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Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE

Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE

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Dim Mak: You may spend 1 point from your ki pool as a<br />

swift action to execute your next Stunning Fist attack as a<br />

melee touch attack rather than a normal melee attack.<br />

Mind of the Kensai: You may spend 1 point from your ki<br />

pool as a swift action to imbue a single melee weapon in<br />

your hands with the ki focus weapon special ability until<br />

your next turn.<br />

Wings of the Crane: If you have the Def lect Arrows feat,<br />

you may spend 1 point from your ki pool as an immediate<br />

action to use that feat to def lect a second missile weapon<br />

that round. If you have the Snatch Arrows feat, you may use<br />

this ability to catch a second weapon, but not throw it back.<br />

Zen Combatant: You may spend 1 point from your ki pool<br />

as a swift action to substitute your Wisdom score for your<br />

Strength or Dexterity for all melee or ranged attacks you<br />

make that round.<br />

Special: You can gain this feat multiple times. Its effects<br />

do not stack. Each time you take the feat, you may choose<br />

an additional ability from the list above. Monks can select<br />

this feat as a monk bonus feat.<br />

Let Them Come (Combat)<br />

You have trained to fight onrushing enemy hordes. With<br />

a carefully timed strike you ensure that their reckless<br />

charge will be their undoing.<br />

Prerequisites: Dwarf, Ninth Battalion TPA 25.<br />

Benefit: You treat all one- or two-handed melee weapons<br />

as if they had the brace special feature.<br />

Normal: Only weapons with the brace special feature<br />

can be readied against charges.<br />

Master Performer (Kitharodian Academy)<br />

When using your bardic performance abilities, you grant<br />

your allies greater bonuses.<br />

Prerequisites: Bardic performance class feature, Extra<br />

Performance, Kitharodian Academy 15 TPA.<br />

Benefit: When any of your bardic performance abilities<br />

grant your allies a bonus, that bonus is increased by +1.<br />

Nameless Servitor<br />

The fact that you have given up your real name makes you<br />

resistant to certain types of magic.<br />

Prerequisite: Risen Guard rank, Risen Guard 10 TPA.<br />

Benefit: Anyone who attempts to use magic in order to<br />

learn personal information about you, such as through<br />

divination, scrying, or similar magic, must make a caster<br />

level check with a DC equal to 10 plus your level to succeed.<br />

You are immune to spells that require the use of your name<br />

in order to function (such as trap the soul).<br />

Most members of the Risen Guard with this feat are<br />

addressed by their rank.<br />

Special: If you ever choose a real name, you lose all<br />

benefits of this feat.<br />

57<br />

Appendices<br />

Old Cults Awakener<br />

You hear the voices of the Old Ones, and believe it is your<br />

destiny to awaken others to their ancient cause using<br />

bizarre and torturous rituals. Whether your work leaves<br />

these individuals mad or truly touched by alien sentience<br />

remains unproven.<br />

Prerequisite: Old Cults 20 TPA.<br />

Benefit: You can attempt a DC 25 Heal check upon an<br />

unconscious but stable intelligent creature. The ritual<br />

takes 1 hour to complete. If it’s successful, the victim must<br />

make a DC 25 Will save or he gains a false memory of a<br />

vision that he has personally been chosen by the Great<br />

Old Ones to serve them (treat as an implanted memory<br />

from modify memory, except this is a nonmagical effect).<br />

If the ritual is unsuccessful, the victim takes 1d2 points<br />

of Intelligence and Wisdom drain; you may attempt the<br />

ritual again.<br />

Ominous Mien<br />

Your walk, stance, and voice all amplify your status as a<br />

Hellknight when you cast spells or use spell-like abilities<br />

against opponents.<br />

Prerequisite: Hellknight rank, Hellknight 10 TPA.<br />

Benefit: Whenever you cast a spell or use a spell-like<br />

ability from the compulsion, fear, phantasm, or shadow<br />

sub-schools, add +1 to the DC of the saving throw against<br />

that spell or effect.<br />

Silent Performer<br />

You can use any bardic performance ability without<br />

making a sound.<br />

Prerequisites: Bardic performance class feature,<br />

Extra Performance, Master Performer, bard level 12th,<br />

Kitharodian Academy 15 TPA.<br />

Benefit: You can use your audible-component bardic<br />

performance as visual-component bardic performances.<br />

Any bardic ability used in this manner expends 4 times as<br />

many bardic performance rounds as normal.<br />

Touched by Sacred Fire<br />

Regular contact with an elemental guardian of the Ruby<br />

Prince (such as Khemet’s invisible fire elemental cohort<br />

Janhelia) has left you able to shrug off many sources of<br />

unnatural heat, even if the effort required sometimes<br />

makes it difficult to defend yourself from attacks.<br />

Prerequisites: Endurance, Risen Guard rank, Risen<br />

Guard 15 TPA.<br />

Benefit: You gain fire resistance 5 and a +2 bonus on all<br />

saving throws to resist the effects of fire or heat. As a swift<br />

action, you can increase your fire resistance to 10 and your<br />

save bonus to +4 until your next turn; this causes you to<br />

lose your Dexterity bonus to Armor Class until your next<br />

turn (which leaves you vulnerable to sneak attacks).<br />

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