Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
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Dim Mak: You may spend 1 point from your ki pool as a<br />
swift action to execute your next Stunning Fist attack as a<br />
melee touch attack rather than a normal melee attack.<br />
Mind of the Kensai: You may spend 1 point from your ki<br />
pool as a swift action to imbue a single melee weapon in<br />
your hands with the ki focus weapon special ability until<br />
your next turn.<br />
Wings of the Crane: If you have the Def lect Arrows feat,<br />
you may spend 1 point from your ki pool as an immediate<br />
action to use that feat to def lect a second missile weapon<br />
that round. If you have the Snatch Arrows feat, you may use<br />
this ability to catch a second weapon, but not throw it back.<br />
Zen Combatant: You may spend 1 point from your ki pool<br />
as a swift action to substitute your Wisdom score for your<br />
Strength or Dexterity for all melee or ranged attacks you<br />
make that round.<br />
Special: You can gain this feat multiple times. Its effects<br />
do not stack. Each time you take the feat, you may choose<br />
an additional ability from the list above. Monks can select<br />
this feat as a monk bonus feat.<br />
Let Them Come (Combat)<br />
You have trained to fight onrushing enemy hordes. With<br />
a carefully timed strike you ensure that their reckless<br />
charge will be their undoing.<br />
Prerequisites: Dwarf, Ninth Battalion TPA 25.<br />
Benefit: You treat all one- or two-handed melee weapons<br />
as if they had the brace special feature.<br />
Normal: Only weapons with the brace special feature<br />
can be readied against charges.<br />
Master Performer (Kitharodian Academy)<br />
When using your bardic performance abilities, you grant<br />
your allies greater bonuses.<br />
Prerequisites: Bardic performance class feature, Extra<br />
Performance, Kitharodian Academy 15 TPA.<br />
Benefit: When any of your bardic performance abilities<br />
grant your allies a bonus, that bonus is increased by +1.<br />
Nameless Servitor<br />
The fact that you have given up your real name makes you<br />
resistant to certain types of magic.<br />
Prerequisite: Risen Guard rank, Risen Guard 10 TPA.<br />
Benefit: Anyone who attempts to use magic in order to<br />
learn personal information about you, such as through<br />
divination, scrying, or similar magic, must make a caster<br />
level check with a DC equal to 10 plus your level to succeed.<br />
You are immune to spells that require the use of your name<br />
in order to function (such as trap the soul).<br />
Most members of the Risen Guard with this feat are<br />
addressed by their rank.<br />
Special: If you ever choose a real name, you lose all<br />
benefits of this feat.<br />
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Appendices<br />
Old Cults Awakener<br />
You hear the voices of the Old Ones, and believe it is your<br />
destiny to awaken others to their ancient cause using<br />
bizarre and torturous rituals. Whether your work leaves<br />
these individuals mad or truly touched by alien sentience<br />
remains unproven.<br />
Prerequisite: Old Cults 20 TPA.<br />
Benefit: You can attempt a DC 25 Heal check upon an<br />
unconscious but stable intelligent creature. The ritual<br />
takes 1 hour to complete. If it’s successful, the victim must<br />
make a DC 25 Will save or he gains a false memory of a<br />
vision that he has personally been chosen by the Great<br />
Old Ones to serve them (treat as an implanted memory<br />
from modify memory, except this is a nonmagical effect).<br />
If the ritual is unsuccessful, the victim takes 1d2 points<br />
of Intelligence and Wisdom drain; you may attempt the<br />
ritual again.<br />
Ominous Mien<br />
Your walk, stance, and voice all amplify your status as a<br />
Hellknight when you cast spells or use spell-like abilities<br />
against opponents.<br />
Prerequisite: Hellknight rank, Hellknight 10 TPA.<br />
Benefit: Whenever you cast a spell or use a spell-like<br />
ability from the compulsion, fear, phantasm, or shadow<br />
sub-schools, add +1 to the DC of the saving throw against<br />
that spell or effect.<br />
Silent Performer<br />
You can use any bardic performance ability without<br />
making a sound.<br />
Prerequisites: Bardic performance class feature,<br />
Extra Performance, Master Performer, bard level 12th,<br />
Kitharodian Academy 15 TPA.<br />
Benefit: You can use your audible-component bardic<br />
performance as visual-component bardic performances.<br />
Any bardic ability used in this manner expends 4 times as<br />
many bardic performance rounds as normal.<br />
Touched by Sacred Fire<br />
Regular contact with an elemental guardian of the Ruby<br />
Prince (such as Khemet’s invisible fire elemental cohort<br />
Janhelia) has left you able to shrug off many sources of<br />
unnatural heat, even if the effort required sometimes<br />
makes it difficult to defend yourself from attacks.<br />
Prerequisites: Endurance, Risen Guard rank, Risen<br />
Guard 15 TPA.<br />
Benefit: You gain fire resistance 5 and a +2 bonus on all<br />
saving throws to resist the effects of fire or heat. As a swift<br />
action, you can increase your fire resistance to 10 and your<br />
save bonus to +4 until your next turn; this causes you to<br />
lose your Dexterity bonus to Armor Class until your next<br />
turn (which leaves you vulnerable to sneak attacks).<br />
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