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Chapter 1<br />

<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

A short introduction<br />

1 Program start ..................................................... 1<br />

2 Create new document ....................................... 1<br />

3 Save document .................................................. 1<br />

4 Objects ................................................................ 2<br />

5 Toolbar ............................................................... 3<br />

6 Drawing objects ................................................. 4<br />

7 Creating and placing objects precisely ............. 5<br />

8 Moving objects interactively ............................. 6<br />

9 Changing object size interactively .................... 6<br />

10 Assigning attributes .......................................... 7<br />

10.1 Assigning colors ................................................. 7<br />

10.2 Assign color density ........................................... 7<br />

10.3 Assign line width ............................................... 8<br />

10.4 Assign line type .................................................. 8<br />

10.5 Assign line ends ................................................. 8<br />

10.6 Assign corner radius .......................................... 8<br />

Chapter 2<br />

1 Drawing a multiple line .................................... 9<br />

2 Drawing polygons ............................................. 9<br />

3 Convert to Polygon ............................................ 9<br />

4 Open and closed curves ................................... 10<br />

5 Deleting points ................................................ 10<br />

6 Adding points .................................................. 10<br />

Chapter 3<br />

1 Alias objects ..................................................... 12<br />

2 Creating Alias objects ...................................... 12<br />

3 Selecting and modifying Alias objects ........... 13<br />

4 Duplicating objects .......................................... 14<br />

5 Splitting objects ............................................... 15<br />

Chapter 4<br />

1 <strong>Working</strong> <strong>with</strong> Guide Objects ........................... 16<br />

2 Creating Guide Objects ................................... 16<br />

3 Magnetism ....................................................... 18<br />

4 Selecting Guide Objects .................................. 19<br />

5 Displaying Guide Objects ................................ 19<br />

Contents<br />

WE PUBLISH THE WORLD<br />

Chapter 5<br />

1 Creating Text objects .......................................20<br />

2 Selecting Text Objects ......................................21<br />

3 Activating Text Content ...................................22<br />

4 The Module Palette (Text) ...............................22<br />

5 Text entry and corrections ...............................24<br />

6 The cursor .........................................................24<br />

7 Text Entry and Text Selection ..........................25<br />

8 Selecting Text elements ...................................25<br />

9 Simple Text Linking ..........................................26<br />

10 Break text chain ...............................................26<br />

Chapter 6<br />

1 Importing Text ..................................................27<br />

2 Text Preferences ...............................................27<br />

3 Automatic Line Break ......................................28<br />

4 Text Spacing .....................................................28<br />

4.1 Line Spacing .....................................................28<br />

4.2 Indents ..............................................................31<br />

5 Aesthetic Rag ...................................................32<br />

5.1 Character Spacing ............................................32<br />

5.2 Wortabstand ....................................................32<br />

Chapter 7<br />

1 Tabs ...................................................................33<br />

2 <strong>Working</strong> <strong>with</strong> Style Sheets ..............................34<br />

3 Simple Style Sheet definition ..........................35<br />

4 Editing Style Sheets ..........................................36<br />

5 Using Style Sheets ............................................36<br />

Chapter 8<br />

1. Creating picture objects ..................................37<br />

2 Activate picture content ..................................38<br />

3 Picture Palette ..................................................38<br />

4 Importing images .............................................39<br />

5 Move image ......................................................40<br />

6 Fitting the image .............................................40<br />

7 Run Around ......................................................41


Trademarks<br />

Viva © , VivaPress Professional © , VivaImpose © , VivaPosterize © ,<br />

Viva Network Publishing © , <strong>VivaDesigner</strong> © , VivaGate © ,<br />

Intelligent Publishing © , Creative Publishing © , VivaIP © ,<br />

and VivaMedia © are registered trademarks of VIVA<br />

Technology GmbH, Koblenz, Germany. Companies and<br />

product names mentioned here and in Viva product<br />

literature or manuals are trademarks or registered<br />

trademarks of the respective owners.<br />

All rights reserved © 2007 VIVA Technology GmbH.<br />

Rights to the documentation and to the object-oriented<br />

Alias concept are owned by Andreas Krings.<br />

Limited Warranty/Liability<br />

No warranties are extended regarding the fitness or<br />

suitability of the software for a particular purpose.<br />

VIVA reserves the express right to make changes to the<br />

software <strong>with</strong>out prior warning at any time.<br />

No warranty is granted for the accuracy of the content<br />

of this document. Since errors can never be avoided<br />

completely despite our best efforts, we welcome<br />

advice or information at any time.<br />

Manufacturer and Publisher<br />

VIVA Technology GmbH<br />

Züchner Strasse 6 - 8<br />

56070 Koblenz<br />

Germany<br />

Tel: +49-261-88426-60<br />

Telefax: +49-261-88426-66<br />

ISDN (Leonardo): +49-261-88426-67<br />

Web: http://www.vivasoftware.com, http://www.viva.us<br />

Layout and typographic design: Andreas Krings<br />

Original Text: Andreas Krings, Klaus Ferner<br />

Translation and additional text: Peter Hannon<br />

Realisation: VIVA Technology GmbH<br />

2nd Edition July 2007.<br />

This document was produced <strong>with</strong> <strong>VivaDesigner</strong> 5.1


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Program start<br />

1 To start the program, place the mouse pointer (ø)<br />

on the program icon and start the program <strong>with</strong> a<br />

double-click (single click on MacOS X if the program<br />

icon is in the Dock).<br />

2 Create new document<br />

2 After the program has been started, the “Welcome”<br />

dialog will appear. Click the mouse on “New Document”.<br />

If this dialog is switched off, or if you have already<br />

worked on one document and want to create a new<br />

one, select the command New from the File menu.<br />

3 When this command is selected, the dialog<br />

Document Settings appears. In this dialog, you enter<br />

the settings for the page format:<br />

• From the popup menu Standard select one of the<br />

predefined page formats (for simplicity’s sake A4 or<br />

US Letter) or enter your own values in the fields<br />

Height and Width.<br />

1<br />

2<br />

Chapter 1 1<br />

• Select in the popup menus Orientation and Page<br />

Type the respective entries Portrait and Single<br />

Pages, to create the page in portrait format.<br />

• Ensure that both the options Autom. Text Object<br />

and Grid are not selected.<br />

(We will work first <strong>with</strong> a blank page)<br />

• Confirm your settings by clicking the Ö button.<br />

3 Save document<br />

To save a new document, select the command Save as<br />

in the File menu.<br />

4 In this case the program opens a dialog, in which<br />

you can now enter the document name and its destination.<br />

Save the file in your personal folder.<br />

Please give your file a meaningful name.<br />

(This can be very helpful when searching for a file that<br />

has got “lost”, by being unintentionally saved or<br />

moved into another folder.)<br />

3<br />

4


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4 Objects<br />

<strong>VivaDesigner</strong> is an object or frame-oriented layout pro-<br />

gram.<br />

This means: to enter text, load images or create graphics,<br />

you must draw or create objects. The objects created<br />

may be altered after drawing. You can change all<br />

objects in their form, level, type, color and many other<br />

attributes.<br />

A further basic principle of <strong>VivaDesigner</strong> is the separation<br />

of form and function. All forms of closed objects,<br />

whether rectangular, ellipse, polygon or bézier objects,<br />

can be assigned text, graphic or image attributes. Thus<br />

a graphic object may be converted to a text object and<br />

later for example to an image object. Thus it is irrelevant<br />

which object tool is used. If for example you want<br />

to work <strong>with</strong> the image object tool but are using the<br />

text object tool by mistake, you don’t need to delete<br />

the object and create a new one.<br />

In the menu Object > Content > Graphic (or > Text<br />

or > Picture) or <strong>with</strong> the appropriate shortcuts, you<br />

can change the function.<br />

Further, <strong>VivaDesigner</strong> has a context-sensitive interface.<br />

This means that <strong>with</strong> <strong>VivaDesigner</strong> you never need to<br />

change tools, as all mouse pointers, menus and palettes<br />

adapt automatically to the current working<br />

mode.<br />

1 This Text is dummy<br />

text to give you an<br />

example. It has no<br />

relevance to any<br />

other text<br />

∑<br />

2<br />

Chapter 1 2<br />

This technology always shows you which mode you are<br />

in and which commands you may currently select. Here<br />

are a couple of examples:<br />

1 If you put the mouse pointer on a text object, it will<br />

change from an arrow pointer (ø) to an I-beam<br />

pointer (∑). This means that you can switch to text<br />

mode <strong>with</strong> a mouse-click and edit the text.<br />

2 If you put the mouse pointer on a picture object, it<br />

will change from an arrow pointer (ø) to a grabber<br />

hand (©). This means that you can switch to image<br />

mode <strong>with</strong> a mouse-click and edit the picture.<br />

34 If you put the mouse pointer on a graphic object<br />

or exactly on the object frame of a text or picture<br />

object, it will change to a star-shaped object pointer ( ).<br />

With a mouse-click you not only activate the object,<br />

but also switch to graphic/object mode and immediately<br />

have all object-editing tools available.<br />

5 You also always change to graphic/object mode<br />

when you click in text or image mode and hold down<br />

the Command key (Mac) or the control key (PC).<br />

3<br />

5 This Text is dummy<br />

text to give you an<br />

example. It has no<br />

relevance to any<br />

other text<br />

4 This Text is dummy<br />

text to give you an<br />

example. It has no<br />

relevance to any<br />

other text<br />

5


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

5 Toolbar<br />

The Toolbar is used for creating and modifying<br />

objects. The Toolbar can be placed horizontally at the<br />

top of the screen (standard) or vertically on the left or<br />

riight hand side of the document window.<br />

1 As Standard the three tools for closed objects (Text,<br />

Picture and Graphic Object) are displayed as rectangles,<br />

and the Line Tool is displayed as an angled line.<br />

2 Next to each object tool is an arrow. When you click<br />

on the arrow, a popup menu opens <strong>with</strong> additional<br />

object tool options.<br />

1<br />

3 4 56<br />

Chapter 1 3<br />

Additional tools in the Toolbar are for the linking and<br />

de-linking of text objects (3) and for the rotation (4)<br />

and mirroring (5) of all objects.<br />

The zoom tool (6) enables you to zoom in and out on<br />

selected areas of the document page.<br />

To select a tool, click on one of the symbols or an<br />

appropriate object symbol.<br />

2


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

6 Drawing objects<br />

To draw an object in <strong>VivaDesigner</strong>, you select the<br />

appropriate object symbol in the toolbar. Please note<br />

that objects may be drawn not only on the page itself<br />

but also on the working area next to the page.<br />

DRAWING A RECTANGLE, ELLIPSE OR LINE<br />

1 To draw a rectangle, an ellipse or a line please<br />

proceed as follows:<br />

• Select an appropriate object type and the required<br />

object form from the Toolbar.<br />

• Click on the page in the document window and hold<br />

down the mouse button.<br />

• Keeping the mouse button held down, move the<br />

mouse in any direction.<br />

• Let go the mouse button when the object has the<br />

required size.<br />

While drawing you see for control purposes an imaginary<br />

line that shows you how the object will appear<br />

when you let go the mouse button.<br />

You can see the exact object co-ordinates which are<br />

displayed in the Module Palette while you are drawing.<br />

We will look at this more closely in the next section.<br />

1<br />

Chapter 1 4<br />

DRAWING A CIRCLE OR SQUARE:<br />

To draw a circle or a sqare, you hold down the (Shift)<br />

s key when drawing. Rectangles or ellipses can be<br />

changed to a square or a circle by holding down the<br />

(Shift) s key when resizing.<br />

CREATE A RECTANGLE AUTOMATICALLY:<br />

As well as the interactive creation of rectangles <strong>with</strong><br />

the mouse, a rectangle or square can also be created<br />

automatically. To create a graphic, text or picture<br />

rectangle automatically, you select the appropriate<br />

command in the menu Object > Content or use the<br />

appropriate shortcut displayed in the menu.<br />

No object may be selected at this time, otherwise the<br />

program will convert the selected object. The program<br />

will then create a rectangle/square of the appropriate<br />

object type <strong>with</strong> a preset size and position.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

7 Creating and placing objects precisely<br />

1 The program defines the position and size of<br />

objects <strong>with</strong> co-ordinates. Thus the so-called surrounding<br />

rectangle of the object plays an important role, as<br />

the co-ordinates work on the basis that all objects have<br />

a top left corner that serves as a reference point to<br />

define their horizontal and vertical position. This is<br />

however not the case <strong>with</strong> ellipses, polygons or angled<br />

lines. Therefore these objects are encircled by an imaginary<br />

rectangle for positioning and sizing purposes.<br />

In <strong>VivaDesigner</strong> you can create and position objects<br />

precisely using the fields in the Module Palette or the<br />

Object Settings dialog.<br />

2 The Module Palette in Object Mode enables a fast<br />

definition of object co-ordinates. If the Module Palette<br />

is not displayed, select the command Module<br />

Palette in the View menu to display the palette. The<br />

Module Palette accepts all absolute measurements to<br />

an exactitude of 1/1000 pt.<br />

If you make changes to the values shown in the Module<br />

Palette, these take immediate effect on the<br />

selected object, as soon as the entries are confirmed by<br />

pressing the r key, the e key or the TAB key.<br />

1<br />

2<br />

Chapter 1 5<br />

3 You can make the same settings in the Coordinates<br />

section of the Object Settings dialog. Select<br />

the command General in the Object menu, double<br />

click the object frame or use the shortcut keys shown<br />

in the menu.<br />

To define the exact position of an object, select it and<br />

enter the desired values in the first two entry fields of<br />

the Module Palette or the Object Settings dialog<br />

and complete your entry by pressing the e key. Negative<br />

values are allowed and have the effect that the<br />

object will be placed outside the page area on the<br />

working surface.<br />

To define the exact size of an object, select it and enter<br />

the desired values in the last two entry fields of the<br />

Module Palette or the Object Settings dialog and<br />

complete your entry by pressing the e key.<br />

The measurement unit for the entry fields will be displayed<br />

according to the settings in the Measurements<br />

tab of the Preferences dialog.<br />

3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

8 Moving objects interactively<br />

To move objects <strong>with</strong> the mouse:<br />

• Select an object or several objects.<br />

• Hold down the mouse button and move the mouse<br />

in any direction.<br />

1 When objects are moved, their virtual frame is displayed<br />

and you can now place the object on the current<br />

page or on other pages.<br />

If the Module Palette is visible, the exact position will<br />

be displayed in it.<br />

If selected objects are only to be moved horizontally or<br />

vertically, hold down the s key when moving.<br />

As well as the possibility of positioning objects <strong>with</strong><br />

the mouse, the object position may be changed using<br />

the arrow keys. Select an object and press one of the<br />

arrow keys (f, h, f, i). Each time you press the key<br />

the object will be moved one monitor pixel in the<br />

appropriate direction.<br />

1<br />

2<br />

Chapter 1 6<br />

9 Changing object size interactively<br />

Selected objects can not only be moved, but also their<br />

size may be changed. If an object is selected, its sizing<br />

points are displayed. These indicate that an object may<br />

be edited graphically.<br />

2 To change the size of an object, position the mouse<br />

pointer (ø) exactly over a selection or sizing point. You<br />

will see that the mouse pointer (ø) changes to a sizing<br />

pointer ( ) and that the tool tips for resizing objects<br />

are displayed. The mouse pointer, now called the sizing<br />

pointer, shows you that you can now change the<br />

dimensions of the object. If you hold the mouse button<br />

down and move the mouse in any direction, the size of<br />

the object will change.<br />

For checking purposes you see the same imaginary<br />

frame or line that you already know from drawing<br />

new objects.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

10 Assigning attributes<br />

The object attributes described below may be assigned<br />

both <strong>with</strong> the Module Palette in Object mode and<br />

also <strong>with</strong> the command General in the Object menu.<br />

10.1 Assigning colors<br />

1 With the Module Palette in Object mode, the<br />

program provides a selection of predefined colors.<br />

2 If you select the command Colors & Blends in the<br />

Edit menu, you can define your own colors, which you<br />

can then edit or extend.<br />

The Process colors (Cyan, Magenta, Yellow and<br />

Black) as well as the program-specific colors White<br />

and Guide Objects are protected and may not be<br />

modified.<br />

Blends are also defined in this dialog. They are applied<br />

to closed objects as fill colors in the same way as normal<br />

colors.<br />

You can also enter a blend angle in the Object Settings<br />

dialog.<br />

(Please try defining colors and blends!)<br />

The Color in the Module Palette (Object/Graphic<br />

Mode) shows which fill color has been assigned to the<br />

object <strong>with</strong> a tick or checkmark in front of the color<br />

name.<br />

There is a difference between colors for filling closed<br />

objects (upper popup menu) and colors for lines and<br />

object frames (lower popup menu).<br />

1<br />

ø<br />

2<br />

Chapter 1 7<br />

ASSIGN FILL COLOR:<br />

• Select an object and click on the upper popup menu<br />

Color in the Module Palette in Object mode.<br />

Hold down the mouse button, select an entry and let<br />

go the mouse button.<br />

ASSIGN A FRAME OR LINE COLOR:<br />

• Select an object and click on the lower popup menu<br />

Color in the Module Palette in Object mode.<br />

Hold down the mouse button, select an entry and let<br />

go the mouse button.<br />

10.2 Assign color density<br />

As well as the actual color, you can also define the<br />

color density of a selected object. The color density<br />

may be set in the Module Palette in Object Mode<br />

and in the Object Settings dialog, ranging from<br />

transparent to 100 % in 1%-steps. You can change the<br />

color density of an object in different ways.<br />

3 Firstly you can select the density in the Module Palette<br />

in predefined 10% steps from the popup menu<br />

Density, or alternatively you can enter the desired<br />

value manually. Individual densities for the object fill<br />

color (upper entry field) and for lines and object<br />

frames (lower entry field) are applied.<br />

If you enter your values directly, confirm your entry<br />

<strong>with</strong> the e key.<br />

3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

APPLYING TRANSPARENCY:<br />

To create an object whose fill color or frame color is<br />

transparent, you must select the option Transparent<br />

from the popup menu, or enter the letter t in the<br />

entry field.<br />

10.3 Assign line width<br />

The line width for an object frame or a line may be<br />

defined in the Module Palette in Object Mode.<br />

1 Firstly you can define the line width in predefined<br />

steps from the popup menu Line width, or alternatively<br />

you can make your own individual definitions.<br />

Individual values are only assigned when you confirm<br />

your entry <strong>with</strong> the e key.<br />

10.4 Assign line type<br />

A line or frame type may be defined for every object.<br />

The program provides predefined line types in the<br />

Module Palette in Object Mode.<br />

• Select an object and click on the Line type symbol<br />

in the Object Palette (2).<br />

• Select an entry and confirm <strong>with</strong> a mouseclick.<br />

1<br />

2<br />

3<br />

4<br />

Chapter 1 8<br />

10.5 Assign line ends<br />

Individual line ends may be defined for every line<br />

object. The program provides predefined forms in the<br />

Module Palette.<br />

• Select a line object and click the left line end symbol<br />

(3) or the right line end symbol (4) in the<br />

Module Palette.<br />

• Select an entry and confirm <strong>with</strong> a mouseclick.<br />

10.6 Assign corner radius<br />

The Corner radius is only applied to rectangles (or<br />

squares). It has no effect on other objects.<br />

Normally the corners of rectangles, as the name suggests,<br />

form a right angle.<br />

With the Module Palette or the Object Settings dialog,<br />

you can round off these corners (5).<br />

You can select the Corner radius in predefined steps<br />

from the Corner radius (6) popup menu, or alternatively<br />

make your own personal definitions (7). Individual<br />

values are only assigned when you confirm your<br />

entry <strong>with</strong> the e key.<br />

Please note:<br />

With closed objects, frame widths work inwards, i.e.<br />

the object dimensions do not change. The corner<br />

radius does however – depending on the frame width<br />

– have an effect on the remaining inside surface.<br />

(Please try it out!!)<br />

5<br />

6<br />

7


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Drawing a multiple line<br />

1 To draw a multiple line, select the Multiple Line tool<br />

from the toolbar.<br />

After you have set the first point of the line <strong>with</strong> a single<br />

click, place the object pointer (…) on the position<br />

of the next line point and click once again. Repeat this<br />

until you have reached the final point of your line and<br />

complete the drawing <strong>with</strong> a double click.<br />

If you want all or some lines of the multiple line to be<br />

at right angles to one another, hold down the s key<br />

when drawing the appropriate lines.<br />

1 2 3<br />

…<br />

…<br />

…<br />

…<br />

Chapter 2 9<br />

2 Drawing polygons<br />

2 To draw a polygon, select the polygon tool for the<br />

required object type from the toolbar.<br />

Draw the object in the same way that you would draw<br />

a multiple line. After you have set the first point of the<br />

object <strong>with</strong> a single click, place the object pointer (…)<br />

on the position of the next point and click once again.<br />

Repeat until you reach the last point of your object. At<br />

this last point (don’t click back to the first point!!!)<br />

complete the drawing of your polygon <strong>with</strong> a double<br />

click.<br />

The program will then automatically connect the start<br />

and finish point of the polygon together and the polygon<br />

may be filled <strong>with</strong> a fill color.<br />

If you want all or some lines of the polygon to be at<br />

right angles to one another, hold down the s key<br />

when drawing the appropriate lines.<br />

3 Convert to Polygon<br />

3 Using the command Convert to Polygon in the<br />

Object/Form menu, you can convert every rectangle<br />

or ellipse into a polygon. Here it is unimportant which<br />

Corner radius has been applied to the rectangle.<br />

4 As you can see from the pictures, the quantity and<br />

order of the sizing points is changed when the object<br />

is converted to a polygon.<br />


1<br />

<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4 Open and closed curves<br />

To draw an open or closed curve, first a multiple line or<br />

a polygon must be created. Then all the lines of the<br />

object are converted to curves. The bend of the curves<br />

can be defined through the length of the tangent that<br />

is created interactively <strong>with</strong> the mouse.<br />

1 DRAW AN OPEN CURVE:<br />

• Select or create a multiple line.<br />

• Move the mouse pointer over a sizing point.<br />

• Hold down the mouse button and the œ key<br />

together and move the mouse in any direction. Now<br />

you will see how a curve is created. Near the curve,<br />

the program also draws a tangent <strong>with</strong> arms of<br />

equal length, at whose ends you will find what are<br />

known as control points.<br />

• Let go the mouse button, when the object has<br />

received its required size.<br />

DRAWING A CLOSED CURVE:<br />

• Select or create a polygon.<br />

• Move the mouse pointer over a sizing point.<br />

• Hold down the mouse button and the œ key<br />

together and move the mouse in any direction. Now<br />

you will see how a curve is created. Near the curve,<br />

the program also draws a tangent <strong>with</strong> arms of<br />

equal length, at whose ends you will find what are<br />

known as control points.<br />

• Let go the mouse button, when the object has<br />

received its required form and size.<br />

¿<br />

¿<br />

Chapter 2 10<br />

5 Deleting points<br />

With multiple lines, open curves, polygons and closed<br />

curves, the program offers you the possibility of deleting<br />

single points of the object.<br />

Move the mouse pointer (ø) over the sizing or control<br />

point that is to be deleted. The pointer converts to a<br />

sizing pointer.<br />

Now press the shortcut keys os (Alt+Shift). You<br />

delete the point selected <strong>with</strong> a single mouse click. If<br />

the sizing point of a curve is deleted, then its control<br />

points will be deleted too.<br />

6 Adding points<br />

As well as deleting points, the program offers the pos-<br />

sibility of adding single sizing points. The new sizing<br />

point appears over the original sizing point and must<br />

then be repositioned.<br />

Position the mouse pointer on a sizing point, hold<br />

down the o (Alt) key and click <strong>with</strong> the mouse.<br />

Let go the o (Alt) key <strong>with</strong>out moving the mouse.<br />

Now click <strong>with</strong> the mouse exactly over the newly created<br />

sizing point and move the mouse in any direction<br />

to position it.<br />

On the next page you will find some examples – see if<br />

you can create these objects for yourself!


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong> Chapter 2 11


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Alias objects<br />

By contrast to other layout and illustration programs,<br />

<strong>VivaDesigner</strong> has both original objects and Alias<br />

objects. This feature is one of the basic strengths of<br />

<strong>VivaDesigner</strong>. It is very important that you understand<br />

the difference between original objects and Alias<br />

objects, so that you can work <strong>with</strong> <strong>VivaDesigner</strong> more<br />

effectively.<br />

Alias objects are complete copies of the original object.<br />

With few exceptions, which will be described later,<br />

Alias objects always show the same content and the<br />

same attributes as original objects.<br />

If the frame width, frame color, fill color or density of<br />

the original object are changed, then all Alias objects<br />

will be changed accordingly, wherever they appear in<br />

the documents.<br />

The enormous possibilities that the Alias technology in<br />

<strong>VivaDesigner</strong> provides will be easier to understand<br />

<strong>with</strong> the following descriptions.<br />

With the Alias technology you can save a lot of time<br />

and solve problems, which are impossible or at least<br />

very difficult to deal <strong>with</strong> in other layout programs.<br />

1<br />

Chapter 3 12<br />

2 Creating Alias objects<br />

At the beginning of the chapter, we described the rela-<br />

tionship between the original and and the Alias<br />

object. Since an Alias object is always a copy of the<br />

original, there can be no Alias <strong>with</strong>out an original<br />

object.<br />

1 To create an Alias object, select an object and then<br />

the command Create Alias in the Object/Alias menu.<br />

The selected object does not have to be an original<br />

object. An Alias object can also be created when<br />

another Alias object is selected. This saves you searching<br />

for the original object, which could be on another<br />

page.<br />

After the command is selected, the program deselects<br />

the original object, creates an Alias object <strong>with</strong> the offset<br />

that has been predefined in the Preferences, and<br />

selects the newly created Alias object.<br />

You can recognise Alias objects by their selection<br />

points. If an Alias object is selected, its selection points<br />

are shown as being lighter than the selection or sizing<br />

points of the original.<br />

These Alias selection points show that the object may<br />

not be resized, nor may any of its other graphic attributes<br />

be changed.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

3 Selecting and modifying Alias objects<br />

1 As you already know, the mouse pointer changes its<br />

form when it is placed over a picture or text object.<br />

With an Alias object the Object pointer (…) is always<br />

activated, as you can normally only change the position<br />

of Alias objects. The size and the attributes of the<br />

Alias object are always defined in the original<br />

object.This is also the case <strong>with</strong> the content, unless it is<br />

a variable Alias object, which we will deal <strong>with</strong> later.<br />

This has the effect that you select the Alias object in<br />

the same way as you do a normal graphic object, but<br />

that you can only change the position.<br />

2 For this reason, in the Module Palette and in the<br />

Object Settings dialog, only the positioning options<br />

are available. All other options are grayed out and<br />

thus not selectable.<br />

A further possibility for creating Alias objects is presented<br />

<strong>with</strong> the options Duplicate and Split.<br />

1 2<br />

ò<br />

Chapter 3 13


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4 Duplicating objects<br />

The command Duplicate is similar to the Copy command.<br />

The biggest difference between the two commands<br />

is that in copying, just a copy will be created<br />

that will be placed <strong>with</strong> a predefined offset in the document<br />

using the command Paste. The command Duplicate<br />

enables the creation of several copies of<br />

objects, and allows the creation of copies or Alias<br />

objects both on the current page and also on eventual<br />

following pages.<br />

1 to duplicate an object as an Alias on the current<br />

page, select the command Duplicate in the Object<br />

menu.<br />

In the dialog that now opens, enter the number of<br />

duplicates required.<br />

Then enter the horizontal and vertical offset that will<br />

be calculated for each duplicate.<br />

If no other entries are made, alll the duplicates will be<br />

placed on top of one another, since no offset is available.<br />

Ensure that the Alias option is selected, so that the<br />

duplicates will be Alias objects.<br />

1<br />

Chapter 3 14<br />

Ensure that the option Duplicate on Following<br />

Pages is deactivated, otherwise the duplicates will be<br />

created on the following pages of the document.<br />

Confirm your settings <strong>with</strong> the e key.<br />

The program will deselect the object and create the<br />

appropriate duplicates, in this case Alias objects, <strong>with</strong><br />

the offset you have defined.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

5 Splitting objects<br />

A further elegant possibility of creating new objects or<br />

Alias objects is offered by the command Split. All<br />

object types may be split, whether they are graphic,<br />

picture or text objects. Objects that are linked, locked<br />

or protected, Alias objects and original objects possessing<br />

Aliases may not be split.<br />

1 After you have selected an object, select the command<br />

Split in the Object menu.<br />

A dialog will open in which you can enter the quantity<br />

of horizontal and vertical objects to be created by the<br />

splitting function. The options Copy and Alias define<br />

whether the objects created should be copies or Alias<br />

objects.<br />

2 In the second case, the original object will be shown<br />

in the top left hand corner. All other objects will be<br />

Alias objects and copies of this original.<br />

1 2<br />

Chapter 3 15


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 <strong>Working</strong> <strong>with</strong> Guide Objects<br />

Guide objects are objects <strong>with</strong> magnetic character.<br />

These objects snap other objects to them like a magnet<br />

when these are created, resized or moved. Guide objects<br />

simplify your work, as through their magnetism<br />

the make an exact positioning of objects much simpler.<br />

The following factors determine the work <strong>with</strong> guide<br />

objects:<br />

• The option Guide Object<br />

in the Object Settings dialog.<br />

• The command Guide Objects Magnetic<br />

in the View > Document menu.<br />

• The option Snap to Distance<br />

in the Preferences > Pages & Objects Dialog.<br />

• The command Guide Objects selectable<br />

in the View > Document menu.<br />

• The command Show Guide Objects<br />

in the View > Document menu.<br />

The functionality of guide objects reminds us strongly<br />

of that of the Guidelines in other programs, but the<br />

technology of Guide Objects goes way beyond this<br />

technology.<br />

1<br />

Chapter 4 16<br />

2 Creating Guide Objects<br />

Every object, whatever form or type, may be a Guide<br />

object that attracts other objects automatically. It is irrelevant<br />

whether the object is an original or an Alias<br />

object. To create such an object, the option Guide Object<br />

must be activated in the Object Settings dialog.<br />

1 To assign an object the attribute Guide Object, select<br />

the command General in the Object menu or<br />

double-click the object frame.<br />

Activate the option Guide Object and confirm your<br />

settings <strong>with</strong> the e key.<br />

An Alias object can function as a Guide object independently<br />

of its original. Alias objects do however receive<br />

the attribute Guide Object automatically if the<br />

original object already has this attribute before the Alias<br />

object is created. If the option is switched on later<br />

in the original, the Alias object will not be affected.<br />

Guide objects are frequently needed to align several<br />

objects on a common horizontal or vertical axis. To<br />

achieve this aim, you can draw a line and then assign it<br />

the attribute Guide Object in the Object Settings dialog.<br />

Since this line is only to be used for positioning<br />

the objects, it should not be printed. Therefore you<br />

should also switch off the option Print.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

You can carry out these steps even more simply using<br />

the Ruler (1).<br />

Ensure that the Ruler is visible.<br />

If this is not the case, select the command Show Ruler<br />

in the View > Document menu, or use the shortcut<br />

keys as shown in the menu.<br />

Position the mouse pointer in the vertical or horizontal<br />

ruler to create a vertical or horizontal Guide Object.<br />

Hold down the mouse button and drag the mouse towards<br />

the document page. at the same time an imaginary<br />

line will be displayed.<br />

Let go the mouse button when the desired position<br />

has been reached.<br />

The object remains selected and can now be positioned<br />

exactly using the Module Palette.<br />

1<br />

2<br />

Chapter 4 17<br />

Objects created <strong>with</strong> the Ruler automatically have the<br />

height or width of the page format. These objects are<br />

magnetic, but will not be printed, as the option Print<br />

(2) is switched off automatically.<br />

To check, select the command General in the Objekt<br />

menu. You will see that the Guide Object option has<br />

been selected automatically. At the same time, the program<br />

assumes that you only need the Guide objects<br />

that you have created <strong>with</strong> the Ruler for positioning<br />

other objects. Therefore the Print option is not selected,<br />

but this may be changed by the user at any<br />

time.<br />

3 You also create non-printable Guide objects automatically<br />

when you select the Grid option in the Document<br />

Settings dialog.<br />

3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

3 Magnetism<br />

When objects are moved or resized towards a Guide<br />

object, the Guide object will attract these objects like a<br />

magnet. It is not sufficient to give an object the attribute<br />

Guide Object. You have to define its magnetic<br />

character separately. Further, you should define the<br />

Snap to Distance from which objects are to be attracted.<br />

1 Useful though Guide objects may be, sometimes in<br />

practice it is necessary to switch off the magnetic character<br />

of these objects. To enable you to do this, The<br />

program provides the command Guide Objects Magnetic<br />

in the View > Document menu.<br />

If a tick or checkmark is displayed before this command,<br />

all Guide objects are magnetic. Otherwise, the<br />

magnetism is switched off.<br />

The Snap to Distance, i.e. the distance from which<br />

Guide objects attract other objects, is dependant on<br />

the zoom factor.<br />

With smaller zoom factors, the object snaps another<br />

object being moved or resized very quickly, but <strong>with</strong><br />

larger zoom factors only after a certain distance. This<br />

lies in the fact that the Snap to Distance is measured in<br />

screen pixels. This is an absolute measurement that<br />

bears no relation on the zoom factor.<br />

1<br />

Chapter 4 18<br />

2 To change the Snap to Distance, you select the<br />

Pages & Objects tab in the Preferences dialog. Here<br />

you can enter a value from 0 to 100. Small values mean<br />

that the magnetic power of the object only works over<br />

a short distance, while larger values allow an object<br />

snapping over a long distance. These settings are saved<br />

in the document and affect all Guide objects.<br />

2


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4 Selecting Guide Objects<br />

1 Guide objects are treated as normal objects, whether<br />

they have been created through dialogs or <strong>with</strong> the<br />

Ruler. In practice it is often the case that guide objects<br />

are set as magnetic, but should not be selectable.<br />

To achive this, select the command Guide Objects selectable<br />

in the View > Document menu.<br />

If a tick or checkmark is displayed before the command,<br />

then the Guide objects may be selected. Otherwise<br />

they cannot be selected.<br />

1 2<br />

Chapter 4 19<br />

5 Displaying Guide Objects<br />

The grid of Guide objects defined in the Document<br />

Settings is used for exact positioning. The lines themselves<br />

are not part of the document layout. In practice<br />

most Guide objects that are created as lines only serve<br />

as positioning guides.<br />

To get a complete overview of the document, it is useful<br />

to hide all objects that are not part of the page layout.<br />

2 For this purpose, select the command Show Guide<br />

Objects in the View > Document menu, to hide (or<br />

show) the Guide Objects.<br />

Please note that Guide objects where the function<br />

“Print” is also activated will also be hidden.<br />

Remember that Guide objects also do not lose their<br />

magnetic character even when they are invisible. Objects<br />

that are switched off are still magnetic but cannot<br />

be selected.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

Text<br />

To create, select and edit text safely and quickly, the<br />

program offers a collection of commands that maybe<br />

you already know from using word-processing programs.<br />

1 Creating Text objects<br />

<strong>VivaDesigner</strong> is an object-oriented typesetting and lay-<br />

out program. This means that the display of text in the<br />

program is done using text objects. For this reason you<br />

must create a text object before you enter any text.<br />

Within this object the text will be hyphenated, and the<br />

object’s dimensions form the edges of the text block.<br />

1 Any closed object can be used as a text object. The<br />

pictures below show examples of text objects in which<br />

texts may be displayed.<br />

1<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum est multitudini<br />

atque omnibus. Quare<br />

cum penes unum est omnium<br />

summa rerum, regem<br />

illum unum vocamus, et<br />

regnum eius rei publicae<br />

statum. Quare cum penes<br />

Deinde aut uni tribuendum<br />

est aut<br />

delectis quibusdam,<br />

aut suscipiendum est<br />

multitudini atque omnibus.<br />

Quare cum penes<br />

unum est omnium<br />

summa<br />

rerum, regem<br />

Deinde aut<br />

uni tribuendum est<br />

multitudini atque omnibus.<br />

Quare cum penes<br />

unum est omnium summa<br />

rerum, regem illum unum<br />

vocamus, et regnum eius<br />

rei publicae statum.<br />

Quare cum penes<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum<br />

est multitudini atque omnibus.<br />

Quare cum penes unum est<br />

omnium summa rerum, regem<br />

illum unum vocamus, et regnum<br />

eius rei publicae statum.<br />

Quare cum penes unum est<br />

omnium summa rerum, regem<br />

illum unum vocamus, et<br />

regnum eius rei publicae<br />

statum.<br />

Chapter 5 20<br />

<strong>VivaDesigner</strong> offers several possibilities for creating a<br />

text object:<br />

2 If no object exists, create a new text object (rectangle,<br />

ellipse, polygon or Bézier object) from the toolbar.<br />

If an object has already been created, irrelevant of<br />

which type (graphic or picture object), select the<br />

object, and then the command Text in the Objekt ><br />

Content menu, or use the shortcut keys shown in the<br />

menu.<br />

If you want to create a rectangular text object, <strong>VivaDesigner</strong><br />

gives you the possibility of creating it <strong>with</strong> the<br />

menu or a shortcut key command.<br />

Ensure that no object is selected and that the program<br />

is not in text or image mode.<br />

Select the command Text in the Objekt > Content<br />

menu, or use the shortcut keys shown in the menu.<br />

The program will now create a rectangular(square)<br />

text object automatically and place it in the top left<br />

hand corner of the page.<br />

3 If you should convert a text object containing text<br />

to a picture or graphic object, <strong>VivaDesigner</strong> issues a<br />

warning that if you go ahead the text will be lost.<br />

2 3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

2 Selecting Text Objects<br />

1 With text objects, the display of the mouse pointer<br />

changes to an I-Beam (Text) pointer (∑). Only when<br />

the mouse pointer is moved over the frame of the<br />

object does it change into an object pointer. To select<br />

the text object when the pointer is on the text and the<br />

I-Beam (Text) pointer is displayed, the Ctrl key (Command<br />

key on Mac) must be pressed.<br />

2 For text objects there are further possibilities available<br />

for object settings. As <strong>with</strong> graphic objects, you<br />

can use the Module Palette or the Object Settings<br />

dialog to define the size and position of the object, or<br />

you can assign attributes such as color, density, corner<br />

radius or frame width.<br />

3 Also, under the menu Object > Special, you will<br />

find the dialog Special Settings.<br />

1<br />

2<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum est<br />

multitudini atque omnibus.<br />

Quare cum penes unum est<br />

omnium summa rerum,<br />

regem illum unum vocamus,<br />

et regnum eius rei publicae<br />

statum. Quare cum penes<br />

Chapter 5 21<br />

You can define individual indents for every side of the<br />

object and divide the object into text columns, but also<br />

define special options for text Alias objects.<br />

Confirm your settings by clicking the Ö button or<br />

pressing the r key.<br />

All settings may be applied to rectangles as well as to<br />

ellipses, polygons and Bézier objects.<br />

Indents that have been set in the Text > Indents<br />

menu are additional to the object indent settings<br />

made here.<br />

These commands are only available for text objects.<br />

The command can therefore only be selected when<br />

text objects are selected.<br />

3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

3 Activating Text Content<br />

To enter or import a text, the text content must be<br />

activated. As you know, the mouse pointer changes<br />

according to the object type.<br />

1 If you place the mouse pointer over a text object, it<br />

changes into an I-Beam (Text) pointer (∑).<br />

2 If the text content is activated by a mouse-click, a<br />

blinking vertical bar or cursor will be displayed. This<br />

shows where your text will be entered. At the same<br />

time the text object will be displayed <strong>with</strong> a frame.<br />

In the menu bar, the Text menu will appear. Insofar as<br />

the Module Palette has not been switched off or hidden,<br />

instead of the Object Palette the Text Palette<br />

will be shown.<br />

1 2 Deinde aut uni tribuendum est 3<br />

Deinde aut uni tribuendum est<br />

aut delectis quibusdam, aut<br />

suscipiendum est multitudini<br />

atque omnibus. Quare cum<br />

penes unum est omnium summa<br />

rerum, regem illum unum vocamus,<br />

et regnum eius rei publicae<br />

statum. Quare cum penes unum<br />

est omnium summa rerum,<br />

regem illum unum vocamus, et<br />

regnum eius rei publicae statum.<br />

∑ ∑<br />

aut delectis quibusdam, aut<br />

suscipiendum est multitudini<br />

atque omnibus. Quare cum<br />

penes unum est omnium summa<br />

rerum, regem illum unum vocamus,<br />

et regnum eius rei publicae<br />

statum. Quare cum penes unum<br />

est omnium summa rerum,<br />

regem illum unum vocamus, et<br />

regnum eius rei publicae statum.<br />

Chapter 5 22<br />

4 The Module Palette (Text)<br />

3 The Module Palette (Text), whose functions can<br />

also be found in the menu, is used for fast text editing.<br />

It can be selected when the Cursor is displayed in a<br />

text object and when the command Module Palette is<br />

activated in the View menu. In some fields you can<br />

enter individual values as well as selecting predefined<br />

ones.<br />

In the Fonts popup menu, all the fonts loaded in the<br />

System are displayed, even when they are not used in<br />

the current document. The menu appears when you<br />

click the font name.<br />

In the popup menu below the fonts, all the font faces<br />

are displayed.<br />

The popup menu Font size opens <strong>with</strong> a click on the<br />

arrow on the right and shows a set of predefined font<br />

sizes. The font size can also be edited or entered manually<br />

in the entry field. Confirm your individual entries<br />

<strong>with</strong> the e or <strong>with</strong> the TAB key.<br />

4 As well as the entry of the usual units of measurement,<br />

based on the Ascent height, you can also enter<br />

Cap Height as the Font size. To calculate a Cap<br />

Height for the font, enter the font size and unit of<br />

measurement followed by the letters CH (Cap Height).<br />

If the default measurement unit is to be kept, then you<br />

just need to enter the letters CH after the font size.<br />

4


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

The Style buttons enable you to assign the font styles:<br />

Underlined, Superscript, Subscript, SmallCaps, All<br />

Caps and Superior. The styles are activated by clicking<br />

them <strong>with</strong> the mouse. They are deactivated <strong>with</strong> a second<br />

mouse-click.<br />

The popup menu Alignment shows a predefined list<br />

of alignments. It appears when you click on the alignment<br />

name.<br />

The popup menu Colors shows all the colors that were<br />

created in the Colors dialog or that are integrated in<br />

imported EPS images. The popup menu appears when<br />

you click on the color name and hold down the mouse<br />

button.<br />

The popup menu Density shows a selection of<br />

predefined values. It appears when you click on the<br />

arrow next to the percentage value.<br />

Other settings than the predefined ones in the popup<br />

menu may be made by overwriting the percentage<br />

value. confirm your individual settings <strong>with</strong> the e.<br />

Chapter 5 23<br />

The entry field Line Spacing defines the spacing<br />

between text lines. the field accepts both absolute values<br />

in all units as well as the relative value AUTO,<br />

which creates an automatic line spacing dependant on<br />

the font size. Confirm your entries <strong>with</strong> the e-Taste.<br />

The automatic Line Spacing is calculated from the<br />

font size plus the percentage value entered in the<br />

Roman Text tab of the Preferences dialog.<br />

If the automatic Line Spacing is set at “0”, it corresponds<br />

directly to the font size only.<br />

Automatic Line Spacing is selected when the line spacing<br />

is to be defined using the baseline grid. Other than this,<br />

you should always enter your line spacing <strong>with</strong> absolute<br />

values. It makes good sense if you are using millimetres<br />

as your measurement to work in 1/4-mm stages<br />

(e.g. … 4,0; 4,25; 4,75 …).<br />

The entry field Paragraph Spacing defines the spacing<br />

between text paragraphs. The entry field accepts only<br />

absolute values in all units. confirm your settings <strong>with</strong><br />

the e key.<br />

The entry field Character Width defines the horizontal<br />

stretching of a character. The character width can be<br />

set from 10 % to 400 % in 1 % steps, whereby 100 %<br />

represents the original width. Thus values under 100 %<br />

compress the character width, and values above 100 %<br />

increase it, stretching the characters.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

The entry field Character Spacing defines the spacing<br />

between characters. Character Spacing can be set from<br />

-500 % to 500 % in 1% stages, whereby 0 % represents<br />

the original spacing. Thus values under 0 % pull the<br />

characters closer together, values over 0% stretch out<br />

the character spacing, pushing the characters apart.<br />

The entry field Paragraph Indent defines the distance<br />

between the beginning of the first line of the paragraph<br />

and the left hand edge of the text object.<br />

The entry field Left Indent (hanging indent) define<br />

the distance between the beginning of the second line<br />

and all further lines of the paragraph and the left<br />

hand edge of the text object.<br />

Both fields accept only absolute values in all units.<br />

1 The measurement units for Font Size, Line Spacing<br />

and Paragraph Spacing as well as the Indents<br />

are taken from the settings in the Measurements tab<br />

in the Preferences dialog.<br />

5 Text entry and corrections<br />

To define the appearance of a text, there are two pos-<br />

sibilities available. On the one hand, specifications may<br />

be made in dialogs and palettes that take effect from<br />

the current position of the cursor. On the other hand,<br />

settings and modifications may be made to existing<br />

text passages, providing these have been marked<br />

beforehand.<br />

1<br />

Chapter 5 24<br />

6 The cursor<br />

To edit a certain part of an example text or to enter<br />

text, you move the cursor <strong>with</strong> the mouse or the arrow<br />

keys to the required text position.<br />

If you want to position the cursor using the mouse,<br />

you move the I-beam pointer (∑) to the required text<br />

position and click the mouse button once. The cursor<br />

then blinks in the appropriate position.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

7 Text Entry and Text Selection<br />

Position the cursor in the text object and enter some<br />

text.<br />

To select single text passages <strong>with</strong> the mouse, position<br />

the cursor at the beginning or at the end or the<br />

required text passage. Hold down the mouse button<br />

and move the mouse in the required direction.<br />

To select single text passages <strong>with</strong> the keyboard, position<br />

the cursor at the beginning or at the end or the<br />

required text passage. Hold down the s key und and<br />

press the arrow keys (h, f, i, g) continually until the<br />

required text passage is marked.<br />

If you want to select longer text passages, set the cursor<br />

at the point in the text where the marking should start<br />

or finish. Hold down the s key and click where the<br />

marking should finish or start.<br />

This process is carried out when the beginning and end<br />

of a marked text passage are not visible simultaneously<br />

or lie on separate pages.<br />

Chapter 5 25<br />

8 Selecting Text elements<br />

A text consists of different text elements. By elements<br />

we mean a word, a line or a paragraph.<br />

To mark a word very quickly, move the I-beam<br />

pointer(∑) over the required word and double-click the<br />

word <strong>with</strong> the mouse.<br />

To mark a line very quickly, move the I-beam pointer(∑)<br />

over the required line and click the line three times<br />

<strong>with</strong> the mouse.<br />

To mark a paragraph very quickly, move the I-beam<br />

pointer(∑) over the required paragraph and click the<br />

paragraph four times <strong>with</strong> the mouse.<br />

To mark the entire text <strong>with</strong>in a text chain, place the<br />

cursor anywhere in the text and click five times <strong>with</strong><br />

the mouse.<br />

To mark the entire text <strong>with</strong>in a text chain, there is<br />

another possibility. Select the command Select All in<br />

the Edit menu or use the shortcut keys shown in the<br />

menu.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

9 Simple Text Linking<br />

1 In the previous sections you have learnt to create<br />

text objects, to enter texts and to perform various<br />

operations. For these tasks we have always assumed<br />

that only text will be entered in a text object that actually<br />

fits in it. As soon as you enter more text than the<br />

text object can display an overflow symbol appears in<br />

the bottom right hand corner of the text objekt, consisting<br />

of a rectangle <strong>with</strong> a diagonal cross. The overflow<br />

symbol is visible when the guides are switched on.<br />

To make the rest of the text in a text object visible, the<br />

text object must either be enlarged, or additional text<br />

objects must be linked in a text chain. With a text<br />

chain, the text runs from the bottom right hand corner<br />

of a text object into the top left hand corner of the<br />

next text object in the chain.<br />

2 To create a text chain, select the link tool in the<br />

toolbar.<br />

3 Click in the text object that is at the beginning of<br />

the text chain. an open arrow <strong>with</strong> a round end<br />

appears. As soon as the tool is moved to the next text<br />

object, this is colored blue and the arrow is<br />

lengthened. Click in this object and move the tool on<br />

to the next. In the final text object, the procedure is<br />

completed <strong>with</strong> a double-click. The tool is deselected<br />

by the program.<br />

1<br />

2<br />

3<br />

4<br />

ø<br />

ø<br />

Chapter 5 26<br />

4 When you click in a text object that is part of a<br />

chain, the cursor blinks in the top left hand corner of<br />

the first text object. Now text can be entered or<br />

imported. As soon as the first text object is full, the<br />

text flows automatically into the next text object and<br />

so on.<br />

10 Break text chain<br />

5 To break a text chain, select the “Break text chain”<br />

tool from the toolbar.<br />

6 Click the tool on the text object after which the<br />

chain should be broken.<br />

<strong>VivaDesigner</strong> then breaks the link between the<br />

selected object and the object following it.<br />

7 If several text objects were linked together, the<br />

original following object now forms the beginning of<br />

a new text chain <strong>with</strong> all following text objects. The<br />

relationship between all the following text objects is<br />

retained.<br />

5<br />

6<br />

7<br />

ì


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Importing Text<br />

As well as the possibility of entering text or pasting<br />

copied text, the program allows the import of text files<br />

of different formats. These are generally files from<br />

word-processing programs of other manufacturers,<br />

which may also have been created on other platforms.<br />

Texts that have been created <strong>with</strong> these programs<br />

usually possess some styles in the form of fonts, font<br />

sizes and other attributes.<br />

Naturally enough, you want to take over these attributes<br />

in <strong>VivaDesigner</strong>. For this the program provides<br />

special filters.<br />

You import text files into the current text chain, in<br />

which you set the cursor at the appropriate place and<br />

select the command Import in the File menu.<br />

1 In the dialog all files will be displayed that are available<br />

for the appropriate filter. Select a file format from<br />

the popup menu that corresponds to the format of the<br />

text file you want to import. If you don’t know exactly<br />

which format the file has, select the entry All readable.<br />

Confirm your selection by clicking Open.<br />

1<br />

Chapter 6 27<br />

2 Text Preferences<br />

The Roman Text tab in the Preferences dialog determines<br />

how the program should react in the text area<br />

while working.<br />

2 The commands for Superscript define the offset<br />

and character modification for Superscript characters<br />

when the style attribute is selected in the Style menu<br />

or the Module Palette.<br />

3 The commands for Subscript define the offset and<br />

character modification for Subscript characters when<br />

the style attribute is selected in the Style menu or the<br />

Module Palette.<br />

4 The commands for Superior define the offset and<br />

character modification for Superior characters when<br />

the style attribute is selected in the Style menu or the<br />

Module Palette.<br />

5 The commands for SmallCaps define the character<br />

modification for characters that are converted to Small<br />

Caps when the style attribute is selected in the Style<br />

menu or the Module Palette.<br />

6 The commands for Underlining define the offset of<br />

the line from the text line when the style attribute is<br />

selected in the Style menu or the Module Palette.<br />

7 The commands for Baseline Grid define the position<br />

and display of the baselines.<br />

8 The commands for Styles define an initial Style<br />

Sheet and from which font size the text should be displayed<br />

in blocks.<br />

9 The commands under Options define the automatic<br />

line spacing, a forced line break and the default<br />

language for text objects (this is usually set when you<br />

start the program for the first time).<br />

2<br />

4<br />

6<br />

8<br />

3<br />

5<br />

7<br />

9


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

3 Automatic Line Break<br />

When you enter text in a text object, the line break is<br />

made at the right hand edge of the line. You can influence<br />

the type of line break manually, and also automate<br />

it and apply specific rules to it.<br />

The automatic line break is mainly influenced by the<br />

hyphenation of the appropriate language.<br />

To switch the hyphenation on or off, Select the command<br />

Settings in the Text > Hyphenation menu. The<br />

commands determine whether and how a text will be<br />

broken at the end of a line. The command can be<br />

selected when the cursor is placed in the text or when<br />

a text passage has been marked.<br />

1 To set the hyphenation, activate the Hyphenation<br />

Settings checkbox. If the checkbox is active, you can<br />

make entries in the fields Smallest Word, Hyphens<br />

in a Row, Minimum Before and Minimum After.<br />

2 The field Smallest Word defines the minimum<br />

number of characters in a hyphenated word.<br />

3 The field Hyphens in a Row defines the number of<br />

hyphenations allowed in a row.<br />

4 The field Minimum Before defines the minimum<br />

size of a syllable at the beginning of a hyphenated<br />

word.<br />

5 The field Minimum After defines the minimum<br />

size of a syllable at the end of a hyphenated word.<br />

All fields accept whole values between 0 and 256.<br />

1 7<br />

6<br />

2<br />

3<br />

4<br />

5<br />

8<br />

Chapter 6 28<br />

4 Text Spacing<br />

4.1 Line Spacing<br />

You can define Line Spacing <strong>with</strong> the Module Palette<br />

or in the Line Spacing dialog.<br />

Select the command Line Spacing in the Text menu.<br />

The command defines the spacing between lines and<br />

paragraphs. The command can be selected when a text<br />

object is activated and the cursor is placed in the text.<br />

6 The field Line Spacing defines the absolute or relative<br />

spacing between individual lines.<br />

Absolute Line Spacing is defined <strong>with</strong> the entry of a<br />

numeric size, which can be entered in all known measurement<br />

units (it is useful to make entries in mm<br />

<strong>with</strong> 0.25-mm stages). With Absolute Line Spacing<br />

the text line is always displayed <strong>with</strong> the spacing<br />

entered.<br />

7 The measurement unit for Line Spacing is defined<br />

in the Measurements tab in the Preferences dialog.<br />

8 If a relative Line Spacing is entered, the spacing<br />

between the text lines will be determined by the font<br />

size of the largest character on the line. Relative Line<br />

Spacing is defined by entering the word AUTO.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Relative Line Spacing can be increased by the entry<br />

of a specific factor for the whole document in the<br />

Roman Text tab in the Preferences dialog.<br />

2 The command Space Before adds extra space<br />

between the first line of a paragraph and the last line<br />

of the previous paragraph. The setting has no effect<br />

when the first line of the paragraph is the first line of a<br />

text object or a new column.<br />

3 The command Space After adds extra space<br />

between the last line of a paragraph and the first line<br />

of the next paragraph. The setting has no effect when<br />

the last line of the paragraph is the last line of a text<br />

object or a new column.<br />

4 The command Paragraph Spacing adds extra<br />

space between two paragraphs.<br />

A paragraph has been created when after a text line a<br />

Return (New Line) has been entered. The setting has<br />

no effect when the first line of the following paragraph<br />

is the first line of a text object or a new column.<br />

If no special spacing is required, enter 0 (zero).<br />

1 6<br />

2<br />

3<br />

4<br />

5<br />

8 9<br />

Chapter 6 29<br />

5 The command Baseline Offset defines the offset or<br />

spacing between the baseline of the line and the text<br />

baseline. With this command any quantity of characters<br />

or words can be offset upwards or downwards, <strong>with</strong>out<br />

the Line Spacing bein changed.<br />

6 Positive values have the effect that the baseline is<br />

offset upwards.<br />

7 Negative values have the effect that the baseline is<br />

offset downwards.<br />

8 With the command Vert. Alignment the text in an<br />

object can be aligned vertically according to certain<br />

rules.<br />

9 If the checkbox is activated, you can select the vertical<br />

alignment from the popup menu on the right.<br />

7<br />

Deinde aut uni tribuendum est aut delectis quibusdam,<br />

a ut suscipiendum est multitudini<br />

atque omnibus.<br />

Deinde aut uni tribuendum est aut delectis quibusdam,<br />

a ut suscipiendum est multitudini<br />

atque omnibus.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 The option Center centers the text exactly between<br />

the top and bottom edges of the frame.<br />

2 The option Bottom causes the text to be aligned<br />

on the bottom edge of the frame.<br />

3 The option Line causes the left-over space between<br />

the top and bottom edges of the frame to be spread<br />

evenly between the lines.<br />

4 The option Paragraph causes the left-over space<br />

between the top and bottom edges of the frame to be<br />

spread evenly between the paragraphs. If there is only<br />

one paragraph in the text object, there will be no<br />

change.<br />

5 The command Maximum allows the entry of a size<br />

beyond which the Vertical Alignment between Lines<br />

and Paragraphs may not go. If no entry is made here,<br />

no maximum will be registered. The command may be<br />

selected when the Vertical Alignment between<br />

Lines and Paragraphs is selected.<br />

6 The command Set Lines to Grid causes the lines of<br />

text to be aligned on the baseline grid. If the Line<br />

Spacing has been set larger than the grid line spacing,<br />

the program will position the text lines on the next<br />

possible grid line. Here the program recognises all the<br />

settings in the fields Line Spacing, Space Before and<br />

Space After.<br />

1<br />

4<br />

Deinde aut uni tribuendum<br />

est aut<br />

delectis quibusdam,<br />

aut suscipiendum<br />

est multitudini<br />

atque<br />

omnibus.<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum<br />

est multitudini atque<br />

omnibus.<br />

Deinde aut uni tribuendum<br />

est aut delectis quibusdam,<br />

aut suscipiendum<br />

est multitudini atque<br />

omnibus.<br />

2<br />

Deinde aut<br />

uni tribuendum<br />

est aut<br />

delectis qui-<br />

3 Deinde aut uni tribuendum<br />

est aut<br />

delectis quibusdam,<br />

aut suscipiendum<br />

est multitudini<br />

atque<br />

omnibus.<br />

5<br />

Chapter 6 30<br />

7 The settings for the spacing and display of the baseline<br />

grid are made in the Roman Text tab of the Preferences<br />

dialog.<br />

To display or hide the baseline grid while working,<br />

Select the command Show Baseline Grid in the View<br />

> Text menu.<br />

8 The command Widows & Orphans defines the way<br />

in which lines at the end of a text object or a column<br />

will be broken.<br />

If the checkbox Widows & Orphans is activated, the<br />

commands All Lines in Paragraph or Start/End can<br />

be selected.<br />

All Lines in Paragraph means that the whole paragraph<br />

will automatically be pushed into the next column or<br />

text object if it cannot be displayed completely in the<br />

current text object or column.<br />

The commands Start and End define that the paragraph<br />

may be partly broken into the next column or text<br />

object if the line values are not exceeded. The paragraph<br />

will be pushed completely into the next column<br />

or text object if the sum of the Start and End values is<br />

greater than the number of lines in the paragraph.<br />

6<br />

7<br />

8


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4.2 Indents<br />

You can define indents <strong>with</strong> the Module Palette, or<br />

you can define them in the Indents dialog.<br />

Select the command Indents from the Text menu.<br />

1 The commands in the Indents dialog determine the<br />

spacing between the edges of the text object and the<br />

text. The command is available when a text object has<br />

been selected and activated by placing the cursor in<br />

the text.<br />

2 All values entered are additional to those you have<br />

entered in the Object > Special Settings dialog.<br />

The program does not check whether the values<br />

entered are greater than the width of the text object<br />

or the corresponding column. If this is the case the text<br />

will automatically be broken to the next text object in<br />

which it can be displayed <strong>with</strong> the indents set. If there<br />

is no appropriately wide object in the text chain, the<br />

overflow symbol will be displayed.<br />

3 The measurement unit for these fields is determined<br />

by the Measurements tab in the Preferences<br />

dialog.<br />

4 The command Left defines the space on the left<br />

between the text <strong>with</strong>in the frame effective from the<br />

second line of a paragraph. The command has no<br />

effect on the first line of the paragraph.<br />

1<br />

2<br />

3<br />

Chapter 6 31<br />

The command Right defines the space on the right<br />

hand side between the text object and the text <strong>with</strong>in<br />

the frame.<br />

5 The command Paragraph Indent defines the space<br />

on the left between the text <strong>with</strong>in the frame for the<br />

first line of a paragraph.<br />

6 The checkbox Drop Caps defines that the beginning<br />

of a paragraph will include Drop Caps. These are<br />

the first few characters of a paragraph, and are larger<br />

than the main body text. If the checkbox is activated,<br />

the fields Characters, Lines and Drop Cap Indent<br />

may be selected.<br />

7 Characters defines the number of characters that<br />

are to appear as Drop Caps at the beginning of a paragraph.<br />

The field accepts round figures between 1 and 8.<br />

8 Lines defines the height of the Drop Cap characters,<br />

expressed in the number of lines. The field accepts<br />

round figures between 2 and 16 lines.<br />

9 Drop Cap Indent defines the spacing between the<br />

main body text and the Drop Cap. The indent is<br />

defined as the space between the last Drop Cap character<br />

and the first character of the main body text.<br />

The Drop Cap height can only be calculated correctly<br />

when the font size and line spacing of the main body<br />

text are the same for all lines.<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

5 Aesthetic Rag<br />

5.1Character Spacing<br />

You can define Character Spacing <strong>with</strong> the Module<br />

Palette, or in the Character Spacing dialog.<br />

1 Select the command Character Spacing in the<br />

Text menu.<br />

The field Character Spacing defines the distance<br />

between two characters.<br />

0 % stands for the standard character spacing, which is<br />

predetermined by the font size. If the character spacing<br />

is increased, a value greater than 0 % must be<br />

entered, if it is decreased then a value less than 0 % (e.<br />

g. – 5%) must be entered.<br />

The field Character Height defines the height of a<br />

character. 100% is the default value. Increasing the<br />

Character Height automatically influences the automatic<br />

line spacing.<br />

The field Character Width defines the width of a<br />

character. 100% is the default value.<br />

1 2<br />

Chapter 6 32<br />

5.2 Word Spacing<br />

The option Word Spacing determines the horizontal<br />

spacing between words on a line. As words the program<br />

recognises sets of characters that have been separated<br />

from one another by a space. The command may be<br />

selected when a text object is activated and the cursor<br />

has been placed in the text.<br />

2 To set the word spacing, select the command Word<br />

Spacing in the Text menu.<br />

Minimum determines the minimum word spacing<br />

when the styles Justified or Forced Justified are<br />

applied.<br />

Optimum determines the word spacing for all alignments.<br />

Maximum determines the maximum word spacing<br />

when the styles Justified or Forced Justified are<br />

applied.<br />

All fields accept values between 0% and 10000 % in<br />

1% stages.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1 Tabs<br />

Tabserve to place a text at a certain horizontal posi-<br />

tion. Therefore tabs are frequently used for the creation<br />

of tables. The tab stop has the effect that following<br />

characters are placed exactly at a numerically<br />

determined position in the text. The tab options are<br />

left, right, centered and decimal. These options define<br />

the alignment of the tab and the following text.<br />

1 To define the position and behavior of a tab, place<br />

the cursor in the text. Then select the command Tab in<br />

the Text menu.<br />

In the dialog that opens you can define your tabs after<br />

you have activated the checkbox “Use Tabs”.<br />

2 To set a tab, click New.<br />

3 A line is formed <strong>with</strong> the tab position “0” and the<br />

alignment “left”. You can overwrite the value in the<br />

position field.<br />

4 You have four alignment possibilities: “Left”,<br />

“Right”, “Center” and “Decimal”.<br />

With left tabs, the text will continue to be written<br />

from left to right according to the tab stop.<br />

1<br />

3<br />

4<br />

5<br />

2<br />

Chapter 7 33<br />

With a right tab it is exactly the other way around. The<br />

following text is pushed to the left until it meets the<br />

text before the tab.<br />

A special form of the right tab is presented by the decimal<br />

tab. Here too, the text after the tab stop is pushed<br />

to the left, but only until a decimal point is entered.<br />

For this reason, such tabs are used mostly in the creation<br />

of price lists.<br />

The Center tab has the effect that the text entered is<br />

spread equally to the left and right of the tab stop on<br />

a central axis.<br />

5 In the entry field for the tab fill character, you enter<br />

the character that should fill up the empty space to the<br />

left of the tab stop. In principle any character may be<br />

used, but only one single character may be entered.<br />

Generally this is a full stop or point, and is used for<br />

example is tables of content.<br />

In this way, you can define all the tabs you require. To<br />

confirm your settings, you click the Ö button. If you<br />

click Cancel, any settings you made will be lost.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

2 <strong>Working</strong> <strong>with</strong> Style Sheets<br />

To apply frequently repeated attributes automatically,<br />

<strong>VivaDesigner</strong> provides very comfortable Style Sheets.<br />

You may already know these from other layout programs<br />

or word processing applications. There Style<br />

Sheets are often known as paragraph templates or<br />

Macros. Style Sheets enable the user to apply a series<br />

of commands simultaneously and automatically.<br />

The advantage in this way of working lies not only in<br />

the speedy application of different commands, but also<br />

in flexible editing.<br />

To clarify this, let us assume that several text passages<br />

in the document are to be assigned the font Times, size<br />

14 pt and the color Magenta. Create a Style Sheet for<br />

these atributes. Instead of applying the commands to<br />

the marked passage individually, you just make a simple<br />

click on the Style Sheet in the Style Sheets Palette.<br />

For this reason it is an advantage to work <strong>with</strong> a number<br />

of Style Sheets, so as to complete your tasks quickly<br />

in a structured way.<br />

1 To show or hide the Style Sheets Palette, Select the<br />

command Style Sheets Palette in the View menu.<br />

1<br />

Chapter 7 34


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

3 Simple Style Sheet definition<br />

1 To edit or define new Style Sheets, select the command<br />

Style Sheets in the Edit menu. In the Style<br />

Sheets dialog, all Style Sheets previously defined in<br />

the document are listed for selection. In front of the<br />

Style Sheet name is a symbol indicating the type of<br />

Style Sheet. <strong>VivaDesigner</strong> provides Style Sheets for<br />

text, images and objects.<br />

To create a new Style Sheet, click the New.<br />

2 A dialog opens in which you must enter a name for<br />

the new Style Sheet.<br />

With the popup menu Type you define whether the<br />

Style Sheet relates to text objects, picture objects<br />

or or graphic objects. For this exercise, please select<br />

Text.<br />

Confirm <strong>with</strong> Ö.<br />

The new Style Sheet will appear in the left hand field,<br />

and you can now make your entries.<br />

3 Under Info and for Template, select None.<br />

For Key you can select shortcut key(s) for the new<br />

Style Sheet. The Function keys ∞ - », the numeric<br />

key on the numeric block and corresponding combinations<br />

<strong>with</strong> the o-, s- and œ keys are possible,<br />

depending on your system.<br />

Do not define a Following Style Sheet.<br />

2<br />

3<br />

Chapter 7 35<br />

4 The additional tabs are menus <strong>with</strong> whose help all<br />

attributes that the program allows for different areas<br />

may be made.<br />

If you click the individual tabs, dialogs open to allow<br />

you to make your definitions.<br />

Most of the dialogs correspond to those that you can<br />

also open <strong>with</strong> the menu. Therefore we will not<br />

describe them more closely here.<br />

By contrast to the well-known dialogs, the entry fields<br />

can remain empty. This has the effect that attributes<br />

that have been directly assigned in the user area are<br />

not overwritten.<br />

If you want for example to define a Style Sheet that<br />

just sets the text color while the font and font size<br />

remain unchanged, you must leave the popup menu<br />

Font empty and if necessary delete any entries in Size.<br />

When you have made all your settings, close all the<br />

dialogs <strong>with</strong> a click on Ö.<br />

Now your new Style Sheet is available for selection in<br />

the Style Sheets Palette.<br />

4<br />

2


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

4 Editing Style Sheets<br />

To edit a Style Sheet, select the command Style<br />

Sheets in the Edit menu.<br />

Select a Style sheet from the list and change the values<br />

in the appropriate fields.<br />

To edit a Style Sheet directly from the document, click<br />

on the Style Sheet in the Style Sheets Palette while<br />

holding down the s (Shift) key. In the dialog that<br />

opens, the Style Sheet is already selected and you can<br />

make your changes.<br />

5 Using Style Sheets<br />

To use a Style Sheet, select the command Style Sheets<br />

Palette in the View menu to see the available Style<br />

Sheets.<br />

To assign a text Style Sheet to a certain passage, mark<br />

the passage in the text object and then click the mouse<br />

on the appropriate text Style Sheet in the Style Sheets<br />

Palette, or alternatively press the relevant shortcut<br />

key(s).<br />

To apply a text Style Sheet automatically to a whole<br />

paragraph, position the cursor in the paragraph, hold<br />

down the o (Alt) key, and then click the mouse on the<br />

appropriate text Style Sheet in the Style Sheets Palette,<br />

or alternatively press the relevant shortcut key(s).<br />

Chapter 7 36<br />

To apply a text Style Sheet as from a certain Text position,<br />

position the cursor at the appropriate place in the<br />

text and click the mouse on the appropriate text Style<br />

Sheet in the Style Sheets Palette, or alternatively press<br />

the relevant shortcut key(s). If you now enter more<br />

text, it will be assigned the Style Sheet you have<br />

selected.<br />

The program always remembers <strong>with</strong> which Style Sheet<br />

the text was edited. If the cursor is placed in a text passage<br />

that has been assigned a Style Sheet, then this<br />

will be displayed as selected in the Style Sheets Palette.<br />

If several text Style Sheets are assigned to the same<br />

text, the program remebers the last Style Sheet that<br />

was assigned. Only this one will be shown in the palette.<br />

Thus a new assignment of a text Style Sheet<br />

therefore overwrites all previous Style Sheets. The<br />

appearance of the text changes only in the attributes,<br />

which differ from the previous text Style Sheet.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

1. Creating picture objects<br />

<strong>VivaDesigner</strong> is an object-oriented layout program.<br />

This means that, the display of images in the program<br />

is achieved using picture objects. For this reason a picture<br />

object must be created before importing images.<br />

The imported image is displayed in the object, the<br />

edges of the object form the frame of the image.<br />

1 Every closed form can be used as a picture object.<br />

The images below show examples of closed object<br />

forms containing images.<br />

<strong>VivaDesigner</strong> offers several possibilities for creating<br />

picture objects:<br />

If no object is already available, create a new closed<br />

picture object (rectangle, ellipse, polygon or Bézier<br />

object) using the toolbar.<br />

If an object has already been created, whichever type<br />

(graphic or text), select the object and then the command<br />

Picture in the Object > Content auf.<br />

2 If you convert a text object to a picture object<br />

<strong>VivaDesigner</strong> issues a warning that the content will be<br />

lost.<br />

1 2<br />

Chapter 8 37<br />

If you want to create a rectangular picture object,<br />

<strong>VivaDesigner</strong> offers you the possibility of doing this via<br />

the menu or shortcut keys.<br />

Ensure that no object is selected and that the program<br />

is not in text or image mode.<br />

Select the comand Picture in the Object > Content<br />

menu. The program will create a rectangular(square)<br />

image in the top left hand corner of the page.<br />

3 After a picture object has been created it will be<br />

displayed <strong>with</strong> a diagonal cross to show that it is a picture<br />

object.<br />

3


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

2 Activate picture content<br />

To import an image or position imported images, the<br />

picture content must be activated. As you know, the<br />

mouse pointer changes its appearance depending on<br />

the object type.<br />

1 If you move the mouse pointer over a picture<br />

object, it changes to a grabber hand (©).<br />

If the picture content is activated <strong>with</strong> a mouse-click, a<br />

virtual frame is displayed.<br />

Picture appears in the menu und, if the Module Palette<br />

has not been hidden, the Picture Palette will be<br />

displayed.<br />

1 2<br />

©<br />

Chapter 8 38<br />

3 Picture Palette<br />

2 The Picture Palette also serves for quick positioning<br />

and manipulation of imported images and can be<br />

selected when an image has been activated <strong>with</strong> the<br />

grabber hand, and the command Module Palette is<br />

displayed <strong>with</strong> a checkmark in the View menu. If this<br />

is not the case, click the command Module Palette in<br />

the View menu to display the palette.<br />

Both the popup menus for horizontal scaling and vertical<br />

scaling display a series of predefined scaling factors.<br />

Also, the scaling factor may be entered manually in<br />

the two fields provided. The fields accept scaling<br />

entries between 1% and 2000% in 0.001% stages.<br />

However, it is essential to keep picture scaling <strong>with</strong>in<br />

the framework of the image resolution so that your<br />

output will not appear "pixelly".<br />

Both the entry fields for horizontal position and vertical<br />

position determine the position (and possibly<br />

the crop) of the image in the object. Entries may be<br />

made in the known measurement units; the fields<br />

accept positive values for offset to the right and downwards,<br />

and negative values for offset to the left and<br />

upwards.<br />

The entry field Screen Angle defines the angle of the<br />

dots in the output.<br />

The entry field Screen Frequency specifies the number<br />

of lines per inch.<br />

Both fields can be selected when the image is black<br />

and white or gray scale in TIFF format.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

The Information field shows you the file type of the<br />

image (JPEG, TIFF, etc.), the Color Model (e.g. CMYK),<br />

the image size in Pixels, and the resolution in dpi.<br />

In the angle field, you define the rotation of the<br />

image <strong>with</strong>in the object. Values between 0 and 360°<br />

may be entered.<br />

In the skew field, you define the skew of the image<br />

<strong>with</strong>in the object. Values between 0 and 75° may be<br />

entered.<br />

4 Importing images<br />

To import the image, first activate the object <strong>with</strong> a<br />

click on the object surface. Then select the command<br />

Import in the File menu, or use the appropriate shortcut<br />

keys shown.<br />

1 After the command has been selected, you will see<br />

the VIVA dialog, in which all folders and image files<br />

are displayed that are recognised by the program.<br />

2 The types of image available are shown in the<br />

popup menu File Type.<br />

If you do not know in which format the image you<br />

want to import has been saved, select the entry All<br />

readable.<br />

1<br />

Chapter 8 39<br />

When images are imported, they are not embedded in<br />

the document, but the program saves an image preview,<br />

the image name its Path. Thus the document<br />

size is reduced considerably.<br />

Select an image file and confirm your selection <strong>with</strong> a<br />

double click on the file name, or simply click Open.<br />

If an image is imported into a picture object, the existing<br />

image will be deleted, but all settings such as scaling,<br />

offset, etc. will be applied to the newly imported<br />

image.<br />

If you want to import an image into a picture object<br />

<strong>with</strong> special settings, you can make these settings in<br />

the Picture Palette before importing the image.<br />

As an alternative you can import your images <strong>with</strong><br />

»Drag & Drop«, by simply dragging the image over the<br />

picture object <strong>with</strong> the mouse and then releasing the<br />

mouse button.<br />

If you want to import a page of a PDF file containing<br />

more than one page, you do this in exactly the same<br />

way as described above. The program will analyse the<br />

PDF file and open a dialog for you to choose the page<br />

you want.<br />

2


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

5 Move image<br />

You move the image <strong>with</strong>in the object using the<br />

Mouse or nudge it <strong>with</strong> the arrow keys. If the image<br />

is moved outside the object frame, it will still be displayed<br />

as long as you hold down the mouse button<br />

or the arrow key.<br />

If when moving the image interactively <strong>with</strong> the<br />

grabber hand you hold down the s (Shift) key, the<br />

image can only be moved horizontally or vertically in a<br />

straight line.<br />

6 Fitting the image<br />

The command Fit Picture to Frame causes the program<br />

to calculate the horizontal and vertical scaling<br />

factors in such a way that the image is fitted exactly to<br />

the object frame.<br />

Activate the image and select the command Fit Picture<br />

to Frame to see the effect.<br />

The command Fit Picture Proportionally to Frame<br />

causes the image to be reduced or enlarged in such a<br />

way that it is fitted to the object frame horizontally<br />

and/or vertically and is centered at the same time.<br />

Activate the image and select the command Fit Picture<br />

Proportionally to Frame to see the effect.<br />

Chapter 8 40<br />

The command Fit Frame to Picture causes the object<br />

frame to be enlarged or reduced so that it fits the size<br />

of the image exactly. The image is centered in the<br />

object at the same time.<br />

Activate the image and select the command Fit Frame<br />

to Picture to see the effect.<br />

To center the image manually, activate the image and<br />

select the command Center in the Picture > Alignment<br />

menu. This command helps you to find pictures<br />

quickly that have been placed outside their objects in<br />

error.


<strong>Working</strong> <strong>with</strong> <strong>VivaDesigner</strong><br />

7 Run Around<br />

The command Run Around in the Object menu<br />

defines the way in which text behaves in relation to<br />

images and lines that are in the level(s) above the text<br />

object.<br />

To use this command, an appropriate object must be<br />

selected.<br />

Then you select the command Run Around in the<br />

Object menu.<br />

1 The program opens the dialog Run Around.<br />

2 In the popup menu Method you define whether<br />

and in which form the text should run around the<br />

object.<br />

The option No means that objects lying in levels above<br />

the text object and cutting into it will not be run<br />

around.<br />

The option Object contours means that objects lying<br />

in levels above the text object and cutting into it will<br />

be run around. With this setting, the text runs exactly<br />

around the contours of the object.<br />

3 When the option Object contours is selected, the<br />

entry field Total appears in the Distance section. All<br />

other fields are not selectable.<br />

1<br />

3<br />

2<br />

4<br />

Chapter 8 41<br />

4 The option Block means that objects lying in levels<br />

above the text object and cutting into it will be run<br />

around. Here the text flows around the virtual rectangle<br />

of the object irrelevant of the form. With rectangular<br />

objects, there is therefore no difference as against<br />

the setting Object contours, providing that in all four<br />

fields Top, Left, Right and Bottom the same value is<br />

entered as in the Total field for the setting Object<br />

contours.<br />

5 The option Picture boundaries means that the<br />

IMAGE will be run around. In this case it is not necessary<br />

to fit the frame to the picture. The frame must of<br />

course be transparent, so that the effect is visible.<br />

6 The option Embedded path means that images<br />

possessing an embedded path will be run around at<br />

the path. For this function you do of course need a<br />

suitable image.<br />

5 6

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