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The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon

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<strong>The</strong> <strong>Age</strong> <strong>of</strong> <strong>the</strong> <strong>Emperor</strong> - <strong>The</strong> <strong>Horus</strong> <strong>Heresy</strong> <strong>Campaign</strong> Weekend www.tempusfugitives.co.uk<br />

ANKHET – SECT COMMANDER OF UTHIZARR REPLACES TERMINATOR SERGEANT THOUSAND SONS LEGION ONLY +70 POINTS<br />

WS BS S T W I A LD Sv<br />

Ankhet 5 4 4 4 2 4 3 10 2+<br />

Unit Composition: One Terminator Squad in <strong>the</strong> army may replace its Sergeant<br />

with Ankhet.<br />

SERGEANT SOBEK REPLACES DEVASTATOR SERGEANT THOUSAND SONS LEGION ONLY +120 POINTS<br />

WS BS S T W I A LD Sv<br />

Sobek 4 4 4 4 1 4 2 9 3+<br />

Unit Composition<br />

• One Devastator Squad in <strong>the</strong> army may replace its<br />

Sergeant with Sergeant Sobek.<br />

Unit Type<br />

Infantry<br />

Wargear<br />

• Power Armour<br />

• Bolt Pistol<br />

• Frag and Krak Grenades<br />

• Conversion Beamer<br />

Wargear<br />

• Terminator Armour<br />

• Twin‐Linked Bolt Gun<br />

• Relic Blade<br />

• Sorcerer<br />

SORCERER SERGEANT REPLACES ANY SPACE MARINE SERGEANT OR TERMINATOR SERGEANT THOUSAND SONS LEGION ONLY +50 POINTS<br />

WS BS S T W I A LD Sv<br />

Sorcerer Sergeant 4 4 4 4 1 4 2 8 X<br />

Unit Composition<br />

• Any Space Marine Sergeant or<br />

Terminator Sergeant may be replaced by<br />

a Sorcerer Sergeant.<br />

Unit Type<br />

• Infantry<br />

Wargear<br />

• Power Armour (or Terminator Armour if<br />

replacing a Terminator Sergeant)<br />

• Force Weapon<br />

• Combi‐Plasma gun<br />

Special Rules<br />

• And <strong>The</strong>y Shall Know No Fear<br />

• Combat Tactics<br />

• Combat Squads<br />

48<br />

Special Rules<br />

• And <strong>The</strong>y Shall Know No Fear<br />

• Iron Halo (C: SM pg 52)<br />

• Counter Attack (applies to squad)<br />

• Deep Strike<br />

Sect Commander <strong>of</strong> Uthizarr<br />

Ankhet knows <strong>the</strong> Machine Curse and Avenger psychic powers. He may only<br />

use one per player turn following <strong>the</strong> rules given in <strong>the</strong> main Warhammer<br />

40,000 rulebook.<br />

Sorcerer: Any powers used do not require a psychic test and cannot be<br />

affected by devices that affect psychic powers.<br />

Up to four members <strong>of</strong> Sergeant Sobek’s squad may<br />

replace <strong>the</strong>ir bolt guns for Conversion Beamers for<br />

no additional points cost. No o<strong>the</strong>r heavy weapon<br />

may be taken in this squad.<br />

Special Rules<br />

• And <strong>The</strong>y Shall Know No Fear<br />

• Combat Tactics<br />

• Sorcerer<br />

• Scion <strong>of</strong> Magnus<br />

Scion <strong>of</strong> Magnus<br />

Sorcerer Sergeants know <strong>the</strong> Machine Curse and Force Dome<br />

psychic powers. He may only use one per player turn following<br />

<strong>the</strong> rules given in <strong>the</strong> main Warhammer 40,000 rulebook.<br />

Using his Force Weapon’s Instant Death ability counts as a<br />

psychic power.<br />

Sorcerer: Any powers used do not require a psychic test and<br />

cannot be affected by devices that affect psychic powers.

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