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z<br />

receiver can translate sounds and messages<br />

that would make your ears shrivel.<br />

Your mouth would struggle in protest<br />

while you watched, helplessly, as the<br />

receiver transformed itself into a giant<br />

earwig, reaching for your face ...<br />

• The character enters a phone booth<br />

and falls straight into a hole where the<br />

floor used to be. Roll for AGL to see if<br />

the character manages to hang on to<br />

the ledge. If not, he or she will fall<br />

some ten feet to collapse in a sewer of<br />

underground Metropolis.<br />

• The character, just about to pick up<br />

the receiver to make a call, is surprised<br />

by a shrill ringing signal. Ifthe<br />

character chooses to answer it, an outof-breath,<br />

slightly panicky voice will<br />

say, 'Hello, who is it? Is anybody there?<br />

Please, whoever it is, just say something!<br />

You must answer! They're after<br />

me, all afternoon they've been following<br />

me. I've kept to crowds, so they<br />

haven't been able to get at me, but I<br />

can't run any longer. I'm standing at<br />

the corner of X Street and Y Road (the<br />

GM decides). One of them is standing<br />

across the street, staring at me with<br />

his cold eyes - but where's the other<br />

one? I can't see... ' The voice is cut<br />

short in a surprised gurgle, by a dull<br />

crunching sound. Then silence ­<br />

long silence. Then, suddenly, a heavy,<br />

very harsh voice cuts in, sputtering<br />

out an unholy curse of strained, guttural<br />

sounds. This voice sounds much<br />

closer than the one before, and its<br />

curses are followed by distinct ripping<br />

sounds as if something is tearing the<br />

skin off a quartered pig. Another short<br />

silence follows. Then, as if on command,<br />

all four windows of the phone<br />

booth explode, shattering the view of<br />

an ordinary street into just so many<br />

pieces of glass, and revealing an altogether<br />

different, terrible cityscape.<br />

The character is now in Metropolis...<br />

• The character picks up the receiver<br />

and inserts a few coins. Over the earpiece<br />

comes a distant hissing sound<br />

which changes in tone and intensity<br />

depending on how the character holds<br />

• the receiver. There's no getting rid of<br />

the sound. Then the meter goes crazy,<br />

counting numbers totally at random.<br />

Over the constant hiss, comes a<br />

hoarse whisper: '(Name of character)'<br />

The name is repeated until the character<br />

answers. Then the cold, steei<br />

armored telephone cable starts swinging<br />

to and fro: 'Come to us...' the<br />

anonymous whispering voice drones<br />

on, the cable now twisting itself,<br />

wilder and wilder, ' ...we're waiting for<br />

you...' and a thick greenish-yellow<br />

smokes comes oozing out of the<br />

mouthpiece. 'What took you so long?'<br />

the muffled voice asks, while at the<br />

same time the cable is twisting itself<br />

around the character's forearm, and<br />

the smoke is clouding up, stinging the<br />

character's eyes and throat. The whisper<br />

perseveres: 'You know that you<br />

belong here. Come to us.' The smoke<br />

is now almost impenetrable, blocking<br />

out most of the booth itself and all of<br />

its surroundings, and the cable is<br />

clutching tighter to the character's<br />

arm, tighter and tighter, and then<br />

tighter still. The character, who can't<br />

pry it loose, has the circulation cut off<br />

from the lower arm and hand. 'join<br />

us Live with us... Become one with<br />

us ' The hard segments of the cable<br />

dig deep into the character's flesh, and<br />

the receiver seems to merge with his<br />

hand. The character writhes in pain.<br />

Suddenly, five vaguely human shapes<br />

loom out of the smog, pressing their<br />

hideous features to the glass and staring<br />

with wild, mad eyes at the character.<br />

Their faces are barely human,<br />

twisted and deformed by slimy tubes<br />

jutting in and out of their skin, thick,<br />

• 0<br />

l'"<br />

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