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A TUNE-UP FOR THE DUAL TURNTABLE - ThaiHDbox

A TUNE-UP FOR THE DUAL TURNTABLE - ThaiHDbox

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The WHDI website clarified the difference<br />

between WHDI and DLNA<br />

(Digital Living Network Alliance trade<br />

organization): “WHDI and DLNA are<br />

complementary protocols. DLNA defines<br />

the delivery of compressed media<br />

over an IP network (wired or wireless)<br />

whereas WHDI enables delivery<br />

of uncompressed HD content/video<br />

from HD video sources such as gaming<br />

consoles, PCs, BD players and set-topboxes<br />

to displays.” In both cases, wireless<br />

latency might become an issue for<br />

time-sensitive interactive applications<br />

such as gaming.<br />

There was no discussion of how the<br />

consumer can select an HDMI cable to<br />

ensure it will work. Some assurance<br />

can be inferred from the presence of<br />

an official HDMI logo on the cable, but<br />

that still doesn’t prove that the length<br />

of cable purchased was compliance<br />

tested. [There have been cases where<br />

a shorter length cable passed compliance<br />

testing and the certification was<br />

extended by the cable manufacturer’s<br />

marketing to all lengths in that series.]<br />

[A source of reasonably priced,<br />

possibly well-made HDMI cables and<br />

adapters is Blue Jeans Cable (www.<br />

BlueJeansCable.com). They use Belden,<br />

Canare, or Tartan cable (clearly identifying<br />

which for each product), having<br />

the assembly performed in China. From<br />

their website: “As with all of our products,<br />

we offer a simple and easy return<br />

policy. If for any reason you’re not completely<br />

satisfied, just return the cables,<br />

undamaged, within 30 days and we’ll<br />

refund your purchase price in full.”]<br />

3D<br />

“HD 3D-TV: What You Must<br />

Know” was Michael Heiss’s approach<br />

to explaining in-home 3D video’s history,<br />

status, and idiosyncrasies. “3D is<br />

here, whether we like it or not,” and is a<br />

world-wide phenomenon. Heiss recommended<br />

Mark Schubin’s website www.<br />

SchubinCafe.com as an excellent source<br />

of information on video, including 3D.<br />

There are issues with 3D as a concept,<br />

independent of the implementation:<br />

• Vergence (the distance from the<br />

viewer where both eyes point<br />

to place the object; see http://<br />

en.Wikipedia.org/wiki/Vergence)<br />

versus the focal distance (the distance<br />

from the viewer’s eyes where<br />

they focus to a sharp image); when<br />

these don’t match, nausea has occurred.<br />

The conflict comes from the<br />

eye focusing at the screen while the<br />

stereoscopic image tells the brain<br />

that the object is either in front of or<br />

behind the screen.<br />

• Changing your viewing angle changes<br />

the 3D effect because the left-right<br />

image spacing changes with angle.<br />

• [The interocular distance varies<br />

among people, thus altering the effectiveness<br />

of the stereoscopic effect.]<br />

• [Approximately 7% of the population<br />

can’t see stereoscopically.]<br />

Sports and movies will take the lead<br />

in developing 3D content, but the majority<br />

of programming will be in 2D for<br />

a very long time. Content created for<br />

and shot in 3D (such as most of Avatar)<br />

will be much more visually effective in<br />

3D than content created and shot in<br />

2D and then processed for 3D presentation<br />

(such as Tim Burton’s Alice in<br />

Wonderland).<br />

The 3D formats for Blu-ray discs<br />

have been standardized: frame-packed,<br />

1920 � 1080p24 or 1280 � 720p60<br />

(for example, the left-eye image would<br />

be the odd-numbered frames, while<br />

the right-eye image would be the evennumbered<br />

frames. The display processes<br />

and presents the images as appropriate<br />

for its 3D-display technology). The<br />

Blu-ray player and display must support<br />

HDMIv1.4a with 3D-option for<br />

the 3D content’s auto-switching metadata<br />

to reach and control the display.<br />

E4 audioXpress 12/10 www.audioXpress.com<br />

The 3D-content’s audio data delivery<br />

is the same as under HDMIv1.3, but if<br />

the A/V receiver’s or surround processor’s<br />

HDMI connections are v1.3,<br />

there might be a playback problem.<br />

There are some 3D ancillary feature<br />

issues with Sony Playstation 3s (no details<br />

given).<br />

There are two 3D video-framecompatible<br />

formats: side-by-side and<br />

over/under. In the side-by-side 3D<br />

frame format, each 1920 � 1080 video<br />

frame is made of a 960 � 1080 left-eye<br />

image beside a 960 � 1080 right-eye<br />

image, thus reducing the image’s horizontal<br />

resolution by half. In the over/<br />

under 3D frame format, each 1920 �<br />

1080 video frame comprises a 1920<br />

� 540 left-eye image above a 1920 �<br />

540 right-eye image, thus reducing the<br />

vertical resolution by half. Satellite and<br />

cable systems will distribute 3D in the<br />

side-by-side frame format.<br />

A trade-off for home 3D viewing is<br />

between conventional panel displays<br />

(with adequate frame refresh rates,<br />

3D-processing, and active-shutter 3Dglasses)<br />

and polarized panel displays<br />

(which are more expensive to manufacture<br />

but use less costly 3D-glasses).<br />

One size of 3D-glasses does not fit all<br />

people, especially kids versus adults.<br />

Plus, none of the 3D-glasses are easily<br />

worn by people who wear glasses.<br />

Another problem is that the 3Dglasses<br />

from one display manufacturer<br />

might not work with another manufacturer’s<br />

display, even using the same<br />

3D-glasses technology. For example,<br />

one informal test showed that Panasonic<br />

3D-glasses worked with a Samsung<br />

display, but Samsung’s 3D-glasses<br />

did not work with Panasonic displays.<br />

The cost of active-shutter 3D-glasses is<br />

quite high, especially considering that<br />

you need a pair for each person in your<br />

audience.<br />

Two of the “universal” 3D-glasses are<br />

XpanD (Photo 1) (www.XpanDCine-

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