Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
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<strong>Pathfinder</strong> <strong>Chronicles</strong>: <strong>Faction</strong> <strong>Guide</strong><br />
asPis XX co X n X s X o Rt X i u M<br />
Most people of Avistan and northern Garund<br />
view the Aspis Consortium as just another trade<br />
syndicate, albeit possibly the largest and one neither<br />
controlled by a specific state entity nor bound within any<br />
single nation’s borders. Aspis employs a vast pool of hired<br />
mercenaries and local labor eager to earn Consortium<br />
coin, and their business certainly enriches many. Clients<br />
and employees alike are puppets for the Consortium’s<br />
agents and merchant lords, earning them considerable<br />
good will and oftentimes a blind eye turned to other,<br />
darker rumors.<br />
go a l: PR o f i t aB ov e all<br />
Morals, laws, loyalties, and national boundaries fall by the<br />
wayside in the name of wealth. The Aspis Consortium acts<br />
superficially like many other merchant and trade cabals,<br />
but unlike them, it actively manipulates the market and<br />
its patrons to achieve its vast wealth. From the lowest dock<br />
worker who cares for nothing save for earning his promised<br />
pay, to the soldier of fortune willing to spill blood for coin,<br />
the Consortium’s masters rely on the supreme power of<br />
human greed to further even darker aims.<br />
al i g n M e n t: ne<br />
Aspis Consortium members are in it for themselves and<br />
their own profit. But they realize that by working within<br />
the Consortium’s loose framework and increasing its<br />
profit, they enrich themselves, even if they must be the<br />
tools of their superiors at times, while likewise using their<br />
inferiors as ignorant puppets. Members will do anything<br />
in the name of monetary profit, from slave trading and<br />
smuggling to market manipulation by extreme means such<br />
as engineering crop failure, causing plague, sinking ships<br />
to lower availability of imported goods, and obtaining<br />
exclusive development and import rights by any means<br />
necessary (including wiping out indigenous natives who<br />
prove uncooperative).<br />
le a d e R<br />
The Aspis Patrons each have their own personal goals, which<br />
they attempt to keep secret from their fellows; of course, they<br />
all ultimately work toward an unknown goal at the direction<br />
of the Aspis Prophet, the enigmatic and possibly inhuman<br />
person manipulating them all. The three Patrons living<br />
in Westcrown who are likely to interact with immediate<br />
underlings are Arvemis the Benighted (NE male half-fiend<br />
human sorcerer 8), Muriel Azphitra (LE female human cleric<br />
of Zon-Kuthon 7), and Kara Thistlecauldron (NE female<br />
bleachling gnome alchemist 8).<br />
8<br />
go o d cl a s s ch o i c e s<br />
Fighter, Rogue, Sorcerer, Wizard<br />
ch a l l e n g i n g cl a s s ch o i c e s<br />
Cleric (of a good deity), Druid, Paladin<br />
he a d q ua Rt e R s<br />
The Aspis Consortium maintains powerful centers of<br />
inf luence regionally in areas of interest and exploitation<br />
(such the Mwangi port of Bloodcove and Magnimar in<br />
Varisia). However, the strongest of these power centers is<br />
found in the city where the Aspis Consortium was first<br />
founded—the old Chelish capital of Westcrown. This<br />
branch shifts the location of its meetings more than any<br />
other branch; locations vary between heavily warded<br />
mansions, crypts, and even private rooms at inns.<br />
Jo i n i n g<br />
The Consortium has many hirelings, but becoming an<br />
actual employee or member of the organization requires<br />
dedication and talent—a common laborer gains none of<br />
the benefits of this faction other than the daily silver of<br />
his wage. Unusual folk (such as adventurers) can join after<br />
proving themselves in specialized missions.<br />
ga i n i n g PR e s t i g e<br />
Achieving goals that lead to profit, access to resources, or<br />
the elimination of competitors is the key to gaining status<br />
in the Consortium.<br />
Re s o u Rc e s<br />
The Aspis Consortium has money, and given that its<br />
members are spread across much of Avistan and Garund, it<br />
can count on ready assistance from either formal members<br />
or locally hired muscle, even in remote regions. It has access<br />
to raw and manufactured goods from those distant places<br />
as well, often for much cheaper costs and in more abundant<br />
supply than the market typically supports. As Aspis agents<br />
tap into markets in corners of the globe barely known to<br />
most nations and only tentatively explored by groups such<br />
as the <strong>Pathfinder</strong>s, they often have exclusive access to<br />
resources found there.<br />
1 CPA: Arrange overland or ocean-going transport from<br />
Avistan to the Mwangi port of Bloodcove or the Sargavan<br />
port of Eleder.<br />
10 TPA: Acquire the Bronze rank and a bronze<br />
Consortium badge.<br />
10 TPA, 1 CPA: Intercept a caravan (or other mundane,<br />
ground-based transportation) or cargo ship at a specific<br />
location, seizing the goods and hiding them nearby. Add 1<br />
CPA to the cost to spare the lives of the victims. If multiple<br />
agents are interested in the same shipment, whoever<br />
spends the most CPA ends up in control of it.