12.06.2015 Aufrufe

Make_Shift City

ISBN 978-3-86859-223-8

ISBN 978-3-86859-223-8

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Space as the<br />

Third Educator<br />

Susanne Hofmann, founder and driving<br />

force of the Baupiloten, elucidates her<br />

motivation and methods with regard to<br />

transforming the play and learning areas<br />

of German schools and kindergartens<br />

with the help of her architecture students.<br />

What has been the driving force behind the work of the<br />

Baupiloten?<br />

While teaching at different universities, I observed that<br />

the students either designed fantastic projects without<br />

having an idea about how these could be actually built, or<br />

immersed themselves in structural details and forgot to<br />

think about the architecture or develop an architectural<br />

concept. By founding Baupiloten, I resolved to connect<br />

these two worlds, in an innovative, experimental, and socially<br />

committed manner.<br />

You have concentrated mainly on kindergartens and<br />

schools. What led you to question and rethink the ludic<br />

architecture of these establishments?<br />

We work primarily in these particular fields because the<br />

synergy between education and architecture offers us<br />

ample room to experiment. It is less about questioning<br />

the architecture as such, but about asking ourselves how<br />

we can enable the users – i.e., the students, educators or<br />

teachers, and other school members – to participate in<br />

shaping their built environment.<br />

How did you, as architect and initiator of a process,<br />

enter into this field? What financial resources do you<br />

have at your disposal?<br />

Every project has different budgets, challenges, and opportunities<br />

for participation. In the educational field, there is<br />

often a conflict of interest between what the client and the<br />

user has in mind. The school or the kindergarten (i.e. the<br />

user) is above all interested in the interplay of educational<br />

science and architecture, whilst the client (the municipality<br />

or local authority) is often primarily concerned with<br />

pure functionality. The budget is allocated according to<br />

the client’s priorities, determined either by whether they<br />

are primarily interested in the built outcome or in the process<br />

and in the integration of the users. Participation is<br />

becoming ever more attractive for the client, as it leads to a<br />

greater sense of user satisfaction with regard to the institution,<br />

and this results in a greater sustainability.<br />

What is missing in these establishments for playing and<br />

learning through play?<br />

Most of the schools we work with were built in imperial<br />

times. The architecture reflected this social era and no<br />

longer met the requirements of contemporary education<br />

with its timetable – especially with regard to full-time<br />

schooling. Above all, the children lacked places to meet<br />

and communicate outside of their classrooms, or more<br />

solitary retreats to read a book, for example. Like Loris<br />

Malaguzzi who founded the Reggio educational theory<br />

and understood space as being the third educator (the<br />

first and second educators being schoolmates and teachers<br />

respectively), I think it is important that children feel<br />

comfortable in the space that surrounds them, and that<br />

the architectural and atmospheric qualities of the spaces<br />

stimulate their imagination. As such, architecture can<br />

become a catalyst for education.<br />

How do you incorporate the ideas and wishes of the<br />

‘users’ – the children – and how do you make it possible<br />

for them to shape their space?<br />

We have developed very different processes for the various<br />

user groups, according to their age and composition.<br />

Workshops take place outside the context of the school<br />

and provide conceptual and artistic stimuli. Here, children<br />

and adults alike can communicate their dreams and needs<br />

playfully. Collages of found images, painted pictures,<br />

models, as well as the outcomes of targeted experimental<br />

games, interviews, jointly compiled stories, films and their<br />

spatial projections, are all relevant tools. The Baupiloten<br />

also develop suggestive models that the children can empathise<br />

with and experience tangibly. This sets a dialectical<br />

process in motion, whereby all those involved can express<br />

themselves and identify sensory stimuli that are important<br />

to them with regard to their surroundings. What is crucial<br />

are the feedback processes.<br />

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