03.04.2013 Views

M3E - Vaults of Pandius

M3E - Vaults of Pandius

M3E - Vaults of Pandius

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 9<br />

Encountering a single archer bush is rarely a great<br />

threat, but large groups <strong>of</strong> archer bushes, however,<br />

can be deadly.<br />

Infection (Ex): Any creature that is not<br />

wearing armor or who has a natural armor<br />

enhancement <strong>of</strong> +2 or less must make a fortitude<br />

save DC 15 (Con based, +3 racial bonus) or have<br />

the thorn damage become infected. Infected<br />

creatures suffer a -2 circumstance penalty to all<br />

attack rolls and skill checks due to swelling and<br />

itching. In addition, any character attempting to cast<br />

a spell while infected must succeed on a DC 15<br />

Concentration check or the spell fails. The effects <strong>of</strong><br />

multiple infections are cumulative.<br />

The infection can be cured by a cure disease<br />

spell or similar ability. Any damage from an archer<br />

bush that becomes infected does not heal naturallyhealing<br />

magic must be used to restore those hit<br />

points.<br />

Tremor-sense (Ex): An archer bush is<br />

sensitive to vibrations in the ground and can<br />

automatically pinpoint the location <strong>of</strong> anything that<br />

is in contact with the ground.<br />

Plant Traits: A plant creature possesses the<br />

following traits (unless otherwise noted in a<br />

creature's entry): Immunity to all mind-affecting<br />

effects (charms, compulsions, phantasms, patterns,<br />

and morale effects); Immunity to poison, sleep<br />

effects, paralysis, polymorph, and stunning; Not<br />

subject to critical hits; Plants breathe and eat, but do<br />

not sleep.<br />

310

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!