World of Darkness: Portland
World of Darkness: Portland
World of Darkness: Portland
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
74<br />
existed where the city now stands, and these tunnels<br />
and the Chamber <strong>of</strong> Amber are all that are left <strong>of</strong> it<br />
(this has prompted Indiana and several other mages<br />
to continuously scour the area, hoping to find some<br />
hidden indication that this theory is correct). All <strong>of</strong> this<br />
gives further fuel to Anshar’s prospect <strong>of</strong> New Atlantis—<br />
and the parallel’s between Leandros (the old leader <strong>of</strong><br />
the mage community who discovered a possible link<br />
to Atlantis) and Anshar (the new leader who proposes<br />
to rebuild a form <strong>of</strong> Atlantis here) is hard to deny.<br />
What is known for sure about these tunnels is<br />
how they work. Any location is disguised as a janitor<br />
closet or supply cabinet in a restroom, places that<br />
are always overlooked by the Sleepers present. The<br />
door opens up into massive vaulted corridors that<br />
remind one <strong>of</strong> sewers—walkways on either side with<br />
water running down the middle (the water is ice cold,<br />
tasteless, flowing from an unknown source to an<br />
unknown destination). There is a small station just<br />
inside the doorway at waste-height. To activate it, the<br />
mage places his hand on the flat surface, speaks the<br />
name <strong>of</strong> his destination (it must be a currently active<br />
portal) and begins to walk. In approximately fifty pages<br />
(it always seems to be the same distance, regardless<br />
<strong>of</strong> how far away the actual arrival point may be), the<br />
tunnel ends at another doorway—no turns, though the<br />
whole tunnel curves enough you cannot see the other<br />
doorway until you’re upon it. A mage needs a source <strong>of</strong><br />
light, otherwise the tunnel is bitch black. Though the<br />
magic could not invoke Paradox upon a mage (though<br />
presumably it could upon itself), it is considered bad<br />
form to use this form <strong>of</strong> travel for anything other than<br />
dire need; plus, it requires placing three Mana into<br />
the station (which does not require Prime—the station<br />
takes the Mana itself), making certain mages are loath<br />
to use the tunnels unless they absolutely have to.<br />
There are currently eight known points in the<br />
Leandros Tunnels. Others may exist—no one knows<br />
for sure. At some point the tunnels went dormant—<br />
presumably when Atlantis fell, though no one knows<br />
for certain. As Leandros found each point and activated<br />
them, they were added to the pool <strong>of</strong> possible locations.<br />
Thus it is assumed that there may still be tunnel points<br />
in torpor (it was Leandros that anchored the magic to<br />
mundane doors; he claimed, however, that it instantly<br />
felt like the correct thing to do, indicating they were<br />
meant to be linked to actual doorways). Note that the<br />
exit point at Sellwood Bridge opens directly over the<br />
water, and anyone who walks through that door simply<br />
falls into the Wilamette River (through a ‘door’ that<br />
opens out <strong>of</strong> material directly <strong>of</strong> the bridge); many have<br />
speculated that this proves that the points were made a<br />
eons ago, before that particular river ran through that<br />
particular point.<br />
Chapter 4-Notable Sites<br />
New Stonehenge<br />
Recently, it has come to the attention <strong>of</strong> several<br />
Awakened explorers that the Stonehenge monument<br />
may be more than it seems. In 1910, when Sam Hill<br />
began construction on a Stonehenge replica on the<br />
coast <strong>of</strong> the Columbia River (around the center <strong>of</strong><br />
the state), mages and Sleepers alike assumed he was<br />
a madman. As the site became a national monument<br />
and tourism increased to the area, the Sleepers found<br />
a respect for the replica, but mages continued to sc<strong>of</strong>f.<br />
It is well known that the actual Stonehenge is a site<br />
<strong>of</strong> great power; to mages, this imitation is almost<br />
insulting, like a cheap glossy print <strong>of</strong> a Monet.<br />
The new Stonehenge is not a Loci, Verge or Hallow,<br />
and has been ignored by the Awakened explorers since<br />
its completion in 1930. Around a year ago, however,<br />
a Mysterium investigator from Scotland visited the<br />
monument, and reported to the <strong>Portland</strong> Consilium<br />
that the wiccan Sleepers who visit the site might not be<br />
as naiive as they appear. He had discovered a hidden<br />
resonance at the monument; something magical<br />
exists here, and it appears that Sam Hill was indeed<br />
a mage who hid the magic at his New Stonehenge so<br />
thoroughly that even now, with more than a year <strong>of</strong><br />
study, the Awakened still cannot discover what the<br />
location’s purpose is.<br />
Anshar insists this is one more reason to believe<br />
in a rebirth <strong>of</strong> Atlantis in the area, but a few months<br />
ago the New Stonehenge gave hint that it has a darker<br />
source than originally thought: while investigating<br />
the site, the original Scotish mage disappeared in the<br />
middle <strong>of</strong> the night. He gave no indication <strong>of</strong> leaving,<br />
his room in order, his correspondence giving indication<br />
that he’d stay in the area for a year or more. The site<br />
is only open in the day to the public, so even most <strong>of</strong><br />
the other mages don’t know exactly what happens at<br />
night; Indiana and several other mages have begun<br />
trying to discover where he might have gone, but the<br />
Stonehenge is reluctant to divulge its secrets.