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USING DRAMA AS A TEACHING TOOL - Reeling & Writhing

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The<br />

Good Good<br />

Things Things<br />

A Teachers Resource Pack<br />

by Katherine Morley & Gillian Lees of<br />

<strong>Reeling</strong> & <strong>Writhing</strong><br />

for West Lothian Council<br />

<strong>USING</strong> <strong>DRAMA</strong> <strong>AS</strong><br />

A <strong>TEACHING</strong> <strong>TOOL</strong>


The<br />

Good Good<br />

Things Things<br />

PAGE<br />

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Contents<br />

<strong>Reeling</strong> & <strong>Writhing</strong> – A short introduction<br />

Who this pack is for and how it can be used<br />

The play ‘The Good Things’ and why it was made<br />

‘The Good Things’ acknowledgements<br />

West Lothian Arts Education Service – Contact Information<br />

West Lothian Drug and Alcohol Information Services<br />

Facts about Drugs<br />

Table of Drugs Information<br />

Why use drama as a teaching tool?<br />

Games, exercises and stimuli<br />

Drama conventions for teaching across the curriculum<br />

What to do now - a generic workshop plan<br />

Control versus Expression – trouble shooting<br />

Evaluation and where to get drama support<br />

Further reading<br />

Your own notes from CPD or classroom sessions<br />

This pack can be downloaded from:<br />

www.reelingwrithing.com and<br />

West Lothian Council Education Services website:<br />

http://edweb.westlothian.org.uk/artseducation<br />

©<strong>Reeling</strong> & <strong>Writhing</strong> Ltd, 2005


<strong>Reeling</strong> & <strong>Writhing</strong><br />

‘brilliant, ground-breaking theatre’<br />

‘makes you feel the earth move a little under your feet’ Joyce MacMillan,<br />

The Scotsman (Standing Wave)<br />

<strong>Reeling</strong> & <strong>Writhing</strong> is a Glasgow based company founded<br />

by joint artistic directors Katherine Morley and Tim<br />

Nunn.<br />

Our performances start from, or are immersed in, fine<br />

text and beautiful words, through which the company<br />

aims to inspire and educate.<br />

<strong>Reeling</strong> & <strong>Writhing</strong> creates a magnetism between the<br />

textual and the physical worlds of performance, to<br />

exercise text and ingenuity, to employ music as much<br />

as a physical dynamic and to find and embrace human<br />

complexity.<br />

Productions are often accompanied by an education or<br />

community project, to allow access, and to encourage<br />

people of all ages, colours and sizes to benefit from all<br />

that the arts can offer.<br />

We engage with people from all sectors of the community<br />

in which we live, as our audience and as collaborating<br />

artists.<br />

<strong>Reeling</strong> & <strong>Writhing</strong> was born from the need to make<br />

beautiful things.<br />

<strong>Reeling</strong> & <strong>Writhing</strong> was founded by Katherine<br />

Morley and Tim Nunn, who are committed to creating<br />

theatre for a broad and new audience in<br />

Scotland.<br />

We are arts professionals with strong combined<br />

experience and a history of working in Scotland<br />

and throughout the UK. Katherine has been working<br />

as a Glasgow-based theatre director and workshop<br />

leader for 6 years, since the completion of<br />

her research based MA. She has most recently<br />

directed shows for the Tron Theatre, TAG, Grey<br />

Coast and <strong>Reeling</strong> & <strong>Writhing</strong>. Tim moved to<br />

Glasgow in February 2003 and has been busy at<br />

the Centre for Contemporary Arts establishing<br />

the Creative Lab and in various professional and<br />

page 2<br />

voluntary positions for Scottish theatre. He has<br />

always had a professional connection to the arts<br />

but also worked for ten years as a human rights<br />

campaigner including a term as director of the<br />

Free Tibet Campaign.<br />

In January 2004 we produced ‘White Lament’ – the<br />

performance production for National Holocaust<br />

Memorial Day commissioned by the Scottish<br />

Executive.We worked with a young cast from East<br />

Renfrewshire to create the show in workshop, ultimately<br />

written by Tim and directed by Katherine.<br />

The performance was very successfully shown to<br />

an audience of politicians and business and community<br />

leaders from all over Scotland.<br />

After the success of ‘White Lament’ we were commissioned<br />

by the Scottish Executive to write a five<br />

chapter, cross-curricular teacher’s pack about The<br />

Arts and The Holocaust. Entitled ‘The Arts and The<br />

Holocaust. Lessons from the past for citizens of<br />

today’ the pack was launched by Peter Peacock,<br />

the Education Minister on Holocaust Memorial<br />

Day 2005 and has been distributed to every<br />

Secondary school in Scotland.<br />

In between these two big education projects we<br />

also produced a new mainstream play called<br />

‘Standing Wave’ as a co-production with the Tron<br />

Theatre, Glasgow. It told the story of Delia<br />

Derbyshire, a talented electro-acoustic composer<br />

who worked at the BBC Radiophonic Workshop in<br />

the 1960’s and was best known for arranging the<br />

Dr.Who theme tune for its first broadcast series.<br />

Our three week run of ‘Standing Wave’ in October<br />

2004 received four star reviews from the Herald,<br />

the Guardian, the Times, the Express, the Sunday<br />

Herald and the Metro and a five star review from<br />

the Scotsman.<br />

A full company biography is detailed, with photographs,<br />

on our website: www.reelingwrithing.com.


Who this pack is for and<br />

how it can be used<br />

This pack has been written to give practical help for Primary teachers<br />

in West Lothian to tackle a range of subjects across the curriculum,<br />

using drama as a teaching tool.<br />

The activities within this pack have been designed for teachers to use<br />

in a normal classroom or hall space and for any teacher to use, regardless<br />

of their previous drama experience.<br />

Although many of the exercises and activities are aimed at the P6 and<br />

P7 age group, much of the work can easily be adjusted to suit your own<br />

class and subject-specific needs.<br />

In addition to this pack, <strong>Reeling</strong> & <strong>Writhing</strong> has been commissioned by<br />

the Arts Education Service to make ‘The Good Things’ a play for P6<br />

and P7 audiences, about drugs awareness and substance misuse. This<br />

play is designed to dovetail into the multi-layered drugs programme<br />

already active in West Lothian.<br />

Teachers attending performances of ‘The Good Things’ and the accompanying<br />

CPD sessions can use the supporting material within this pack<br />

to assist in the running of their follow-up classroom sessions on drugs<br />

awareness, as well as strengthening drama skills for exciting cross-curricular<br />

integration.<br />

The practical example exercises in this pack are generic and applicable<br />

to any issue-based topic. For clarity and continuity, when citing example<br />

exercises, we have often referred to our original issue-based commission<br />

about drugs awareness.<br />

This pack has been written by Katherine Morley and Gillian Lees of<br />

<strong>Reeling</strong> & <strong>Writhing</strong> Theatre, Glasgow with research advice from West<br />

Lothian Council’s Arts Education Service and West Lothian Drug and<br />

Alcohol Service.<br />

page 3


page 4<br />

What is the show<br />

and why did we make it?<br />

In May 2005 <strong>Reeling</strong> & <strong>Writhing</strong> were commissioned by West Lothian<br />

Council’s Arts Education Service to make the performance ‘The Good<br />

Things’. ‘The Good Things’ is an interactive theatre experience that<br />

engages a P7 audience in drugs related issues.<br />

Actors help the audience to share knowledge and air their opinions<br />

about drugs related issues by, as young characters in the play, talking<br />

directly to the audience, asking for their opinions and advice about the<br />

drugs related scenarios those characters find themselves in (at a party,<br />

at work, at school, in the park, at home, with friends, with strangers).<br />

This style of performance theatre allows the audience to make decisions<br />

on behalf of the characters and take an active role in determining<br />

the outcome of their actions.As with many other issue-related topics,<br />

this style of active learning revolves around understanding the concepts<br />

of ‘choice and consequence’ or ‘cause and effect’.<br />

We are pleased that this play is part of a network of drugs awareness<br />

learning involving West Lothian Police education department, National<br />

Choices for Life, the West Lothian network of School Nurses and West<br />

Lothian Drug and Alcohol Service.


Produced by <strong>Reeling</strong> & <strong>Writhing</strong>, Glasgow<br />

The Good Things<br />

was devised by the company<br />

Performer 1 – Gillian Lees<br />

Performer 2 – Mary Wells<br />

Performer 3 – Brian Ferguson<br />

Director – Katherine Morley<br />

Designer – Tim Nunn<br />

Stage Manager – Catherine Milestone<br />

Sound Design – Rhythm & Wriggle<br />

Set Construction – Dana Payet<br />

Project Researchers – Katherine Morley & Gillian Lees<br />

Specialist Research Advisors – Joanne Sinclair, Schools Co-ordinator<br />

and Brian Pringle, Education Training Manager from West Lothian Drug<br />

and Alcohol Service.<br />

With thanks to; Elly Reid,Viv Gee<br />

West Lothian Council<br />

‘The Good Things’ Project Management:<br />

Laura Tyrrell – Arts Education Co-ordinator<br />

Fiona Macfarlane – Cultural Co-ordinator<br />

Nancy Douglas – Cultural Co-ordinator<br />

Sandy Crawford – Theatre Technician<br />

Craigsfarm Theatre<br />

John Hoey – Community Development Officer<br />

page 5


page 6<br />

Useful Contacts for Drugs Information<br />

in West Lothian<br />

(As of September 2005)<br />

Education Officer<br />

West Lothian Council Education & Cultural Services<br />

Lindsay House<br />

South Bridge Street<br />

Bathgate<br />

EH48 1TS<br />

Tel: 01506 776136<br />

Schools Drug Education Co-ordinator<br />

West Lothian Drug & Alcohol Service<br />

43 Adelaide Street<br />

Craigshill<br />

Livingston<br />

EH54 5HQ<br />

Tel: 01506 446658<br />

Back on Track (support for young people affected by substance use)<br />

West Lothian Drug & Alcohol Service<br />

43 Adelaide Street<br />

Craigshill<br />

Livingston<br />

EH54 5HQ<br />

Tel: 01506 430 225<br />

Police Drug Awareness Officer<br />

Livingston Police Station<br />

Almondvale South<br />

Livingston<br />

EH54 6PX<br />

Tel: 01506 431200 or 445618 or 445671<br />

Cloud Nine Project (smoking cessation)<br />

West Lothian Drug & Alcohol Service<br />

43 Adelaide Street<br />

Craigshill<br />

Livingston<br />

EH54 5HQ<br />

Tel: 01506 446655<br />

Pack It In Project (smoking cessation & education)<br />

West Lothian Drug & Alcohol Service<br />

43 Adelaide Street<br />

Craigshill<br />

Livingston<br />

EH54 5HQ<br />

Tel: 01506 446659


Facts about drugs<br />

Through talking to teachers and young people during our research, we<br />

have discovered that many people are confused about the basic facts<br />

concerning both legal and illegal drugs and the effects they can have on<br />

the body, both physiologically and mentally.<br />

The following table of drugs information has been taken from advice<br />

published by ‘Know the Score’. Depending on the drugs ‘climate’ in<br />

your teaching area, P6 and P7 pupils may well have some knowledge of<br />

the drugs included in the table and want to ask you more about them.<br />

This table should help provide direct and accurate information in situations<br />

deemed appropriate by you, for your individual class.<br />

N.B. After seeking advice from the West Lothian Drugs and Alcohol<br />

Service, we have chosen to focus the play ‘The Good Things’ around<br />

nicotine, alcohol and cannabis, as these are the drugs the P6 and P7 age<br />

group are most aware of.<br />

Opposite is a list of local contact information for different aspects of<br />

drugs advice.<br />

Regional colloquialisms mean that sometimes names of drugs are<br />

swapped around and may have alternative meanings in different local<br />

authority areas.Young people may have adopted the wrong name for a<br />

particular drug, and so it is essential, during drug-awareness work in<br />

the classroom, to ascertain that both teacher and pupil are discussing<br />

the same substance so that accurate information can be given.<br />

page 7


Slang Names Effects Short-Term Risks Long-Term Risks Law<br />

LEGAL -<br />

however is illegal<br />

to sell alcohol<br />

to anyone under<br />

18 years old.<br />

Regular heavy drinking can cause<br />

stomach disorders, cancer of<br />

mouth, throat and gullet, liver<br />

cirrhosis, brain damage, high<br />

blood pressure, problems with<br />

the nervous system, sexual and<br />

mental health problems, and<br />

family and work problems.<br />

Hangover including<br />

dehydration, headache, nausea<br />

and depression. Intoxication<br />

can lead to<br />

aggressive/irrational behaviour<br />

and accidents.<br />

Depressant drug - enters the<br />

bloodstream within 30<br />

minutes and then travels<br />

straight to the brain. Reduces<br />

inhibitions and increases sense<br />

of relaxation. Each unit takes<br />

an hour for the body to<br />

process.<br />

Booze, Bevvy,<br />

Drink<br />

Drug<br />

Name/Appearance<br />

Alcohol – Liquid drunk<br />

as ‘alcopops’, spirits,<br />

beers and wines.<br />

LEGAL –<br />

however it is<br />

illegal for<br />

retailers to sell<br />

tobacco to<br />

anyone under<br />

16.<br />

ILLEGAL - Class<br />

C<br />

Other chemicals in tobacco<br />

cause lung cancer and stomach<br />

diseases, heart disease,<br />

circulation problems, wrinkled<br />

skin and premature ageing.<br />

Nicotine addiction can<br />

develop quite rapidly and<br />

regular smokers often feel<br />

anxious and irritable if unable<br />

to smoke. Smoking can<br />

restrict growth in young<br />

Stimulant drug - Acts fast, first<br />

increasing alertness then<br />

producing a sense of<br />

relaxation.<br />

Cigarettes, Fags,<br />

Ciggies<br />

Nicotine - Cigarettes,<br />

pipes, cigars, loose<br />

tobacco, chewing<br />

tobacco. Is smoked or<br />

chewed.<br />

people.<br />

Regular heavy use can lead to<br />

development or worsening of<br />

mental health problems<br />

including paranoia. Smoked with<br />

tobacco, it increases health risks<br />

associated with tobacco use and<br />

can lead to nicotine addiction.<br />

Very heavy use can lead to<br />

withdrawal symptoms.<br />

Impairs ability to concentrate<br />

and conduct complex tasks.<br />

Can lead to tiredness and lack<br />

of motivation.<br />

Hallucinogenic drug - users<br />

feel relaxed and may have<br />

sharper sense of colours and<br />

sounds. Some feel urge to eat.<br />

If taken in food, effects can be<br />

stronger and harder to<br />

control.<br />

Hash, Dope,<br />

Blow, Draw,<br />

Grass<br />

Cannabis - Comes as<br />

solid lump ‘resin’;<br />

leaves, stalks and seeds<br />

called ‘grass’; or sticky<br />

dark oil. Can be<br />

smoked or cooked and<br />

eaten with food.


Slang Names Effects Short-Term Risks Long-Term Risks Law<br />

It is illegal for<br />

retailers to sell<br />

butane gas refills<br />

to anyone under<br />

18. Also illegal<br />

for solvents to<br />

be supplied to<br />

people of any<br />

age in the<br />

knowledge that<br />

they are to be<br />

abused<br />

Damage to brain, liver, kidneys,<br />

nervous system, lungs and<br />

reproductive organs.<br />

Hangover for a day or two.<br />

Nausea, vomiting, blackouts,<br />

bad cough, spots/sores<br />

around mouth, persistent cold<br />

and heart problems. Inhaling<br />

with a plastic bag can cause<br />

suffocation. It is extremely<br />

dangerous to squirt gas into<br />

the mouth as this can cause<br />

sudden death. Never chase<br />

anyone sniffing solvents as<br />

their heart may suddenly stop<br />

beating.<br />

Dangerous mixed with alcohol<br />

or other drugs, particularly<br />

other depressant type drugs<br />

Gas, Glue, Buzzin Depressant drug - Similar to<br />

being very drunk. Users feel<br />

dizzy, giggly and light-headed.<br />

Some hallucinate. Effects last<br />

from a few minutes to 30<br />

minutes.<br />

Drug<br />

Name/Appearance<br />

Solvents - Butane gas<br />

cigarette lighter refills,<br />

disposable cigarette<br />

lighters, aerosol sprays,<br />

whipped cream cans<br />

and glue tins or tubes.<br />

Sniffed or breathed in<br />

through a cloth or<br />

sleeve. Gas may be<br />

squirted straight into<br />

the back of the throat.<br />

If possessed<br />

without a<br />

prescription or<br />

supplied illegally,<br />

classified as<br />

Regular use can damage short<br />

term memory and reduce<br />

energy. Almost all tranquillizers<br />

are addictive. Withdrawal<br />

symptoms include depression,<br />

insomnia and panic attacks.<br />

Ecstasy use has been linked to<br />

mental health problems, and<br />

liver, kidney and brain damage.<br />

Depressant drug - relieves<br />

anxiety and tension. Calms<br />

users and slows them down.<br />

High doses can make users<br />

drowsy and forgetful.<br />

Vallies, Jellies,<br />

Tranx, Benzos.<br />

Brand names<br />

include: Valium,<br />

Librium, Mogadon<br />

Tranquillizers -<br />

Tablets or capsules.<br />

Can be swallowed or<br />

injected<br />

Class C.<br />

ILLEGAL – Class<br />

A<br />

Use can lead to overheating<br />

and dehydration if users dance<br />

without taking breaks or<br />

sipping non-alcoholic fluids.<br />

This can be fatal. Drinking a<br />

pint of liquid every hour and<br />

eating a salty snack from time<br />

to time are advised. Users can<br />

feel tired and depressed for a<br />

few days after use.<br />

Stimulant/hallucinogenic drug -<br />

within 20 minutes to one<br />

hour, increases energy and<br />

sense of well-being. Sounds,<br />

colours and emotions more<br />

intense. Lasts up to 6 hours.<br />

‘E’, Eccies,<br />

Mitsubishis,<br />

Diamonds, Euros<br />

(MDMA is the<br />

chemical name)<br />

Ecstasy - Tablets of<br />

different shapes, sizes<br />

and colours - often with<br />

a designer logo. Taken<br />

by swallowing the<br />

tablet.


Slang Names Effects Short-Term Risks Long-Term Risks Law<br />

ILLEGAL - Class<br />

B or Class A if<br />

prepared for<br />

injection<br />

Frequent high doses can cause<br />

panic, hallucination and weight<br />

loss. Heavy long-term use places<br />

strain on the heart and can<br />

cause mental illness.<br />

Amphetamines are addictive.<br />

Some users may feel tense<br />

and anxious while using and<br />

afterwards many feel very<br />

tired and depressed. The drug<br />

can cause sudden death from<br />

heart attack or stroke.<br />

Stimulant drug - for 3 or 4<br />

hours users feel excited,<br />

confident, alert and full of<br />

energy. Reduces appetite and<br />

ability to sleep<br />

Speed, Whizz,<br />

Base<br />

ILLEGAL – Class<br />

A<br />

Heroin is highly addictive and<br />

larger and more frequent doses<br />

may be needed to feel ‘normal’.<br />

Injecting can damage veins;<br />

sharing needles can spread<br />

hepatitis and HIV.<br />

There is a real risk of drug<br />

overdose, possibly leading to<br />

coma or death, particularly<br />

when mixed with other<br />

depressant drugs<br />

Depressant drug - Slows the<br />

brain, heart rate and<br />

breathing. Small doses bring a<br />

sense of warmth and wellbeing;<br />

larger doses make users<br />

drowsy and relaxed, and free<br />

from worry and pain.<br />

Smack, Scag, H,<br />

Junk, Gear<br />

ILLEGAL – Class<br />

A<br />

Users may have ‘flashbacks’<br />

where they relive a trip without<br />

taking the drug again.<br />

Trips cannot be controlled,<br />

changed or stopped. A bad<br />

trip can be terrifying, which<br />

requires help and reassurance<br />

from others. Mental health<br />

problems can be triggered and<br />

existing conditions made<br />

worse.<br />

Acid Hallucinogenic drug - the<br />

hallucination or ‘trip’ starts<br />

within an hour and can last 8<br />

– 12 hours. Surroundings<br />

seem different. Colours<br />

brighter, sounds new,<br />

movement and time may<br />

seem to speed up or slow<br />

down.<br />

Drug<br />

Name/Appearance<br />

Amphetamine - Grey<br />

or white powder that is<br />

snorted, swallowed,<br />

smoked, injected or<br />

dissolved in drink.<br />

Tablets are swallowed.<br />

Also comes as ‘base’ a<br />

wet putty like<br />

substance.<br />

Heroin - brownishwhite<br />

powder. Some<br />

heroin comes in a<br />

brown/black form that<br />

looks like hard toffee.<br />

Smoked, dissolved or<br />

injected.<br />

LSD - Comes in small<br />

squares of paper, often<br />

printed with designs, or<br />

as tiny tablets called<br />

microdots and dots.<br />

Tablets are swallowed.<br />

It is a myth that LSD<br />

can be absorbed<br />

through the skin from<br />

transfers.<br />

The information above has been taken from www.knowthescore.info<br />

Signs and symptoms of drug use can vary greatly among individuals depending on the drug being used and the environment the person is in. It is important that teachers<br />

know their pupils well and can therefore gauge whether any significant changes occur. Never assume that it is drug use that is causing any unusual behaviour. The pupil’s<br />

welfare should always be of paramount importance. However, if you do have any concerns regarding drug use among pupils in schools then please refer to;<br />

West Lothian Council’s Schools Substance Policy or contact West Lothian Drug & Alcohol Service on 01506 430 225.


Drama as a teaching tool<br />

Possibly the biggest myth about ‘drama work’ is that it’s always highly<br />

theatrical and necessitates costumes, makeup, lights and lots of<br />

rehearsal. Of course there are some situations where this is true, but<br />

all you really need to use drama as a teaching tool is:<br />

a clear learning objective<br />

a good workshop plan<br />

a group of young people and<br />

an empty space.<br />

The knowledge that we instinctively acquire as children – to observe,<br />

listen, repeat and trust through means of verbal and non-verbal communications<br />

1 - helps determine the success of our development into<br />

fully rounded, creative, expressive people. Engaging in games that test<br />

nerves, observation, trust and listening is an everyday activity for the<br />

young child. Drama is an extension of just such ‘constructive play’, using<br />

different kinds of cerebral and physical activity to enhance communication<br />

skills, encourage positive self-esteem, assist with informed decision-making<br />

and increase self-confidence, all of which are prerequisites<br />

for effective learning.<br />

Enabling young people to better understand and express a message, a<br />

story or important information no matter what their topic-area or<br />

subject-specific focus, is key to the aims of this pack.<br />

Using drama as a teaching aid offers an opportunity to take a theoretical<br />

subject and enable young people to engage in that subject through<br />

practical means, building up the context of the chosen topic, and using<br />

practical examples to support reading and writing work.<br />

When describing example activities we have made clear what the<br />

social and citizenship focussed outcomes can be and we hope this will<br />

form a good platform to then use the activities for any subject across<br />

the curriculum, since each exercise can be easily modified to fit your<br />

own needs and objectives.<br />

1. Non-verbal communication: an amalgamation of facial expressions, body language, and<br />

proximity to those we communicate with.Verbal communication: measured by the volume,<br />

speed and intensity of our speech.<br />

page 11


Games, Exercises and Stimuli<br />

Name Games<br />

TITLE: I LIKE… TITLE: SHOUT IT OUT<br />

LEARNING OUTCOME: This exercise allows participants<br />

to get to know each other a little better and<br />

relaxes them into working within the context of<br />

drama.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION: As a group, stand in a large circle.<br />

Each member in turn says their name followed by<br />

something that they like. The thing that they like<br />

must begin with the same letter as their name, for<br />

example:‘My name is Sarah, and I like snakes’.<br />

When each participant has spoken, the game begins<br />

again. Having said the same sentence for the second<br />

time, the participant then introduces the person<br />

to their right and the thing that that person<br />

likes, for example: ‘My name is Sarah and I like<br />

snakes. Your name is Peter and you like parties’.<br />

Peter then continues by saying his own name and<br />

what he likes followed by the name and preference<br />

of the person to his right.<br />

The game ends when everyone has spoken for the<br />

second time.<br />

HINTS AND TIPS: Once the group has become<br />

familiar with the game, instead of moving around<br />

the circle in sequence and introducing the person<br />

to their right, participants can choose to introduce<br />

any other participant from the circle. In this<br />

instance, teachers should be aware of who has not<br />

been included to ensure that they will be.<br />

page 12<br />

LEARNING OUTCOME: This exercise allows participants<br />

to get to know each other a little better and<br />

relaxes them into working within the context of<br />

drama. It begins to develop a group ethos, encouraging<br />

good eye contact and non-verbal communication.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION:<br />

Part A -Stand in a large circle. One participant is<br />

handed a ball.The person with the ball shouts out<br />

his or her own name, then throws it to someone<br />

else in the circle. The person catching the ball<br />

receives it, shouts their own name, then throws the<br />

ball to someone who has not yet received it; this<br />

continues until all participants have shouted their<br />

name out.<br />

Part B - The game begins again. This time, when a<br />

participant has received the ball and shouted their<br />

own name, they must make eye contact with<br />

another participant.When they definitely have eye<br />

contact with someone, they shout the name of that<br />

person and throw the ball to them.This continues<br />

until everyone has participated.<br />

HINTS AND TIPS: When the participants have<br />

become confident with the game, extra balls can be<br />

added to the circle. This develops the concentration,<br />

focus and awareness of the group.


Warm-up Games<br />

TITLE: RUBBER CHICKEN TITLE: PARTNER-TO-PARTNER<br />

LEARNING OUTCOME: This exercise incorporates a<br />

physical and vocal warm-up, as well as encouraging<br />

participants to work as part of a team<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION: Stand in a circle. The group collectively<br />

shake their right arms into the circle 16<br />

times, then their left arms 16 times, then right legs,<br />

then left legs. Participants are encouraged to count<br />

in time with the shakes.<br />

The process is then repeated counting only 8<br />

shakes of each limb.<br />

Continue in the same way, reducing the number of<br />

shakes by half each time, from 8 shakes to 4, to 2<br />

and then 1.<br />

As the counts get shorter and invariably faster, the<br />

conclusion to the exercise is an enthusiastic wobbly<br />

‘rubber chicken’ dance.<br />

Wobble the body from toe to head whilst shouting<br />

‘Rubber Chicken’.<br />

HINTS AND TIPS: The idea of this game is to get the<br />

body and the brain active, so ensure that full energy<br />

is being used and that it is clear to the participants<br />

that the faster and louder they can be, the<br />

better!<br />

LEARNING OUTCOME: This exercise is useful as a<br />

physical warm-up, but it also allows for safe physical<br />

contact to be made between participants,<br />

breaking down the barriers between male and<br />

female pupils, which so frequently disrupt concentration.<br />

WHAT YOU NEED TO PLAY: A large, clear, empty<br />

space<br />

DESCRIPTION: Participants move through the<br />

space at a normal walking pace. One person shouts<br />

‘Partner to Partner’. On hearing this, the participants<br />

form pairs and await instruction.<br />

An appointed leader shouts out the name of a<br />

body part, for example ‘right hand to right hand’.<br />

The participants bring their right hands together<br />

and keep them there awaiting further instruction.<br />

Another part of the body is shouted, and again<br />

those body parts should be brought together and<br />

remain together. The group leader continues to<br />

rapidly call out body parts.<br />

At the point where the partners are losing balance<br />

because so many of their body parts are together,<br />

the group leader shouts ‘Partner To Partner’ and<br />

the participants move to find another partner.<br />

When all participants are in pairs and ready, the<br />

process begins again.<br />

Hints and Tips: Keep this game moving along quickly<br />

to ensure both brain and body are constantly<br />

exercising.<br />

page 13


Warm-up Games cont.<br />

TITLE: THREE ELBOWS, FOUR WALLS<br />

LEARNING OUTCOME: This exercise is useful for<br />

waking up both mind and body. It promotes accurate<br />

listening skills and encourages participants to<br />

work as a team.<br />

WHAT YOU NEED TO PLAY: A large, clear space.<br />

Description: Participants stand in a circle.They are<br />

asked to observe their own place within the circle.<br />

Set three physical tasks to be completed one after<br />

another, for example, touch three walls, then do 10<br />

star jumps, then shake hands with 12 different people.<br />

Tell the class they must return to their original<br />

places in the circle once they have completed the<br />

set tasks.<br />

Time the activity and keep the counter going until<br />

every team - member is back in their original place.<br />

Repeat the exercise, encouraging teamwork to<br />

improve the time it takes to complete all tasks.<br />

HINTS AND TIPS: The participants should be<br />

encouraged to rise to the challenge of completing<br />

the tasks within the time limits given, to heighten<br />

the levels of excitement.<br />

It is usual for each picture to contain 6 participants,<br />

after which, the picture can be discussed.The first<br />

group of participants return to the circle and the<br />

group starts another picture. It is possible to<br />

include more participants in each picture but keeping<br />

it to around 6 ensures energy is kept up by the<br />

high turnover of participants, ideas and pictures.<br />

page 14


Diagnostic Exercises<br />

TITLE: LINE UP TITLE: 3 TRUE / 3 <strong>AS</strong>PIRATIONAL THINGS<br />

LEARNING OUTCOME: This exercise allows the<br />

teacher or group leader to gauge the group dynamic<br />

and level of communication skills.<br />

WHAT YOU NEED TO PLAY: A large, clear, empty<br />

space.<br />

DESCRIPTION: The participants are divided into<br />

two equal groups, and are informed that this game<br />

will be a race between the two teams. Each team<br />

must line themselves up without talking (with no<br />

adult help) from the tallest to smallest member in<br />

the group.<br />

The first group to stand in the correct order and<br />

in a straight line is the winner.<br />

HINTS AND TIPS:Variations of the line up could be,<br />

alphabetically using first names or month of birth<br />

from January to December with each of those<br />

born in January then organising themselves in date<br />

order before joining the class line.<br />

LEARNING OUTCOME: This exercise allows the<br />

group to learn more about each other and the<br />

teacher to gauge the group dynamic. It also allows<br />

less confident participants to deliver information<br />

to the larger group, as part of a team.<br />

WHAT YOU NEED TO PLAY: A classroom or hall<br />

space<br />

DESCRIPTION: Working in pairs, participants should<br />

exchange 6 pieces of information about themselves,<br />

with the aim of presenting what they have<br />

learned about their partner to the rest of the<br />

group. Firstly, partners should share 3 things that<br />

are true about themselves, ie. facts about pets, siblings<br />

or favourite hobbies. Secondly, they should<br />

swap three aspirational pieces of information ie.<br />

countries you would like to visit, jobs you would<br />

like to do as a grown up or things you would like<br />

to achieve.<br />

Form a circle and sit down so that each pair can<br />

present their findings to the rest of the group.<br />

HINTS AND TIPS: Categories of information sought<br />

and presented could relate specifically to the<br />

termly classroom topics being explored.<br />

page 15


Diagnostic Exercises cont.<br />

TITLE: I’M A…?<br />

LEARNING OUTCOME: This exercise encourages<br />

the development and stimulation of imagination<br />

and encourages participants to think laterally.<br />

WHAT YOU NEED TO PLAY: A space large enough<br />

for the group to sit in a circle on the floor.<br />

DESCRIPTION: One participant is selected to begin<br />

the exercise by thinking of an object, animal or person<br />

they would like to represent physically in the<br />

middle of the circle. When they have thought of<br />

something, they move into the empty space, strike<br />

an appropriate pose, and exclaim ‘I’m a…’ followed<br />

by the name of the object they have chosen to be.<br />

The participant remains frozen in their pose. For<br />

example participant one might say “I’m a shoe…”,<br />

“I’m a litter bin… or I’m an endangered tiger…”<br />

The remaining participants are asked (ordinarily up<br />

to a maximum of 6 people per picture) to offer<br />

suggestions of what else or who else could join the<br />

frozen picture.Ask the group to consider the pose<br />

and position of the first participant and then all the<br />

different possibilities there are for a context. (The<br />

shoe could be in a shop window, or abandoned in<br />

the street, or in a bedroom.The litter bin could be<br />

in a park or school, over flowing or empty.)<br />

After ascertaining which object they think would<br />

be best to accompany the existing object, the next<br />

participant is asked to place himself or herself in<br />

close physical proximity to the first object, stating<br />

what or who they represent. (The shoe could be<br />

joined by a shoe box, a pavement or a radiator.The<br />

bin could be accompanied by a park keeper, an<br />

empty drinks can or a dog.)<br />

The picture is built up person by person – no one<br />

person having overall say on how the picture is<br />

completed – instead, each new participant<br />

responds to what has gone immediately before.<br />

It is usual for each picture to contain 6 participants,<br />

after which, the picture can be discussed.The first<br />

group of participants return to the circle and the<br />

group starts another picture. It is possible to<br />

include more participants in each picture but keeping<br />

it to around 6 ensures energy is kept up by the<br />

high turnover of participants, ideas and pictures.<br />

page 16<br />

HINTS AND TIPS: The initial object, animal or person<br />

can be themed before the game commences,<br />

so that participants work within the realms of topic<br />

related material, gaining subsequent insight in to a<br />

subject or topic, affirmed by a visual aid<br />

The main aims of this game are to allow the group<br />

to think laterally and to work together to physically<br />

create an environmentally aware, three-dimensional<br />

picture. If suggestions for the next part of<br />

the picture are really not relevant to the first,<br />

briefly discuss why and move on quickly to keep<br />

the energy positive. When the inevitable ‘football<br />

scene’ occurs, actively avoid having more than one<br />

‘footballer’ and think instead about all the different<br />

layers of things to see at a match, inside or outside<br />

the grounds, or at home with the tv. There need<br />

not be any physical boundaries or realities to this<br />

game. Scenes set in space are always particularly<br />

successful!


Concentration games<br />

TITLE: 1-10 TITLE: 123, 123<br />

LEARNING OUTCOME: This exercise encourages<br />

the development of concentration skills and teamwork.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: Participants stand or sit in a tight<br />

circle, with all eyes focussed on the floor at a point<br />

at the middle of the circle.A target number of 10,<br />

15 or 20 is set. Participants count, as a group, from<br />

1 to the target number, without any two people<br />

speaking at once. It is never predetermined who<br />

should speak at any point, participants are merely<br />

encouraged to listen carefully to each other and be<br />

patient. Only call out a number if it seems no one<br />

else is about to speak.<br />

HINTS AND TIPS: Beware of very keen participants<br />

who often fall in to the trap of always being the one<br />

to start the sequence off again, especially without<br />

waiting for all of the group to be fully ready and<br />

concentrating.<br />

LEARNING OUTCOME: This exercise promotes concentration<br />

whilst encouraging the development of<br />

movement skills, body awareness and confidence<br />

building.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: Participants stand in pairs, face to<br />

face, ensuring that plenty of space exists between<br />

each pair. Decide which of the pair will be ‘A’ and<br />

which will be ‘B’. Firstly, each pair counts from 1 to<br />

3, taking it in turn to say a number, for example:<br />

A:1, B:2, A:3 B:1, A:2 B:3…<br />

and so on. Participants should aim to keep the<br />

dialogue at a steady pace.<br />

After a few minutes of practice, choose one or two<br />

pairs to quickly present their ‘dialogue’ to the<br />

group. Some pairs may struggle to keep to a regular<br />

rhythm; encourage them to keep constant eye<br />

contact and a fairly steady pace.<br />

At the next stage, each pair should substitute the<br />

number 3 (in their 1, 2, 3 conversation), for an<br />

action of their own choice, which they must decide<br />

between them, for example- a jump, a clap or a<br />

nod. The number three is no longer spoken. Now<br />

the dialogue starts again…<br />

A:1, B:2, A: Jump, B:1, A:2<br />

B: jump…<br />

and so on.<br />

Just as before, this is practiced for a few minutes<br />

prior to presenting examples of the work to the<br />

rest of the class.<br />

Stage three involves the substitution of the number<br />

1 with yet another action, agreed by the pair. Now<br />

both number 1 and number 3 are substituted with<br />

an action i.e.<br />

A: clap, B:2, A: jump, B: clap, A:2,<br />

B: jump.<br />

Examples of the work are presented to the group<br />

in the same fashion.<br />

page 17


Concentration games cont.<br />

123, 123 CONT. TITLE: SQUEEZE<br />

Stage four is a full movement dialogue with all of<br />

the numbers substituted by simple actions.This dialogue<br />

can go fast or slow, loud or soft. Encourage<br />

each pair to come up with their own performance<br />

style.<br />

HINTS AND TIPS: It is essential that those pairs who<br />

are asked to demonstrate their ‘dialogues’ are not<br />

necessarily chosen because they are ‘the best in the<br />

group’. It is encouraging for those struggling to see<br />

‘dialogues’ from pairs who may not be coping, to<br />

make them aware that they are not alone.This can<br />

also encourage those who are more adept, to try<br />

to help struggling pairs.<br />

∂∂<br />

page 18<br />

LEARNING OUTCOME: This exercise helps to develop<br />

a sense of focus and concentration amongst the<br />

participants. It strengthens teamwork and helps to<br />

build confidence.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: Participants stand in a circle holding<br />

hands, with eyes closed. One person, referred to as<br />

(A), walks round the outside of the circle and taps<br />

a participant, referred to as (B), on the shoulder or<br />

back. Participant (B – the detective) must leave the<br />

room until they are asked to return.When (B) has<br />

left the room, (A) once again walks round the outside<br />

of the circle and taps a participant, referred to<br />

as (C – group leader), on the shoulder or back.<br />

When person (A) returns to their place in the circle,<br />

they announce to the group ‘Beware of the<br />

squeeze, it’s coming your way!’. On hearing this, all<br />

participants open their eyes and the group leader<br />

(C) squeezes the hand of the person either to their<br />

left or to their right, depending on which direction<br />

they would like the pulse to travel. Once you feel<br />

your hand being squeezed, you pass the squeeze on<br />

as secretively as possible.<br />

When the pulse has started, participant (A) invites<br />

participant (B – the detective) back into the space.<br />

Participant (B) stands in the middle of the circle<br />

and tries to locate the pulse.<br />

If participant (B) guesses incorrectly, they remain in<br />

the circle for two more attempts. If participant (B)<br />

guesses correctly, a new detective is chosen. This<br />

new person must close their eyes or leave the<br />

room whilst participant (A) taps a new group<br />

leader on the shoulder or back. Once again, when<br />

(A) utters the words ‘Beware of the squeeze, it’s<br />

coming your way’, the new group leader begins a<br />

pulse to their left or right, all eyes open and the<br />

exercise begins again.<br />

HINTS AND TIPS: This game should promote teamwork<br />

and the more secretive you can persuade the<br />

class to be with the pulse, the better. It is also possible<br />

to start two or more pulses going – as long as<br />

the detective knows how many pulses there are to<br />

find.


Concentration games cont.<br />

TITLE: MOVEMENT DETECTIVE<br />

LEARNING OUTCOME: This exercise encourages<br />

and develops the participants’ ability to concentrate.<br />

It also develops a sense of teamwork and<br />

focus.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: This game is similar to wink murder,<br />

but is based around movement. Participants sit<br />

cross-legged in a circle and appoint a ‘detective’.<br />

The detective is asked to leave the room.Another<br />

participant is appointed as the ‘movement master’,<br />

and it is this persons job to lead the group in basic<br />

movements (using arms, hands, upper body and<br />

legs) which all the group are capable of copying.<br />

Once the movement master has started leading<br />

the group in simple, quickly changing movements,<br />

the ‘movement detective’ is invited back into the<br />

room and asked to stand in the middle of the circle<br />

to find out who is leading the movements.<br />

When the ‘movement master’ feels there is an<br />

opportunity, they swap and change the repeating<br />

small movements. The ‘movement detective’ is<br />

allowed three opportunities to guess who the<br />

‘movement master’ is.<br />

Hints and tips: It is useful to ensure that the group<br />

remain seated to avoid movements becoming over<br />

excited and erratic. It is necessary for the ‘movement<br />

master’ to change the movements every few<br />

seconds, allowing the detective a chance to<br />

observe change. Encouraging the group to only<br />

subtly look at the movement master will help keep<br />

things exciting.<br />

page 19


Physical Exercises<br />

TITLE: ZOMBIES<br />

LEARNING OUTCOME: This exercise encourages<br />

and develops the participants’ ability to concentrate.<br />

It allows the participants the opportunity to<br />

work and perform as part of a team, and engages<br />

them both mentally and physically.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION: Participants stand in a circle with<br />

plenty of space in between each group member.<br />

One participant is elected to begin the exercise,<br />

participant (A). Participant (A) begins by looking<br />

across the circle and catching the eye of another<br />

participant (B).When eye contact is secured, both<br />

of the participants nod at each other, so they each<br />

know the other participant is ready.<br />

The nod allows participant (A) to move towards<br />

participant (B), and as (A) walks across the circle<br />

towards (B), (A) must stretch out his or her arms<br />

as though a sleepwalking or threatening Zombie.<br />

(B) must find a new participant to make eye contact<br />

with, participant (C), and must have exchanged<br />

a ‘nod’ with (C) before (A) has reached (B)’s place<br />

in the circle.<br />

If (A) reaches (B)’s place in the circle before (B) has<br />

made eye contact and exchanged a ‘nod’ with participant<br />

(C), then participant (B) is ‘out’ and must<br />

sit down in their place in the circle. Participant (C)<br />

then begins the exercise again by catching the eye<br />

of participant (D).<br />

If (A) does not reach (B) before (B) has made eye<br />

contact, nodded at and begun to move towards<br />

(C), then (A) moves in to (B)’s place in the circle.<br />

The process is repeated until every member of the<br />

group has had the chance to move into a new<br />

place.<br />

page 20<br />

HINT AND TIPS: Participants can only move across<br />

the circle once in the exercise. Eye contact is<br />

essential to ‘release’ each participant, allowing them<br />

to move across the circle (A moves to B’s place, B<br />

moves to C’s place, C moves to D’s place etc.The<br />

group should be encouraged to remember who<br />

moved into their place and whose place they<br />

moved into, so that the whole sequence can be<br />

exactly repeated over and over, gathering speed as<br />

the groups’ confidence builds.


Physical Exercises cont.<br />

TITLE: OPPOSITES TITLE: WALKING EXAMINATION<br />

LEARNING OUTCOMES: This exercise develops the<br />

participants, both physically and mentally. It involves<br />

acting upon instruction and responding physically.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: Ask the group to move randomly<br />

through the space at a leisurely pace, taking care to<br />

avoid making physical contact with anyone else in<br />

the group. Ask each person to listen carefully for<br />

instructions whilst on the move. At well-spaced<br />

intervals, call out a series of instructions ‘stop, go,<br />

run, walk, fast, slow jump, crouch’. N.B. It is important<br />

to allow enough time in between each instruction<br />

for the participants to alter their movement.<br />

When comfortable, inform the participants that<br />

whatever the instruction given, they must perform<br />

the opposite movement. For example, if the<br />

instruction is to ‘run’, participants should ‘walk’<br />

through the space, and if the instruction is to ‘stop’<br />

then they should continue to move. Instructions<br />

can be given slowly at first and then gather space<br />

to test reaction rates and concentration.<br />

HINTS AND TIPS: Altering the pace of this exercise<br />

to suit the flow of the workshop is a good idea. If<br />

you need to boost the participants’ energy, change<br />

the instructions frequently to keep them on their<br />

toes and quickly segue into your next exercise or<br />

impro. On the other hand, evening out the pace of<br />

the instructions can also help to focus and calm the<br />

class in preparation for following work.<br />

LEARNING OUTCOMES: This is a good exercise for<br />

self-awareness, spatial awareness and self-confidence.<br />

WHAT YOU NEED TO PLAY: A clear empty hall space<br />

DESCRIPTION: First, ask the group to find their own<br />

space within the hall, and with arms outstretched<br />

ensure they can’t touch anyone else in the room.<br />

With closed eyes or looking at his or her toes to<br />

help concentration, each person must choose a<br />

small part of their body to think about.This could<br />

be an elbow, the back of the neck, an eyebrow, a<br />

knee or a hip, for example.<br />

When the group are given the signal, each chosen<br />

body part will start to lead each person slowly<br />

round the room. For instance, if the knee is the<br />

chosen part, the rest of the body must always be<br />

‘behind’ the knee as it makes its way round the<br />

room. This invariably alters how the person walks<br />

and also how they feel about the world<br />

After the initial walk around (always encouraging<br />

participants to walk in different directions, never<br />

sticking to the same direction of travel for more<br />

than a few paces) ask the group to find a way to say<br />

hello as this new character.When meeting the eye<br />

of another person, ask them to greet each other as<br />

their new character.<br />

Depending on your workshop objectives it might<br />

be useful to organise an impromptu catwalk of<br />

newly created characters, introducing themselves,<br />

with ages, occupations and favourite hobbies.<br />

HINTS AND TIPS: This exercise can be used to<br />

examine how the body works, what kinds of habits<br />

we develop using our bodies and to build interesting<br />

new characters – starting with their physicality<br />

and letting other character traits follow, for example<br />

how they speak and how sociable they are.<br />

Walking Exam can be used in isolation for a fun<br />

warm up or help begin a longer process of developing<br />

characters for an improvisation or particular<br />

scenario.<br />

page 21


Vocal Exercises<br />

TITLE: DIDDLY DAH TITLE: 1 121 12321<br />

LEARNING OUTCOMES: This is excellent for listening<br />

skills, concentration and working together as a<br />

team.<br />

WHAT YOU NEED TO PLAY: Any space where a class<br />

can sit down in a circle and are able to see one<br />

another.<br />

DESCRIPTION: Ask the group to repeat the following<br />

rhyme one line at a time. Do bear in mind the<br />

word diddly (did-a-lee) has three syllables not two,<br />

as this will effect the rhythm of the game:<br />

“Diddly Dah / Diddly Dah / Diddly, Diddly, Diddly<br />

Dah”<br />

Once everyone can say all the words as a complete<br />

sentence repeated over and over, suggest saying<br />

the sentence one word at a time, going round the<br />

circle, for example,A begins by saying;<br />

A: Diddly<br />

B: Dah<br />

C: Diddly<br />

D: Dah<br />

E: Diddly<br />

F: Diddly<br />

G: Diddly<br />

H: Dah<br />

Continue to repeat the sentence round and round<br />

the circle. Encourage speed and volume once the<br />

group have gained confidence.<br />

HINTS AND TIPS:There’s no room for smarty pants<br />

in this game, everyone needs to listen like a hawk<br />

to ensure they say the right word at the right time.<br />

Similarly, each person must speak up so that the<br />

rest of the group can hear accurately.<br />

page 22<br />

LEARNING OUTCOMES: This is a fantastic game to<br />

encourage understanding of mathematical patterns<br />

and logical thought. It’s a brainteaser, demanding<br />

good concentration to be enjoyed with a large<br />

group of people. Once the exercise is known well,<br />

it serves very nicely as a straight vocal warm-up.<br />

WHAT YOU NEED TO PLAY: A piano or recorder to<br />

play a clear starting note around about middle C or<br />

perhaps a few notes higher.<br />

DESCRIPTION: After listening carefully to the starting<br />

note, for example Middle C (though this pitch<br />

may need to be changed according to where your<br />

class are comfortable singing) the first word of the<br />

game is sung “one” to the note middle C.<br />

The game works on the principle that the words<br />

sung (one, two, three etc.) correspond with an<br />

octave, ie. singing from middle C up to D, E, F, G,A,<br />

B and C. 1 = C. 8 = C an octave higher.<br />

The game begins by singing the word “one” to the<br />

note of C and then starting again on the next line<br />

(see below), singing “one two one”. The next line<br />

continues “one two three two one”, following on<br />

to “one two three four three two one” etc. etc.<br />

until the final line “one two three four five six seven<br />

eight seven six five four three two one”.<br />

1<br />

121<br />

12321<br />

1234321<br />

123454321<br />

12345654321<br />

1234567654321<br />

123456787654321<br />

The fun really starts when the group rhythm and<br />

confidence has been well established (this usually<br />

takes a couple of sessions) and the number three is<br />

then ‘rubbed out’ of the pattern leaving a blank<br />

space there instead. For example, we would sing,<br />

“one, one two one, one two _ two one, one two _<br />

four _ two one etc…”<br />

HINTS AND TIPS: Keep a regular pace to the pattern<br />

and don’t think of the exercise as actual<br />

singing so much as thinking out loud to a predetermined<br />

pitch!


Group Work<br />

TITLE: FURNITURE TITLE: GL<strong>AS</strong>S COBRA<br />

LEARNING OUTCOME: This exercise works well to<br />

increase body awareness and helps to develop<br />

effective group communication.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION: Each participant moves around the<br />

space by themselves, changing direction sharply by<br />

turning on 90 degree angles every 7 or 8 paces.<br />

The class are asked to ‘freeze’, which means that<br />

they stop, look and listen to what is being instructed.<br />

An item of furniture is called out, followed by a<br />

number. The participants should arrange themselves<br />

in groups of the number stated, to create<br />

the item of furniture announced with only their<br />

bodies. Examples could be a chair, a table, a toaster,<br />

a washing machine, a lamp, a vase or a television.<br />

Each persons body should be used to create part<br />

of the furniture. No real furniture can be used to<br />

help.<br />

View each item and decide which to ‘buy’ from the<br />

examples constructed by each sub-group.<br />

HINTS AND TIPS: It can get quite noisy with 5 or 6<br />

groups working quickly in the same space, so it’s<br />

best to ensure the class is well briefed on the<br />

‘freeze’ signal and that when you slowly count<br />

aloud from 10 to 1, those are the remaining seconds<br />

left to complete the task.<br />

Encourage different groups to form for each new<br />

furniture item, to allow a good mix of participants<br />

to work with one another.<br />

LEARNING OUTCOME: This exercise encourages an<br />

acute sense of self awareness and spatial awareness.<br />

It highlights the necessity of working as a<br />

team, in order to succeed in the completion of the<br />

exercise.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: The group should stand in a tight<br />

circle. Participants are then asked to turn to their<br />

right hand side so that they are facing the back of<br />

the person in front of them, and should all therefore<br />

be facing in the same direction. Each person<br />

places their hands on the shoulders of the person<br />

in front, and closes their eyes. Pupils are allowed a<br />

few minutes to investigate the hair, shoulders, neck<br />

and back of the person in front of them.<br />

With their eyes remaining closed, pupils are asked<br />

to move out of the circle formation and walk slowly<br />

throughout the space, being careful to avoid contact<br />

with other participants.<br />

At a point when the participants seem well distributed<br />

throughout the space, ask the group to<br />

freeze. After a few seconds of stillness, ask the<br />

group to try and move slowly back into the circle<br />

they had previously been in, without opening their<br />

eyes. The object of the exercise is to reconstruct<br />

the circle, but also reconstruct the order of people<br />

in the circle, so each person is again standing<br />

behind the person they investigated so carefully.<br />

When a participant makes contact with another<br />

participant, they must undergo a physical investigation<br />

of each others’ head, shoulders, neck and back<br />

to try to ascertain whether or not this person was<br />

standing in front of them in the circle. If they were,<br />

then whoever was at the back of the person, places<br />

their hands on the other participants’ shoulders<br />

and as a unit, they continue looking for other<br />

members of the circle.<br />

page 23


Group Work cont.<br />

GL<strong>AS</strong>S COBRA CONT. TITLE: BABY SHOAL OF FISH<br />

HINTS AND TIPS: It is essential that participants<br />

keep their eyes closed during the exercise. If necessary,<br />

scarves can be tied over the eyes to make<br />

things easier. This is a complex exercise and to<br />

make things easier split the class into two groups<br />

and ask one group to be the audience and the<br />

other group to perform the task.Then swap over.<br />

What do we learn about ourselves and the task by<br />

being in the audience?<br />

page 24<br />

LEARNING OUTCOME: This exercise focuses on<br />

awareness of self and others and what it is to work<br />

as part of a team.<br />

WHAT YOU NEED TO PLAY: A clear empty space<br />

DESCRIPTION: Participants are asked to form<br />

groups of 3, and number themselves 1, 2 and 3.The<br />

number ‘1’s are invited to move around the space<br />

making a specific noise and creating an action or<br />

movement of their choice. Numbers 2 and 3 must<br />

copy their number 1’s.<br />

Number 2’s are then invited to lead their group by<br />

creating a different noise and action. 1’s and 3’s<br />

must copy their number 1.This pattern is repeated<br />

by the number 3’s leading the group.<br />

When numbers 1, 2 and 3 have had the opportunity<br />

to demonstrate their own individual noise and<br />

action they are asked to perform their own instead<br />

of copying or leading. Each participant should perform<br />

their own action and sound.<br />

When participants hear the word ‘unify’, members<br />

of the sub-groups must decide ‘instinctively’, whose<br />

action should be copied, and then it must be<br />

demonstrated. If there is a discrepancy as to which<br />

participant should be copied, the majority always<br />

wins, so that all three participants make the same<br />

noise and the same action or movement together.<br />

HINTS AND TIPS: When the participants have fallen<br />

into a rhythm with this game, larger groups can be<br />

formed. Perhaps two groups of three join together,<br />

shifting the group dynamic.


Music & Sound<br />

TITLE: WEST SIDE STORY TITLE: SOUNDSCAPES<br />

LEARNING OUTCOME: This exercise concentrates<br />

on the development of rhythm and movement, as<br />

well as encouraging teamwork.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

Description: Participants are split in to two teams,<br />

team A and team B. Each team stands at opposite<br />

ends of the room in a line (although they should be<br />

a few feet away from the wall behind them so they<br />

have space to move backwards and forwards). Each<br />

team selects a leader who stands in the middle of<br />

the line.<br />

The leader of team A must present a repeatable,<br />

stylised movement and sound that the rest of the<br />

team can copy. This movement and sound are<br />

repeated six times.The rest of team A should join<br />

in with their leader when they have picked up the<br />

rhythm and sound.The team move forward confidently<br />

in their line towards team B as they repeat<br />

the sound and movement together 6 times.<br />

Team B must move backwards, the equivalent number<br />

of steps that team A has taken forwards.<br />

When the team leader has finished their round of<br />

the rhythm and sound, having advanced into the<br />

middle of the room, they allow someone else in<br />

their team to take over as the leader. The new<br />

leader then waits, and retreats, as team B display<br />

their rhythm and sound advancing forward,<br />

towards the middle of the room.<br />

The exercise continues with both teams advancing<br />

and retreating, until every member of both teams<br />

has had the opportunity to be a team leader.<br />

Hints and tips: Participants should be encouraged<br />

to create loud, percussive rhythms, which are different<br />

from any that have already been demonstrated.<br />

It is easy to understand why the game is<br />

called West Side Story – think about gang behaviour<br />

and how music and rhythm was used in the<br />

film to create tension and excitement.<br />

LEARNING OUTCOME:This exercise envelopes each<br />

participant in a wall of sound that they contribute<br />

to creating. Soundscapes encourage an interest in<br />

environmental sound without intimidation or<br />

exposure.This exercise can be used to help participants<br />

understand how sounds are layered to make<br />

music or atmosphere. With some simple constituent<br />

parts, it is possible to create a soundscape<br />

for the weather, the jungle or even a journey of<br />

adventure.<br />

WHAT YOU NEED TO PLAY: A clear empty space,<br />

preferably with good acoustics.<br />

DESCRIPTION: Participants sit cross legged in a circle,<br />

with their hands free, ready for work. Split the<br />

class into sub-groups whilst still remaining in the<br />

large circle and allocate different starter sounds to<br />

each group. If the group were going to create a<br />

rainstorm from the first drips, to a light pitter patter,<br />

developing to a rain storm with thunder, you<br />

could use the following sounds to help you; snapping<br />

fingers, light clapping, rubbing the palms<br />

together, low shoe tapping or shuffling, fast tapping<br />

of hands on thighs.<br />

It’s useful to set up an interesting base sound (as<br />

described above), made up of many different<br />

sounds and then progress to allowing each group,<br />

one group at a time, to create individual elements<br />

of sound, increasing the intensity and volume of the<br />

sounds produced and eventually letting them slowly<br />

die away again to signify the end of the storm and<br />

the last few drips of rain.<br />

Vocal sounds and the stamping of feet can also help<br />

the soundscape develop. Random classroom items<br />

could also be chosen to help the soundscape in<br />

complexity and intensity.<br />

page 25


Music & Sound cont.<br />

SOUNDSCAPES CONT.<br />

HINTS AND TIPS: The creation and development of<br />

a ‘fire’ soundscape is also effective, but it needn’t be<br />

a natural phenomenon that is depicted. Football<br />

matches, arguments, the noises heard walking<br />

through a shopping mall, are all excellent possibilities<br />

for a soundscape and can be recreated with<br />

the collective imagination of the group. Indeed<br />

most topic areas could be recreated through<br />

soundscape to better understand a time and place<br />

through a controlled experience and free imagination.<br />

page 26


Warm down games<br />

TITLE: P<strong>AS</strong>S THE OBJECT TITLE: MIRRORING<br />

LEARNING OUTCOMES: A feast for the imagination<br />

and brilliant for stimulating follow-up creative writing<br />

sessions. Fun to conclude a session with<br />

because each participant can add information from<br />

his or her own imagination.<br />

WHAT YOU NEED: A clear empty space<br />

DESCRIPTION: Sit or stand in a circle with some<br />

space in between each person.The group leader or<br />

teacher should secretively take a small (imaginary)<br />

object out of his/her jacket or trouser pocket, concealing<br />

it from the group and cupping it in the<br />

hands. Tell the group that you have brought this<br />

special thing for them to see. Tell them not to be<br />

frightened (reverse psychology!) and that the<br />

object won’t bite them. (These instructions are<br />

very important as they encourage the participants’<br />

imaginations to run wild). Next, gently hand the<br />

imaginary animal or object to the person next to<br />

you. Make a fuss about handing the thing over,<br />

ensuring it is ok and that the next person has it<br />

securely in their hands. By concealing it from the<br />

group as you hand ‘the object’ over, curiosity is<br />

heightened and imaginations crank up another gear.<br />

Hints and Tips:The ‘objects’ can be as big or small,<br />

as heavy or light, as dangerous or cute as the individuals’<br />

imagination will allow. Encourage participants<br />

to change the size and weight of the object<br />

and to show that change in their bodies.<br />

LEARNING OUTCOME: This is a fantastic exercise<br />

for getting the group to focus and concentrate but<br />

it’s also useful to slow down the pace of the group<br />

towards the end of a practical session.<br />

WHAT YOU NEED TO PLAY: A clear empty space.<br />

DESCRIPTION: The participants pair up, and face<br />

one another in their pairs. They stand with the<br />

palm of one hand at shoulder level, facing their<br />

partner. It is essential that if one participant is holding<br />

up their right hand, then the other is holding up<br />

their left, as the idea of the exercise is to mirror<br />

one another.<br />

Neither participant should instigate or lead the<br />

exercise. Once the pair is confident about copying<br />

one another’s movements, more of the body can<br />

be used in the exchange. There should be a constant,<br />

imperceptible exchange of leadership and<br />

control as they move and follow each other’s<br />

movements as if facing a mirror.<br />

When the partners are confident enough in doing<br />

this, they can explore different physical levels, for<br />

example, moving close to the floor or moving with<br />

their back to the ‘mirror’. Speed of movement can<br />

also be tested.<br />

HINTS AND TIPS: Participants should be made<br />

aware that in order to be accurate, it is best to mirror<br />

slowly.The aim of the exercise is not to catch<br />

people out by making them copy difficult movements.<br />

page 27


Warm down games<br />

TITLE: BAKE THE CAKE<br />

LEARNING OUTCOME: This exercise allows the participants to enjoy a physical<br />

warm down, whilst breaking down barriers between participants who might<br />

not normally work together.<br />

WHAT YOU NEED TO PLAY:A clear empty space.<br />

DESCRIPTION: Participants sit in a circle, facing the same direction, and place<br />

their hands on the shoulders of whoever is in front of them.<br />

Lead the participants carefully through the basic stages of baking a cake and<br />

give physical instructions to accompany each stage.The back of the person in<br />

front is the ‘mixing bowl’, into which ingredients will be added.<br />

INSTRUCTION PHYSICALITY<br />

Pour the flour into the bowl Participants should tap their fingers down<br />

the back in a sprinkling motion from neck<br />

to the base of the spine.<br />

Crack the eggs Holding the side of their hands vertically,<br />

participants should make a light ‘chopping’<br />

gesture onto the back.<br />

Pour in the sugar Again, tap their hands down the back in a<br />

sprinkling motion from neck to the base of<br />

the spine, and also from side to side.<br />

Whisk the mixture Participants should place the palms of their<br />

hands on the back, and move them in a<br />

slow circular motion across the whole area<br />

of the back.<br />

Add the raisins Using the tips of the fingers, participants<br />

should gently tap on the head of the per<br />

son in front.<br />

Pour the mixture Using the heels of their hands, participants<br />

should drag their hands down the back as<br />

though pouring the mixture from the bowl.<br />

Baking the cake In small circles, the participants should rub<br />

up and down the arms, across the neck and<br />

up and down the back.<br />

HINTS AND TIPS: Inform the participants to be extremely gentle when ‘Baking<br />

the cake’ taking care not to hurt his or her working partner.This exercise can<br />

also be performed in pairs.<br />

page 28


Drama conventions for teaching across the curriculum<br />

The conventions we have detailed are easy to get<br />

to know, simple to set up and can be used universally<br />

across the curriculum. Some of these conventions<br />

can provide a structure for a whole series of<br />

workshops; others will be more useful for a one off<br />

lesson.<br />

See the ‘Control verses Expression’ and ‘What to<br />

do now’ sections of this pack for suggestions on<br />

how to contextualise the following conventions.<br />

1. NEWS REPORTS AND ADVERTS<br />

TV public information adverts or news reports are<br />

useful for exploring a whole gamut of issues<br />

because every child will quickly understand what<br />

the persuasive or informative function of any<br />

advert or news bulletin is.<br />

The medium of TV is exciting to most young people<br />

and enacting an advert can accommodate a<br />

range of personalities in your class, in that presenters,<br />

camera-persons, reporters and technical personnel<br />

are all needed to show the audience the<br />

form and content of the advert or news flash.<br />

Ask the class to consider some the different<br />

aspects of a news report ie.<br />

the facts of a news story, a jingle, a studio presenter,<br />

the tone or seriousness of the presenter, an<br />

outside reporter, two different sides to the story,<br />

effects of [the story] on the surrounding community,<br />

how the situation can be resolved, a concluding<br />

jingle.<br />

Or, ask the class to consider all the different<br />

aspects of an advert ie. a jingle, a catchphrase, a<br />

presenter, the tone or jovial manner of the presenter,<br />

product or concept information, supremacy<br />

over rival products, a target audience, a time limit,<br />

where to buy the product or idea.<br />

Divide the young people into groups of 4 or 5.<br />

Explain the learning points or objectives of the<br />

scene you would like them to make and that they<br />

must perform ‘to camera’. Set a time limit for the<br />

exercise and make clear that each group will perform<br />

their work to the rest of the class at the end<br />

of the timed rehearsal period. To help focus the<br />

adverts or news reports, encourage each group to<br />

start and end the scene with a frozen picture.<br />

Take time to visit each sub-group once or twice<br />

during the improvisation and rehearsal period to<br />

make sure participants are working well, listening<br />

to one another and meeting the learning objectives.<br />

2. ROLE ON THE WALL.<br />

This is excellent for issue-based work.The description<br />

here offers a template around which any topic<br />

could be framed.<br />

Divide the class into groups of 4 or 5 and give each<br />

group one thick pen and a large A1 sheet of paper<br />

with a very basic body outline pre-drawn onto it.<br />

Tell the class that two characters must be created,<br />

one healthy and one unhealthy, both adults. Each<br />

sub-group is asked to create one of these characters<br />

and must then decide on the characters level<br />

of engagement with sport, hygiene, diet, smoking,<br />

drinking, modes of transport, appearance and<br />

leisure activities. They should also write the characters<br />

name, age and occupation onto the paper.<br />

After 10 minutes or so, bring the sub-groups back<br />

together to present their ‘characters’.<br />

It is possible to use these characters as a means of<br />

exploring issues of general health, stereotypes of<br />

drug takers, or exploring the consequences of the<br />

characters lifestyles on themselves and those<br />

around them. Discuss the kind of advice the class<br />

could give to each character for a healthier<br />

lifestyle.<br />

3.STILL IMAGES<br />

Still Images can be used to establish how much a<br />

group has understood about a topic, how people<br />

are affected in different ways by the related issues<br />

and for investigating the differing viewpoints particular<br />

scenarios might provoke.<br />

Divide the class into small groups of 4 or 5, in a<br />

large, clear, hall space.<br />

Still Images work well when set as timed tasks.<br />

A still image could be likened to a family photo-<br />

page 29


<strong>DRAMA</strong> CONVENTIONS CONT.<br />

graph where all the participants have the same<br />

focus and context, but each person’s individual<br />

thoughts and opinions show through a ‘still’ facial<br />

expression.<br />

A still image could also be like a busy scene<br />

‘frozen’ in time to show special or significant<br />

moments in a story.We could ask a group to show<br />

the story of Cinderella in five freeze frames, for<br />

instance. Another example might be to use freeze<br />

frames to show a story of bullying, the harm done<br />

and the resolve of the bullied to deal with the situation<br />

in an adult way.The benefits of freeze framing<br />

include the ability to tackle sensitive issues<br />

without the need for acting out actual violence or<br />

‘real time’ intimidation.<br />

The third possibility for still image work is to create<br />

‘tableaux’ showing different sides of a story,<br />

through gesture, body language and spatial proximity<br />

between characters. Abstract tableaux can be<br />

used to let young people demonstrate their understanding<br />

of large concepts such as conflict, citizenship,<br />

friendship, love, family, peace, freedom and religion.<br />

Tableaux can also be useful when asking a<br />

group to abstractly show the meaning of a story, a<br />

piece of music or a painting and how their understanding<br />

fits with other peoples opinions.<br />

It is also possible, with ‘Family Photographs’ or ‘<br />

Frozen pictures’ to ask each participant to prepare<br />

one word or sentence to describe how they (the<br />

character they are representing) are feeling in this<br />

‘moment in time’. Still Images do work best in subgroups<br />

of 4 or 5 participants and after the remainder<br />

of the class has had a chance to observe a<br />

image and comment on it, you can tap each participant<br />

in turn to hear what they have to say. If the<br />

image concerns passive smoking, perhaps a mother<br />

is smoking near a window, a father is reading a<br />

book and two young people sit on the floor playing<br />

a game. The Mother’s sentence might be ”I was<br />

dying for a cigarette”.The Father’s sentence could<br />

be “I’m glad I gave up smoking for the kids sake”<br />

and the young people might be thinking “I wish<br />

Mum wouldn’t smoke inside. We know the effects<br />

of passive smoking can be really dangerous”.<br />

page 30<br />

4. STOP, THINK, GO.<br />

This is a technique useful during small improvisation<br />

scenes or Still Image work.<br />

By calling ‘Stop’ any moving action in a scene<br />

freezes.<br />

Whilst saying ‘Think’, gesture towards which person<br />

you are speaking to. That person then speaks<br />

aloud the thoughts or feelings of his or her character<br />

at that moment in the scene or tableau.<br />

When calling ‘Go’ any moving action in the scene<br />

continues as before.<br />

By freezing the action to ascertain any one characters<br />

thoughts and feelings we can reveal the difference<br />

between the text (that which is spoken) and<br />

the subtext (the underlying meaning or feelings<br />

beneath that which is spoken). For example, what<br />

a character says out loud may not be what the<br />

character really thinks or believes. Similarly, how a<br />

character behaves outwardly may be contrary to<br />

how he or she feels inside.<br />

This technique can be great for tackling peer pressure<br />

/ peer selection issues, bullying, citizenship, or<br />

looking at social situations where young people<br />

might want to communicate a more mature image<br />

than they are properly capable of.<br />

5. TEACHER-IN-ROLE.<br />

This exercise is always exciting for the class<br />

because from the beginning of the teaching session<br />

(for perhaps 5–10 minutes or so) the class teacher<br />

takes on the persona of another person. By donning<br />

a simple costume, perhaps a hat and scarf or<br />

an overcoat and newspaper, the class can reassess<br />

how they perceive the teacher and what is said.<br />

This allows a particular emphasis to be put on the<br />

information that is given whilst the teacher is in<br />

role.<br />

For example, if the teacher is in role as a journalist<br />

investigating local opinions about recycling provision<br />

or a policeman investigating information on<br />

local drug-crimes, the teacher can ‘pretend’ to be<br />

that journalist or policeman and move the session<br />

along by presenting the information as a mono-


<strong>DRAMA</strong> CONVENTIONS CONT.<br />

logue or a question and answer session with the<br />

class. Once the information is presented, the<br />

teacher can step outside the room to remove the<br />

basic costume and immediately step back in again<br />

apologising that they had to leave for a few minutes<br />

and asking if they had seen the journalist who was<br />

looking for the class. The teacher then ascertains<br />

what it was the journalist wanted and what he<br />

asked the class to do.<br />

It is easy to see how this method could be applied<br />

to any interesting figure or teacher-in-role who<br />

enters the classroom to present new information<br />

for the class to consider or explore further. It<br />

might be that the figure chosen returns at the<br />

beginning of every session to find out how the<br />

class are getting on or to present them with fresh<br />

evidence for the next stage of their investigation.<br />

The pretence and distancing effect of teacher-inrole<br />

allows a third party character to help deliver<br />

new topic information to the class in a creative,<br />

controlled and intriguing way.<br />

6. HOTSEATING<br />

This is a brilliant device to ascertain the level of<br />

understanding an individual has concerning a topic<br />

area or contextualised character, whilst simultaneously<br />

encouraging peer education.<br />

When pupils are representing particular characters<br />

in a practical session, it can be useful to interview<br />

a character, (as represented by the pupil).<br />

Hotseating normally takes the form of a question<br />

and answer session, where the pupil must stay ‘in<br />

character’ throughout the exercise, and is put in<br />

the hot-seat to answer personal questions about<br />

themselves (name, age, family etc.), their environment<br />

(where they live, what country they live in,<br />

where they are being interviewed etc.) and their<br />

status (their occupation, financial status etc.).<br />

These question and answer sessions are brilliant<br />

for establishing and developing character traits and<br />

could last three minutes or thirty minutes, depending<br />

on the needs of the group and the confidence<br />

of the pupil. Both the class and the class teacher<br />

can pose questions.<br />

Hotseating can be developed further by interviewing<br />

two pupils in character at one time thereby<br />

hotseating two characters together, to create a<br />

wider context for the scenario.This also allows the<br />

pupils in character to take confidence from each<br />

other.<br />

7. CREATIVE WRITING EXERCISES.<br />

After studying the lives of special people through<br />

history, literature or citizenship lessons, a positive<br />

way to consolidate knowledge or further creative<br />

thought, is through controlled creative writing.<br />

At the beginning of the practical session ask each<br />

person to take a pen and paper to a particular<br />

place in the hall where they, individually, feel comfortable.<br />

This might be under a table or chair, or<br />

behind a curtain. It’s important everyone feels they<br />

have a private, quiet place to work (that’s not too<br />

far out of sight). Once each person has found a<br />

spot, request they put their name at the top of the<br />

A4 page.<br />

Once they have claimed a space, it’s best then to<br />

bring the group back together and continue with a<br />

few other activities surrounding the topic in question<br />

before focusing in on the lives of particular<br />

people they have learnt about and preparing them<br />

for the creative writing task.<br />

When you feel the class are full of stimuli and<br />

bursting with energy and knowledge, tell them they<br />

have three minutes to complete the following task.<br />

They are going to write a diary entry or a letter to<br />

a loved one, detailing their situation (perhaps they<br />

are an evacuee in wartime or an historical hero or<br />

heroine). Suggest phrases like I feel… I remember…<br />

I dream of… I fear… I wish… I regret… I<br />

hope… They will only have three minutes to complete<br />

the task, in silence. As you walk round<br />

observing the work, if you feel the class need<br />

longer, covertly extend the time, by announcing<br />

they only have two more minutes left, when perhaps<br />

three minutes of the task has already passed.<br />

Urgency will undoubtedly produce fantastic results,<br />

as will pushing the class to consider to whom they<br />

are writing and why.<br />

This type of creative writing work can be applied<br />

to ANY subject within the curriculum<br />

page 31


page 32<br />

What to do now!<br />

If you feel confident about using drama as a teaching tool, we trust<br />

this pack has been a good starting point and stimulus, and hope it will<br />

help facilitate some exciting sessions. If you want to ask advice about<br />

further resources, please do email us at <strong>Reeling</strong> & <strong>Writhing</strong> and we’ll<br />

try to point you in the right direction.All the books on our suggested<br />

reading list are available for short-term loan from West Lothian<br />

Council library service.<br />

If you feel nervous about using drama as a teaching tool, the best<br />

thing to do now is to have a go. First decide what your topic focus is,<br />

then determine what the learning outcomes of that one session should<br />

be. If the topic is Egyptians, the focus for one practical session may well<br />

be to follow-up on the class work already done on ‘farming’, ‘societal<br />

hierarchy’ or ‘burial rituals’. If the topic is drugs awareness, the focus<br />

might be ‘what drugs do to me and my body’ or ‘how taking drugs<br />

effects those around me’ or ‘the influence of advertising’.<br />

Next, look through this pack to choose some of the games and exercises<br />

that fit your objective and formulate them into a workshop plan<br />

following a similar pattern to the template below. Some sections of this<br />

plan might be omitted if they are not relevant to your needs, for example<br />

if your class comes to a practical session straight after break time<br />

or P.E. you may not need to spend time playing a warm up game.The<br />

workshop model below is flexible and can be modified depending on<br />

your own time constraints.<br />

1. a loud and exciting warm up game (this helps to burn off<br />

excess energy within the constructive context of a game<br />

and encourage an active, engaged brain to be switched on<br />

ready for learning through drama).<br />

2. a circle-based concentration game (after the loud warm<br />

up it’s good to bring the group back together, in a circle,<br />

ensuring they know the boundaries of drama work and<br />

the discipline required for practical work, (concentration<br />

is required and can be fun). It’s important for the group to<br />

be able to communicate clearly with one another during<br />

group discussions and concentration games. A well-constructed<br />

circle ensures this is possible, whilst also promoting<br />

equal status between all participants.).<br />

3. an improvisation task splitting the class into working<br />

groups of 4 or 5 pupils (After carefully considering the<br />

focus for your session, set the class an improvisation task<br />

for example,“take 10 minutes to devise a public information<br />

advert encouraging the T.V. viewer to look after their<br />

surroundings more carefully (recycle, refill, reuse, repair).”<br />

OR “Using a frozen picture to begin and end your scene,<br />

take 15 minutes to devise two scenes showing the negative<br />

and then positive outcomes of a pupil being bullied to<br />

try a cigarette.” This will allow pupils to revise work from<br />

the classroom by working through ideas together, decision<br />

making in small groups, expressing their opinions


about different aspects of the topic and presenting a practical<br />

example of the topic in action)<br />

4. a show and tell of the improvisation work, with each<br />

group given time to show back the scene they created and<br />

answer questions posed by their peers afterwards. (By<br />

performing the work they have created, each group are<br />

testing their ideas of performance and discovering if their<br />

understanding of the topic holds water when presented<br />

to others. By allowing the audience of peers to ask questions<br />

and tell the group what they thought was good<br />

about their presentation, both performers and audience<br />

have the opportunity to revise their knowledge and verbalise<br />

their understanding.)<br />

5. a sit down, circle-based discussion of the topic covered,<br />

the work produced and revision of the learning outcomes<br />

(Here, you the teacher, has the opportunity to pull all of<br />

the learning outcomes together, asking questions about<br />

the topic areas and each performance. If the topic is heavily<br />

factual, this is the place to perhaps use a quiz of several<br />

questions, asking the class to vote by moving into a designated<br />

corner of the room according to their answer ie.<br />

If your answer is yes, stand by the windows, if your answer<br />

is no stand by the piano, if you don’t know or aren’t sure<br />

stand by the door).<br />

concluding with:<br />

6. one or two warm down games as a reward for the classes<br />

hard work (it’s lovely to finish with a game all the class<br />

can enjoy together as one large group and that you, the<br />

teacher enjoy playing with them. Coming back together as<br />

a group shifts the attention, the group dynamic will have<br />

changed from the beginning of the session, it’s good to<br />

recognise that the learning tool was drama, concluding<br />

the session with a game that focuses less on a specific<br />

topic but rather on calming the group down. Rather like a<br />

full stop at the end of a sentence.<br />

This loose structure can fit into a 1 hour session but keep all available<br />

games to hand – sometimes sessions go faster or slower than expected.<br />

If your session only lasts 45 minutes and you’ve achieved your goals<br />

and covered all the required material, that’s fine!<br />

If you would like to write a workshop plan and then run it past<br />

someone by emailing it to:<br />

<strong>Reeling</strong> & <strong>Writhing</strong> (info@reelingwrithing.com) or<br />

Fiona Macfarlane, the Cultural Co-ordinator for Drama at West<br />

Lothian (fiona.macfarlane@wled.org.uk),<br />

we’d be very pleased to help you.<br />

page 33


page 34<br />

Control versus Expression -<br />

Trouble Shooting<br />

One of the most common challenges for the Primary teacher when<br />

using drama as a teaching tool is to ensure that you provide a productive,<br />

expressive practical lesson whilst staying in control of the class.<br />

Different techniques work for different people, but the following suggestions<br />

offer a range of ideas to help maintain a balance between control<br />

and expressive learning.<br />

1. Before leaving the classroom for the hall space, expand and<br />

explore the topic and the learning objectives you are going to cover in<br />

the practical session. Also talk to the class about the specific drama<br />

convention you have chosen to work with in that one session ie.<br />

Frozen Pictures, News Reports or Role on Wall. Discuss what is<br />

required to succeed, both in relation to form (drama convention) and<br />

content (the topic area). Sharing the success criteria should help pupils<br />

to visualise the structure of work and what is required.<br />

2. Clear Instructions. Before leaving the classroom, give clear instructions<br />

about what will happen as soon as the group enter the hall space.<br />

It is helpful if this is also a timed task ie. Before you have counted aloud<br />

to 10, the group must be silently sitting in a circle (or have each found<br />

a partner and be standing face to face, or individually each person must<br />

be lying down well away from anyone else with their eyes fixed on the<br />

ceiling) ready to work.<br />

3. Set volume level controls. Take a few minutes to make sure the<br />

class knows which levels of noise are acceptable during each type of<br />

activity.This works well using a scale of 1 to 10.Ask the group to define<br />

the scale of acceptable noise, taking into consideration the type of<br />

activity and how many people are involved.<br />

1 = whispering in pairs<br />

4 = class discussion akin to circle time when one person speaks at<br />

once<br />

6 = normal conversation level akin to that expected in classroom<br />

group work<br />

9 = unacceptable level of noise, unless the class are preparing a<br />

crowd protest scene


4. Timed Tasks. As previously discussed, timed tasks offer a brilliant<br />

way of ensuring expressionistic freedom and choice within neat, clear<br />

boundaries.Timing a task or activity makes it much more like a game,<br />

because pupils are racing against the clock and each other.The element<br />

of competition means that you can ask the group to do lively activities<br />

for a controlled amount of time but always return to stillness and<br />

order.Timed activities work especially well if you also define where the<br />

pupils go at the end of the task – to a seated circle for example. (See<br />

the game ‘Three Elbows, Four Walls’ in the Warm-Up Games section<br />

of this pack).<br />

5. Routines. Try to follow a similar routine each time you use drama<br />

in a practical teaching session. Discuss learning objectives and techniques<br />

in the classroom, move through to the hall, start with a timed<br />

task and then use the chosen convention (different each week perhaps)<br />

to continue the work. Try to end the session in a similar way<br />

each time – this way the class quickly learn what is expected of them.<br />

6. Instructions and Understanding. Each section of the workshop will<br />

have a different set of objectives. Ensure that your instructions to the<br />

group are clear and that the class have a chance to clarify what you<br />

mean by asking questions.When working on improvised scenes or in<br />

small groups, double check the learning objectives are being fulfilled by<br />

continually visiting and interacting with every sub-group.<br />

7. Groupings. Take an active role in determining which pupils work<br />

together. Creating a controlled and safe environment to use drama as<br />

a teaching tool is only achievable if sub-groups function with the minimum<br />

of disruption!<br />

8. Know your conventions and how they can work for you. Make<br />

sure you know exactly why you are using a particular convention and<br />

what the benefits are. It will be useful to reread the ‘conventions for<br />

creativity’ section of this pack and cross-reference that information<br />

with other publications. It will also help to discuss the chosen convention<br />

with your class and hear their thoughts on how to make ‘Role on<br />

the Wall’ or ‘Hotseating’ work for your topic area.<br />

page 35


page 36<br />

Evaluating your process<br />

and practice<br />

Before evaluating your process and practice using drama as a teaching<br />

tool, first consider revising the eight points for action as detailed within<br />

‘Control versus Expression - Trouble Shooting’ as well as our suggested<br />

workshop structure detailed in ‘What to do now!’.<br />

We find the following handful of questions useful when evaluating our<br />

own teaching sessions. Use the following questions to evaluate your<br />

workshop. Before attempting to answer, first consider and compare<br />

your written workshop plan with the actual workshop you conducted.<br />

Were the pupils engaged in the set tasks?<br />

If the pupils were disengaged, when in the workshop was that and was<br />

it avoidable?<br />

Were my instructions clear?<br />

Was my time management of each section effective? Was there time<br />

to cover all the set objectives?<br />

Were the class able to tell me what they had learned at the end of the<br />

session – both in terms of topic area and drama techniques used?<br />

At the conclusion of the workshop, how did I evaluate the session with<br />

the children? Did I use a successful mixture of open and closed questions?<br />

Did I have confidence and control of the class, whilst still allowing the<br />

young people freedom to experiment with ideas?<br />

WHERE TO GET <strong>DRAMA</strong> SUPPORT<br />

IF YOU GET INTO A PICKLE<br />

Katherine Morley, Artistic Director at <strong>Reeling</strong> & <strong>Writhing</strong><br />

(katherine@reelingwrithing.com)<br />

Fiona Macfarlane, Cultural Co-ordinator for Drama and Film at West<br />

Lothian Council (fiona.macfarlane@wled.org.uk)


Further Reading<br />

100+ Ideas for Drama by Anna Scher & Charles Verrall.<br />

Pub. Heinemann 1975. ISBN 0 435 18799 6<br />

Drama 7-11 Developing Primary Teaching Skills by Neil Kitson and<br />

Ian Spiby.<br />

Pub. Routledge 1997. ISBN 0 415 14184 2<br />

Games for Actors and Non-Actors by Augusto Boal.<br />

Pub. Methuen 1992. ISBN 0 415 06155 5<br />

House of Games by Chris Johnston.<br />

Pub. Routledge 1998. ISBN 1 85459 309 9<br />

Look Listen Trust by George Rawlins & Jillian Rich.<br />

Pub.Thomas Nelson & Sons Ltd. 1992. ISBN 0 17 432396 4<br />

Structuring Drama Work by Jonathan Needlands.<br />

Pub. Cambridge University Press. ISBN 0 521 37635 1<br />

Student Handbook for Drama by Brian McGuire.<br />

Pub. Pearson Publishing 1998. ISBN 1 85749 843 7 1<br />

The Arts and The Holocaust - Lessons from the past for citizens<br />

of today by Katherine Morley and Tim Nunn. Pub. East Renfrewshire<br />

Council and The Scottish Executive 2005.Available from www.reelingwrithing.com<br />

160 pages of games, exercises, discussion points, creative writing<br />

exercises all focused towards cross-curricular Citizenship work.<br />

All the books recommended here are available for short-term loan<br />

from West Lothian Council library service. Contact: Lesley Reid or<br />

Carol Lennon at Information Services, Library HQ, Connolly House,<br />

Hopefield Road, Blackburn, EH47 7HZ, 01506 776328,<br />

isd.library@westlothian.gov.uk<br />

page 37


Evaluation of this pack<br />

It is extremely useful for us as a company to receive feedback on the resources we produce and the practical<br />

projects we deliver, be they workshops for young people, CPD training for teachers or live performances.<br />

We would be grateful if you could send us some feedback on this pack. Just photocopy this page<br />

and return your responses to;<br />

<strong>Reeling</strong> & <strong>Writhing</strong> Theatre, 117 Saltmarket, Glasgow. G1 5LE<br />

We know you’re busy; brief answers are fine!<br />

Name of your school and which class you teach<br />

How often do you intend to use / have you used this pack?<br />

Which sections / information have you used, broadly speaking? Have some sections been more useful than<br />

others?<br />

Have any other teachers in your school used this resource? Which age groups were involved?<br />

Which subjects, topics or lessons have you taught using this pack?<br />

How useful was it for those lessons?<br />

What was the most useful thing about this pack?<br />

Was there anything you found disappointing about the pack?<br />

page 38


This page has been left blank for your own notes, questions<br />

and comments from CPD and classroom sessions…<br />

page 39


The<br />

Good Good<br />

Things Things<br />

<strong>USING</strong> <strong>DRAMA</strong> <strong>AS</strong> A <strong>TEACHING</strong> <strong>TOOL</strong><br />

West Lothian Council<br />

Arts Education Service<br />

Craigsfarm<br />

Craigshill<br />

Livingston<br />

EH54 5BP<br />

01506 777588<br />

laura.tyrrell@wled.org.uk

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