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June 15-17,2012<br />
www.faeatlanta.com
Table of Contents<br />
Welcome to <strong>Faerie</strong> <strong>Escape</strong>: <strong>Atlanta</strong>........ 1<br />
Program Book Credits............................. 1<br />
<strong>Escape</strong> Planners....................................... 1<br />
Court Times............................................ 1<br />
Workshops............................................... 2<br />
Our Story................................................. 2<br />
Gaming.................................................... 2<br />
Court Functions...................................... 3<br />
The Summer Court (Presenters)............. 5<br />
Performers............................................... 12<br />
The Fae Maketplace................................. 13<br />
Map.......................................... Back Cover<br />
Welcome to the <strong>Escape</strong>!<br />
Welcome to the third annual <strong>Faerie</strong> <strong>Escape</strong>! We’ve had<br />
otherworldly fun with the first two, and now we’re taking<br />
the enchantment even beyond the <strong>Escape</strong> with a showing<br />
of Stardust at the Plaza Theater, a continuing series of <strong>Faerie</strong><br />
<strong>Escape</strong> meetups around <strong>Atlanta</strong>, and even a collection<br />
of short stories in Mercury Retrograde Press’ 2012 <strong>Faerie</strong><br />
<strong>Escape</strong> Chapbook. Thus the theme for this year’s <strong>Escape</strong>:<br />
Spreading the Magic.<br />
As we noted at the first <strong>Escape</strong>, the Fae present us with the<br />
opportunity to fly beyond<br />
the mundane, to stretch our wings and reach for distant<br />
points of brilliance. Creatures from <strong>Faerie</strong> inspire our art,<br />
our dance, our prose, our music, our poetry, and even the<br />
way we interact with the world. This year we plan to take<br />
that inspiration well beyond this weekend and help it escape<br />
out into the world itself, whether it be through our<br />
stories, our art, or even the unique ways we live our lives.<br />
We know many of you will have a favorite part of the <strong>Escape</strong>,<br />
be it the marketplace with its many glittering attractions,<br />
the workshops w<strong>here</strong> you lose yourself in creation,<br />
the discussions that will open you to new ways of seeing<br />
our world, or some unexpected encounter with another<br />
member of the <strong>Escape</strong>. Whatever it is you find most appealing,<br />
we hope you’ll give other aspects a try as well, and<br />
be ready to continue them well beyond <strong>here</strong>.<br />
Have fun spreading the magic!<br />
Program Book Credits<br />
Editors: Andrew Greenberg, Bryan Thompson<br />
Design and Typography: Bryan Thompson<br />
Guest Bios: Themselves<br />
1<br />
Dedicated to Ror, Sable, and others<br />
who will be with us always.<br />
©2012 HDI, LLC<br />
<strong>Escape</strong> Planners<br />
Director: Andrew Greenberg<br />
Fae Marketplace: Renee Newsom<br />
<strong>Faerie</strong> Ball: Jsin Secretroom<br />
Registration: Abigail Joslin<br />
Web Mistress: Emilie Elliott<br />
Troll-in-Chief: IK<br />
Crafting Team: Anya Martin, Eve<br />
Storyteller Extrodinaire: Carrie Anne Hunt<br />
Lord of the Games: Ted Skirvin<br />
Volunteers: Too many to name, but not to appreciate<br />
and celebrate. These are the hard-working brownies who<br />
really make the <strong>Escape</strong> possible. Thank them if you see<br />
them or, if you are afraid thanking brownies makes them<br />
disappear, give them a huge hug or a drink to show your<br />
appreciation instead.<br />
Court Times<br />
Friday, June 15<br />
Gathering of the Summer Court, 7 – 10 pm<br />
Saturday, June 16<br />
Registration: 9 am – 6 pm<br />
Fae Marketplace: 10 am – 6 pm<br />
Costume Contest & <strong>Faerie</strong> Ball: 7 pm – midnight<br />
Sunday, June 17<br />
Registration: 9 am – noon<br />
Fae Marketplace: 10 am – 4 pm<br />
Closing of the Court: 4 pm
Workshops<br />
The <strong>Escape</strong> offers you numerous opportunities to express<br />
yourself creatively, and we hope you will take advantage of<br />
our workshops to try your hand at wing making, dance,<br />
costuming, mask making, faerie house creation, and art.<br />
Some of these workshops, like wing making, mask making<br />
and faerie house creation, require more than a few<br />
bits and pieces, and we are collecting a materials fee to<br />
reimburse our presenters who supplied these. More information<br />
about this can be found at the registration desk.<br />
In addition, we have crafting nooks in the workshop<br />
rooms w<strong>here</strong> you can create as you see fit. The workshops<br />
have precedence, so please work quietly or<br />
come back later if they need the space. Volunteers<br />
should be available to answer your<br />
questions about these creation stations,<br />
but if you have any doubts, ask for more<br />
information at the registration desk. T<strong>here</strong><br />
are trash cans available, so please clean up<br />
when you are done, and let our volunteers or<br />
the hotel staff know if the trash cans get full.<br />
Our Story<br />
The Mythic Imagination Institute, one of<br />
the <strong>Escape</strong>’s sponsors, has long promoted<br />
the fact that “Every life is a story, and a story<br />
can change the world.” The entire <strong>Escape</strong><br />
is filled with stories, but we hope you will join us<br />
for some of the key ones. Expect the story to start at<br />
the Gathering of the Court Friday night, continue in<br />
the Grand Ball Saturday night, and conclude at the<br />
Closing of the Court.<br />
Gaming<br />
The Chardonnay room is open all weekend for gaming.<br />
Feel free to stop by as you please to try out any games that<br />
are t<strong>here</strong> or bring your own. In addition, we have a sneak<br />
preview of Hi-Rez Studios upcoming mythology-based<br />
massively multiplayer game SMITE and some scheduled<br />
games as well.<br />
Saturday, June 16, 1 pm<br />
Join us at <strong>Faerie</strong> Haven, a card game from Mushroom Circle<br />
Games. Each player tries to build havens using Heroes<br />
and Items. The other players use events and attacks to destroy<br />
the havens of opponents. The player with the most<br />
points at the end of the game wins. The “personages” featured<br />
in the game come from Arthurian, Celtic, Roman,<br />
Nordic and Greek mythology as well as <strong>Faerie</strong> lore.<br />
Sunday, June 17, 11 am<br />
The Queen of Air and Darkness<br />
This introductory RPG set in the late Middle Ages sends<br />
the characters off to recover a lost child, stolen by the<br />
Queen of Air and Darkness. Expect a lively, fast-paced<br />
game good for players of any (or no) experience levels.<br />
2
Court Functions<br />
Fae Marketplace<br />
Vintage Room<br />
Saturday<br />
Vendor Access 6:00AM<br />
OPENS - 10:00AM<br />
CLOSES - 6:00PM<br />
Sunday<br />
OPENS - 10:00AM<br />
CLOSES - 4:00PM<br />
_________________<br />
Friday<br />
Opening of the Court<br />
Zinfandel Room - 7:00PM<br />
Performances and stories, as well as a movie offering from<br />
Lisa Stock. The Opening of the Court is free and open to<br />
everyone. This is a chance for all our attendees to meet<br />
one another, so invite everyone to come and bring their<br />
friends.<br />
Saturday<br />
Fairy Tales, Myth<br />
and Psychology<br />
Blanc de Blanc Room - 10:30AM<br />
Court: Andrew Greenberg (m), Honora Foah, Dea Mozingo, Ted<br />
Friedman, Bill Bridges, Eugie Foster<br />
What is the deep attraction of fairy tales and what do they<br />
mean to us? What role do these ancient stories play in our<br />
psyche, and why? Subtitle: Grimm, Campbell and Jung<br />
Walk into a Bar …<br />
3<br />
Costuming Workshop<br />
Rosé Room - 10:30AM<br />
Court: Anya Martin<br />
<strong>Faerie</strong> Writing<br />
Workshop<br />
Blanc de Blanc Room - 12:00PM<br />
Court: Barbara Friend Ish<br />
Join author and editor Barbara Friend Ish in writing a<br />
<strong>Faerie</strong>-inspired short story. In this hands-on workshop,<br />
we’ll discuss <strong>Faerie</strong> character types and story elements and<br />
then develop our own Fae-inspired short stories. Workshop<br />
participants are invited to read from their stories<br />
at the Mercury Retrograde Salon Saturday evening, and<br />
finished stories will be included in the 2012 <strong>Faerie</strong> <strong>Escape</strong><br />
Chapbook.<br />
Wing Making<br />
Workshop<br />
Rosé Room - 12:00PM<br />
Court: Brenda Jarvis of A Temptation of <strong>Faerie</strong>s<br />
Come grow your own wings and let your imagination<br />
soar! Learn basic wing construction techniques then fly<br />
out in wings of your own design. Children welcome with<br />
accompanying adult. Adhesives, hot glue, paint and glitter<br />
will be available. All supplies provided. Each fae flies out<br />
with their creation. Sign up and join the fun!<br />
Wing Rentals<br />
Flying in without your wings for the ball? Need to grow a<br />
bigger set of wings quickly? No worries! A Temptation of<br />
<strong>Faerie</strong>s from Ollure rents wings. See us in the marketplace<br />
for details.<br />
Fae in All Their Guises<br />
Blanc de Blanc Room - 1:30PM<br />
Court: Honora Foah (m), IK the Troll, Eugie Foster, Dea Mozingo,<br />
Bill Bridges<br />
The fae is just one term for these beings. What names,<br />
forms and meaning do they take around the world? What
similarities do they share in appearance and actions, in<br />
their style and substance?<br />
Second Skins II<br />
Blanc de Blanc Room - 3:00PM<br />
Court: IK the Troll (m), Carrie Anne Hunt, Lisa Stock, Charlotte<br />
Babb, assorted Faebles and Trolls<br />
One of the most popular panels from 2010, we revisit<br />
and build upon the role of costumes and identity. Why<br />
are so many people choosing alternate appearances and<br />
personas? What psychological and cultural work is accomplished<br />
by fantasy costume in both childhood and adulthood?<br />
How can you get more out of yours?<br />
Mask Making<br />
Workshop<br />
Rosé Room - 3:00PM<br />
Explore the basics of crafting leather masks with artisan,<br />
Angela R. Sasser, of Angelic Shades Studio. Learn what<br />
tools you need to get started, w<strong>here</strong> to purchase leather,<br />
and how versatile leather can be. Finally, Angela will give a<br />
step-by-step of crafting a simple mask from start to finish.<br />
Wee Folk,<br />
Little Green Men<br />
and Abductions<br />
Blanc de Blanc Room - 4:30PM<br />
Court: Bill Bridges (m), Honora Foah, Ted Friedman<br />
Tales of alien abductions and visits to faerie land have<br />
surprisingly much in common. Why are fairy and UFO<br />
abductions so similar, and what do they tell us about ourselves<br />
and the world(s) around us?<br />
<strong>Faerie</strong> Makeup<br />
Workshop<br />
Rosé Room - 4:30PM<br />
Mercury Retrograde<br />
Salon<br />
Mercury Retrograde Suite - 5:30PM<br />
Join Mercury Retrograde Press editors, staff, and friends<br />
for merriment and mythic munchies. The evening’s entertainments<br />
will include readings from the participants<br />
at the <strong>Faerie</strong> Writing Workshop, recitations from Strunk<br />
& White’s Elements of Style by Mercury Retrograde<br />
editor Anna Branscome, and a performance of the Big<br />
Books Rap by A Dark Fable.<br />
Grand Ball<br />
Blanc de Blanc &<br />
RoséRoom - 7:00PM<br />
With the Costume Contest & various Amazing Performances.<br />
_________________<br />
Sunday<br />
The Art of the Fae<br />
Blanc de Blanc Room - 10:30AM<br />
Court: Lisa Stock (m), Lindsay Archer, Tammy Pryce, John<br />
Bridges<br />
How do we bring the most ephemeral of creatures to life<br />
on paper and canvas, sculpture, et all?<br />
Fairy Tales of Hollywood<br />
Blanc de Blanc Room - 12:00PM<br />
Court: Ted Friedman (m), Lisa Stock (m), Carrie Anne Hunt,<br />
Charlotte Babb<br />
It seems like fairy tales surround us again, in books, on<br />
TV and in movies. Why have fairy tales taken over pop<br />
culture? What are storytellers and scriptwriters drawing<br />
from these powerful tales that make their own work<br />
better? Most important, are any of these new adaptations<br />
any good?<br />
Children’s Literature<br />
Workshop<br />
Rosé Room - 12:00PM<br />
The Future<br />
of <strong>Faerie</strong> Fiction<br />
Rosé Room - 1:00PM<br />
Court: Barbara Friend Ish (m), Charlotte Babb<br />
We’ve seen an explosion in literature about faeries and<br />
fairy tales, and t<strong>here</strong> is no sign of it stopping. What are<br />
the next big things in writing about fairy tales, the fae and<br />
all their myriad offspring? 4
Elemental Dance<br />
Workshop<br />
Blanc de Blanc Room - 1:30PM<br />
Creator Rights<br />
Blanc de Blanc Room - 3:00PM<br />
Court: Courtney Lytle, Blake Sorensen<br />
Those who would guide the fae into our realm have concerns<br />
beyond the ravenous appetites of trolls. Copyrights,<br />
legal protections, fan fictions, tributes, satire and the like<br />
may seem beyond the notice of the faerie courts, but not<br />
of human ones. Join Emory adjunct law professor Courtney<br />
Perry and intellectual property attorney Blake Sorensen<br />
for this wide-ranging discussion of rights you may<br />
not even know you have. Suitable for both legal novices<br />
and the experienced.<br />
<strong>Faerie</strong> House Workshop<br />
Rosé Room - 3:00PM<br />
Court: Candace Apple<br />
Entice the faeries into your world with a mystical magical<br />
faerie cottage created from gourds, mosses, stones, fungi,<br />
Candace Apple<br />
Founder and owner of<br />
the Phoenix & Dragon<br />
Book store in Sandy<br />
Springs since 1987, over<br />
the years Phoenix &<br />
Dragon Book store has<br />
evolved into a community<br />
center with over 30<br />
classes, book sign ings and<br />
special events a month on<br />
topics rang ing from metaphysics<br />
to spirituality,<br />
holistic health and personal growth. Candace works with<br />
the Voyager Tarot Cards which reflect her love of archetypal<br />
symbol ism. Candace’s favorite place in the store is<br />
the enchanted land of faeries and the woods and garden<br />
surrounding the store w<strong>here</strong> faeries and wildlife<br />
abound. Candace enjoys working with customers<br />
twigs, nuts and dried flowers. Let your imagination take<br />
wing as you design and build a faerie house fit for a faerie<br />
queen. Children welcome with an accompanying adult,<br />
hot glue guns are involved. All supplies provided. If a<br />
child is coming with an adult and they are making one<br />
faerie house, the child is free. We ask that you get separate<br />
tickets if each is making a faerie house or if t<strong>here</strong> is more<br />
than one child per adult and they are making a house<br />
each. Workshop preference is one child per adult.<br />
Closing Ceremonies<br />
Blanc de Blanc Room - 4:00PM<br />
The Summer Court<br />
5<br />
with hands on learning about the world of crystals and<br />
gemstones and classes including her ever popular <strong>Faerie</strong><br />
House Creations.<br />
Lindsay Archer From an early age, Lindsay<br />
declared that she was going<br />
to be an artist. After<br />
seeing her grandfather’s<br />
regret at not pursuing his<br />
talent, she vowed to use<br />
her gift. In elementary<br />
school she made copies<br />
of her early work with her<br />
father’s xerox copier and<br />
sold them for change to buy ice cream. During her high<br />
school years she continued her entrepreneurial endeavors<br />
by scultping figurines, painting T-Shirts, and painting<br />
items to sell at Pow Wows.
In 1999 Lindsay graduated with honors from The Art<br />
Institute of <strong>Atlanta</strong> and returned to her hometown<br />
in search of work, w<strong>here</strong> she worked for an advertising<br />
company known as Third Wave Digital until she took a<br />
teaching position at Macon Technical College w<strong>here</strong> she<br />
taught art and originated their 3D program.<br />
After observing successful artists, Lindsay took the leap to<br />
professional full time artist in the fall of 2003. Traveling<br />
to conventions around the country selling and promoting<br />
her artwork along with the work of other artists, Lindsay<br />
emerged on the fantasy/scifi scene. In 2004 Lindsay was<br />
one of Larry Elmore’s first art camp students, and with<br />
what she learned it took her artwork to the next level.<br />
Not long afterward, Lindsay began illustrating for Margaret<br />
Weis Productions, and her artwork was featured<br />
in role-playing such as the Serenity RPG, DragonLance<br />
RPG, Battlestar Galactica RPG, and the Supernatural RPG.<br />
Through the years she has been prolific in both illustration<br />
and her own fantasy artwork.<br />
To learn more about the artist and her work visit www.<br />
lindsayarcher.com. Prints are available through http://<br />
linzarcher.deviantart.com.<br />
Charlotte Babb<br />
Charlotte has been writing<br />
since she was four, making<br />
up stories about fairies in<br />
the back yard and aliens in<br />
the forest. She has studied<br />
the folk stories of many<br />
cultures and wonders what<br />
happened to ours. W<strong>here</strong><br />
the stories are for people over 20 who have survived marriage,<br />
divorce, child-raising, education, bankruptcy, and<br />
widowhood? She loves Fractured Fairy Tales and writes<br />
them for your enjoyment.<br />
Bill Bridges<br />
Bill Bridges is a role-playing<br />
game developer and<br />
author. He was one of<br />
the primary White Wolf<br />
original developer (along<br />
with many others who<br />
contributed) to Werewolf:<br />
The Apocalypse from 1992<br />
to 1995. He was extremely<br />
influential in turning the<br />
idea that werewolves could<br />
be something besides cursed humans, and instead be<br />
spiritual warriors defending the environment from inevitable<br />
impending doom.This idea has since been echoed<br />
in some of popular contemporary novel series in which<br />
werewolves can breed new werewolves in addition to creating<br />
new ones by biting them. While previous examples of<br />
this exist, his contributions help broaden the idea of what<br />
a werewolf could be or entail as accepted by the reading<br />
audience. He was a part of the original Mage: The Ascension<br />
design team. He has numerous writing credits encompassing<br />
most of the second edition World of Darkness games,<br />
and helped design the Werewolfcollectible card game,<br />
Rage.<br />
After years with White Wolf, he joined Holistic Design<br />
(HDI) w<strong>here</strong> he co-created Fading Suns with Andrew<br />
Greenberg. Bridge’s most measurable contributions to<br />
the game were his “Alustro’s Journals” a series of Marco<br />
Polo style travel logs featuring the travels of the pilgrim<br />
Alustro and his companions as they moved from one area<br />
to another. He was also the primary author of the War in<br />
the Heaven’s series which revealed the secrets of the Symbiots<br />
and the Vau respectively. Minor literary similarities<br />
can be seen between the pro-environmental Symbiots and<br />
the ‘defenders of Gaia’ among the Garou in Werewolf the<br />
Apocalypse. Another common theme includes the deeper<br />
mysteries implied in the setting over the battle of fate and<br />
free will (in Fading Suns this manifest through the proxy<br />
war the Ananaki fight through Vau influence w<strong>here</strong>as in<br />
Werewolf: The Apocalypse it shows itself through the conflict<br />
between arch-spirits Wyrm, Weaver and Wyld. His<br />
work for other companies include writing for Chaosium,<br />
and development for the Star Trek: The Next Generation<br />
and Star Trek: Deep Space Nine role-playing games for Last<br />
Unicorn Games. He has also worked on computer games,<br />
notably Emperor of the Fading Suns for Segasoft (based on<br />
the Fading Suns RPG), co-writing scripts for Viacom’s “interactive<br />
horror movie”Dracula Unleashed, and more Star<br />
Trek work on Starfleet Academy for Interplay.<br />
Bridges moved back to White Wolf in 2002, replacing Jess<br />
Heinig as the developer for the revised edition of Mage:<br />
The Ascension, seeing the game he created through<br />
to its conclusion in the Time of Judgment. For the<br />
6
new World of Darkness, he worked on the new core rules<br />
and was a designer, author and developer on Mage: The<br />
Awakening. He later moved on line edit Promethean: The<br />
Created, which has won several awards.<br />
Bridges also co-chairs the content committee for the biannual<br />
myth based academic conference and performance<br />
festival, Mythic Journeys.His published novels include The<br />
Silver Crown and The Last Battle, both of which are set in<br />
the Werewolf: The Apocalypse setting.<br />
The Fables<br />
The Fables are a<br />
fantasy-character acting<br />
troupe. They preform<br />
every May at the<br />
Tennessee Renaissance<br />
Festival. They audition<br />
in February and<br />
then train for three months in preparation for the faire in<br />
May. They learn to walk, talk, and act like a fairy. Their<br />
main job at the faire is to entertain guests and make the<br />
magic that is a fairy real for children. They are known for<br />
their love of food, especially cheesecake. During the late<br />
afternoon it is not unusual to find them napping in the<br />
garden. Their director, Esther Cancasci, has been with<br />
the Tennessee Renaissance Festival since 1997 and the<br />
Fairy Director since 2001.<br />
Honora Foah<br />
Honora Foah is the President of Mythic Imagination<br />
Institute and Creative Director of Visioneering International.<br />
A pioneer of multi-disciplinary art, Ms Foah’s New York<br />
based dance theatre company incorporated movement,<br />
voice, music, food, art installation and projection. The<br />
company was a grant recipient from the National Endowment<br />
for the Arts.<br />
After 10 years with the company, Ms Foah began studies<br />
in Waldorf Education helping to found 3 schools. A<br />
Masters degree from the University of North Carolina in<br />
Dance and PhD studies in Education followed.<br />
Ms Foah became Creative Director of Visioneering International<br />
in 1990, designing many projects. Highlights<br />
include chief designer and producer of two World’s Fair<br />
pavilions for the United Nations (Genova, Italy; Taijon,<br />
Korea), work for the Hayden Planetarium, installations<br />
for Fernbank Science Museum and enormous video art<br />
installations for Augusta Children’s Hospital and Children’s<br />
Healthcare of <strong>Atlanta</strong>’s Emory Hospital.<br />
7<br />
She has created and collaborated on two notable performance<br />
cycles, Water Murders with playwright Bradford Riley<br />
and her own Recombinant DNA. A collaboration with<br />
artist Amy Landesberg produced a full gallery show at the<br />
Sandler-Hudson gallery in <strong>Atlanta</strong>.<br />
In 2003, Ms Foah began work on Mythic Journeys, a performance<br />
festival and conference of extraordinary scope.<br />
Bringing together more than 150 presenters, speakers,<br />
artists and performers, Mythic Journeys uses the great archetypal<br />
stories, sacred traditions, folk wisdom and tales<br />
as a ground from which new art in consonance with interdisciplinary<br />
conversation can create a context for contemporary<br />
events. Psychologists, scientists, poets, scholars,<br />
politicians, business people, artists and musicians bring<br />
their expertise and creativity to bear on the experiences<br />
and issues of our time. It is an approach both deeply respectful<br />
and knowledgeable of tradition, and iconoclastic,<br />
recognizing, ‘You cannot solve a problem from the<br />
same consciousness that created it. You must learn to see<br />
the world anew.’ (Albert Einstein) The rich interaction<br />
included many wise hearts and brilliant minds ranging<br />
from poet Coleman Barks to Chief Jake Swamp, from<br />
Deepak Chopra to Joyce Carol Oates, Lorin Hollander to<br />
Sobonfu Some, James Hillman to Chungliang Al Huang.<br />
In 2005, Mythic Journeys was the subject of a two-hour<br />
documentary on National Public Radio.<br />
Mythic Journeys is a production of the Mythic Imagination<br />
Institute which also produces an online magazine, educational<br />
programs, podcasts and other events, most notably<br />
in 2010, Testaments of the Heart in support of the work of<br />
Francesco Lotoro, who has been collecting and recording<br />
music written in the concentration camps of World War<br />
II. Mythic Imagination has also produced The Human Forum<br />
conference for The Alliance for a New Humanity,<br />
of which Ms Foah is an advisory board member. In the<br />
spring of 2010, a feature film about Mythic Journeys was<br />
released.<br />
Mythic Imagination website: http://MythicImagination.<br />
org<br />
Eugie Foster Eugie Foster calls home<br />
a mildly haunted, feyinfested<br />
house in metro<br />
<strong>Atlanta</strong> that she shares<br />
with her husband, Matthew.<br />
Eugie received the<br />
2009 Nebula Award for<br />
her novelette, “Sinner,<br />
Baker, Fabulist, Priest;<br />
Red Mask, Black Mask,
Gentleman, Beast,” the 2011 Drabblecast People’s Choice<br />
Award for Best Story, and the 2002 Phobos Award. Her<br />
fiction has also been translated into eight languages and<br />
nominated for the Hugo and British Science Fiction Association<br />
awards. Her short story collection, Returning<br />
My Sister’s Face and Other Far Eastern Tales of Whimsy and<br />
Malice, has been used as a textbook at the University of<br />
Wisconsin-Milwaukee and the University of California-<br />
Davis. Visit her online at www.EugieFoster.com.<br />
Ted Friedman Ted Friedman is Associate<br />
Professor of Communication<br />
at Georgia State University.<br />
His first book, Electric<br />
Dreams, is a cultural<br />
history of personal computers.<br />
He is currently working<br />
on Jungian approaches to<br />
fantasy, science fiction,<br />
comic books, and politics.<br />
His recent articles can be found at http://tedfriedman.<br />
com, and he tweets at http://twitter.com/tedfriedman.<br />
Corey Frison Through his company,<br />
Labrys Creations, artist Corey<br />
Frison has combined his<br />
devotion to healing energy,<br />
knowledge of the Futhark<br />
runes, tarot, and talent for<br />
jewelry making. Corey’s<br />
fascination with spiritual<br />
and energy healing began in<br />
childhood. This eventually<br />
led to his study of hypnosis<br />
and metaphysical healing<br />
arts and tarot. Corey settled<br />
on jewelry as the medium for sharing his knowledge and<br />
talents. His early jewelry used mainly stone and metal elements,<br />
but then he realized he had a strong connection<br />
to wood. Corey utilizes the energy of natural wood to enhance<br />
his jewelry and rune sets.<br />
Corey has since branched out, no pun intended, to include<br />
spirit boards as well as other wooden items including<br />
boxes. Corey has over 20 years of experience and currently<br />
can be seen in Underground <strong>Atlanta</strong> at Whispers<br />
of the Oracle. A gifted tarot and palm reader he uses his<br />
unique skills and experience to help those seeking him<br />
out.<br />
Intuitive and sincere, Corey will use the tools he has access<br />
to, be it tarot, runes or palmistry, to examine the events<br />
in your life and your current situation so that you can<br />
move forward with confidence. He will help you achieve<br />
a level of clarity so that you can better understand your<br />
intentions and reinforce or, when necessary, redirect your<br />
actions.<br />
Your visit with Corey promises to be enlightening and<br />
empowering.<br />
Andrew Greenberg<br />
Andrew Greenberg, best<br />
known for designing<br />
computer games and roleplaying<br />
games, is lead developer<br />
on the upcoming<br />
Haunted House Tycoon<br />
PC/Mac game and the<br />
Fading Suns: Noble Armada<br />
mobile and tablet<br />
game. Andrew co-created<br />
the “Fading Suns” roleplaying<br />
and computer<br />
games and was the original developer of White Wolf’s<br />
“Vampire: The Masquerade.” He has credits on more than<br />
50 White Wolf products and more than 20 HDI books.<br />
He has also worked on products with other roleplaying<br />
game companies, including “Star Trek Next Generation”<br />
and “Deep Space Nine.” His computer game credits include<br />
Dracula Unleashed, Star Trek: Starfleet Academy,<br />
Emperor of the Fading Suns, Warhammer 40K: Final<br />
Liberation, Merchant Prince II, Mall Tycoon, Dungeon<br />
Crawlers, Dungeon Lords, The Virtual World of Kaneva,<br />
Railroad Tycoon Mobile and the Global Agenda<br />
MMO. A fellow with the Mythic Imagination Institute,<br />
Andrew is also president of the Georgia Game Developers<br />
Association and organizer of the Southeast Interactive<br />
Entertainment and Games Expo (SIEGE).<br />
Carrie Anne Hunt<br />
Carrie Anne is an actress<br />
by trade and a faerie by<br />
birth, or at least that’s<br />
what the evidence suggests.<br />
It would, perchance,<br />
explain that basket at the<br />
edge of the woods twentysomething<br />
years ago …<br />
She attended the S.C.<br />
Gov ernor’s School for the<br />
Arts and was a member of<br />
the Trustus Theatre Appren tice Company for two years,<br />
w<strong>here</strong> she got both profes sional training and her first professional<br />
acting job. 8
Since then, she has gone on to perform internation ally<br />
in the Edinburgh Fringe Festival inScotland, study Shakespeare,<br />
and earn her B.A. in Acting fromWinthropUniversity.<br />
Her focus has now shifted to acting for the camera<br />
and the full-time pursuit of a career in film and television.<br />
Favorite stage roles include: Miranda in ‘The Tempest,<br />
Kwan-Yin in Goddess & the Magdalene, and Beth in Sam<br />
Sheppard’s A Lie of the Mind. Film-wise, Carrie Anne is<br />
most proud of her role as Sophy Hopkey in the historical<br />
epic Wesley, which was released on DVD this month! She<br />
can also be seen (soon!) as Serra in the upcoming graphic<br />
novel series, Time of the <strong>Faerie</strong>s: Afterlight.<br />
She hopes to be a part of projects that spark the fires and<br />
stir the waters, so to speak. She feels that we have lost our<br />
‘woods walk’ and would very much like to return a sense<br />
of wonder, journey, and discovery to the world through<br />
her work.<br />
Thrilled to be a guest at <strong>Faerie</strong> <strong>Escape</strong>, she wishes you all<br />
a rollicking good time and plenty of heart opening experiences.<br />
Namaste!<br />
IK - King of the Trolls<br />
Bryan Thompson has been an improvisational actor at<br />
Renaissance Festivals for 20<br />
years. He created the character<br />
of IK, King of the Trolls<br />
(for whom he is best well<br />
known), and played him<br />
for 10 years at the Georgia<br />
Renaissance Festival and can<br />
now be seen in the shade of<br />
the Tennessee Renaissance Festival<br />
along with his fabulous<br />
friends, The Faebles!<br />
He has also made guest appearances as IK at the Carolina<br />
Renaissance Festival, Scarborough Faire, and the Louisiana Renaissance<br />
Festival. In addition to that, IK has also made appearances<br />
at the award winning Netherworld Haunted House<br />
and Six Flags over Georgia’s Fright Fest.<br />
Bryan has also played the role of King Richard the Lionheart,<br />
and a couple of other noble characters, and if you’re<br />
shorter than 5’6” he has a usable sword that is taller than<br />
you. In addition to all of this, he has worked as the Entertainment<br />
Director of the Georgia Independence Day Festival,<br />
in which he’s also played John Adams. Bryan’s realm of<br />
expertise is character creation and improv, as well as costume<br />
design and prop construction.<br />
9<br />
When not doing all of these silly things, he is a Graphic<br />
Designer and Illustrator.<br />
Joining IK this year are serveral of his Trollish subjects,<br />
including his daughter - Princess Amoanya, Rhianna<br />
the Troll from Scarborough Faire, Rubella the Troll from<br />
the Tennessee Renaissance Festival, Diarrhea the Troll (pronounced<br />
DEE-oh-RYE-ah), and a few other minions such<br />
as Poppa Flopsie.<br />
IK would like to remind everyone that he is not a homestuck<br />
troll, nor are any of his subjects. This should be evident<br />
by the fact that they are present at this convention,<br />
and is not stuck at home. He is , however, an admitted<br />
Brony, and feels no shame for being so.<br />
Barbara Friend Ish<br />
Writer, publisher, slave of cats: Barbara Friend Ish is Publisher,<br />
Editor-in-Chief, and<br />
Wild-Eyed Visionary for<br />
Mercury Retrograde Press:<br />
a small press dedicated to<br />
unconventional authors<br />
and works that might undeservedly<br />
slip through<br />
the cracks at bigger houses.<br />
Books edited by Barbara<br />
have been covered by Library Journal, Publishers Weekly, Locus<br />
Magazine, and print and electronic outlets worldwide.<br />
She has been featured in The <strong>Atlanta</strong> Journal-Constitution<br />
and Library Journal and has appeared at SF/F conventions<br />
across the southeast, mid-Atlantic, and mountain states.<br />
Barbara’s debut novel, The Shadow of the Sun, appeared in<br />
Publishers Weekly, Library Journal and Locus and has been<br />
nominated for the 2012 Compton Crook Award. Information<br />
on this and other Mercury Retrograde Press books<br />
is available at www.MercuryRetrogradePress.com.<br />
Barbara lives in a place called Lost Forest, in a purple<br />
house that is bigger on the inside than on the outside.<br />
Current projects include The Heart of the Darkness and<br />
The Lord of the Abyss, the next two novels in The Way of<br />
the Gods series; the electronic version of Fortunes, a Tarotbased<br />
game for The Way of the Gods; an ongoing competition<br />
with her husband to determine who is a bigger geek;<br />
and a search for the perfect bottle of champagne.
Dea Mozingo Ms. Mozingo has a BA in<br />
History; an MA in Historic<br />
Preservation; an MS in Archaeology;<br />
and a planning<br />
certification for historic<br />
and natural resources.<br />
She has been working as a<br />
professional historian and<br />
archaeologist for over 17<br />
years. She has worked in<br />
North America, Central<br />
America, and as far afield<br />
as Egypt. Ms. Mozingo has<br />
authored numerous histories and scientific publications.<br />
As a researcher, her focus is on the development of sociopolitical<br />
organization in prehistoric cultures. A portion<br />
of this research is focused on the myths and legends of<br />
early cultures and their impact on the development of society<br />
and belief systems. Ms. Mozingo has been featured<br />
on CNN and The History Channel. She is also an avid<br />
recreational costumer.<br />
Tammy Pryce Born in Ohio and currently<br />
living in Woodstock<br />
Ga. Tammy has been a<br />
freelance artist for the<br />
past 5 years. Growing up<br />
she was always doing arts<br />
and crafts and anything<br />
creative. She also worked<br />
at Fenton Art Glass Co.<br />
for 5 years as a decorator,<br />
during that time she did hand painting on all types<br />
of glass ware including things such as bells, baskets, and<br />
lamp shades. Several years later her boyfriend found an<br />
old forgotten sketch that had been done for a craft project.<br />
Seeing the talent in her he sent her to an art class with<br />
famed Larry Elmore. Since then she has attended many<br />
of his art classes and continues to grow and develop her<br />
skills. Tammy prefers to work in traditional mediums, her<br />
favorite being pencils; she also likes oil painting and has<br />
dabbled a bit with digital. Tammy has recently discovered<br />
polymer clay and has been making 3D creatures in this<br />
medium.<br />
Angela Sasser Author of the fantasy art<br />
how to book, “Angelic<br />
Visions: Create Fantasy<br />
Art Angels”, indie crafter,<br />
and art marketing blogger,<br />
Angela R. Sasser never<br />
sleeps. She has a weak<br />
spot for masks, magic, and<br />
myths of all kinds. She is<br />
currently working on a<br />
graphic novel retelling of Rapunzel, runs her own Etsy<br />
shop, and works out of an artists’ co-op in Artworks on<br />
the Square based in Fayetteville, Georgia.<br />
For more info, see her website: www.angelicshades.com<br />
Ted Skirvin<br />
Ted Skirvin first was inducted into the world of hobby<br />
gaming in the Autumn of 1979. He was a freshman in<br />
high school and in his first day of French class. The guy<br />
behind him had a strange book with warriors and monsters<br />
on the cover. After asking about it, Ted heard his first<br />
description of Dungeons & Dragons. He searched for info<br />
about the game days later and that began his journey into<br />
the amazing world of hobby gaming: RPGs, miniatures,<br />
board games, card games, etc. He founded three mini-conventions<br />
of his own in the late 80′s and early 90′s. He has<br />
been the Gaming Coordinator for a great little convention<br />
called TimeGate since 2010. And, he was selected to be<br />
Lord of the Games for <strong>Faerie</strong> <strong>Escape</strong>.<br />
Blake Sorensen<br />
Blake Sorensen is a registered<br />
patent attorney in the <strong>Atlanta</strong><br />
office of Merchant & Gould<br />
with experience in drafting<br />
and prosecuting patent applications,<br />
writing patent opinions,<br />
and trademark registration.<br />
Prior to joining the firm’s<br />
electronics and computer law<br />
practice group, Mr. Sorensen<br />
amassed seven years of industry<br />
experience in user interface<br />
design, statistical analysis software development, online<br />
computer game development and management, and embedded<br />
systems development. He is a member of the Intellectual<br />
Property and Science and Technology Sections of<br />
the American Bar Association and serves on the Virtual<br />
Worlds and Multi-User Online Games, Open Source Software,<br />
and Information Security committees.<br />
10
Zachary Steele<br />
Born in Orlando, Florida,<br />
and enslaved in a penal<br />
colony by an oversized<br />
mouse for much of his<br />
childhood, Zachary Steele<br />
considers himself lucky<br />
to be alive, and fortunate<br />
to still be well stocked in<br />
ACME human slingshots.<br />
He currently lives in <strong>Atlanta</strong>,<br />
Georgia, w<strong>here</strong> he<br />
feeds his cat mouse-shaped<br />
food, and offers her mouse toys regularly, in order to keep<br />
her vigilant.<br />
He has been featured on NPR, The <strong>Atlanta</strong> Journal-Constitution,<br />
Publisher’s Weekly, Baby Got Books, and Shelf Awareness.<br />
He is the author of Anointed: The Passion of Timmy Christ,<br />
CEO and Flutter: An Epic of Mass Distraction and was nominated<br />
for the 2010 Sidewise award for Alternate Fiction.<br />
He is diligently at work on The Storyteller, a young adult<br />
fantasy series, while telling the story behind the series on<br />
the blog Who is the Storyteller?.<br />
Lisa Stock<br />
Lisa Stock is a filmmaker,<br />
writer, actress and producer<br />
working in the mythic<br />
arts. She pulls her stories<br />
from a varied background<br />
in theater, film, and anthropology,<br />
and several<br />
years work at numerous<br />
cultural institutions,<br />
among them: the American<br />
Museum of Natural<br />
History, the Metropolitan<br />
Museum of Art, and the Wildlife Conservation Society.<br />
Her work delves deep into our human nature, our “personal<br />
mythologies” – what we embrace and allow to happen<br />
– choices that lift us out of the darkness and those<br />
that might not sit well with our conscience. Her stories<br />
bring those inner tendencies to life visually through tales<br />
incorporating myth and magic realism – everything from<br />
the Odyssey to Shakespeare’s Midsummer Nights Dream.<br />
Based in New York City, she’s had five plays produced<br />
Off-Broadway, appeared on stage opposite Oscar winner<br />
F. Murray Abraham. Her short film “The Silent Nick<br />
and Nora” (a magic realist film noir) played in festivals<br />
in Cannes, London, New York, Japan and Israel. Lisa’s<br />
work has also crossed paths with best-selling au-<br />
11<br />
thors: Neil Gaiman, Julie Powell, Terri Windling,<br />
and currently Patrick Rothfuss. She is in development on<br />
the feature film Titania (a retelling of the Armless Maiden),<br />
and is in post-production on The Weeping Woman<br />
a shadow puppet film collaboration with Connie Toebe<br />
based on the Mexican legend. Her web series “Whom<br />
Gods Destroy” which will bring together Persephone,<br />
Penelope, and Psyche as they work through their mythic<br />
cycles to reclaim their true identities – premieres June 1st.<br />
Her off-screen life is spent in the world of flamenco and<br />
cakes. Come visit her online at: www.InByTheEye.com<br />
Torchy Taboo Torchy Taboo, aka<br />
Eva-Colleen Warren,<br />
has been noted<br />
and celebrated for<br />
her costume designs<br />
worldwide.<br />
She has created<br />
exquisite pieces for<br />
brides, festival-goers and award-winning performers for<br />
over 20 years. She apprenticed under notable theatrical<br />
and historical <strong>Atlanta</strong> designer Nina Sands of Opulent<br />
Creations. Many of her techniques and signature styles<br />
have become standards for stage personalities from London<br />
to Los Angeles and New York City.
The Performers<br />
Sarah Kelly Kerr<br />
Sarah has a BFA in<br />
Dance Performance<br />
from the University<br />
of South Florida. She<br />
has exquisite ballet<br />
and modern technique,<br />
but beyond<br />
that she is an evocative<br />
performer capable<br />
of moving an audience<br />
to tears. Her<br />
kindness of spirit<br />
and unwavering hard<br />
work have become<br />
a cornerstone of<br />
the Rule of 3 dance<br />
company. In addition<br />
to dancing with<br />
Ro3, Sarah teaches ballet, tap, jazz, and modern, along<br />
with Zumba. She recently ran a Zumba marathon to raise<br />
money for the Northside Hospital Cancer Care Program<br />
and her classes can be found through Zumba with Sarah<br />
Kelly Kerr https://www.facebook.com/pages/Zumbawith-Sarah-Kelly-Kerr/312060965482815.<br />
Jena Michele Kovash<br />
Jena is the organizational<br />
backbone of<br />
Ro3 Dance and single-handedly<br />
makes<br />
sure no tiny detail<br />
goes unnoticed or<br />
unpolished. She ensures<br />
we continually<br />
refine our training<br />
and sets a impressive<br />
physical bar(re) for<br />
technique. She’s also<br />
a fabulous character<br />
actress and comedienne,<br />
doing extensive<br />
research on every<br />
role, which brings a captivating depth to her portrayals.<br />
Don’t let the arch look in her picture fool you though.<br />
While she may have the skills of a diva, she’s a beautifully<br />
giving performer. She has a BFA in Dance from Florida<br />
State University and teaches dance throughout the <strong>Atlanta</strong><br />
area, as well as performing with Griffin Ballet.<br />
Kristyn McGeehan<br />
Kristyn McGeehan<br />
is the director for<br />
Rule of 3 Dance.<br />
She has set works for<br />
Brooks & Company<br />
Dance, Troy University,<br />
the Decatur<br />
Arts Festival, and<br />
the MAD Festival.<br />
The majority of her<br />
work is modern or<br />
classical, often drawing<br />
from her background<br />
in literature<br />
and psychology. She<br />
feels very blessed to<br />
work with all of these<br />
fantastic dancers. In<br />
addition to being a<br />
choreographer, she<br />
teaches dance at Good Moves, works as a massage therapist,<br />
and keeps up with her very cool twin sons.<br />
12
Phoenix &<br />
Dragon<br />
Bookstore<br />
angelic shaDes<br />
linDsay archer<br />
the art of<br />
tammy Price<br />
Basement<br />
Books<br />
mercury<br />
retrograDe<br />
Press<br />
exile into<br />
imagination<br />
13<br />
Fae Marketplace<br />
sponsored by Phoenix & Dragon Bookstore<br />
laBrys<br />
creations<br />
kryzia<br />
kreations<br />
a temPtation<br />
of fairies<br />
thanDor<br />
teacuP Dreams
Autographs<br />
14
Conversations<br />
Blanc<br />
de<br />
Blanc<br />
Room<br />
Cabernet<br />
Sauvignon<br />
Room<br />
Not In Use - FORBIDDEN!<br />
W<br />
Zinfandel<br />
Room<br />
The Map<br />
Workshops<br />
Rosé<br />
Room<br />
� RESTROOMS<br />
M<br />
Opening of the<br />
Summer Court<br />
Friday Night, 7:00PM<br />
Chardonnay<br />
Room<br />
Gaming<br />
Marketplace<br />
Vintage<br />
Room<br />
Mondo<br />
Mocha<br />
Café<br />
�<br />
to Narnia<br />
FAERIE<br />
ESCAPE<br />
Registration<br />
Coffee Bar<br />
Hotel<br />
Lobby<br />
Concierge<br />
PLEASE NOTE:<br />
1: This map is not to scale.<br />
Please do not use it for precise<br />
nautical navigation, nor for calculating<br />
flight times from one<br />
side of the Con to the other.<br />
2: The entrance to Narnia is<br />
extremely well hidden. T<strong>here</strong>’s<br />
not even a wardrobe anyw<strong>here</strong><br />
nearby, so yeah, good luck with<br />
that.<br />
3. T<strong>here</strong>’s a Troll behind you.<br />
Made you look!<br />
Main Hotel<br />
Entrance<br />
Elevators<br />
Nicotine<br />
<strong>Faerie</strong><br />
Area<br />
�<br />
to Hotel<br />
Rooms