USING DRAMA AS A TEACHING TOOL - Reeling & Writhing
USING DRAMA AS A TEACHING TOOL - Reeling & Writhing
USING DRAMA AS A TEACHING TOOL - Reeling & Writhing
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The<br />
Good Good<br />
Things Things<br />
A Teachers Resource Pack<br />
by Katherine Morley & Gillian Lees of<br />
<strong>Reeling</strong> & <strong>Writhing</strong><br />
for West Lothian Council<br />
<strong>USING</strong> <strong>DRAMA</strong> <strong>AS</strong><br />
A <strong>TEACHING</strong> <strong>TOOL</strong>
The<br />
Good Good<br />
Things Things<br />
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Contents<br />
<strong>Reeling</strong> & <strong>Writhing</strong> – A short introduction<br />
Who this pack is for and how it can be used<br />
The play ‘The Good Things’ and why it was made<br />
‘The Good Things’ acknowledgements<br />
West Lothian Arts Education Service – Contact Information<br />
West Lothian Drug and Alcohol Information Services<br />
Facts about Drugs<br />
Table of Drugs Information<br />
Why use drama as a teaching tool?<br />
Games, exercises and stimuli<br />
Drama conventions for teaching across the curriculum<br />
What to do now - a generic workshop plan<br />
Control versus Expression – trouble shooting<br />
Evaluation and where to get drama support<br />
Further reading<br />
Your own notes from CPD or classroom sessions<br />
This pack can be downloaded from:<br />
www.reelingwrithing.com and<br />
West Lothian Council Education Services website:<br />
http://edweb.westlothian.org.uk/artseducation<br />
©<strong>Reeling</strong> & <strong>Writhing</strong> Ltd, 2005
<strong>Reeling</strong> & <strong>Writhing</strong><br />
‘brilliant, ground-breaking theatre’<br />
‘makes you feel the earth move a little under your feet’ Joyce MacMillan,<br />
The Scotsman (Standing Wave)<br />
<strong>Reeling</strong> & <strong>Writhing</strong> is a Glasgow based company founded<br />
by joint artistic directors Katherine Morley and Tim<br />
Nunn.<br />
Our performances start from, or are immersed in, fine<br />
text and beautiful words, through which the company<br />
aims to inspire and educate.<br />
<strong>Reeling</strong> & <strong>Writhing</strong> creates a magnetism between the<br />
textual and the physical worlds of performance, to<br />
exercise text and ingenuity, to employ music as much<br />
as a physical dynamic and to find and embrace human<br />
complexity.<br />
Productions are often accompanied by an education or<br />
community project, to allow access, and to encourage<br />
people of all ages, colours and sizes to benefit from all<br />
that the arts can offer.<br />
We engage with people from all sectors of the community<br />
in which we live, as our audience and as collaborating<br />
artists.<br />
<strong>Reeling</strong> & <strong>Writhing</strong> was born from the need to make<br />
beautiful things.<br />
<strong>Reeling</strong> & <strong>Writhing</strong> was founded by Katherine<br />
Morley and Tim Nunn, who are committed to creating<br />
theatre for a broad and new audience in<br />
Scotland.<br />
We are arts professionals with strong combined<br />
experience and a history of working in Scotland<br />
and throughout the UK. Katherine has been working<br />
as a Glasgow-based theatre director and workshop<br />
leader for 6 years, since the completion of<br />
her research based MA. She has most recently<br />
directed shows for the Tron Theatre, TAG, Grey<br />
Coast and <strong>Reeling</strong> & <strong>Writhing</strong>. Tim moved to<br />
Glasgow in February 2003 and has been busy at<br />
the Centre for Contemporary Arts establishing<br />
the Creative Lab and in various professional and<br />
page 2<br />
voluntary positions for Scottish theatre. He has<br />
always had a professional connection to the arts<br />
but also worked for ten years as a human rights<br />
campaigner including a term as director of the<br />
Free Tibet Campaign.<br />
In January 2004 we produced ‘White Lament’ – the<br />
performance production for National Holocaust<br />
Memorial Day commissioned by the Scottish<br />
Executive.We worked with a young cast from East<br />
Renfrewshire to create the show in workshop, ultimately<br />
written by Tim and directed by Katherine.<br />
The performance was very successfully shown to<br />
an audience of politicians and business and community<br />
leaders from all over Scotland.<br />
After the success of ‘White Lament’ we were commissioned<br />
by the Scottish Executive to write a five<br />
chapter, cross-curricular teacher’s pack about The<br />
Arts and The Holocaust. Entitled ‘The Arts and The<br />
Holocaust. Lessons from the past for citizens of<br />
today’ the pack was launched by Peter Peacock,<br />
the Education Minister on Holocaust Memorial<br />
Day 2005 and has been distributed to every<br />
Secondary school in Scotland.<br />
In between these two big education projects we<br />
also produced a new mainstream play called<br />
‘Standing Wave’ as a co-production with the Tron<br />
Theatre, Glasgow. It told the story of Delia<br />
Derbyshire, a talented electro-acoustic composer<br />
who worked at the BBC Radiophonic Workshop in<br />
the 1960’s and was best known for arranging the<br />
Dr.Who theme tune for its first broadcast series.<br />
Our three week run of ‘Standing Wave’ in October<br />
2004 received four star reviews from the Herald,<br />
the Guardian, the Times, the Express, the Sunday<br />
Herald and the Metro and a five star review from<br />
the Scotsman.<br />
A full company biography is detailed, with photographs,<br />
on our website: www.reelingwrithing.com.
Who this pack is for and<br />
how it can be used<br />
This pack has been written to give practical help for Primary teachers<br />
in West Lothian to tackle a range of subjects across the curriculum,<br />
using drama as a teaching tool.<br />
The activities within this pack have been designed for teachers to use<br />
in a normal classroom or hall space and for any teacher to use, regardless<br />
of their previous drama experience.<br />
Although many of the exercises and activities are aimed at the P6 and<br />
P7 age group, much of the work can easily be adjusted to suit your own<br />
class and subject-specific needs.<br />
In addition to this pack, <strong>Reeling</strong> & <strong>Writhing</strong> has been commissioned by<br />
the Arts Education Service to make ‘The Good Things’ a play for P6<br />
and P7 audiences, about drugs awareness and substance misuse. This<br />
play is designed to dovetail into the multi-layered drugs programme<br />
already active in West Lothian.<br />
Teachers attending performances of ‘The Good Things’ and the accompanying<br />
CPD sessions can use the supporting material within this pack<br />
to assist in the running of their follow-up classroom sessions on drugs<br />
awareness, as well as strengthening drama skills for exciting cross-curricular<br />
integration.<br />
The practical example exercises in this pack are generic and applicable<br />
to any issue-based topic. For clarity and continuity, when citing example<br />
exercises, we have often referred to our original issue-based commission<br />
about drugs awareness.<br />
This pack has been written by Katherine Morley and Gillian Lees of<br />
<strong>Reeling</strong> & <strong>Writhing</strong> Theatre, Glasgow with research advice from West<br />
Lothian Council’s Arts Education Service and West Lothian Drug and<br />
Alcohol Service.<br />
page 3
page 4<br />
What is the show<br />
and why did we make it?<br />
In May 2005 <strong>Reeling</strong> & <strong>Writhing</strong> were commissioned by West Lothian<br />
Council’s Arts Education Service to make the performance ‘The Good<br />
Things’. ‘The Good Things’ is an interactive theatre experience that<br />
engages a P7 audience in drugs related issues.<br />
Actors help the audience to share knowledge and air their opinions<br />
about drugs related issues by, as young characters in the play, talking<br />
directly to the audience, asking for their opinions and advice about the<br />
drugs related scenarios those characters find themselves in (at a party,<br />
at work, at school, in the park, at home, with friends, with strangers).<br />
This style of performance theatre allows the audience to make decisions<br />
on behalf of the characters and take an active role in determining<br />
the outcome of their actions.As with many other issue-related topics,<br />
this style of active learning revolves around understanding the concepts<br />
of ‘choice and consequence’ or ‘cause and effect’.<br />
We are pleased that this play is part of a network of drugs awareness<br />
learning involving West Lothian Police education department, National<br />
Choices for Life, the West Lothian network of School Nurses and West<br />
Lothian Drug and Alcohol Service.
Produced by <strong>Reeling</strong> & <strong>Writhing</strong>, Glasgow<br />
The Good Things<br />
was devised by the company<br />
Performer 1 – Gillian Lees<br />
Performer 2 – Mary Wells<br />
Performer 3 – Brian Ferguson<br />
Director – Katherine Morley<br />
Designer – Tim Nunn<br />
Stage Manager – Catherine Milestone<br />
Sound Design – Rhythm & Wriggle<br />
Set Construction – Dana Payet<br />
Project Researchers – Katherine Morley & Gillian Lees<br />
Specialist Research Advisors – Joanne Sinclair, Schools Co-ordinator<br />
and Brian Pringle, Education Training Manager from West Lothian Drug<br />
and Alcohol Service.<br />
With thanks to; Elly Reid,Viv Gee<br />
West Lothian Council<br />
‘The Good Things’ Project Management:<br />
Laura Tyrrell – Arts Education Co-ordinator<br />
Fiona Macfarlane – Cultural Co-ordinator<br />
Nancy Douglas – Cultural Co-ordinator<br />
Sandy Crawford – Theatre Technician<br />
Craigsfarm Theatre<br />
John Hoey – Community Development Officer<br />
page 5
page 6<br />
Useful Contacts for Drugs Information<br />
in West Lothian<br />
(As of September 2005)<br />
Education Officer<br />
West Lothian Council Education & Cultural Services<br />
Lindsay House<br />
South Bridge Street<br />
Bathgate<br />
EH48 1TS<br />
Tel: 01506 776136<br />
Schools Drug Education Co-ordinator<br />
West Lothian Drug & Alcohol Service<br />
43 Adelaide Street<br />
Craigshill<br />
Livingston<br />
EH54 5HQ<br />
Tel: 01506 446658<br />
Back on Track (support for young people affected by substance use)<br />
West Lothian Drug & Alcohol Service<br />
43 Adelaide Street<br />
Craigshill<br />
Livingston<br />
EH54 5HQ<br />
Tel: 01506 430 225<br />
Police Drug Awareness Officer<br />
Livingston Police Station<br />
Almondvale South<br />
Livingston<br />
EH54 6PX<br />
Tel: 01506 431200 or 445618 or 445671<br />
Cloud Nine Project (smoking cessation)<br />
West Lothian Drug & Alcohol Service<br />
43 Adelaide Street<br />
Craigshill<br />
Livingston<br />
EH54 5HQ<br />
Tel: 01506 446655<br />
Pack It In Project (smoking cessation & education)<br />
West Lothian Drug & Alcohol Service<br />
43 Adelaide Street<br />
Craigshill<br />
Livingston<br />
EH54 5HQ<br />
Tel: 01506 446659
Facts about drugs<br />
Through talking to teachers and young people during our research, we<br />
have discovered that many people are confused about the basic facts<br />
concerning both legal and illegal drugs and the effects they can have on<br />
the body, both physiologically and mentally.<br />
The following table of drugs information has been taken from advice<br />
published by ‘Know the Score’. Depending on the drugs ‘climate’ in<br />
your teaching area, P6 and P7 pupils may well have some knowledge of<br />
the drugs included in the table and want to ask you more about them.<br />
This table should help provide direct and accurate information in situations<br />
deemed appropriate by you, for your individual class.<br />
N.B. After seeking advice from the West Lothian Drugs and Alcohol<br />
Service, we have chosen to focus the play ‘The Good Things’ around<br />
nicotine, alcohol and cannabis, as these are the drugs the P6 and P7 age<br />
group are most aware of.<br />
Opposite is a list of local contact information for different aspects of<br />
drugs advice.<br />
Regional colloquialisms mean that sometimes names of drugs are<br />
swapped around and may have alternative meanings in different local<br />
authority areas.Young people may have adopted the wrong name for a<br />
particular drug, and so it is essential, during drug-awareness work in<br />
the classroom, to ascertain that both teacher and pupil are discussing<br />
the same substance so that accurate information can be given.<br />
page 7
Slang Names Effects Short-Term Risks Long-Term Risks Law<br />
LEGAL -<br />
however is illegal<br />
to sell alcohol<br />
to anyone under<br />
18 years old.<br />
Regular heavy drinking can cause<br />
stomach disorders, cancer of<br />
mouth, throat and gullet, liver<br />
cirrhosis, brain damage, high<br />
blood pressure, problems with<br />
the nervous system, sexual and<br />
mental health problems, and<br />
family and work problems.<br />
Hangover including<br />
dehydration, headache, nausea<br />
and depression. Intoxication<br />
can lead to<br />
aggressive/irrational behaviour<br />
and accidents.<br />
Depressant drug - enters the<br />
bloodstream within 30<br />
minutes and then travels<br />
straight to the brain. Reduces<br />
inhibitions and increases sense<br />
of relaxation. Each unit takes<br />
an hour for the body to<br />
process.<br />
Booze, Bevvy,<br />
Drink<br />
Drug<br />
Name/Appearance<br />
Alcohol – Liquid drunk<br />
as ‘alcopops’, spirits,<br />
beers and wines.<br />
LEGAL –<br />
however it is<br />
illegal for<br />
retailers to sell<br />
tobacco to<br />
anyone under<br />
16.<br />
ILLEGAL - Class<br />
C<br />
Other chemicals in tobacco<br />
cause lung cancer and stomach<br />
diseases, heart disease,<br />
circulation problems, wrinkled<br />
skin and premature ageing.<br />
Nicotine addiction can<br />
develop quite rapidly and<br />
regular smokers often feel<br />
anxious and irritable if unable<br />
to smoke. Smoking can<br />
restrict growth in young<br />
Stimulant drug - Acts fast, first<br />
increasing alertness then<br />
producing a sense of<br />
relaxation.<br />
Cigarettes, Fags,<br />
Ciggies<br />
Nicotine - Cigarettes,<br />
pipes, cigars, loose<br />
tobacco, chewing<br />
tobacco. Is smoked or<br />
chewed.<br />
people.<br />
Regular heavy use can lead to<br />
development or worsening of<br />
mental health problems<br />
including paranoia. Smoked with<br />
tobacco, it increases health risks<br />
associated with tobacco use and<br />
can lead to nicotine addiction.<br />
Very heavy use can lead to<br />
withdrawal symptoms.<br />
Impairs ability to concentrate<br />
and conduct complex tasks.<br />
Can lead to tiredness and lack<br />
of motivation.<br />
Hallucinogenic drug - users<br />
feel relaxed and may have<br />
sharper sense of colours and<br />
sounds. Some feel urge to eat.<br />
If taken in food, effects can be<br />
stronger and harder to<br />
control.<br />
Hash, Dope,<br />
Blow, Draw,<br />
Grass<br />
Cannabis - Comes as<br />
solid lump ‘resin’;<br />
leaves, stalks and seeds<br />
called ‘grass’; or sticky<br />
dark oil. Can be<br />
smoked or cooked and<br />
eaten with food.
Slang Names Effects Short-Term Risks Long-Term Risks Law<br />
It is illegal for<br />
retailers to sell<br />
butane gas refills<br />
to anyone under<br />
18. Also illegal<br />
for solvents to<br />
be supplied to<br />
people of any<br />
age in the<br />
knowledge that<br />
they are to be<br />
abused<br />
Damage to brain, liver, kidneys,<br />
nervous system, lungs and<br />
reproductive organs.<br />
Hangover for a day or two.<br />
Nausea, vomiting, blackouts,<br />
bad cough, spots/sores<br />
around mouth, persistent cold<br />
and heart problems. Inhaling<br />
with a plastic bag can cause<br />
suffocation. It is extremely<br />
dangerous to squirt gas into<br />
the mouth as this can cause<br />
sudden death. Never chase<br />
anyone sniffing solvents as<br />
their heart may suddenly stop<br />
beating.<br />
Dangerous mixed with alcohol<br />
or other drugs, particularly<br />
other depressant type drugs<br />
Gas, Glue, Buzzin Depressant drug - Similar to<br />
being very drunk. Users feel<br />
dizzy, giggly and light-headed.<br />
Some hallucinate. Effects last<br />
from a few minutes to 30<br />
minutes.<br />
Drug<br />
Name/Appearance<br />
Solvents - Butane gas<br />
cigarette lighter refills,<br />
disposable cigarette<br />
lighters, aerosol sprays,<br />
whipped cream cans<br />
and glue tins or tubes.<br />
Sniffed or breathed in<br />
through a cloth or<br />
sleeve. Gas may be<br />
squirted straight into<br />
the back of the throat.<br />
If possessed<br />
without a<br />
prescription or<br />
supplied illegally,<br />
classified as<br />
Regular use can damage short<br />
term memory and reduce<br />
energy. Almost all tranquillizers<br />
are addictive. Withdrawal<br />
symptoms include depression,<br />
insomnia and panic attacks.<br />
Ecstasy use has been linked to<br />
mental health problems, and<br />
liver, kidney and brain damage.<br />
Depressant drug - relieves<br />
anxiety and tension. Calms<br />
users and slows them down.<br />
High doses can make users<br />
drowsy and forgetful.<br />
Vallies, Jellies,<br />
Tranx, Benzos.<br />
Brand names<br />
include: Valium,<br />
Librium, Mogadon<br />
Tranquillizers -<br />
Tablets or capsules.<br />
Can be swallowed or<br />
injected<br />
Class C.<br />
ILLEGAL – Class<br />
A<br />
Use can lead to overheating<br />
and dehydration if users dance<br />
without taking breaks or<br />
sipping non-alcoholic fluids.<br />
This can be fatal. Drinking a<br />
pint of liquid every hour and<br />
eating a salty snack from time<br />
to time are advised. Users can<br />
feel tired and depressed for a<br />
few days after use.<br />
Stimulant/hallucinogenic drug -<br />
within 20 minutes to one<br />
hour, increases energy and<br />
sense of well-being. Sounds,<br />
colours and emotions more<br />
intense. Lasts up to 6 hours.<br />
‘E’, Eccies,<br />
Mitsubishis,<br />
Diamonds, Euros<br />
(MDMA is the<br />
chemical name)<br />
Ecstasy - Tablets of<br />
different shapes, sizes<br />
and colours - often with<br />
a designer logo. Taken<br />
by swallowing the<br />
tablet.
Slang Names Effects Short-Term Risks Long-Term Risks Law<br />
ILLEGAL - Class<br />
B or Class A if<br />
prepared for<br />
injection<br />
Frequent high doses can cause<br />
panic, hallucination and weight<br />
loss. Heavy long-term use places<br />
strain on the heart and can<br />
cause mental illness.<br />
Amphetamines are addictive.<br />
Some users may feel tense<br />
and anxious while using and<br />
afterwards many feel very<br />
tired and depressed. The drug<br />
can cause sudden death from<br />
heart attack or stroke.<br />
Stimulant drug - for 3 or 4<br />
hours users feel excited,<br />
confident, alert and full of<br />
energy. Reduces appetite and<br />
ability to sleep<br />
Speed, Whizz,<br />
Base<br />
ILLEGAL – Class<br />
A<br />
Heroin is highly addictive and<br />
larger and more frequent doses<br />
may be needed to feel ‘normal’.<br />
Injecting can damage veins;<br />
sharing needles can spread<br />
hepatitis and HIV.<br />
There is a real risk of drug<br />
overdose, possibly leading to<br />
coma or death, particularly<br />
when mixed with other<br />
depressant drugs<br />
Depressant drug - Slows the<br />
brain, heart rate and<br />
breathing. Small doses bring a<br />
sense of warmth and wellbeing;<br />
larger doses make users<br />
drowsy and relaxed, and free<br />
from worry and pain.<br />
Smack, Scag, H,<br />
Junk, Gear<br />
ILLEGAL – Class<br />
A<br />
Users may have ‘flashbacks’<br />
where they relive a trip without<br />
taking the drug again.<br />
Trips cannot be controlled,<br />
changed or stopped. A bad<br />
trip can be terrifying, which<br />
requires help and reassurance<br />
from others. Mental health<br />
problems can be triggered and<br />
existing conditions made<br />
worse.<br />
Acid Hallucinogenic drug - the<br />
hallucination or ‘trip’ starts<br />
within an hour and can last 8<br />
– 12 hours. Surroundings<br />
seem different. Colours<br />
brighter, sounds new,<br />
movement and time may<br />
seem to speed up or slow<br />
down.<br />
Drug<br />
Name/Appearance<br />
Amphetamine - Grey<br />
or white powder that is<br />
snorted, swallowed,<br />
smoked, injected or<br />
dissolved in drink.<br />
Tablets are swallowed.<br />
Also comes as ‘base’ a<br />
wet putty like<br />
substance.<br />
Heroin - brownishwhite<br />
powder. Some<br />
heroin comes in a<br />
brown/black form that<br />
looks like hard toffee.<br />
Smoked, dissolved or<br />
injected.<br />
LSD - Comes in small<br />
squares of paper, often<br />
printed with designs, or<br />
as tiny tablets called<br />
microdots and dots.<br />
Tablets are swallowed.<br />
It is a myth that LSD<br />
can be absorbed<br />
through the skin from<br />
transfers.<br />
The information above has been taken from www.knowthescore.info<br />
Signs and symptoms of drug use can vary greatly among individuals depending on the drug being used and the environment the person is in. It is important that teachers<br />
know their pupils well and can therefore gauge whether any significant changes occur. Never assume that it is drug use that is causing any unusual behaviour. The pupil’s<br />
welfare should always be of paramount importance. However, if you do have any concerns regarding drug use among pupils in schools then please refer to;<br />
West Lothian Council’s Schools Substance Policy or contact West Lothian Drug & Alcohol Service on 01506 430 225.
Drama as a teaching tool<br />
Possibly the biggest myth about ‘drama work’ is that it’s always highly<br />
theatrical and necessitates costumes, makeup, lights and lots of<br />
rehearsal. Of course there are some situations where this is true, but<br />
all you really need to use drama as a teaching tool is:<br />
a clear learning objective<br />
a good workshop plan<br />
a group of young people and<br />
an empty space.<br />
The knowledge that we instinctively acquire as children – to observe,<br />
listen, repeat and trust through means of verbal and non-verbal communications<br />
1 - helps determine the success of our development into<br />
fully rounded, creative, expressive people. Engaging in games that test<br />
nerves, observation, trust and listening is an everyday activity for the<br />
young child. Drama is an extension of just such ‘constructive play’, using<br />
different kinds of cerebral and physical activity to enhance communication<br />
skills, encourage positive self-esteem, assist with informed decision-making<br />
and increase self-confidence, all of which are prerequisites<br />
for effective learning.<br />
Enabling young people to better understand and express a message, a<br />
story or important information no matter what their topic-area or<br />
subject-specific focus, is key to the aims of this pack.<br />
Using drama as a teaching aid offers an opportunity to take a theoretical<br />
subject and enable young people to engage in that subject through<br />
practical means, building up the context of the chosen topic, and using<br />
practical examples to support reading and writing work.<br />
When describing example activities we have made clear what the<br />
social and citizenship focussed outcomes can be and we hope this will<br />
form a good platform to then use the activities for any subject across<br />
the curriculum, since each exercise can be easily modified to fit your<br />
own needs and objectives.<br />
1. Non-verbal communication: an amalgamation of facial expressions, body language, and<br />
proximity to those we communicate with.Verbal communication: measured by the volume,<br />
speed and intensity of our speech.<br />
page 11
Games, Exercises and Stimuli<br />
Name Games<br />
TITLE: I LIKE… TITLE: SHOUT IT OUT<br />
LEARNING OUTCOME: This exercise allows participants<br />
to get to know each other a little better and<br />
relaxes them into working within the context of<br />
drama.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION: As a group, stand in a large circle.<br />
Each member in turn says their name followed by<br />
something that they like. The thing that they like<br />
must begin with the same letter as their name, for<br />
example:‘My name is Sarah, and I like snakes’.<br />
When each participant has spoken, the game begins<br />
again. Having said the same sentence for the second<br />
time, the participant then introduces the person<br />
to their right and the thing that that person<br />
likes, for example: ‘My name is Sarah and I like<br />
snakes. Your name is Peter and you like parties’.<br />
Peter then continues by saying his own name and<br />
what he likes followed by the name and preference<br />
of the person to his right.<br />
The game ends when everyone has spoken for the<br />
second time.<br />
HINTS AND TIPS: Once the group has become<br />
familiar with the game, instead of moving around<br />
the circle in sequence and introducing the person<br />
to their right, participants can choose to introduce<br />
any other participant from the circle. In this<br />
instance, teachers should be aware of who has not<br />
been included to ensure that they will be.<br />
page 12<br />
LEARNING OUTCOME: This exercise allows participants<br />
to get to know each other a little better and<br />
relaxes them into working within the context of<br />
drama. It begins to develop a group ethos, encouraging<br />
good eye contact and non-verbal communication.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION:<br />
Part A -Stand in a large circle. One participant is<br />
handed a ball.The person with the ball shouts out<br />
his or her own name, then throws it to someone<br />
else in the circle. The person catching the ball<br />
receives it, shouts their own name, then throws the<br />
ball to someone who has not yet received it; this<br />
continues until all participants have shouted their<br />
name out.<br />
Part B - The game begins again. This time, when a<br />
participant has received the ball and shouted their<br />
own name, they must make eye contact with<br />
another participant.When they definitely have eye<br />
contact with someone, they shout the name of that<br />
person and throw the ball to them.This continues<br />
until everyone has participated.<br />
HINTS AND TIPS: When the participants have<br />
become confident with the game, extra balls can be<br />
added to the circle. This develops the concentration,<br />
focus and awareness of the group.
Warm-up Games<br />
TITLE: RUBBER CHICKEN TITLE: PARTNER-TO-PARTNER<br />
LEARNING OUTCOME: This exercise incorporates a<br />
physical and vocal warm-up, as well as encouraging<br />
participants to work as part of a team<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION: Stand in a circle. The group collectively<br />
shake their right arms into the circle 16<br />
times, then their left arms 16 times, then right legs,<br />
then left legs. Participants are encouraged to count<br />
in time with the shakes.<br />
The process is then repeated counting only 8<br />
shakes of each limb.<br />
Continue in the same way, reducing the number of<br />
shakes by half each time, from 8 shakes to 4, to 2<br />
and then 1.<br />
As the counts get shorter and invariably faster, the<br />
conclusion to the exercise is an enthusiastic wobbly<br />
‘rubber chicken’ dance.<br />
Wobble the body from toe to head whilst shouting<br />
‘Rubber Chicken’.<br />
HINTS AND TIPS: The idea of this game is to get the<br />
body and the brain active, so ensure that full energy<br />
is being used and that it is clear to the participants<br />
that the faster and louder they can be, the<br />
better!<br />
LEARNING OUTCOME: This exercise is useful as a<br />
physical warm-up, but it also allows for safe physical<br />
contact to be made between participants,<br />
breaking down the barriers between male and<br />
female pupils, which so frequently disrupt concentration.<br />
WHAT YOU NEED TO PLAY: A large, clear, empty<br />
space<br />
DESCRIPTION: Participants move through the<br />
space at a normal walking pace. One person shouts<br />
‘Partner to Partner’. On hearing this, the participants<br />
form pairs and await instruction.<br />
An appointed leader shouts out the name of a<br />
body part, for example ‘right hand to right hand’.<br />
The participants bring their right hands together<br />
and keep them there awaiting further instruction.<br />
Another part of the body is shouted, and again<br />
those body parts should be brought together and<br />
remain together. The group leader continues to<br />
rapidly call out body parts.<br />
At the point where the partners are losing balance<br />
because so many of their body parts are together,<br />
the group leader shouts ‘Partner To Partner’ and<br />
the participants move to find another partner.<br />
When all participants are in pairs and ready, the<br />
process begins again.<br />
Hints and Tips: Keep this game moving along quickly<br />
to ensure both brain and body are constantly<br />
exercising.<br />
page 13
Warm-up Games cont.<br />
TITLE: THREE ELBOWS, FOUR WALLS<br />
LEARNING OUTCOME: This exercise is useful for<br />
waking up both mind and body. It promotes accurate<br />
listening skills and encourages participants to<br />
work as a team.<br />
WHAT YOU NEED TO PLAY: A large, clear space.<br />
Description: Participants stand in a circle.They are<br />
asked to observe their own place within the circle.<br />
Set three physical tasks to be completed one after<br />
another, for example, touch three walls, then do 10<br />
star jumps, then shake hands with 12 different people.<br />
Tell the class they must return to their original<br />
places in the circle once they have completed the<br />
set tasks.<br />
Time the activity and keep the counter going until<br />
every team - member is back in their original place.<br />
Repeat the exercise, encouraging teamwork to<br />
improve the time it takes to complete all tasks.<br />
HINTS AND TIPS: The participants should be<br />
encouraged to rise to the challenge of completing<br />
the tasks within the time limits given, to heighten<br />
the levels of excitement.<br />
It is usual for each picture to contain 6 participants,<br />
after which, the picture can be discussed.The first<br />
group of participants return to the circle and the<br />
group starts another picture. It is possible to<br />
include more participants in each picture but keeping<br />
it to around 6 ensures energy is kept up by the<br />
high turnover of participants, ideas and pictures.<br />
page 14
Diagnostic Exercises<br />
TITLE: LINE UP TITLE: 3 TRUE / 3 <strong>AS</strong>PIRATIONAL THINGS<br />
LEARNING OUTCOME: This exercise allows the<br />
teacher or group leader to gauge the group dynamic<br />
and level of communication skills.<br />
WHAT YOU NEED TO PLAY: A large, clear, empty<br />
space.<br />
DESCRIPTION: The participants are divided into<br />
two equal groups, and are informed that this game<br />
will be a race between the two teams. Each team<br />
must line themselves up without talking (with no<br />
adult help) from the tallest to smallest member in<br />
the group.<br />
The first group to stand in the correct order and<br />
in a straight line is the winner.<br />
HINTS AND TIPS:Variations of the line up could be,<br />
alphabetically using first names or month of birth<br />
from January to December with each of those<br />
born in January then organising themselves in date<br />
order before joining the class line.<br />
LEARNING OUTCOME: This exercise allows the<br />
group to learn more about each other and the<br />
teacher to gauge the group dynamic. It also allows<br />
less confident participants to deliver information<br />
to the larger group, as part of a team.<br />
WHAT YOU NEED TO PLAY: A classroom or hall<br />
space<br />
DESCRIPTION: Working in pairs, participants should<br />
exchange 6 pieces of information about themselves,<br />
with the aim of presenting what they have<br />
learned about their partner to the rest of the<br />
group. Firstly, partners should share 3 things that<br />
are true about themselves, ie. facts about pets, siblings<br />
or favourite hobbies. Secondly, they should<br />
swap three aspirational pieces of information ie.<br />
countries you would like to visit, jobs you would<br />
like to do as a grown up or things you would like<br />
to achieve.<br />
Form a circle and sit down so that each pair can<br />
present their findings to the rest of the group.<br />
HINTS AND TIPS: Categories of information sought<br />
and presented could relate specifically to the<br />
termly classroom topics being explored.<br />
page 15
Diagnostic Exercises cont.<br />
TITLE: I’M A…?<br />
LEARNING OUTCOME: This exercise encourages<br />
the development and stimulation of imagination<br />
and encourages participants to think laterally.<br />
WHAT YOU NEED TO PLAY: A space large enough<br />
for the group to sit in a circle on the floor.<br />
DESCRIPTION: One participant is selected to begin<br />
the exercise by thinking of an object, animal or person<br />
they would like to represent physically in the<br />
middle of the circle. When they have thought of<br />
something, they move into the empty space, strike<br />
an appropriate pose, and exclaim ‘I’m a…’ followed<br />
by the name of the object they have chosen to be.<br />
The participant remains frozen in their pose. For<br />
example participant one might say “I’m a shoe…”,<br />
“I’m a litter bin… or I’m an endangered tiger…”<br />
The remaining participants are asked (ordinarily up<br />
to a maximum of 6 people per picture) to offer<br />
suggestions of what else or who else could join the<br />
frozen picture.Ask the group to consider the pose<br />
and position of the first participant and then all the<br />
different possibilities there are for a context. (The<br />
shoe could be in a shop window, or abandoned in<br />
the street, or in a bedroom.The litter bin could be<br />
in a park or school, over flowing or empty.)<br />
After ascertaining which object they think would<br />
be best to accompany the existing object, the next<br />
participant is asked to place himself or herself in<br />
close physical proximity to the first object, stating<br />
what or who they represent. (The shoe could be<br />
joined by a shoe box, a pavement or a radiator.The<br />
bin could be accompanied by a park keeper, an<br />
empty drinks can or a dog.)<br />
The picture is built up person by person – no one<br />
person having overall say on how the picture is<br />
completed – instead, each new participant<br />
responds to what has gone immediately before.<br />
It is usual for each picture to contain 6 participants,<br />
after which, the picture can be discussed.The first<br />
group of participants return to the circle and the<br />
group starts another picture. It is possible to<br />
include more participants in each picture but keeping<br />
it to around 6 ensures energy is kept up by the<br />
high turnover of participants, ideas and pictures.<br />
page 16<br />
HINTS AND TIPS: The initial object, animal or person<br />
can be themed before the game commences,<br />
so that participants work within the realms of topic<br />
related material, gaining subsequent insight in to a<br />
subject or topic, affirmed by a visual aid<br />
The main aims of this game are to allow the group<br />
to think laterally and to work together to physically<br />
create an environmentally aware, three-dimensional<br />
picture. If suggestions for the next part of<br />
the picture are really not relevant to the first,<br />
briefly discuss why and move on quickly to keep<br />
the energy positive. When the inevitable ‘football<br />
scene’ occurs, actively avoid having more than one<br />
‘footballer’ and think instead about all the different<br />
layers of things to see at a match, inside or outside<br />
the grounds, or at home with the tv. There need<br />
not be any physical boundaries or realities to this<br />
game. Scenes set in space are always particularly<br />
successful!
Concentration games<br />
TITLE: 1-10 TITLE: 123, 123<br />
LEARNING OUTCOME: This exercise encourages<br />
the development of concentration skills and teamwork.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: Participants stand or sit in a tight<br />
circle, with all eyes focussed on the floor at a point<br />
at the middle of the circle.A target number of 10,<br />
15 or 20 is set. Participants count, as a group, from<br />
1 to the target number, without any two people<br />
speaking at once. It is never predetermined who<br />
should speak at any point, participants are merely<br />
encouraged to listen carefully to each other and be<br />
patient. Only call out a number if it seems no one<br />
else is about to speak.<br />
HINTS AND TIPS: Beware of very keen participants<br />
who often fall in to the trap of always being the one<br />
to start the sequence off again, especially without<br />
waiting for all of the group to be fully ready and<br />
concentrating.<br />
LEARNING OUTCOME: This exercise promotes concentration<br />
whilst encouraging the development of<br />
movement skills, body awareness and confidence<br />
building.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: Participants stand in pairs, face to<br />
face, ensuring that plenty of space exists between<br />
each pair. Decide which of the pair will be ‘A’ and<br />
which will be ‘B’. Firstly, each pair counts from 1 to<br />
3, taking it in turn to say a number, for example:<br />
A:1, B:2, A:3 B:1, A:2 B:3…<br />
and so on. Participants should aim to keep the<br />
dialogue at a steady pace.<br />
After a few minutes of practice, choose one or two<br />
pairs to quickly present their ‘dialogue’ to the<br />
group. Some pairs may struggle to keep to a regular<br />
rhythm; encourage them to keep constant eye<br />
contact and a fairly steady pace.<br />
At the next stage, each pair should substitute the<br />
number 3 (in their 1, 2, 3 conversation), for an<br />
action of their own choice, which they must decide<br />
between them, for example- a jump, a clap or a<br />
nod. The number three is no longer spoken. Now<br />
the dialogue starts again…<br />
A:1, B:2, A: Jump, B:1, A:2<br />
B: jump…<br />
and so on.<br />
Just as before, this is practiced for a few minutes<br />
prior to presenting examples of the work to the<br />
rest of the class.<br />
Stage three involves the substitution of the number<br />
1 with yet another action, agreed by the pair. Now<br />
both number 1 and number 3 are substituted with<br />
an action i.e.<br />
A: clap, B:2, A: jump, B: clap, A:2,<br />
B: jump.<br />
Examples of the work are presented to the group<br />
in the same fashion.<br />
page 17
Concentration games cont.<br />
123, 123 CONT. TITLE: SQUEEZE<br />
Stage four is a full movement dialogue with all of<br />
the numbers substituted by simple actions.This dialogue<br />
can go fast or slow, loud or soft. Encourage<br />
each pair to come up with their own performance<br />
style.<br />
HINTS AND TIPS: It is essential that those pairs who<br />
are asked to demonstrate their ‘dialogues’ are not<br />
necessarily chosen because they are ‘the best in the<br />
group’. It is encouraging for those struggling to see<br />
‘dialogues’ from pairs who may not be coping, to<br />
make them aware that they are not alone.This can<br />
also encourage those who are more adept, to try<br />
to help struggling pairs.<br />
∂∂<br />
page 18<br />
LEARNING OUTCOME: This exercise helps to develop<br />
a sense of focus and concentration amongst the<br />
participants. It strengthens teamwork and helps to<br />
build confidence.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: Participants stand in a circle holding<br />
hands, with eyes closed. One person, referred to as<br />
(A), walks round the outside of the circle and taps<br />
a participant, referred to as (B), on the shoulder or<br />
back. Participant (B – the detective) must leave the<br />
room until they are asked to return.When (B) has<br />
left the room, (A) once again walks round the outside<br />
of the circle and taps a participant, referred to<br />
as (C – group leader), on the shoulder or back.<br />
When person (A) returns to their place in the circle,<br />
they announce to the group ‘Beware of the<br />
squeeze, it’s coming your way!’. On hearing this, all<br />
participants open their eyes and the group leader<br />
(C) squeezes the hand of the person either to their<br />
left or to their right, depending on which direction<br />
they would like the pulse to travel. Once you feel<br />
your hand being squeezed, you pass the squeeze on<br />
as secretively as possible.<br />
When the pulse has started, participant (A) invites<br />
participant (B – the detective) back into the space.<br />
Participant (B) stands in the middle of the circle<br />
and tries to locate the pulse.<br />
If participant (B) guesses incorrectly, they remain in<br />
the circle for two more attempts. If participant (B)<br />
guesses correctly, a new detective is chosen. This<br />
new person must close their eyes or leave the<br />
room whilst participant (A) taps a new group<br />
leader on the shoulder or back. Once again, when<br />
(A) utters the words ‘Beware of the squeeze, it’s<br />
coming your way’, the new group leader begins a<br />
pulse to their left or right, all eyes open and the<br />
exercise begins again.<br />
HINTS AND TIPS: This game should promote teamwork<br />
and the more secretive you can persuade the<br />
class to be with the pulse, the better. It is also possible<br />
to start two or more pulses going – as long as<br />
the detective knows how many pulses there are to<br />
find.
Concentration games cont.<br />
TITLE: MOVEMENT DETECTIVE<br />
LEARNING OUTCOME: This exercise encourages<br />
and develops the participants’ ability to concentrate.<br />
It also develops a sense of teamwork and<br />
focus.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: This game is similar to wink murder,<br />
but is based around movement. Participants sit<br />
cross-legged in a circle and appoint a ‘detective’.<br />
The detective is asked to leave the room.Another<br />
participant is appointed as the ‘movement master’,<br />
and it is this persons job to lead the group in basic<br />
movements (using arms, hands, upper body and<br />
legs) which all the group are capable of copying.<br />
Once the movement master has started leading<br />
the group in simple, quickly changing movements,<br />
the ‘movement detective’ is invited back into the<br />
room and asked to stand in the middle of the circle<br />
to find out who is leading the movements.<br />
When the ‘movement master’ feels there is an<br />
opportunity, they swap and change the repeating<br />
small movements. The ‘movement detective’ is<br />
allowed three opportunities to guess who the<br />
‘movement master’ is.<br />
Hints and tips: It is useful to ensure that the group<br />
remain seated to avoid movements becoming over<br />
excited and erratic. It is necessary for the ‘movement<br />
master’ to change the movements every few<br />
seconds, allowing the detective a chance to<br />
observe change. Encouraging the group to only<br />
subtly look at the movement master will help keep<br />
things exciting.<br />
page 19
Physical Exercises<br />
TITLE: ZOMBIES<br />
LEARNING OUTCOME: This exercise encourages<br />
and develops the participants’ ability to concentrate.<br />
It allows the participants the opportunity to<br />
work and perform as part of a team, and engages<br />
them both mentally and physically.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION: Participants stand in a circle with<br />
plenty of space in between each group member.<br />
One participant is elected to begin the exercise,<br />
participant (A). Participant (A) begins by looking<br />
across the circle and catching the eye of another<br />
participant (B).When eye contact is secured, both<br />
of the participants nod at each other, so they each<br />
know the other participant is ready.<br />
The nod allows participant (A) to move towards<br />
participant (B), and as (A) walks across the circle<br />
towards (B), (A) must stretch out his or her arms<br />
as though a sleepwalking or threatening Zombie.<br />
(B) must find a new participant to make eye contact<br />
with, participant (C), and must have exchanged<br />
a ‘nod’ with (C) before (A) has reached (B)’s place<br />
in the circle.<br />
If (A) reaches (B)’s place in the circle before (B) has<br />
made eye contact and exchanged a ‘nod’ with participant<br />
(C), then participant (B) is ‘out’ and must<br />
sit down in their place in the circle. Participant (C)<br />
then begins the exercise again by catching the eye<br />
of participant (D).<br />
If (A) does not reach (B) before (B) has made eye<br />
contact, nodded at and begun to move towards<br />
(C), then (A) moves in to (B)’s place in the circle.<br />
The process is repeated until every member of the<br />
group has had the chance to move into a new<br />
place.<br />
page 20<br />
HINT AND TIPS: Participants can only move across<br />
the circle once in the exercise. Eye contact is<br />
essential to ‘release’ each participant, allowing them<br />
to move across the circle (A moves to B’s place, B<br />
moves to C’s place, C moves to D’s place etc.The<br />
group should be encouraged to remember who<br />
moved into their place and whose place they<br />
moved into, so that the whole sequence can be<br />
exactly repeated over and over, gathering speed as<br />
the groups’ confidence builds.
Physical Exercises cont.<br />
TITLE: OPPOSITES TITLE: WALKING EXAMINATION<br />
LEARNING OUTCOMES: This exercise develops the<br />
participants, both physically and mentally. It involves<br />
acting upon instruction and responding physically.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: Ask the group to move randomly<br />
through the space at a leisurely pace, taking care to<br />
avoid making physical contact with anyone else in<br />
the group. Ask each person to listen carefully for<br />
instructions whilst on the move. At well-spaced<br />
intervals, call out a series of instructions ‘stop, go,<br />
run, walk, fast, slow jump, crouch’. N.B. It is important<br />
to allow enough time in between each instruction<br />
for the participants to alter their movement.<br />
When comfortable, inform the participants that<br />
whatever the instruction given, they must perform<br />
the opposite movement. For example, if the<br />
instruction is to ‘run’, participants should ‘walk’<br />
through the space, and if the instruction is to ‘stop’<br />
then they should continue to move. Instructions<br />
can be given slowly at first and then gather space<br />
to test reaction rates and concentration.<br />
HINTS AND TIPS: Altering the pace of this exercise<br />
to suit the flow of the workshop is a good idea. If<br />
you need to boost the participants’ energy, change<br />
the instructions frequently to keep them on their<br />
toes and quickly segue into your next exercise or<br />
impro. On the other hand, evening out the pace of<br />
the instructions can also help to focus and calm the<br />
class in preparation for following work.<br />
LEARNING OUTCOMES: This is a good exercise for<br />
self-awareness, spatial awareness and self-confidence.<br />
WHAT YOU NEED TO PLAY: A clear empty hall space<br />
DESCRIPTION: First, ask the group to find their own<br />
space within the hall, and with arms outstretched<br />
ensure they can’t touch anyone else in the room.<br />
With closed eyes or looking at his or her toes to<br />
help concentration, each person must choose a<br />
small part of their body to think about.This could<br />
be an elbow, the back of the neck, an eyebrow, a<br />
knee or a hip, for example.<br />
When the group are given the signal, each chosen<br />
body part will start to lead each person slowly<br />
round the room. For instance, if the knee is the<br />
chosen part, the rest of the body must always be<br />
‘behind’ the knee as it makes its way round the<br />
room. This invariably alters how the person walks<br />
and also how they feel about the world<br />
After the initial walk around (always encouraging<br />
participants to walk in different directions, never<br />
sticking to the same direction of travel for more<br />
than a few paces) ask the group to find a way to say<br />
hello as this new character.When meeting the eye<br />
of another person, ask them to greet each other as<br />
their new character.<br />
Depending on your workshop objectives it might<br />
be useful to organise an impromptu catwalk of<br />
newly created characters, introducing themselves,<br />
with ages, occupations and favourite hobbies.<br />
HINTS AND TIPS: This exercise can be used to<br />
examine how the body works, what kinds of habits<br />
we develop using our bodies and to build interesting<br />
new characters – starting with their physicality<br />
and letting other character traits follow, for example<br />
how they speak and how sociable they are.<br />
Walking Exam can be used in isolation for a fun<br />
warm up or help begin a longer process of developing<br />
characters for an improvisation or particular<br />
scenario.<br />
page 21
Vocal Exercises<br />
TITLE: DIDDLY DAH TITLE: 1 121 12321<br />
LEARNING OUTCOMES: This is excellent for listening<br />
skills, concentration and working together as a<br />
team.<br />
WHAT YOU NEED TO PLAY: Any space where a class<br />
can sit down in a circle and are able to see one<br />
another.<br />
DESCRIPTION: Ask the group to repeat the following<br />
rhyme one line at a time. Do bear in mind the<br />
word diddly (did-a-lee) has three syllables not two,<br />
as this will effect the rhythm of the game:<br />
“Diddly Dah / Diddly Dah / Diddly, Diddly, Diddly<br />
Dah”<br />
Once everyone can say all the words as a complete<br />
sentence repeated over and over, suggest saying<br />
the sentence one word at a time, going round the<br />
circle, for example,A begins by saying;<br />
A: Diddly<br />
B: Dah<br />
C: Diddly<br />
D: Dah<br />
E: Diddly<br />
F: Diddly<br />
G: Diddly<br />
H: Dah<br />
Continue to repeat the sentence round and round<br />
the circle. Encourage speed and volume once the<br />
group have gained confidence.<br />
HINTS AND TIPS:There’s no room for smarty pants<br />
in this game, everyone needs to listen like a hawk<br />
to ensure they say the right word at the right time.<br />
Similarly, each person must speak up so that the<br />
rest of the group can hear accurately.<br />
page 22<br />
LEARNING OUTCOMES: This is a fantastic game to<br />
encourage understanding of mathematical patterns<br />
and logical thought. It’s a brainteaser, demanding<br />
good concentration to be enjoyed with a large<br />
group of people. Once the exercise is known well,<br />
it serves very nicely as a straight vocal warm-up.<br />
WHAT YOU NEED TO PLAY: A piano or recorder to<br />
play a clear starting note around about middle C or<br />
perhaps a few notes higher.<br />
DESCRIPTION: After listening carefully to the starting<br />
note, for example Middle C (though this pitch<br />
may need to be changed according to where your<br />
class are comfortable singing) the first word of the<br />
game is sung “one” to the note middle C.<br />
The game works on the principle that the words<br />
sung (one, two, three etc.) correspond with an<br />
octave, ie. singing from middle C up to D, E, F, G,A,<br />
B and C. 1 = C. 8 = C an octave higher.<br />
The game begins by singing the word “one” to the<br />
note of C and then starting again on the next line<br />
(see below), singing “one two one”. The next line<br />
continues “one two three two one”, following on<br />
to “one two three four three two one” etc. etc.<br />
until the final line “one two three four five six seven<br />
eight seven six five four three two one”.<br />
1<br />
121<br />
12321<br />
1234321<br />
123454321<br />
12345654321<br />
1234567654321<br />
123456787654321<br />
The fun really starts when the group rhythm and<br />
confidence has been well established (this usually<br />
takes a couple of sessions) and the number three is<br />
then ‘rubbed out’ of the pattern leaving a blank<br />
space there instead. For example, we would sing,<br />
“one, one two one, one two _ two one, one two _<br />
four _ two one etc…”<br />
HINTS AND TIPS: Keep a regular pace to the pattern<br />
and don’t think of the exercise as actual<br />
singing so much as thinking out loud to a predetermined<br />
pitch!
Group Work<br />
TITLE: FURNITURE TITLE: GL<strong>AS</strong>S COBRA<br />
LEARNING OUTCOME: This exercise works well to<br />
increase body awareness and helps to develop<br />
effective group communication.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION: Each participant moves around the<br />
space by themselves, changing direction sharply by<br />
turning on 90 degree angles every 7 or 8 paces.<br />
The class are asked to ‘freeze’, which means that<br />
they stop, look and listen to what is being instructed.<br />
An item of furniture is called out, followed by a<br />
number. The participants should arrange themselves<br />
in groups of the number stated, to create<br />
the item of furniture announced with only their<br />
bodies. Examples could be a chair, a table, a toaster,<br />
a washing machine, a lamp, a vase or a television.<br />
Each persons body should be used to create part<br />
of the furniture. No real furniture can be used to<br />
help.<br />
View each item and decide which to ‘buy’ from the<br />
examples constructed by each sub-group.<br />
HINTS AND TIPS: It can get quite noisy with 5 or 6<br />
groups working quickly in the same space, so it’s<br />
best to ensure the class is well briefed on the<br />
‘freeze’ signal and that when you slowly count<br />
aloud from 10 to 1, those are the remaining seconds<br />
left to complete the task.<br />
Encourage different groups to form for each new<br />
furniture item, to allow a good mix of participants<br />
to work with one another.<br />
LEARNING OUTCOME: This exercise encourages an<br />
acute sense of self awareness and spatial awareness.<br />
It highlights the necessity of working as a<br />
team, in order to succeed in the completion of the<br />
exercise.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: The group should stand in a tight<br />
circle. Participants are then asked to turn to their<br />
right hand side so that they are facing the back of<br />
the person in front of them, and should all therefore<br />
be facing in the same direction. Each person<br />
places their hands on the shoulders of the person<br />
in front, and closes their eyes. Pupils are allowed a<br />
few minutes to investigate the hair, shoulders, neck<br />
and back of the person in front of them.<br />
With their eyes remaining closed, pupils are asked<br />
to move out of the circle formation and walk slowly<br />
throughout the space, being careful to avoid contact<br />
with other participants.<br />
At a point when the participants seem well distributed<br />
throughout the space, ask the group to<br />
freeze. After a few seconds of stillness, ask the<br />
group to try and move slowly back into the circle<br />
they had previously been in, without opening their<br />
eyes. The object of the exercise is to reconstruct<br />
the circle, but also reconstruct the order of people<br />
in the circle, so each person is again standing<br />
behind the person they investigated so carefully.<br />
When a participant makes contact with another<br />
participant, they must undergo a physical investigation<br />
of each others’ head, shoulders, neck and back<br />
to try to ascertain whether or not this person was<br />
standing in front of them in the circle. If they were,<br />
then whoever was at the back of the person, places<br />
their hands on the other participants’ shoulders<br />
and as a unit, they continue looking for other<br />
members of the circle.<br />
page 23
Group Work cont.<br />
GL<strong>AS</strong>S COBRA CONT. TITLE: BABY SHOAL OF FISH<br />
HINTS AND TIPS: It is essential that participants<br />
keep their eyes closed during the exercise. If necessary,<br />
scarves can be tied over the eyes to make<br />
things easier. This is a complex exercise and to<br />
make things easier split the class into two groups<br />
and ask one group to be the audience and the<br />
other group to perform the task.Then swap over.<br />
What do we learn about ourselves and the task by<br />
being in the audience?<br />
page 24<br />
LEARNING OUTCOME: This exercise focuses on<br />
awareness of self and others and what it is to work<br />
as part of a team.<br />
WHAT YOU NEED TO PLAY: A clear empty space<br />
DESCRIPTION: Participants are asked to form<br />
groups of 3, and number themselves 1, 2 and 3.The<br />
number ‘1’s are invited to move around the space<br />
making a specific noise and creating an action or<br />
movement of their choice. Numbers 2 and 3 must<br />
copy their number 1’s.<br />
Number 2’s are then invited to lead their group by<br />
creating a different noise and action. 1’s and 3’s<br />
must copy their number 1.This pattern is repeated<br />
by the number 3’s leading the group.<br />
When numbers 1, 2 and 3 have had the opportunity<br />
to demonstrate their own individual noise and<br />
action they are asked to perform their own instead<br />
of copying or leading. Each participant should perform<br />
their own action and sound.<br />
When participants hear the word ‘unify’, members<br />
of the sub-groups must decide ‘instinctively’, whose<br />
action should be copied, and then it must be<br />
demonstrated. If there is a discrepancy as to which<br />
participant should be copied, the majority always<br />
wins, so that all three participants make the same<br />
noise and the same action or movement together.<br />
HINTS AND TIPS: When the participants have fallen<br />
into a rhythm with this game, larger groups can be<br />
formed. Perhaps two groups of three join together,<br />
shifting the group dynamic.
Music & Sound<br />
TITLE: WEST SIDE STORY TITLE: SOUNDSCAPES<br />
LEARNING OUTCOME: This exercise concentrates<br />
on the development of rhythm and movement, as<br />
well as encouraging teamwork.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
Description: Participants are split in to two teams,<br />
team A and team B. Each team stands at opposite<br />
ends of the room in a line (although they should be<br />
a few feet away from the wall behind them so they<br />
have space to move backwards and forwards). Each<br />
team selects a leader who stands in the middle of<br />
the line.<br />
The leader of team A must present a repeatable,<br />
stylised movement and sound that the rest of the<br />
team can copy. This movement and sound are<br />
repeated six times.The rest of team A should join<br />
in with their leader when they have picked up the<br />
rhythm and sound.The team move forward confidently<br />
in their line towards team B as they repeat<br />
the sound and movement together 6 times.<br />
Team B must move backwards, the equivalent number<br />
of steps that team A has taken forwards.<br />
When the team leader has finished their round of<br />
the rhythm and sound, having advanced into the<br />
middle of the room, they allow someone else in<br />
their team to take over as the leader. The new<br />
leader then waits, and retreats, as team B display<br />
their rhythm and sound advancing forward,<br />
towards the middle of the room.<br />
The exercise continues with both teams advancing<br />
and retreating, until every member of both teams<br />
has had the opportunity to be a team leader.<br />
Hints and tips: Participants should be encouraged<br />
to create loud, percussive rhythms, which are different<br />
from any that have already been demonstrated.<br />
It is easy to understand why the game is<br />
called West Side Story – think about gang behaviour<br />
and how music and rhythm was used in the<br />
film to create tension and excitement.<br />
LEARNING OUTCOME:This exercise envelopes each<br />
participant in a wall of sound that they contribute<br />
to creating. Soundscapes encourage an interest in<br />
environmental sound without intimidation or<br />
exposure.This exercise can be used to help participants<br />
understand how sounds are layered to make<br />
music or atmosphere. With some simple constituent<br />
parts, it is possible to create a soundscape<br />
for the weather, the jungle or even a journey of<br />
adventure.<br />
WHAT YOU NEED TO PLAY: A clear empty space,<br />
preferably with good acoustics.<br />
DESCRIPTION: Participants sit cross legged in a circle,<br />
with their hands free, ready for work. Split the<br />
class into sub-groups whilst still remaining in the<br />
large circle and allocate different starter sounds to<br />
each group. If the group were going to create a<br />
rainstorm from the first drips, to a light pitter patter,<br />
developing to a rain storm with thunder, you<br />
could use the following sounds to help you; snapping<br />
fingers, light clapping, rubbing the palms<br />
together, low shoe tapping or shuffling, fast tapping<br />
of hands on thighs.<br />
It’s useful to set up an interesting base sound (as<br />
described above), made up of many different<br />
sounds and then progress to allowing each group,<br />
one group at a time, to create individual elements<br />
of sound, increasing the intensity and volume of the<br />
sounds produced and eventually letting them slowly<br />
die away again to signify the end of the storm and<br />
the last few drips of rain.<br />
Vocal sounds and the stamping of feet can also help<br />
the soundscape develop. Random classroom items<br />
could also be chosen to help the soundscape in<br />
complexity and intensity.<br />
page 25
Music & Sound cont.<br />
SOUNDSCAPES CONT.<br />
HINTS AND TIPS: The creation and development of<br />
a ‘fire’ soundscape is also effective, but it needn’t be<br />
a natural phenomenon that is depicted. Football<br />
matches, arguments, the noises heard walking<br />
through a shopping mall, are all excellent possibilities<br />
for a soundscape and can be recreated with<br />
the collective imagination of the group. Indeed<br />
most topic areas could be recreated through<br />
soundscape to better understand a time and place<br />
through a controlled experience and free imagination.<br />
page 26
Warm down games<br />
TITLE: P<strong>AS</strong>S THE OBJECT TITLE: MIRRORING<br />
LEARNING OUTCOMES: A feast for the imagination<br />
and brilliant for stimulating follow-up creative writing<br />
sessions. Fun to conclude a session with<br />
because each participant can add information from<br />
his or her own imagination.<br />
WHAT YOU NEED: A clear empty space<br />
DESCRIPTION: Sit or stand in a circle with some<br />
space in between each person.The group leader or<br />
teacher should secretively take a small (imaginary)<br />
object out of his/her jacket or trouser pocket, concealing<br />
it from the group and cupping it in the<br />
hands. Tell the group that you have brought this<br />
special thing for them to see. Tell them not to be<br />
frightened (reverse psychology!) and that the<br />
object won’t bite them. (These instructions are<br />
very important as they encourage the participants’<br />
imaginations to run wild). Next, gently hand the<br />
imaginary animal or object to the person next to<br />
you. Make a fuss about handing the thing over,<br />
ensuring it is ok and that the next person has it<br />
securely in their hands. By concealing it from the<br />
group as you hand ‘the object’ over, curiosity is<br />
heightened and imaginations crank up another gear.<br />
Hints and Tips:The ‘objects’ can be as big or small,<br />
as heavy or light, as dangerous or cute as the individuals’<br />
imagination will allow. Encourage participants<br />
to change the size and weight of the object<br />
and to show that change in their bodies.<br />
LEARNING OUTCOME: This is a fantastic exercise<br />
for getting the group to focus and concentrate but<br />
it’s also useful to slow down the pace of the group<br />
towards the end of a practical session.<br />
WHAT YOU NEED TO PLAY: A clear empty space.<br />
DESCRIPTION: The participants pair up, and face<br />
one another in their pairs. They stand with the<br />
palm of one hand at shoulder level, facing their<br />
partner. It is essential that if one participant is holding<br />
up their right hand, then the other is holding up<br />
their left, as the idea of the exercise is to mirror<br />
one another.<br />
Neither participant should instigate or lead the<br />
exercise. Once the pair is confident about copying<br />
one another’s movements, more of the body can<br />
be used in the exchange. There should be a constant,<br />
imperceptible exchange of leadership and<br />
control as they move and follow each other’s<br />
movements as if facing a mirror.<br />
When the partners are confident enough in doing<br />
this, they can explore different physical levels, for<br />
example, moving close to the floor or moving with<br />
their back to the ‘mirror’. Speed of movement can<br />
also be tested.<br />
HINTS AND TIPS: Participants should be made<br />
aware that in order to be accurate, it is best to mirror<br />
slowly.The aim of the exercise is not to catch<br />
people out by making them copy difficult movements.<br />
page 27
Warm down games<br />
TITLE: BAKE THE CAKE<br />
LEARNING OUTCOME: This exercise allows the participants to enjoy a physical<br />
warm down, whilst breaking down barriers between participants who might<br />
not normally work together.<br />
WHAT YOU NEED TO PLAY:A clear empty space.<br />
DESCRIPTION: Participants sit in a circle, facing the same direction, and place<br />
their hands on the shoulders of whoever is in front of them.<br />
Lead the participants carefully through the basic stages of baking a cake and<br />
give physical instructions to accompany each stage.The back of the person in<br />
front is the ‘mixing bowl’, into which ingredients will be added.<br />
INSTRUCTION PHYSICALITY<br />
Pour the flour into the bowl Participants should tap their fingers down<br />
the back in a sprinkling motion from neck<br />
to the base of the spine.<br />
Crack the eggs Holding the side of their hands vertically,<br />
participants should make a light ‘chopping’<br />
gesture onto the back.<br />
Pour in the sugar Again, tap their hands down the back in a<br />
sprinkling motion from neck to the base of<br />
the spine, and also from side to side.<br />
Whisk the mixture Participants should place the palms of their<br />
hands on the back, and move them in a<br />
slow circular motion across the whole area<br />
of the back.<br />
Add the raisins Using the tips of the fingers, participants<br />
should gently tap on the head of the per<br />
son in front.<br />
Pour the mixture Using the heels of their hands, participants<br />
should drag their hands down the back as<br />
though pouring the mixture from the bowl.<br />
Baking the cake In small circles, the participants should rub<br />
up and down the arms, across the neck and<br />
up and down the back.<br />
HINTS AND TIPS: Inform the participants to be extremely gentle when ‘Baking<br />
the cake’ taking care not to hurt his or her working partner.This exercise can<br />
also be performed in pairs.<br />
page 28
Drama conventions for teaching across the curriculum<br />
The conventions we have detailed are easy to get<br />
to know, simple to set up and can be used universally<br />
across the curriculum. Some of these conventions<br />
can provide a structure for a whole series of<br />
workshops; others will be more useful for a one off<br />
lesson.<br />
See the ‘Control verses Expression’ and ‘What to<br />
do now’ sections of this pack for suggestions on<br />
how to contextualise the following conventions.<br />
1. NEWS REPORTS AND ADVERTS<br />
TV public information adverts or news reports are<br />
useful for exploring a whole gamut of issues<br />
because every child will quickly understand what<br />
the persuasive or informative function of any<br />
advert or news bulletin is.<br />
The medium of TV is exciting to most young people<br />
and enacting an advert can accommodate a<br />
range of personalities in your class, in that presenters,<br />
camera-persons, reporters and technical personnel<br />
are all needed to show the audience the<br />
form and content of the advert or news flash.<br />
Ask the class to consider some the different<br />
aspects of a news report ie.<br />
the facts of a news story, a jingle, a studio presenter,<br />
the tone or seriousness of the presenter, an<br />
outside reporter, two different sides to the story,<br />
effects of [the story] on the surrounding community,<br />
how the situation can be resolved, a concluding<br />
jingle.<br />
Or, ask the class to consider all the different<br />
aspects of an advert ie. a jingle, a catchphrase, a<br />
presenter, the tone or jovial manner of the presenter,<br />
product or concept information, supremacy<br />
over rival products, a target audience, a time limit,<br />
where to buy the product or idea.<br />
Divide the young people into groups of 4 or 5.<br />
Explain the learning points or objectives of the<br />
scene you would like them to make and that they<br />
must perform ‘to camera’. Set a time limit for the<br />
exercise and make clear that each group will perform<br />
their work to the rest of the class at the end<br />
of the timed rehearsal period. To help focus the<br />
adverts or news reports, encourage each group to<br />
start and end the scene with a frozen picture.<br />
Take time to visit each sub-group once or twice<br />
during the improvisation and rehearsal period to<br />
make sure participants are working well, listening<br />
to one another and meeting the learning objectives.<br />
2. ROLE ON THE WALL.<br />
This is excellent for issue-based work.The description<br />
here offers a template around which any topic<br />
could be framed.<br />
Divide the class into groups of 4 or 5 and give each<br />
group one thick pen and a large A1 sheet of paper<br />
with a very basic body outline pre-drawn onto it.<br />
Tell the class that two characters must be created,<br />
one healthy and one unhealthy, both adults. Each<br />
sub-group is asked to create one of these characters<br />
and must then decide on the characters level<br />
of engagement with sport, hygiene, diet, smoking,<br />
drinking, modes of transport, appearance and<br />
leisure activities. They should also write the characters<br />
name, age and occupation onto the paper.<br />
After 10 minutes or so, bring the sub-groups back<br />
together to present their ‘characters’.<br />
It is possible to use these characters as a means of<br />
exploring issues of general health, stereotypes of<br />
drug takers, or exploring the consequences of the<br />
characters lifestyles on themselves and those<br />
around them. Discuss the kind of advice the class<br />
could give to each character for a healthier<br />
lifestyle.<br />
3.STILL IMAGES<br />
Still Images can be used to establish how much a<br />
group has understood about a topic, how people<br />
are affected in different ways by the related issues<br />
and for investigating the differing viewpoints particular<br />
scenarios might provoke.<br />
Divide the class into small groups of 4 or 5, in a<br />
large, clear, hall space.<br />
Still Images work well when set as timed tasks.<br />
A still image could be likened to a family photo-<br />
page 29
<strong>DRAMA</strong> CONVENTIONS CONT.<br />
graph where all the participants have the same<br />
focus and context, but each person’s individual<br />
thoughts and opinions show through a ‘still’ facial<br />
expression.<br />
A still image could also be like a busy scene<br />
‘frozen’ in time to show special or significant<br />
moments in a story.We could ask a group to show<br />
the story of Cinderella in five freeze frames, for<br />
instance. Another example might be to use freeze<br />
frames to show a story of bullying, the harm done<br />
and the resolve of the bullied to deal with the situation<br />
in an adult way.The benefits of freeze framing<br />
include the ability to tackle sensitive issues<br />
without the need for acting out actual violence or<br />
‘real time’ intimidation.<br />
The third possibility for still image work is to create<br />
‘tableaux’ showing different sides of a story,<br />
through gesture, body language and spatial proximity<br />
between characters. Abstract tableaux can be<br />
used to let young people demonstrate their understanding<br />
of large concepts such as conflict, citizenship,<br />
friendship, love, family, peace, freedom and religion.<br />
Tableaux can also be useful when asking a<br />
group to abstractly show the meaning of a story, a<br />
piece of music or a painting and how their understanding<br />
fits with other peoples opinions.<br />
It is also possible, with ‘Family Photographs’ or ‘<br />
Frozen pictures’ to ask each participant to prepare<br />
one word or sentence to describe how they (the<br />
character they are representing) are feeling in this<br />
‘moment in time’. Still Images do work best in subgroups<br />
of 4 or 5 participants and after the remainder<br />
of the class has had a chance to observe a<br />
image and comment on it, you can tap each participant<br />
in turn to hear what they have to say. If the<br />
image concerns passive smoking, perhaps a mother<br />
is smoking near a window, a father is reading a<br />
book and two young people sit on the floor playing<br />
a game. The Mother’s sentence might be ”I was<br />
dying for a cigarette”.The Father’s sentence could<br />
be “I’m glad I gave up smoking for the kids sake”<br />
and the young people might be thinking “I wish<br />
Mum wouldn’t smoke inside. We know the effects<br />
of passive smoking can be really dangerous”.<br />
page 30<br />
4. STOP, THINK, GO.<br />
This is a technique useful during small improvisation<br />
scenes or Still Image work.<br />
By calling ‘Stop’ any moving action in a scene<br />
freezes.<br />
Whilst saying ‘Think’, gesture towards which person<br />
you are speaking to. That person then speaks<br />
aloud the thoughts or feelings of his or her character<br />
at that moment in the scene or tableau.<br />
When calling ‘Go’ any moving action in the scene<br />
continues as before.<br />
By freezing the action to ascertain any one characters<br />
thoughts and feelings we can reveal the difference<br />
between the text (that which is spoken) and<br />
the subtext (the underlying meaning or feelings<br />
beneath that which is spoken). For example, what<br />
a character says out loud may not be what the<br />
character really thinks or believes. Similarly, how a<br />
character behaves outwardly may be contrary to<br />
how he or she feels inside.<br />
This technique can be great for tackling peer pressure<br />
/ peer selection issues, bullying, citizenship, or<br />
looking at social situations where young people<br />
might want to communicate a more mature image<br />
than they are properly capable of.<br />
5. TEACHER-IN-ROLE.<br />
This exercise is always exciting for the class<br />
because from the beginning of the teaching session<br />
(for perhaps 5–10 minutes or so) the class teacher<br />
takes on the persona of another person. By donning<br />
a simple costume, perhaps a hat and scarf or<br />
an overcoat and newspaper, the class can reassess<br />
how they perceive the teacher and what is said.<br />
This allows a particular emphasis to be put on the<br />
information that is given whilst the teacher is in<br />
role.<br />
For example, if the teacher is in role as a journalist<br />
investigating local opinions about recycling provision<br />
or a policeman investigating information on<br />
local drug-crimes, the teacher can ‘pretend’ to be<br />
that journalist or policeman and move the session<br />
along by presenting the information as a mono-
<strong>DRAMA</strong> CONVENTIONS CONT.<br />
logue or a question and answer session with the<br />
class. Once the information is presented, the<br />
teacher can step outside the room to remove the<br />
basic costume and immediately step back in again<br />
apologising that they had to leave for a few minutes<br />
and asking if they had seen the journalist who was<br />
looking for the class. The teacher then ascertains<br />
what it was the journalist wanted and what he<br />
asked the class to do.<br />
It is easy to see how this method could be applied<br />
to any interesting figure or teacher-in-role who<br />
enters the classroom to present new information<br />
for the class to consider or explore further. It<br />
might be that the figure chosen returns at the<br />
beginning of every session to find out how the<br />
class are getting on or to present them with fresh<br />
evidence for the next stage of their investigation.<br />
The pretence and distancing effect of teacher-inrole<br />
allows a third party character to help deliver<br />
new topic information to the class in a creative,<br />
controlled and intriguing way.<br />
6. HOTSEATING<br />
This is a brilliant device to ascertain the level of<br />
understanding an individual has concerning a topic<br />
area or contextualised character, whilst simultaneously<br />
encouraging peer education.<br />
When pupils are representing particular characters<br />
in a practical session, it can be useful to interview<br />
a character, (as represented by the pupil).<br />
Hotseating normally takes the form of a question<br />
and answer session, where the pupil must stay ‘in<br />
character’ throughout the exercise, and is put in<br />
the hot-seat to answer personal questions about<br />
themselves (name, age, family etc.), their environment<br />
(where they live, what country they live in,<br />
where they are being interviewed etc.) and their<br />
status (their occupation, financial status etc.).<br />
These question and answer sessions are brilliant<br />
for establishing and developing character traits and<br />
could last three minutes or thirty minutes, depending<br />
on the needs of the group and the confidence<br />
of the pupil. Both the class and the class teacher<br />
can pose questions.<br />
Hotseating can be developed further by interviewing<br />
two pupils in character at one time thereby<br />
hotseating two characters together, to create a<br />
wider context for the scenario.This also allows the<br />
pupils in character to take confidence from each<br />
other.<br />
7. CREATIVE WRITING EXERCISES.<br />
After studying the lives of special people through<br />
history, literature or citizenship lessons, a positive<br />
way to consolidate knowledge or further creative<br />
thought, is through controlled creative writing.<br />
At the beginning of the practical session ask each<br />
person to take a pen and paper to a particular<br />
place in the hall where they, individually, feel comfortable.<br />
This might be under a table or chair, or<br />
behind a curtain. It’s important everyone feels they<br />
have a private, quiet place to work (that’s not too<br />
far out of sight). Once each person has found a<br />
spot, request they put their name at the top of the<br />
A4 page.<br />
Once they have claimed a space, it’s best then to<br />
bring the group back together and continue with a<br />
few other activities surrounding the topic in question<br />
before focusing in on the lives of particular<br />
people they have learnt about and preparing them<br />
for the creative writing task.<br />
When you feel the class are full of stimuli and<br />
bursting with energy and knowledge, tell them they<br />
have three minutes to complete the following task.<br />
They are going to write a diary entry or a letter to<br />
a loved one, detailing their situation (perhaps they<br />
are an evacuee in wartime or an historical hero or<br />
heroine). Suggest phrases like I feel… I remember…<br />
I dream of… I fear… I wish… I regret… I<br />
hope… They will only have three minutes to complete<br />
the task, in silence. As you walk round<br />
observing the work, if you feel the class need<br />
longer, covertly extend the time, by announcing<br />
they only have two more minutes left, when perhaps<br />
three minutes of the task has already passed.<br />
Urgency will undoubtedly produce fantastic results,<br />
as will pushing the class to consider to whom they<br />
are writing and why.<br />
This type of creative writing work can be applied<br />
to ANY subject within the curriculum<br />
page 31
page 32<br />
What to do now!<br />
If you feel confident about using drama as a teaching tool, we trust<br />
this pack has been a good starting point and stimulus, and hope it will<br />
help facilitate some exciting sessions. If you want to ask advice about<br />
further resources, please do email us at <strong>Reeling</strong> & <strong>Writhing</strong> and we’ll<br />
try to point you in the right direction.All the books on our suggested<br />
reading list are available for short-term loan from West Lothian<br />
Council library service.<br />
If you feel nervous about using drama as a teaching tool, the best<br />
thing to do now is to have a go. First decide what your topic focus is,<br />
then determine what the learning outcomes of that one session should<br />
be. If the topic is Egyptians, the focus for one practical session may well<br />
be to follow-up on the class work already done on ‘farming’, ‘societal<br />
hierarchy’ or ‘burial rituals’. If the topic is drugs awareness, the focus<br />
might be ‘what drugs do to me and my body’ or ‘how taking drugs<br />
effects those around me’ or ‘the influence of advertising’.<br />
Next, look through this pack to choose some of the games and exercises<br />
that fit your objective and formulate them into a workshop plan<br />
following a similar pattern to the template below. Some sections of this<br />
plan might be omitted if they are not relevant to your needs, for example<br />
if your class comes to a practical session straight after break time<br />
or P.E. you may not need to spend time playing a warm up game.The<br />
workshop model below is flexible and can be modified depending on<br />
your own time constraints.<br />
1. a loud and exciting warm up game (this helps to burn off<br />
excess energy within the constructive context of a game<br />
and encourage an active, engaged brain to be switched on<br />
ready for learning through drama).<br />
2. a circle-based concentration game (after the loud warm<br />
up it’s good to bring the group back together, in a circle,<br />
ensuring they know the boundaries of drama work and<br />
the discipline required for practical work, (concentration<br />
is required and can be fun). It’s important for the group to<br />
be able to communicate clearly with one another during<br />
group discussions and concentration games. A well-constructed<br />
circle ensures this is possible, whilst also promoting<br />
equal status between all participants.).<br />
3. an improvisation task splitting the class into working<br />
groups of 4 or 5 pupils (After carefully considering the<br />
focus for your session, set the class an improvisation task<br />
for example,“take 10 minutes to devise a public information<br />
advert encouraging the T.V. viewer to look after their<br />
surroundings more carefully (recycle, refill, reuse, repair).”<br />
OR “Using a frozen picture to begin and end your scene,<br />
take 15 minutes to devise two scenes showing the negative<br />
and then positive outcomes of a pupil being bullied to<br />
try a cigarette.” This will allow pupils to revise work from<br />
the classroom by working through ideas together, decision<br />
making in small groups, expressing their opinions
about different aspects of the topic and presenting a practical<br />
example of the topic in action)<br />
4. a show and tell of the improvisation work, with each<br />
group given time to show back the scene they created and<br />
answer questions posed by their peers afterwards. (By<br />
performing the work they have created, each group are<br />
testing their ideas of performance and discovering if their<br />
understanding of the topic holds water when presented<br />
to others. By allowing the audience of peers to ask questions<br />
and tell the group what they thought was good<br />
about their presentation, both performers and audience<br />
have the opportunity to revise their knowledge and verbalise<br />
their understanding.)<br />
5. a sit down, circle-based discussion of the topic covered,<br />
the work produced and revision of the learning outcomes<br />
(Here, you the teacher, has the opportunity to pull all of<br />
the learning outcomes together, asking questions about<br />
the topic areas and each performance. If the topic is heavily<br />
factual, this is the place to perhaps use a quiz of several<br />
questions, asking the class to vote by moving into a designated<br />
corner of the room according to their answer ie.<br />
If your answer is yes, stand by the windows, if your answer<br />
is no stand by the piano, if you don’t know or aren’t sure<br />
stand by the door).<br />
concluding with:<br />
6. one or two warm down games as a reward for the classes<br />
hard work (it’s lovely to finish with a game all the class<br />
can enjoy together as one large group and that you, the<br />
teacher enjoy playing with them. Coming back together as<br />
a group shifts the attention, the group dynamic will have<br />
changed from the beginning of the session, it’s good to<br />
recognise that the learning tool was drama, concluding<br />
the session with a game that focuses less on a specific<br />
topic but rather on calming the group down. Rather like a<br />
full stop at the end of a sentence.<br />
This loose structure can fit into a 1 hour session but keep all available<br />
games to hand – sometimes sessions go faster or slower than expected.<br />
If your session only lasts 45 minutes and you’ve achieved your goals<br />
and covered all the required material, that’s fine!<br />
If you would like to write a workshop plan and then run it past<br />
someone by emailing it to:<br />
<strong>Reeling</strong> & <strong>Writhing</strong> (info@reelingwrithing.com) or<br />
Fiona Macfarlane, the Cultural Co-ordinator for Drama at West<br />
Lothian (fiona.macfarlane@wled.org.uk),<br />
we’d be very pleased to help you.<br />
page 33
page 34<br />
Control versus Expression -<br />
Trouble Shooting<br />
One of the most common challenges for the Primary teacher when<br />
using drama as a teaching tool is to ensure that you provide a productive,<br />
expressive practical lesson whilst staying in control of the class.<br />
Different techniques work for different people, but the following suggestions<br />
offer a range of ideas to help maintain a balance between control<br />
and expressive learning.<br />
1. Before leaving the classroom for the hall space, expand and<br />
explore the topic and the learning objectives you are going to cover in<br />
the practical session. Also talk to the class about the specific drama<br />
convention you have chosen to work with in that one session ie.<br />
Frozen Pictures, News Reports or Role on Wall. Discuss what is<br />
required to succeed, both in relation to form (drama convention) and<br />
content (the topic area). Sharing the success criteria should help pupils<br />
to visualise the structure of work and what is required.<br />
2. Clear Instructions. Before leaving the classroom, give clear instructions<br />
about what will happen as soon as the group enter the hall space.<br />
It is helpful if this is also a timed task ie. Before you have counted aloud<br />
to 10, the group must be silently sitting in a circle (or have each found<br />
a partner and be standing face to face, or individually each person must<br />
be lying down well away from anyone else with their eyes fixed on the<br />
ceiling) ready to work.<br />
3. Set volume level controls. Take a few minutes to make sure the<br />
class knows which levels of noise are acceptable during each type of<br />
activity.This works well using a scale of 1 to 10.Ask the group to define<br />
the scale of acceptable noise, taking into consideration the type of<br />
activity and how many people are involved.<br />
1 = whispering in pairs<br />
4 = class discussion akin to circle time when one person speaks at<br />
once<br />
6 = normal conversation level akin to that expected in classroom<br />
group work<br />
9 = unacceptable level of noise, unless the class are preparing a<br />
crowd protest scene
4. Timed Tasks. As previously discussed, timed tasks offer a brilliant<br />
way of ensuring expressionistic freedom and choice within neat, clear<br />
boundaries.Timing a task or activity makes it much more like a game,<br />
because pupils are racing against the clock and each other.The element<br />
of competition means that you can ask the group to do lively activities<br />
for a controlled amount of time but always return to stillness and<br />
order.Timed activities work especially well if you also define where the<br />
pupils go at the end of the task – to a seated circle for example. (See<br />
the game ‘Three Elbows, Four Walls’ in the Warm-Up Games section<br />
of this pack).<br />
5. Routines. Try to follow a similar routine each time you use drama<br />
in a practical teaching session. Discuss learning objectives and techniques<br />
in the classroom, move through to the hall, start with a timed<br />
task and then use the chosen convention (different each week perhaps)<br />
to continue the work. Try to end the session in a similar way<br />
each time – this way the class quickly learn what is expected of them.<br />
6. Instructions and Understanding. Each section of the workshop will<br />
have a different set of objectives. Ensure that your instructions to the<br />
group are clear and that the class have a chance to clarify what you<br />
mean by asking questions.When working on improvised scenes or in<br />
small groups, double check the learning objectives are being fulfilled by<br />
continually visiting and interacting with every sub-group.<br />
7. Groupings. Take an active role in determining which pupils work<br />
together. Creating a controlled and safe environment to use drama as<br />
a teaching tool is only achievable if sub-groups function with the minimum<br />
of disruption!<br />
8. Know your conventions and how they can work for you. Make<br />
sure you know exactly why you are using a particular convention and<br />
what the benefits are. It will be useful to reread the ‘conventions for<br />
creativity’ section of this pack and cross-reference that information<br />
with other publications. It will also help to discuss the chosen convention<br />
with your class and hear their thoughts on how to make ‘Role on<br />
the Wall’ or ‘Hotseating’ work for your topic area.<br />
page 35
page 36<br />
Evaluating your process<br />
and practice<br />
Before evaluating your process and practice using drama as a teaching<br />
tool, first consider revising the eight points for action as detailed within<br />
‘Control versus Expression - Trouble Shooting’ as well as our suggested<br />
workshop structure detailed in ‘What to do now!’.<br />
We find the following handful of questions useful when evaluating our<br />
own teaching sessions. Use the following questions to evaluate your<br />
workshop. Before attempting to answer, first consider and compare<br />
your written workshop plan with the actual workshop you conducted.<br />
Were the pupils engaged in the set tasks?<br />
If the pupils were disengaged, when in the workshop was that and was<br />
it avoidable?<br />
Were my instructions clear?<br />
Was my time management of each section effective? Was there time<br />
to cover all the set objectives?<br />
Were the class able to tell me what they had learned at the end of the<br />
session – both in terms of topic area and drama techniques used?<br />
At the conclusion of the workshop, how did I evaluate the session with<br />
the children? Did I use a successful mixture of open and closed questions?<br />
Did I have confidence and control of the class, whilst still allowing the<br />
young people freedom to experiment with ideas?<br />
WHERE TO GET <strong>DRAMA</strong> SUPPORT<br />
IF YOU GET INTO A PICKLE<br />
Katherine Morley, Artistic Director at <strong>Reeling</strong> & <strong>Writhing</strong><br />
(katherine@reelingwrithing.com)<br />
Fiona Macfarlane, Cultural Co-ordinator for Drama and Film at West<br />
Lothian Council (fiona.macfarlane@wled.org.uk)
Further Reading<br />
100+ Ideas for Drama by Anna Scher & Charles Verrall.<br />
Pub. Heinemann 1975. ISBN 0 435 18799 6<br />
Drama 7-11 Developing Primary Teaching Skills by Neil Kitson and<br />
Ian Spiby.<br />
Pub. Routledge 1997. ISBN 0 415 14184 2<br />
Games for Actors and Non-Actors by Augusto Boal.<br />
Pub. Methuen 1992. ISBN 0 415 06155 5<br />
House of Games by Chris Johnston.<br />
Pub. Routledge 1998. ISBN 1 85459 309 9<br />
Look Listen Trust by George Rawlins & Jillian Rich.<br />
Pub.Thomas Nelson & Sons Ltd. 1992. ISBN 0 17 432396 4<br />
Structuring Drama Work by Jonathan Needlands.<br />
Pub. Cambridge University Press. ISBN 0 521 37635 1<br />
Student Handbook for Drama by Brian McGuire.<br />
Pub. Pearson Publishing 1998. ISBN 1 85749 843 7 1<br />
The Arts and The Holocaust - Lessons from the past for citizens<br />
of today by Katherine Morley and Tim Nunn. Pub. East Renfrewshire<br />
Council and The Scottish Executive 2005.Available from www.reelingwrithing.com<br />
160 pages of games, exercises, discussion points, creative writing<br />
exercises all focused towards cross-curricular Citizenship work.<br />
All the books recommended here are available for short-term loan<br />
from West Lothian Council library service. Contact: Lesley Reid or<br />
Carol Lennon at Information Services, Library HQ, Connolly House,<br />
Hopefield Road, Blackburn, EH47 7HZ, 01506 776328,<br />
isd.library@westlothian.gov.uk<br />
page 37
Evaluation of this pack<br />
It is extremely useful for us as a company to receive feedback on the resources we produce and the practical<br />
projects we deliver, be they workshops for young people, CPD training for teachers or live performances.<br />
We would be grateful if you could send us some feedback on this pack. Just photocopy this page<br />
and return your responses to;<br />
<strong>Reeling</strong> & <strong>Writhing</strong> Theatre, 117 Saltmarket, Glasgow. G1 5LE<br />
We know you’re busy; brief answers are fine!<br />
Name of your school and which class you teach<br />
How often do you intend to use / have you used this pack?<br />
Which sections / information have you used, broadly speaking? Have some sections been more useful than<br />
others?<br />
Have any other teachers in your school used this resource? Which age groups were involved?<br />
Which subjects, topics or lessons have you taught using this pack?<br />
How useful was it for those lessons?<br />
What was the most useful thing about this pack?<br />
Was there anything you found disappointing about the pack?<br />
page 38
This page has been left blank for your own notes, questions<br />
and comments from CPD and classroom sessions…<br />
page 39
The<br />
Good Good<br />
Things Things<br />
<strong>USING</strong> <strong>DRAMA</strong> <strong>AS</strong> A <strong>TEACHING</strong> <strong>TOOL</strong><br />
West Lothian Council<br />
Arts Education Service<br />
Craigsfarm<br />
Craigshill<br />
Livingston<br />
EH54 5BP<br />
01506 777588<br />
laura.tyrrell@wled.org.uk