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2. Mod category<br />
DIST (DISTORTION)<br />
This effect distorts the input sound. Distortion<br />
will add an edginess to the sound.<br />
DECIMATOR<br />
This effect reduces the sampling frequency<br />
or data bit length, creating a gritty and rough<br />
cheap sampler sound.<br />
DUCKING COMP<br />
This compressor effect responds to the bass<br />
range of the input sound. It emphasizes offbeats,<br />
creating a well-framed sound.<br />
TIP The effect may be subtle under certain circumstances.<br />
FLANGER<br />
This effect adds a substantial swell and rolling<br />
pitch. It is very effective with sounds that contain<br />
a lot of harmonics.<br />
PHASER<br />
This effect offsets the phase of the sound, creating<br />
a swell.<br />
3. Filter category<br />
LPF<br />
This filter cuts the treble and boosts the bass.<br />
HPF<br />
This filter cuts the bass and boosts the treble.<br />
BPF+<br />
This filter emphasizes a certain band based on<br />
the current touch pad position.<br />
JET<br />
This filter creates an effect of the high swishing<br />
whine of a jet plane.<br />
PITCH SHIFTER<br />
This filter changes the pitch of the input<br />
sound.<br />
4. Delay/Rev category<br />
1DELAY<br />
This effect delays the input sound and plays<br />
just one delay sound.<br />
DELAY<br />
This is a standard stereo delay effect.<br />
TAPE ECHO<br />
This effect simulates a tape echo, which reproduces<br />
distortion or tonal changes on magnetic<br />
tapes.<br />
REVERB<br />
This effect simulates the ambient reverberation<br />
of a hall.<br />
DELAY REVERB<br />
This effect combines the DELAY and REVERB<br />
effects. First the DELAY effect is applied, followed<br />
by the REVERB effect.<br />
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