World of Darkness: Portland
World of Darkness: Portland
World of Darkness: Portland
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12<br />
dedicated to Native-American aspects <strong>of</strong> the <strong>World</strong> <strong>of</strong><br />
<strong>Darkness</strong>, but for now a simple overview is provided.<br />
The Clatskanie, Kwalhioqua, Kalapulyan,<br />
Chinook and Tillamook peoples were the major tribes<br />
in the <strong>Portland</strong> area, and lived together with the land.<br />
These tribes were good neighbors to each other, and<br />
trade was plentiful, if simplistic. Until the whites began<br />
invading the area, and other native refugees arrived to<br />
escape the east, these peoples knew nothing <strong>of</strong> war as<br />
we know it today. They were guarded by powerful spirits<br />
(the Uratha protected this land and its inhabitants, which<br />
at the time included these tribes; it wasn’t until the white<br />
arrival that werewolves began to distinguished humankind<br />
as separate from the land they watched over), and had<br />
powerful and wise leaders. Awakened Indians were able<br />
to keep in constant contact with the Shadow <strong>World</strong> and its<br />
inhabitants; amiable communication between medicine men<br />
and spirits kept the land healthy and vibrant. The Indians<br />
lived a cyclical existence <strong>of</strong> the seasons, and stories tell<br />
<strong>of</strong> their wealth and happiness. Awakened and Uratha<br />
existed together, a fact which has been forgotten as the years<br />
progress—clues still exist that could lead to a discovery <strong>of</strong> such<br />
information, but to date werewolves and mages are unaware<br />
<strong>of</strong> this time <strong>of</strong> harmony. But as happened throughout the<br />
continent, new men arrived and everything changed.<br />
From around 1690 until the time <strong>of</strong> <strong>Portland</strong>’s<br />
founding, the northwest was a confusing time for native<br />
peoples. Nomadic horse tribes, having been displaced<br />
from their land in central America, began travels<br />
through modern-day Oregon, Washington and Idaho.<br />
Many <strong>of</strong> these peoples were never permanent residence<br />
<strong>of</strong> Oregon, but their presence was for a time dominant<br />
enough that the mistake that they were indigenous to<br />
the area is <strong>of</strong>ten made. By the time white travelers and<br />
settlers began investigating these lands after the 1750s,<br />
they found large populations <strong>of</strong> Indians scattered in<br />
groups, families and tribes over the entire country<br />
from the Rocky mountains to the Pacific ocean, and<br />
The <strong>World</strong> <strong>of</strong> <strong>Darkness</strong> uses the real world for<br />
its backdrop, but slightly tints it for the purpose <strong>of</strong> it<br />
game. Cities are darker, more corrupt, the wilderness<br />
more dangerous; so too is <strong>Portland</strong> in the <strong>World</strong> <strong>of</strong><br />
<strong>Darkness</strong>. To that end, this list contains locations that<br />
have been modified to better serve the mood <strong>of</strong> these<br />
games. Each site has a number that corresponds to the<br />
map below. Every subsequent section will have its own<br />
map devoted to more fictionalized locations that serve<br />
those individual games.<br />
1. Pearl District (Northwest)<br />
West Burnside Street to Northwest Overton Street;<br />
Chapter 1-Notable Sites<br />
Notable Sites<br />
from California up to the Alaska line. The first comers<br />
detected no differences among these people <strong>of</strong> the<br />
forest and plain. They were all simply Indians. By 1840,<br />
there were 33,000 people from tribes that should have<br />
spanned most <strong>of</strong> the country. In a population <strong>of</strong> this<br />
size there must have been five or six thousand fighting<br />
men. But there was no organization, no co-operation,<br />
and scarcely sympathy <strong>of</strong> one tribe with another. One<br />
tribe might rally a few hundred at one time for a single<br />
battle to rob a party <strong>of</strong> white men or attack a ship. The<br />
white traders and trappers ranged the vast county over<br />
with scarcely a noticeable resistance; the massacre <strong>of</strong><br />
the Smith party on the Umpqua and <strong>of</strong> the crew <strong>of</strong><br />
the Tonquin at Clayoquot being the only example <strong>of</strong><br />
concerted action <strong>of</strong> the natives to destroy the white<br />
men. Only after the Indian had learned the use <strong>of</strong><br />
firearms did tribes ally to resist the aggression <strong>of</strong> the<br />
white man, but by then Europeans had such a presence<br />
it was impossible to alter their domination.<br />
By 1910, there were no Kwalhioqua and only three<br />
Clatskanie people left alive. Some <strong>of</strong> these people<br />
intermingled with other tribes, but most died from<br />
smallpox and headhunting. Tillamook, Chinook and<br />
Kalapulyan tribes suffered catastrophic losses but<br />
survived and still exist to this day. Most <strong>of</strong> the First<br />
Cabal is made up <strong>of</strong> these two tribes; immigrating natives<br />
from other areas have joined the cabal in recent months.<br />
The remainder <strong>of</strong> Indians now reside on reservations<br />
in Oregon and Washington. Mortal Native Americans<br />
were not the only ones effected by the changes in occupation:<br />
though there are mages and werewolves both with strong<br />
traditional ties, the two supernatural groups grew apart as<br />
the fighting between Indian and white-man, and Indian and<br />
Indian, became bitter and entrenched. Neither side has any<br />
knowledge <strong>of</strong> their former coexistence, besides a few Uratha<br />
songs <strong>of</strong> questionable authenticity and easily-interpretive<br />
meaning.<br />
Broadway to Northwest 14th Avenue<br />
Historical industrial buildings have been<br />
refurbished in this quarter, made into unique<br />
storefront locations. Some <strong>of</strong> the trendiest restaurants,<br />
galleries, l<strong>of</strong>ts, townhouses exist here, and it is known<br />
as <strong>Portland</strong>’s premier shopping location. The Pearl<br />
District is the destination for creative cuisine, home<br />
furnishings, art and one-<strong>of</strong>-a-kind boutiques. Awash<br />
with sidewalk cafés, the fountains <strong>of</strong> Jamison Square,<br />
and other delights that have the mortal population<br />
milling about like cattle, Pearl District is the hotspot<br />
for the elite vampire community (Daeva and Ventrue<br />
are the most common here). They are careful about