04.03.2013 Views

The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon

The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon

The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>The</strong> <strong>Age</strong> <strong>of</strong> <strong>the</strong> <strong>Emperor</strong> - <strong>The</strong> <strong>Horus</strong> <strong>Heresy</strong> <strong>Campaign</strong> Weekend www.tempusfugitives.co.uk<br />

0‐1 THUNDER RHINO DEDICATED TRANSPORT UNIT SPACE MARINE LEGIONS ONLY +10 POINTS<br />

BS FRONT SIDE REAR<br />

Thunder Rhino 4 11 10 10<br />

Unit Composition<br />

• 1 Thunder Rhino<br />

Vehicle Type<br />

• Tank, Fast, Open Topped<br />

Transport Capacity: 12<br />

Wargear<br />

Searchlight<br />

Smoke Launchers<br />

Twin Bolt Guns<br />

‘THE RED ANGEL’ HEAVY SUPPORT UNIT IMPERIAL ARMY, MARTIAN MECHANICUM AND SPACE MARINE LEGIONS ONLY 200 POINTS<br />

WS BS S T W I A LD Sv<br />

‘<strong>The</strong> Red Angel’ 5 3 6 5 5 5 D6 10 4+<br />

Unit Composition<br />

• 1 ‘<strong>The</strong> Red Angel’ (Unique)<br />

Unit Type<br />

Infantry<br />

Special Rules<br />

• Fearless<br />

• Invulnerable 4+ Save<br />

• Psyker<br />

• Eternal Warrior<br />

Wargear<br />

• Daemonic Claws (ignore<br />

armour saves)<br />

Transport<br />

• ‘<strong>The</strong> Red Angel’ may not be<br />

transported.<br />

Options<br />

May take a Plasma Gun on a pintle mount for +15 points.<br />

Dedicated Transport: Any unit which has purchased a Rhino may replace it with a Thunder Rhino for +10<br />

points.<br />

Limited availability: With <strong>the</strong> exception <strong>of</strong> <strong>the</strong> World Eater Legion, Thunder Rhinos are only in limited use<br />

by <strong>the</strong> Space Marines and so are 0‐1.<br />

Currently residing in <strong>the</strong> body <strong>of</strong> Sanguinius former<br />

Equerry whom was slain at Signus Prime, ‘<strong>The</strong> Red Angel’<br />

is an ancient daemonic entity that has manipulated<br />

events on a thousand worlds for his own purposes.<br />

Swearing allegiance to no particular Chaos Power, his aid<br />

is given to those armies which battle to achieve his own<br />

mysterious goals.<br />

Psyker<br />

‘<strong>The</strong> Red Angel’ must attempt to cast a psychic power at <strong>the</strong> start <strong>of</strong> its movement phase. If <strong>the</strong> power<br />

is successfully cast it randomly manifests one <strong>of</strong> <strong>the</strong> following powers. ‘<strong>The</strong> Red Angel’ may choose to<br />

cast additional powers after each successful power is generated. All powers are generated in <strong>the</strong><br />

beginning <strong>of</strong> <strong>the</strong> Movement phase but some may only come into effect later that turn. Each additional<br />

power generated (re‐roll duplicates) causes ‘<strong>The</strong> Red Angel’ to suffer an unsavable wound each time.<br />

1 Terrify – All enemy units with a model within 12” <strong>of</strong> ‘<strong>The</strong> Red Angel’ immediately take a Pinning test.<br />

2 Re‐Knit Host – ‘<strong>The</strong> Red Angel’ immediately regains d6 wounds (cannot exceed starting wounds).<br />

3 Teleport – Immediately remove ‘<strong>The</strong> Red Angel’ from <strong>the</strong> battlefield and Deep Strike anywhere on<br />

<strong>the</strong> table and may assault after arrival. <strong>The</strong> ‘Red Angel’ cannot benefit from any ability that affects<br />

deploying via Deep Strike (such as a Locator Beacon).<br />

4 Bloodboil – At <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> Shooting Phase, place <strong>the</strong> Ordnance template over ‘<strong>The</strong> Red<br />

Angel’. All models touched by <strong>the</strong> template (including ‘<strong>The</strong> Red Angel’) take an immediate Str 5 AP 3<br />

hit.<br />

5 Timeshift – ‘<strong>The</strong> Red Angel’ may assault 12” this turn and has 2D6 attacks ra<strong>the</strong>r than D6.<br />

6 Warp Strength – Add +D3 to ‘<strong>the</strong> Strength and Toughness <strong>of</strong> <strong>The</strong> Red Angel.<br />

20

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!