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To my children, Lemar, Sivan, and Aaron - Webs

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1.11 33<br />

of memory management for real-time computing. Finally, in Chapter 22, we<br />

describe the real-time components of the Windows XP operating system.<br />

1.11.2 Multimedia Systems<br />

Most operating systems are designed to h<strong>and</strong>le conventional data such as<br />

text files, progran'ls, word-processing documents, <strong>and</strong> spreadsheets. However,<br />

a recent trend in technology is the incorporation of multimedia data into<br />

computer systems. Multimedia data consist of audio <strong>and</strong> video files as well as<br />

conventional files. These data differ from conventional data in that multimedia<br />

data-such as frames of video-must be delivered (streamed) according to<br />

certain time restrictions (for example, 30 frames per second).<br />

Multimedia describes a wide range of applications in popular use today.<br />

These include audio files such as MP3, DVD movies, video conferencing, <strong>and</strong><br />

short video clips of movie previews or news stories downloaded over the<br />

Internet. Multimedia applications may also include live webcasts (broadcasting<br />

over the World Wide Web) of speeches or sporting events <strong>and</strong> even live<br />

webcams that allow a viewer in Manhattan to observe customers at a cafe<br />

in Paris. Multimedia applications need not be either audio or video; rather, a<br />

multimedia application often includes a combination of both. For example, a<br />

movie may consist of separate audio <strong>and</strong> video tracks. Nor must multimedia<br />

applications be delivered only to desktop personal computers. Increasingly,<br />

they are being directed toward smaller devices, including PDAs <strong>and</strong> cellular<br />

telephones. For example, a stock trader may have stock quotes delivered<br />

wirelessly <strong>and</strong> in real time to his PDA.<br />

In Chapter 20, we explore the dem<strong>and</strong>s of multimedia applications,<br />

describe how multimedia data differ from conventional data, <strong>and</strong> explain how<br />

the nature of these data affects the design of operating systems that support<br />

the requirements of multimedia systems.<br />

1.11.3 H<strong>and</strong>held Systems<br />

include personal digital assistants (PDAs), such as Palm<br />

<strong>and</strong> Pocket-Pes, <strong>and</strong> cellular telephones, many of which use special-purpose<br />

embedded operating systems. Developers of h<strong>and</strong>held systems <strong>and</strong> applications<br />

face many challenges, most of which are due to the limited size of such<br />

devices. For example, a PDA is typically about 5 inches in height <strong>and</strong> 3 inches<br />

in width, <strong>and</strong> it weighs less than one-half pound. Because of their size, most<br />

h<strong>and</strong>held devices have small amounts of memory, slow processors, <strong>and</strong> small<br />

display screens. We take a look now at each of these limitations.<br />

The amount of physical memory in a h<strong>and</strong>held depends on the device, but<br />

typically it is somewhere between 1 MB <strong>and</strong> 1 GB. (Contrast this with a typical<br />

PC or workstation, which may have several gigabytes of memory.) As a result,<br />

the operating system <strong>and</strong> applications must manage memory efficiently. This<br />

includes returning all allocated memory to the memory manager when the<br />

memory is not being used. In Chapter 9, we explore virtual memory, which<br />

allows developers to write programs that behave as if the system has more<br />

memory than is physically available. Currently, not many h<strong>and</strong>held devices<br />

use virtual memory techniques, so program developers must work within the<br />

confines of limited physical memory.

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