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Chapter 6<br />
AC 1,000: Today. The Empire <strong>of</strong> Thyatis<br />
celebrates its first millennium. This is the starting<br />
year for most campaigns.<br />
The Future<br />
AC 1,001-AC1,009<br />
Wrath <strong>of</strong> the Immortals<br />
AC 1,004: Unbeknownst to any mortal, the<br />
Council <strong>of</strong> Mystara—the governing body <strong>of</strong> all<br />
Immortals, order Rad to cease his study <strong>of</strong> the<br />
artefact called the Radance, declaring it to be too<br />
dangerous. Rad refuses, believing his work to be<br />
vitally important. A rift is formed amongst the<br />
ranks <strong>of</strong> the Immortals as battle lines are drawn.<br />
The Immortals Vanya and Valerias, on opposing<br />
sides and unaware <strong>of</strong> each other, have taken on<br />
mortal forms in the Empire <strong>of</strong> Thyatis. Vanya<br />
becomes Emperor Thincol’s lover and advisor.<br />
Valerias turns her identity’s estate into the social<br />
centre <strong>of</strong> the Empire and seduces the empire’s<br />
leading families, setting them at each other’s throats.<br />
The Thyatian and Alphatian Empires both start<br />
to show signs <strong>of</strong> patriotism <strong>of</strong> the highest degree,<br />
268<br />
especially the military, who exhibit a "my Empire is<br />
best" opinion, and show <strong>of</strong>f about it.<br />
AC 1,005: The Known World is at war. The<br />
Alphatian wizards declare war on the Glantrian<br />
wizards, and Thyatis allies with Glantri against<br />
Alphatia. The Desert Nomads invade Darokin.<br />
AC 1,006: Karameikos declares independ-ence<br />
from Thyatis. Alfheim is corrupted and conquered<br />
by the Shadow Elves. A meteorite strikes the<br />
Glantri/Darokin border.<br />
AC 1,007: Refugees from Alfheim (now called<br />
Aengmor) settle in Karameikos.<br />
AC 1,008: Plague year in the lands north <strong>of</strong><br />
Karameikos. Karameikos remains relatively<br />
unharmed.<br />
AC 1,009: The war between Thyatis and<br />
Alphatia concludes with the invasion and neardestruction<br />
<strong>of</strong> Thyatis and the sinking <strong>of</strong> Alphatia's<br />
main island. For an entire week, magic fails to<br />
function.