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Chapter 9<br />
Encountering a single archer bush is rarely a great<br />
threat, but large groups <strong>of</strong> archer bushes, however,<br />
can be deadly.<br />
Infection (Ex): Any creature that is not<br />
wearing armor or who has a natural armor<br />
enhancement <strong>of</strong> +2 or less must make a fortitude<br />
save DC 15 (Con based, +3 racial bonus) or have<br />
the thorn damage become infected. Infected<br />
creatures suffer a -2 circumstance penalty to all<br />
attack rolls and skill checks due to swelling and<br />
itching. In addition, any character attempting to cast<br />
a spell while infected must succeed on a DC 15<br />
Concentration check or the spell fails. The effects <strong>of</strong><br />
multiple infections are cumulative.<br />
The infection can be cured by a cure disease<br />
spell or similar ability. Any damage from an archer<br />
bush that becomes infected does not heal naturallyhealing<br />
magic must be used to restore those hit<br />
points.<br />
Tremor-sense (Ex): An archer bush is<br />
sensitive to vibrations in the ground and can<br />
automatically pinpoint the location <strong>of</strong> anything that<br />
is in contact with the ground.<br />
Plant Traits: A plant creature possesses the<br />
following traits (unless otherwise noted in a<br />
creature's entry): Immunity to all mind-affecting<br />
effects (charms, compulsions, phantasms, patterns,<br />
and morale effects); Immunity to poison, sleep<br />
effects, paralysis, polymorph, and stunning; Not<br />
subject to critical hits; Plants breathe and eat, but do<br />
not sleep.<br />
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