarrely elaborate parallel<br />

universes display outlandish menageries of creatures, the anime will succeed<br />

in accomplishing that task as long as it is capable of intimating that its characters<br />

inhabit a fundamentally universal human drama.<br />

In an anime’s translation of its source’s settings into a distinctive world<br />

of its own, backgrounds are of cardinal significance. In virtually all animation,<br />

and indeed cinema generally, backgrounds contribute crucially to establishing<br />

and maintaining a particular ambience and a palpable genius loci. In anime,<br />

however, they rise to the ranks of vibrantly animate actors in their own right<br />

in the representation of both the natural habitat and architecture. Typically,<br />

anime’s backgrounds are intricately detailed and most liberal in the adoption<br />

of artistic—especially painterly—effects such as watercolor-style washes,<br />

crayon-like marks, pigment swathes and gradients. At the same time, they do<br />

not merely augment the lifelikeness of the drama’s characters by enfolding<br />

their personalities and actions in distinctive atmospheres but also draw vigor<br />

from them, acquiring novel connotations and traits at every turn in consonance<br />

with the actors’ shifting emotions. A meticulous approach to product design<br />

ensures that settings are consistently populated by correspondingly convincing<br />

props and accessories. At the adaptational level, an original’s transposition to<br />

the anime screen is often individualized precisely by the depiction of objects<br />

intended to allude metonymically to entire cultures and lifestyles. Lighting<br />

and coloration play a key part in enhancing a background’s richness, combin -<br />

ing particular orchestrations of the play of light and shadow with appropriate<br />

chromatic palettes, modulations and gradations intended to convey distinctive<br />

moods and levels of pathos.<br />

One of the most interesting challenges posed by the anime here examined<br />

has to do with the responses they elicit from viewers who, if they are familiar<br />

with the sources, will have already visualized certain characters and settings<br />

through imaginative picturing—a process that is always, inexorably, partial,<br />

subjective and influenced by specific cultural, historical and discursive circumstances.<br />

In seeing new versions of people we have previously visualized<br />

inside our heads leaping, trundling and dancing across a screen in the basic<br />

shapes of highly stylized figures set against gorgeously rendered scenery paintings<br />

may be experienced by some not merely as an amusing surprise but as a<br />

shock. In any case, notwithstanding the variable severity of individual reactions<br />

to the anime adaptation at hand, it is undeniable that with each alternative<br />

visualization reaching the screen, our pictorial memory will be<br />

challenged, jogged or stretched in innumerable and unexpected ways.<br />

In the specifically cinematographical arena, it is from the repeated<br />

employment of a range of classic camera operations that anime derives much<br />

of its distinctiveness and its adaptations of disparate sources, relatedly, come

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