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FILED: NEW YORK COUNTY CLERK 05/09/2011

FILED: NEW YORK COUNTY CLERK 05/09/2011

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89. Second, Ms. Carter was contractually obligated to personally assist with the<br />

development and promotion of the game to an extent that no other celebrity associated with a<br />

video game has ever been. Ms. Carter herself commented that her arrangement with Gate Five<br />

was “revolutionary” in the video game industry because, rather than simply licensing her name<br />

and likeness for Gate Five to use in the game (as is done in most video game deals with<br />

celebrities), she became an equity member of Gate Five and would therefore be personally<br />

“vest[ed] in the development of the . . . company.” She committed under the Agreement, for<br />

example, to participate in facial and body scans to be used by the developers, a motion capture<br />

shoot to incorporate her dancing into the game, voice recording sessions, print and video<br />

commercials, live personal appearances at several promotional events, and to “comply with<br />

whatever reasonable instructions, or suggestions that Gate Five or its agents may give Mrs.<br />

Carter in connection with the rendition of services.” Ms. Carter, in other words, specifically<br />

bargained for an equity stake in Gate Five, and in order to get it she agreed to personally commit<br />

to the development and promotion of the game to an extent that was unprecedented in the<br />

industry. Her representatives stressed this fact in meetings with investors and retailers,<br />

emphasizing that her equity interest in Gate Five, and consequent “full commitment” to<br />

developing and promoting Starpower: Beyoncé, would translate to huge sales.<br />

90. Under these circumstances, an estimate that Starpower: Beyoncé would have sold<br />

15 million copies is a conservative one. Using this number as a modest example (given that the<br />

real number would have likely been much higher, as will be demonstrated at trial), Gate Five<br />

would have earned in excess of $172 million in profits on sales of the game, in light of the<br />

detailed cost-structure chart prepared by Alcon during due diligence. This figure, moreover, does<br />

not even include the substantial profits Gate Five would have earned from sales of additional<br />

PC Law # 15232 31

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