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CARDS INDEX (CAN)

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The cards<br />

The games and the 4 pillars<br />

Most of the cards found in the KIT are examples of movement<br />

games taken from the Joy of moving manual, which<br />

can be found as tutorial videos in modules 4a, 4b, 4c, 4d.<br />

The games are in step with a holistic method that involves all<br />

the domains of the individual, with particular focus on a<br />

specific "pillar" of movement. They are organized into varied<br />

progressions so that each child can "get involved" based on<br />

their degree of psychophysical development.<br />

Each card recaps the essential information concerning the age of the players, the necessary<br />

equipment, the game's description, the variations and the appropriate teaching strategies to<br />

evolve the game.<br />

Games<br />

Stuck in the snow (from 3 years upwards)<br />

Tail tag (from 6 years upwards)<br />

Obstacle course (from 7 years upwards)<br />

Kernels (from 7 years upwards)<br />

Target ball (from 6 years upwards)<br />

Over the line (from 6 years upwards with arbitrage)<br />

Mirror me (from 5 years upwards)<br />

Steal the bacon, revisited (from 6 years upwards)<br />

Little cars (from 4 years upwards)<br />

The shadow game (from 4 years upwards)<br />

The ovals game (from 6 years upwards)<br />

“No loser” tag game (from 4 years upwards)<br />

The Enchanted Forest (from 5 years upwards)<br />

Pursue and protect (from 8 years upwards)

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