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Enclosure Josekis.pdf

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Dia. 3 (the crosscut). If Black 4, the crosscut at 5 is the followup<br />

to 3. When Black plays 6, White gives atari at 7. Black must<br />

now decide whether to connect at `a' or to capture at `b'.<br />

Dia. 4 (playing lightly). If Black connects at 1, White forces<br />

with 2, then jumps lightly to 4. The latter is the key move: when<br />

reducing a moyo, White must always aim at playing lightly like<br />

this to get sabaki (i.e. a light, flexible shape). There are two cutting<br />

points in White's shape, at `a' and `b', but there is no need to worry.<br />

Dia. 5 (thickness). If Black cuts at 1, White does not connect at<br />

3, but instead gives a counter-atari at 2, letting Black capture at 3.<br />

White turns at 4, then extends to 6 if Black captures another stone<br />

with 5. This makes White thick in the center. Playing White 2 at 3<br />

would be bad style and would only make White heavy.<br />

Dia. 6 (heavy). White 1 is heavy: White has forgotten the importance<br />

of playing lightly, as with 4 in Dia. 4. White's shape immediately<br />

crumbles when Black plays at the vital point of 2. Even<br />

just escaping is going to be no easy matter for White now.<br />

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