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Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE

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<strong>Pathfinder</strong> <strong>Chronicles</strong>: <strong>Faction</strong> <strong>Guide</strong><br />

asPis XX co X n X s X o Rt X i u M<br />

Most people of Avistan and northern Garund<br />

view the Aspis Consortium as just another trade<br />

syndicate, albeit possibly the largest and one neither<br />

controlled by a specific state entity nor bound within any<br />

single nation’s borders. Aspis employs a vast pool of hired<br />

mercenaries and local labor eager to earn Consortium<br />

coin, and their business certainly enriches many. Clients<br />

and employees alike are puppets for the Consortium’s<br />

agents and merchant lords, earning them considerable<br />

good will and oftentimes a blind eye turned to other,<br />

darker rumors.<br />

go a l: PR o f i t aB ov e all<br />

Morals, laws, loyalties, and national boundaries fall by the<br />

wayside in the name of wealth. The Aspis Consortium acts<br />

superficially like many other merchant and trade cabals,<br />

but unlike them, it actively manipulates the market and<br />

its patrons to achieve its vast wealth. From the lowest dock<br />

worker who cares for nothing save for earning his promised<br />

pay, to the soldier of fortune willing to spill blood for coin,<br />

the Consortium’s masters rely on the supreme power of<br />

human greed to further even darker aims.<br />

al i g n M e n t: ne<br />

Aspis Consortium members are in it for themselves and<br />

their own profit. But they realize that by working within<br />

the Consortium’s loose framework and increasing its<br />

profit, they enrich themselves, even if they must be the<br />

tools of their superiors at times, while likewise using their<br />

inferiors as ignorant puppets. Members will do anything<br />

in the name of monetary profit, from slave trading and<br />

smuggling to market manipulation by extreme means such<br />

as engineering crop failure, causing plague, sinking ships<br />

to lower availability of imported goods, and obtaining<br />

exclusive development and import rights by any means<br />

necessary (including wiping out indigenous natives who<br />

prove uncooperative).<br />

le a d e R<br />

The Aspis Patrons each have their own personal goals, which<br />

they attempt to keep secret from their fellows; of course, they<br />

all ultimately work toward an unknown goal at the direction<br />

of the Aspis Prophet, the enigmatic and possibly inhuman<br />

person manipulating them all. The three Patrons living<br />

in Westcrown who are likely to interact with immediate<br />

underlings are Arvemis the Benighted (NE male half-fiend<br />

human sorcerer 8), Muriel Azphitra (LE female human cleric<br />

of Zon-Kuthon 7), and Kara Thistlecauldron (NE female<br />

bleachling gnome alchemist 8).<br />

8<br />

go o d cl a s s ch o i c e s<br />

Fighter, Rogue, Sorcerer, Wizard<br />

ch a l l e n g i n g cl a s s ch o i c e s<br />

Cleric (of a good deity), Druid, Paladin<br />

he a d q ua Rt e R s<br />

The Aspis Consortium maintains powerful centers of<br />

inf luence regionally in areas of interest and exploitation<br />

(such the Mwangi port of Bloodcove and Magnimar in<br />

Varisia). However, the strongest of these power centers is<br />

found in the city where the Aspis Consortium was first<br />

founded—the old Chelish capital of Westcrown. This<br />

branch shifts the location of its meetings more than any<br />

other branch; locations vary between heavily warded<br />

mansions, crypts, and even private rooms at inns.<br />

Jo i n i n g<br />

The Consortium has many hirelings, but becoming an<br />

actual employee or member of the organization requires<br />

dedication and talent—a common laborer gains none of<br />

the benefits of this faction other than the daily silver of<br />

his wage. Unusual folk (such as adventurers) can join after<br />

proving themselves in specialized missions.<br />

ga i n i n g PR e s t i g e<br />

Achieving goals that lead to profit, access to resources, or<br />

the elimination of competitors is the key to gaining status<br />

in the Consortium.<br />

Re s o u Rc e s<br />

The Aspis Consortium has money, and given that its<br />

members are spread across much of Avistan and Garund, it<br />

can count on ready assistance from either formal members<br />

or locally hired muscle, even in remote regions. It has access<br />

to raw and manufactured goods from those distant places<br />

as well, often for much cheaper costs and in more abundant<br />

supply than the market typically supports. As Aspis agents<br />

tap into markets in corners of the globe barely known to<br />

most nations and only tentatively explored by groups such<br />

as the <strong>Pathfinder</strong>s, they often have exclusive access to<br />

resources found there.<br />

1 CPA: Arrange overland or ocean-going transport from<br />

Avistan to the Mwangi port of Bloodcove or the Sargavan<br />

port of Eleder.<br />

10 TPA: Acquire the Bronze rank and a bronze<br />

Consortium badge.<br />

10 TPA, 1 CPA: Intercept a caravan (or other mundane,<br />

ground-based transportation) or cargo ship at a specific<br />

location, seizing the goods and hiding them nearby. Add 1<br />

CPA to the cost to spare the lives of the victims. If multiple<br />

agents are interested in the same shipment, whoever<br />

spends the most CPA ends up in control of it.

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