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z<br />
receiver can translate sounds and messages<br />
that would make your ears shrivel.<br />
Your mouth would struggle in protest<br />
while you watched, helplessly, as the<br />
receiver transformed itself into a giant<br />
earwig, reaching for your face ...<br />
• The character enters a phone booth<br />
and falls straight into a hole where the<br />
floor used to be. Roll for AGL to see if<br />
the character manages to hang on to<br />
the ledge. If not, he or she will fall<br />
some ten feet to collapse in a sewer of<br />
underground Metropolis.<br />
• The character, just about to pick up<br />
the receiver to make a call, is surprised<br />
by a shrill ringing signal. Ifthe<br />
character chooses to answer it, an outof-breath,<br />
slightly panicky voice will<br />
say, 'Hello, who is it? Is anybody there?<br />
Please, whoever it is, just say something!<br />
You must answer! They're after<br />
me, all afternoon they've been following<br />
me. I've kept to crowds, so they<br />
haven't been able to get at me, but I<br />
can't run any longer. I'm standing at<br />
the corner of X Street and Y Road (the<br />
GM decides). One of them is standing<br />
across the street, staring at me with<br />
his cold eyes - but where's the other<br />
one? I can't see... ' The voice is cut<br />
short in a surprised gurgle, by a dull<br />
crunching sound. Then silence <br />
long silence. Then, suddenly, a heavy,<br />
very harsh voice cuts in, sputtering<br />
out an unholy curse of strained, guttural<br />
sounds. This voice sounds much<br />
closer than the one before, and its<br />
curses are followed by distinct ripping<br />
sounds as if something is tearing the<br />
skin off a quartered pig. Another short<br />
silence follows. Then, as if on command,<br />
all four windows of the phone<br />
booth explode, shattering the view of<br />
an ordinary street into just so many<br />
pieces of glass, and revealing an altogether<br />
different, terrible cityscape.<br />
The character is now in Metropolis...<br />
• The character picks up the receiver<br />
and inserts a few coins. Over the earpiece<br />
comes a distant hissing sound<br />
which changes in tone and intensity<br />
depending on how the character holds<br />
• the receiver. There's no getting rid of<br />
the sound. Then the meter goes crazy,<br />
counting numbers totally at random.<br />
Over the constant hiss, comes a<br />
hoarse whisper: '(Name of character)'<br />
The name is repeated until the character<br />
answers. Then the cold, steei<br />
armored telephone cable starts swinging<br />
to and fro: 'Come to us...' the<br />
anonymous whispering voice drones<br />
on, the cable now twisting itself,<br />
wilder and wilder, ' ...we're waiting for<br />
you...' and a thick greenish-yellow<br />
smokes comes oozing out of the<br />
mouthpiece. 'What took you so long?'<br />
the muffled voice asks, while at the<br />
same time the cable is twisting itself<br />
around the character's forearm, and<br />
the smoke is clouding up, stinging the<br />
character's eyes and throat. The whisper<br />
perseveres: 'You know that you<br />
belong here. Come to us.' The smoke<br />
is now almost impenetrable, blocking<br />
out most of the booth itself and all of<br />
its surroundings, and the cable is<br />
clutching tighter to the character's<br />
arm, tighter and tighter, and then<br />
tighter still. The character, who can't<br />
pry it loose, has the circulation cut off<br />
from the lower arm and hand. 'join<br />
us Live with us... Become one with<br />
us ' The hard segments of the cable<br />
dig deep into the character's flesh, and<br />
the receiver seems to merge with his<br />
hand. The character writhes in pain.<br />
Suddenly, five vaguely human shapes<br />
loom out of the smog, pressing their<br />
hideous features to the glass and staring<br />
with wild, mad eyes at the character.<br />
Their faces are barely human,<br />
twisted and deformed by slimy tubes<br />
jutting in and out of their skin, thick,<br />
• 0<br />
l'"<br />
•