Four in Balance Monitor 2011 - downloads.kennisn... - Kennisnet
Four in Balance Monitor 2011 - downloads.kennisn... - Kennisnet
Four in Balance Monitor 2011 - downloads.kennisn... - Kennisnet
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for example, they must be able to use the words they have learned <strong>in</strong> a<br />
language-rich context (Suhre, 2008; Corda, 2010).<br />
2 - BENEFITS oF USING ICT<br />
In short, it is precisely when ICT enables pupils to work more<br />
<strong>in</strong>dependently, that pupils <strong>in</strong> fact need the teacher’s <strong>in</strong>put more than ever.<br />
ICT does not replace the teacher but rather creates new relationships,<br />
between the pupil, the subject matter, the ICT application itself, and the<br />
teacher. It raises questions about the balance between pupils work<strong>in</strong>g<br />
<strong>in</strong>dependently, the amount of control exercised by the software, and the<br />
amount of control that the teacher has over the learn<strong>in</strong>g process.<br />
2.5 Inquiry-based learn<strong>in</strong>g<br />
Inquiry-based learn<strong>in</strong>g means teach<strong>in</strong>g methods <strong>in</strong> which pupils are more<br />
or less free to look up the answer to a question, search for <strong>in</strong>formation<br />
about a topic, study a concept, or develop skills. The problems they are<br />
told to <strong>in</strong>vestigate are often complex ones that can be answered <strong>in</strong> several<br />
ways. The process – that is, how the pupil arrives at the solution – is one<br />
of the learn<strong>in</strong>g objectives.<br />
ICT can offer considerable advantages <strong>in</strong> this respect, but as <strong>in</strong> the case<br />
of practice programs, applications that support <strong>in</strong>quiry-based learn<strong>in</strong>g<br />
require at the very least a precise, professional, and pedagogically<br />
relevant design…as well as the constant attention of the teacher.<br />
Computer simulations<br />
Computer simulations enable pupils to experiment <strong>in</strong> an environment –<br />
a model – that imitates reality. They give pupils the chance to develop<br />
practical skills, for example learn<strong>in</strong>g about dredg<strong>in</strong>g with a dredg<strong>in</strong>g<br />
simulator (oomens, <strong>2011</strong>), or to familiarize themselves with the basic<br />
pr<strong>in</strong>ciples of research, such as develop<strong>in</strong>g a hypothesis (De Jong, 2009).<br />
Games may also be classified as computer simulations. Some games are<br />
developed especially for the education sector, but pupils can even learn<br />
from store-bought games if they have a good teacher (Van rooij, 2010a;<br />
Verheul, 2009; Claessens, <strong>2011</strong>a).<br />
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