Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
Pathfinder Chronicles - Faction Guide (oef).pdf - WORLDWAKE
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
A party of adventurers may include members of several<br />
different factions, all of them working toward a common<br />
overall goal but each individual member having received<br />
special instructions from his faction regarding information<br />
or actions of particular importance to him and his faction.<br />
Working factions into your home campaign requires<br />
some extra effort on your (the GM’s) part, either tailoring<br />
published adventures or adding details to adventures of<br />
your own design to incorporate the idea of characters as<br />
members of secret (or not-so-secret) societies, fellowships,<br />
and orders with goals and visions beyond the next payday.<br />
You may have some decisions to make concerning which<br />
factions you want to use; you want players to find factions<br />
that interest and excite them, but some factions may not fit<br />
for the campaign because of alignment, location, mission,<br />
or focus. The reward for this extra effort is a richer<br />
campaign, one where PCs really feel themselves a part of<br />
the living, breathing campaign world of Golarion.<br />
fac t i o n Ba s i c s<br />
PCs improve their standing within their faction by<br />
succeeding in missions relating to or coming from<br />
a faction. In a given adventure, or even in between<br />
adventures, you should think about the factions the<br />
characters in the party have chosen to represent. Their<br />
factions might ask them to assassinate a crime lord,<br />
protect an innocent merchant caught in a crossfire, save<br />
a kidnapped child, hand off an important letter, foil an<br />
assassination, recover a specific stolen relic, or locate a<br />
letter of marque. Whatever the mission, a positive outcome<br />
earns the character a Prestige Award (PA).<br />
As a character’s prestige increases, her faction rewards her<br />
excellent service with ever-increasing boons. In this section,<br />
you’ll find an expanded system of rules that describes the<br />
kinds of rewards and privileges a character can access as her<br />
Total Prestige Award (TPA) increases and how she can use<br />
her Prestige Award for a variety of benefits that ref lect her<br />
faction’s willingness to assist her in times of need.<br />
<strong>Faction</strong> Secrecy<br />
Governments and religious, political, mercantile, or<br />
cultural organizations may vary a great deal when it comes<br />
to dealing with factions and their activities. Some factions,<br />
like the Mendev Crusaders and the Hellknights of Cheliax,<br />
are blatantly public in their actions and their efforts to<br />
recruit others to their cause. Others are subtler in their<br />
plots and operate in the shadows; even where their presence<br />
is known, local leaders often turn a blind eye to their<br />
existence and activities as long as they don’t make trouble.<br />
The more secretive factions often look down on those who<br />
act openly, but every faction must weigh the value of a public<br />
presence and reputation versus the ability to operate without<br />
interference. <strong>Faction</strong>s have alliances and rivalries to be sure,<br />
3<br />
Introduction<br />
but they usually avoid open conf lict with their rivals in the<br />
interest of keeping the favor of local governments that allow<br />
them to operate freely in their territory.<br />
Choosing a <strong>Faction</strong><br />
Every faction has a unique history, culture, style, and<br />
specialty. Each has its own modus operandi in the ongoing<br />
struggle for power and inf luence on Golarion, and each<br />
offers its members different boons. Choosing a faction can<br />
be as important as choosing a character class or race—it<br />
defines a character in the campaign and ties him to his<br />
faction’s destiny. Before you allow your players to choose<br />
their factions, peruse each faction carefully and see which<br />
ones fit well with the theme of your campaign. If you don’t<br />
wish to allow evil characters, for instance, you might think<br />
twice about allowing characters to become part of the<br />
Hellknights or the cult of Razmir, and if your campaign<br />
is set in the wilds of Varisia, it might be reasonable to<br />
disallow the Risen Guards of Osirion as they have little<br />
interest or inf luence there. It’s not about restricting your<br />
players; it’s about creating a rational and logical campaign<br />
setting where options fit together and where players won’t<br />
be frustrated by making a choice that won’t have much to<br />
do with the campaign. That said, if a player has a great<br />
character concept that he’s excited about for a faction that<br />
you don’t think would work, give the player a chance to<br />
pitch the idea. Explain the reasons why his faction choice<br />
might be hard to play in the campaign, but if he really<br />
wants to try it, let him give it a go.<br />
Bear in mind that a PC need not be from a particular<br />
country to become a member of a faction, even if that faction<br />
itself is closely associated with that country. Likewise,<br />
characters of any class can join a faction. Thus, even a<br />
wizard born in the Mwangi Expanse can become an Eagle<br />
Knight of Andoran. PCs are not necessarily bound to work<br />
with a single faction. Although it is simplest to stay with one<br />
faction for a character’s career, there is no reason a PC can’t<br />
gain prestige within more than one group (though trying<br />
to work with two rival groups is unlikely to turn out well).<br />
Lastly, characters should not be required to join a faction.<br />
Those uninterested in the idea can ignore it, but those who<br />
find it appealing have an additional option for customizing<br />
their characters and how they fit into the world.<br />
Character Class versus <strong>Faction</strong><br />
Following a brief overview of the faction, each entry explains<br />
the goals and the general alignment of the group; PCs who are<br />
part of the faction need not match this alignment precisely,<br />
but it serves as a guide to the faction’s general attitudes and<br />
values. Each description also includes the headquarters of<br />
the faction and one of its primary leaders. To help guide<br />
players, for each faction there is a list of character classes that<br />
are best and least suited to membership and advancement.