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no repliques ideas pensa por vos mismo - AirBeletrina

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limitations, k<strong>no</strong>wn from classical learning situations.<br />

Synchro<strong>no</strong>us or asynchro<strong>no</strong>us computer-mediated<br />

communication sup<strong>por</strong>ting »anytime/anywhere« interaction<br />

and tailored for educational activities may<br />

be used to expand and enrich learning process. Due<br />

to intensified interactivity and interconnectivity of<br />

students and mentor, reflexive component of social<br />

practices is brought to the front. The k<strong>no</strong>wledge is<br />

<strong>no</strong>t any more a product, transmitted from teacher to<br />

passive pupils, it became a common good, developed<br />

through the very process of collaborative learning.<br />

Keywords: computer-mediated communication,<br />

collaborative learning, interactive education<br />

Povzetki | Summaries 273

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