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Chapter 9<br />
Petal Crush (Ex): If a target enters the<br />
same square as a sirenflower, the<br />
sirenflower may attempt to start a grapple<br />
as a free action without provoking an attack<br />
<strong>of</strong> opportunity. If the grapple succeeds, the<br />
sirenflower has used its petals to hold the<br />
victim and may inflict 1d4+10 crushing<br />
damage each round the victim is held. In<br />
addition to crushing damage, the petals<br />
release an enzyme that digests the flesh <strong>of</strong><br />
the victim, causing 1 point <strong>of</strong> acid damage<br />
every two rounds the victim is held.<br />
If more than one victim is within the<br />
sirenflower when it closes, petal crush<br />
resolves normally, but the sirenflower takes<br />
a -2 penalty to its grapple checks for each<br />
victim beyond the first.<br />
The victim can escape the sirenflower by<br />
winning a grapple check, succeeding on a<br />
DC 19 (Str based) Escape Artist check, or<br />
reducing the sirenflower to 0 hitpoints.<br />
Persistant Weed (Ex): A sirenflower<br />
may only be permanently killed by inflicting<br />
30 fire damage to its root. Otherwise, it will<br />
regrow in one to two weeks.<br />
Plant Traits: A plant creature<br />
possesses the following traits (unless<br />
otherwise noted in a creature's entry):<br />
Immunity to all mind-affecting effects (charms,<br />
compulsions, phantasms, patterns, and morale<br />
effects); Immunity to poison, sleep effects, paralysis,<br />
polymorph, and stunning; Not subject to critical<br />
hits; Plants breathe and eat, but do not sleep.<br />
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