The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon
The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon
The Age of the Emperor - The Horus Heresy Campaign ... - Cold-Moon
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<strong>The</strong> <strong>Age</strong> <strong>of</strong> <strong>the</strong> <strong>Emperor</strong> - <strong>The</strong> <strong>Horus</strong> <strong>Heresy</strong> <strong>Campaign</strong> Weekend www.tempusfugitives.co.uk<br />
ANKHET – SECT COMMANDER OF UTHIZARR REPLACES TERMINATOR SERGEANT THOUSAND SONS LEGION ONLY +70 POINTS<br />
WS BS S T W I A LD Sv<br />
Ankhet 5 4 4 4 2 4 3 10 2+<br />
Unit Composition: One Terminator Squad in <strong>the</strong> army may replace its Sergeant<br />
with Ankhet.<br />
SERGEANT SOBEK REPLACES DEVASTATOR SERGEANT THOUSAND SONS LEGION ONLY +120 POINTS<br />
WS BS S T W I A LD Sv<br />
Sobek 4 4 4 4 1 4 2 9 3+<br />
Unit Composition<br />
• One Devastator Squad in <strong>the</strong> army may replace its<br />
Sergeant with Sergeant Sobek.<br />
Unit Type<br />
Infantry<br />
Wargear<br />
• Power Armour<br />
• Bolt Pistol<br />
• Frag and Krak Grenades<br />
• Conversion Beamer<br />
Wargear<br />
• Terminator Armour<br />
• Twin‐Linked Bolt Gun<br />
• Relic Blade<br />
• Sorcerer<br />
SORCERER SERGEANT REPLACES ANY SPACE MARINE SERGEANT OR TERMINATOR SERGEANT THOUSAND SONS LEGION ONLY +50 POINTS<br />
WS BS S T W I A LD Sv<br />
Sorcerer Sergeant 4 4 4 4 1 4 2 8 X<br />
Unit Composition<br />
• Any Space Marine Sergeant or<br />
Terminator Sergeant may be replaced by<br />
a Sorcerer Sergeant.<br />
Unit Type<br />
• Infantry<br />
Wargear<br />
• Power Armour (or Terminator Armour if<br />
replacing a Terminator Sergeant)<br />
• Force Weapon<br />
• Combi‐Plasma gun<br />
Special Rules<br />
• And <strong>The</strong>y Shall Know No Fear<br />
• Combat Tactics<br />
• Combat Squads<br />
48<br />
Special Rules<br />
• And <strong>The</strong>y Shall Know No Fear<br />
• Iron Halo (C: SM pg 52)<br />
• Counter Attack (applies to squad)<br />
• Deep Strike<br />
Sect Commander <strong>of</strong> Uthizarr<br />
Ankhet knows <strong>the</strong> Machine Curse and Avenger psychic powers. He may only<br />
use one per player turn following <strong>the</strong> rules given in <strong>the</strong> main Warhammer<br />
40,000 rulebook.<br />
Sorcerer: Any powers used do not require a psychic test and cannot be<br />
affected by devices that affect psychic powers.<br />
Up to four members <strong>of</strong> Sergeant Sobek’s squad may<br />
replace <strong>the</strong>ir bolt guns for Conversion Beamers for<br />
no additional points cost. No o<strong>the</strong>r heavy weapon<br />
may be taken in this squad.<br />
Special Rules<br />
• And <strong>The</strong>y Shall Know No Fear<br />
• Combat Tactics<br />
• Sorcerer<br />
• Scion <strong>of</strong> Magnus<br />
Scion <strong>of</strong> Magnus<br />
Sorcerer Sergeants know <strong>the</strong> Machine Curse and Force Dome<br />
psychic powers. He may only use one per player turn following<br />
<strong>the</strong> rules given in <strong>the</strong> main Warhammer 40,000 rulebook.<br />
Using his Force Weapon’s Instant Death ability counts as a<br />
psychic power.<br />
Sorcerer: Any powers used do not require a psychic test and<br />
cannot be affected by devices that affect psychic powers.