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Turbo Prolog

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7 Tutorial V: Seeing Through<br />

<strong>Turbo</strong> <strong>Prolog</strong>'s Windows<br />

<strong>Turbo</strong> <strong>Prolog</strong> allows you to incorporate windows in your programs (in full color if you<br />

have the necessary hardware) and have full access to DOS. Before introducing <strong>Turbo</strong><br />

<strong>Prolog</strong>'s first-class windowing capabilities, this chapter describes how to determine the<br />

screen attribute values that will be used in window commands to determine the colors<br />

both inside a given window and for the window frame (if there is one).<br />

The chapter concludes with two exciting illustrations of the potential of <strong>Turbo</strong> <strong>Prolog</strong>'s<br />

windowing features (an arcade style "shoot-em-up" game and a word guessing game)<br />

and then gives a few simple examples of how to interface your <strong>Turbo</strong> <strong>Prolog</strong> programs<br />

with DOS.<br />

SETTING THE SCREEN DISPLAY ATTRIBUTES<br />

<strong>Turbo</strong> <strong>Prolog</strong> allows you to control such screen display characteristics as inverse video,<br />

underlining and colors. This information is passed to standard predicates via an attribute<br />

value which, among other things, determines the color of the characters (the foreground)<br />

and the color behind the characters (the background). It is possible to give<br />

attributes for single characters or for a whole screen area.<br />

If your computer has a Monochrome Display Adapter, display attribute values are<br />

calculated as follows:<br />

• Choose the integer representing the desired foreground and background combination<br />

from Table 7- I.<br />

• Add I if you want characters to be underlined in the foreground color.<br />

• Add 8 if you want the white part of the display to be in high intensity.<br />

• Add 128 if you want the character to blink.<br />

77

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