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4<br />
Hani R<strong>as</strong>hid:<br />
‘VIRTUAL<br />
ARCHITEC-<br />
TURE HAS<br />
TO DO WITH<br />
THE BODY,<br />
WITH PER-<br />
CEPTION<br />
AND TIME’<br />
Photo: Alex Cao<br />
‘In architecture we need a hook. We can’t do pure selfindulgent<br />
architecture and hope people will understand<br />
it,’ said the architect Hani R<strong>as</strong>hid, who, together with his<br />
partner Lise Anne Couture, is director of the New York<br />
b<strong>as</strong>ed architectural office Asymptote Architecture.<br />
‘However, symbolism shouldn’t be overt and figurative.’<br />
NEW YORK STOCK EXCHANGE, NEW YORK, NY, USA<br />
(1997-2001)<br />
Photo: Arc Photo Eduard Hueber<br />
What is virtual architecture? Does it exist? Should architects<br />
expand their territory to include virtual reality? These<br />
questions arose when Asymptote Architecture w<strong>as</strong> <strong>as</strong>ked<br />
by the New York Stock Exchange to design a virtual stock<br />
exchange. Some time later, the architectural firm received<br />
another such commission: the design of a virtual<br />
Guggenheim Museum, which visitors enter through the<br />
Internet. Thus, Asymptote Architecture became a pioneer<br />
of virtual architecture. ‘It isn’t terra incognita, though,’<br />
explained Hani R<strong>as</strong>hid. ‘Architects develop ide<strong>as</strong> about<br />
spatiality and project them into the future. They virtualise<br />
space. As such, virtual architecture h<strong>as</strong> existed for a long<br />
time. Architects like Piranesi and Ledoux were true architects.<br />
They worked in virtual reality, on the other side of the<br />
mirror. But the computer opened up the possibility to introduce<br />
reactive and visceral space, which doesn’t exist in the<br />
tangible, pl<strong>as</strong>tic world.’<br />
-What’s the difference between virtual reality and<br />
virtual architecture? Where does architecture come<br />
in?<br />
‘When the Stock Exchange <strong>as</strong>ked us to do the project,<br />
they’d already designed a virtual reality environment. But it<br />
w<strong>as</strong> meaningless. It w<strong>as</strong> just an abstract field of numbers:<br />
no form, no structure, no semblance to any physical reality.<br />
They <strong>as</strong>ked us whether we could do something with it.<br />
We didn’t know anything about the stock exchange, but<br />
realised that architecture is the architect’s best artillery.<br />
So we brought in order and form and employed everything<br />
we, <strong>as</strong> architects, traditionally do. No-one really scrutinises<br />
such <strong>as</strong>pects of architecture <strong>as</strong> the movement through<br />
space, what you look at, where you are in time and space.<br />
In a physical space we take them all for granted. When you<br />
design a house you don’t talk about how slowly you move<br />
through the door, which colours or which surfaces attract<br />
you, or how the light plays in the house and changes form<br />
and space through the day. These <strong>as</strong>pects are the underlying<br />
notes of our score, which had to be rediscovered in<br />
virtual reality. We <strong>as</strong> a group felt it <strong>as</strong> a kind of awakening:<br />
virtual reality taught us what architecture is really about.<br />
‘A lot of people think that virtual architecture h<strong>as</strong> to look<br />
Hani<br />
R<strong>as</strong>hid<br />
5