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24<br />

able if the Russians attack Turkey with as many as<br />

ten 3-3 units available by Winter 1939 (building six<br />

in Fall), backed by ten 2-3 units plus armor and air.<br />

Turkish defenses might fall a turn earlier and the<br />

Attrition Option would have more affect, if used.<br />

Hopefully, the Russians could then redeploy their<br />

units earlier to meet the expected Axis attack. <strong>The</strong><br />

corollary to this is worth noting, namely that removing<br />

those cheap 1-3s makes Axis attrition against<br />

the Red Army much more expensive for the Soviet<br />

player.<br />

J. Spain can become a minor French or British<br />

ally in Variant #4 (bringing Portugal also, for the<br />

British) if France survives until the 1941 YSS or<br />

ifthe Allies control Africa and Rome. Loyalist Spain<br />

might also join the Russians, requiring some<br />

diplomacy for the Western Allies to reap the benefits<br />

in an alliance game. <strong>The</strong> strategic position Spain<br />

offers is worth the maximum effort required to sustain<br />

France through 1940, but even stripping the<br />

colonies to commit all of the British armor and air<br />

units will rarely stop a determined Axis attack. (A<br />

follow-up attack might give them Spain as well before<br />

they turn east.) Saving the counter until the<br />

Allies achieve victory in North Africa and attack<br />

Italy can give them the best advantage of the two<br />

possibilities. This usually requires a strong and early<br />

offensive in Italy after the invasion, tying down<br />

many quality air, armor and airborne units to take<br />

Rome as rapidly as possible. But once taken the<br />

Allies are relieved of the necessity to mass their<br />

fleets for an invasion of France. Hopefully, the<br />

Allies can activate Spain at a point where they are<br />

getting two turns in a row, to afford a maximum<br />

build-up and the start ofan advance before the Axis<br />

reacts.<br />

K. Variant #3, passing control of all French<br />

colonies to the British, now requires French survival<br />

until Winter 1940 or later to become usuable.<br />

This change restricts the old tactic of stockpiling<br />

the better French units in the colonies before Paris<br />

falls, even before the Germans attack. A strong<br />

defense calls for massive British aid (as above) and<br />

the Allies might consider an advance into the Low<br />

Countries to improve their position and hide their<br />

secret intent. Southern France must be protected as<br />

the escape route when, or if, the opportunity<br />

presents itself. <strong>The</strong> fleet should avoid engagements<br />

to remain ready for transferring units to Africa, and<br />

it goes over to the British automatically (if the variant<br />

applies). Executing attacks against Libya or Iraq<br />

might conceal the reason for locating units in the<br />

colonies, but spending BRPs for these attacks<br />

absorbs the rebuilding capabilities and draws off the<br />

units which will be needed for France to survive<br />

into Winter.<br />

L. <strong>The</strong> Russians gain a slightly better advantage<br />

with Variant #19, presupposing that no Winter War<br />

took place and essentially neutralizing Finland.<br />

Relieved of this threat to their right flank, the Russians<br />

will have some extra units available to resist<br />

the Axis advance from Eastern Europe, though not<br />

many more. By drawing this variant, the Russians<br />

should adequately eliminate the chance of Leningrad<br />

and Vologda being surrounded or controlled,<br />

cutting off the Murmansk Convoy route. <strong>The</strong> Axis<br />

player loses the quality Finnish units from their attack<br />

and the convience of up to ten combat factors<br />

when taking the Attrition Option; one or two Finnish<br />

units can also be lost to attrition without bringing<br />

a disaster, when they are available. Combining<br />

this variant with massive Foreign Aid to another<br />

Axis Minor Ally (e.g. Rumania) to delay its<br />

activation could put the Russians in a much better<br />

position than merely improving the quality of their<br />

infantry units.<br />

M. Variant #14, lifting the restrictions on<br />

Anglo/French Cooperation, adjusts a major hindrance<br />

to Allied planning and operations during the<br />

early years. British and French units can combine<br />

in attacks and exploitations, lend Ground Support<br />

to each other and British units can take a more<br />

definite role in defending France. Attacking Brussels<br />

and achieving an armored breakthrough would<br />

allow the Allies to exploit into the Netherlands, enabling<br />

them to capture all three Low Countries in<br />

one turn, or into Germany itself if the border is not<br />

properly guarded. A similar combined exploitation<br />

attack could be used againt Italy, landing on coast<br />

hex W24 or AA23 and threatening Rome, or taking<br />

hex EE21 in Sicily and exploiting onto the "toe"<br />

of the Italian "boot". In either strategy, the drawback<br />

remains a lack of quality units in sufficient<br />

number to adequately exploit the early gains-or<br />

even hold onto them. France should survive for a<br />

little longer on the average, but this variant seems<br />

unlikely to ensure its survivial indefinitely.<br />

N. <strong>The</strong> enlarged U.S. Navy in Variant #6 adds<br />

two fleets to the U.S. force pool, but more importantly<br />

it allows three fleets to be shifted from<br />

allowable builds to available at start. Because those<br />

three fleets need not be built initially, this variant<br />

adds the equivalent of 81 BRPs to the U.S. total.<br />

<strong>The</strong> BRPs "saved" this way can help defer the cost<br />

of sending BRP grants to the other Allies, for which<br />

two extra fleets are available to escort. Building the<br />

two extra fleets does cost 54 of the "saved" BRPs,<br />

but they need not be built immediately, allowing<br />

the American player to transfer BRPs early without<br />

inhibiting the rapid growth of the navy-it's already<br />

built when they enter the war. <strong>The</strong> larger U. S. fleet<br />

is very important when the Allies choose to divide<br />

the American and British theater responsibilities,<br />

Western and Mediterranean, respectively. <strong>The</strong> extra<br />

fleets are available for stronger invasion forces, intercepting<br />

Axis naval forays or effecting better SR<br />

of rebuilt units back to the area.<br />

O. <strong>The</strong> addition of 40 French BRPs in Variant<br />

#2 can be used conservatively for Intelligence, Foreign<br />

Aid, making counterattacks and rebuilding units<br />

(during the inevitable Battle of France). Alternatively,<br />

the French could take the initiative and use<br />

their extra BRPs to capture Belgium and Luxembourg<br />

in Fall 1939. Both countries could then be<br />

turned over to the British in Winter, giving them<br />

the BRP additions in 1940 and the option to also<br />

invade the Netherlands. Iraq presents another possibility<br />

for a French attack, offering no BRPs but<br />

containing an objective hex which could be turned<br />

over to the British after the one or two turns needed<br />

to capture it. Either operation will absorb the extra<br />

French BRPs, leaving them with a normal amount<br />

in Spring 1940, but occupying Iraq offers the extra<br />

objective hex and the Low Countries improve the<br />

defenses against Germany. <strong>The</strong> major drawback<br />

here is that there is no improvement of the units<br />

themselves and the Allies must attack in order to<br />

make any substantial gain.<br />

P. Variant #11 is similar to #2 with its emphasis<br />

on moving the main defense line forward to the<br />

Rhine. In this instance, the forward movement can<br />

be made without force, as Belgium and Luxembourg<br />

are cooperating with the Allies for mutual defense.<br />

Once again, the British should supply the forces to<br />

occupy those countries since they have the stonger<br />

units, and a Fall conquest of Holland followed by<br />

the Allies gaining the initiative in Winter (for two<br />

consecutive turns) might catch part of the German<br />

border unprotected. <strong>The</strong> early Allied gains become<br />

a buffer zone between Paris and the Germans,<br />

though it won't last for long. Britain must still make<br />

a sizeable commitment in air and armor units if<br />

France is to survive until late 1940, by which time<br />

they are normally overwhelmed. <strong>The</strong> potential delays<br />

to the German attack through Allied-occupied<br />

Low Countries might leave the Axis without enough<br />

time to seriously threaten an isolated Britain,<br />

whether in the Home Islands, Malta, Egypt or elsewhere,<br />

before turning against Russia.<br />

Q. In Variant #20, the American entry into the<br />

war can come as early as Winter 1940, although<br />

the die-roll requirement makes the exact turn of ac-<br />

tivation uncertain. <strong>The</strong> advantages of this preemptory<br />

deployment include the addition of BRPs<br />

to the Allied pool when determining initiative, more<br />

fleets available to escort BRP when determining initiative,<br />

more fleets available to escort BRP grants<br />

to Russia or moving troops to the Mediterranean,<br />

plus the earlier threat to invade France. Fewer units<br />

are available at start, but the time needed to deploy<br />

units into Britain helps dilute this drawback. If a<br />

determined Allied defense can prevent a French collapse<br />

through 1940, the Americans might enter soon<br />

enough to join the battle at its critical point-shades<br />

of the Great War-but French survival is unlikely.<br />

<strong>The</strong> Americans gain a 50% chance of entering the<br />

war in Summer 1941 and by building and redeploying<br />

in a schedule similar to the one outlined in item<br />

D above they can be ready to attack in Summer 1942<br />

(with seven fleets, five air, five armor, an airborne,<br />

and six infantry units, plus about 100 BRPs). Assigning<br />

all British forces to the Mediterranean allows<br />

the U.S. to invade France sooner, possibly by<br />

late 1942 allowing for time spent helping the other<br />

Allies, when the Axis forces are heavily involved<br />

in Russia.<br />

R. <strong>The</strong> French have a choice in Variant #16,<br />

where they can add three armor units or one armor<br />

and one air unit to their allowable builds, offering<br />

a sizable boost to their rather dismal army.<br />

However, the Maginot Line hexes do not function<br />

as fortress defenses, partially negating this variant's<br />

advantages because they must now expect an attack<br />

at any point along the frontier. A frontline defense<br />

of infantry, possibly moved forward to the Rhine,<br />

, can be backed by stacks of armor to inhibit exploitation<br />

and make counterattacks. Alternatively, with<br />

a maximum commitment of air units the Allies can<br />

gain a 7-6 advantage over the Germans, though this<br />

would mean stripping the British colonies (which<br />

may be an open invitation to the italians), and forfeits<br />

two additional armor units. A very aggressive<br />

Allied player might coincide the loss ofthe Maginot<br />

Line as an incentive to attack Germany first: the<br />

British capture Belgium and Luxembourg in Fall<br />

1939 while the French build their armor units; in<br />

Winter, either or both countries could attack<br />

Germany while the British also conquer Holland (or<br />

simply attack and move through to exploit across<br />

the Rhine). If the British continue moving north,<br />

they could capture a port city for landing reinforcements<br />

to carryon the battle, and also providing the<br />

eventual escape route.<br />

S. <strong>The</strong> most obvious advantage in Variant #17<br />

is defensive, extending the Maginot fortress hexes<br />

along the Franco-Belgian border to the sea.<br />

Germany will face quadrupled defensive factors all<br />

along the front, usually two infantry units in each<br />

stack with air and armor behind. Because British<br />

units cannot garrison the Maginot Line, they can<br />

either protect southern France against the Italians,<br />

provide a second line ofdefense behind the Maginot,<br />

or invade the Low Countries to add the buffer zone<br />

as previously mentioned. By leaving France to the<br />

French entirely, the British become free to deal Italy<br />

a crippling blow; air factors from Malta could cover<br />

an invasion of Sicily with an armored exploitation<br />

crossing to the "toe". <strong>The</strong> two Allied fleets can<br />

more than equal the Italian navy and both Allied<br />

countries can attack Libya by land, possibly knocking<br />

Italy out of North Africa. French air units can<br />

cover an in\iasion of Sardinia, the Italian coast or<br />

an overland advance toward Milan and Genoa, with<br />

all three armor units making a breakthrough and exploitation.<br />

If both Allies attack Italy in strength the<br />

forces holding the extended Maginot Line will be<br />

reduced, but any early success against the Italians<br />

may force Germany to lend assistance, delaying<br />

their invasion of France until they bailout the<br />

Italians. <strong>The</strong> "free" entry being given to Italy is<br />

balanced by the potential losses that can be inflicted<br />

on the Axis position, particularly the Italian fleet<br />

and their North African base, and the possible

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